<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Based on research and trial and error, this makes the information more
appropriate.
## Motivation and Context
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issue here -->
## How Has This Been Tested?
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## Screenshots
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the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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that apply. -->
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- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
`miniz` directory was incorrectly named `miniz.c`
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
It was not correctly ignored.
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- [ ] Improvement (non-breaking change that adds a new feature)
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- [ ] Breaking change (breaking change)
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has no impact on code or features)
## Checklist:
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- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
When running in a dev container, certain submodules show changes in
VSCode.
GitHub Desktop does not show them.
This PR also adds missing Submodules to the devcontainer.json
git.ignoredRepositories.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Speculative fix. If there is a better way, it is welcome!
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## Screenshots
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## Types of changes
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the boxes that apply: -->
- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [x] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
The CI uses the devcontainer to build libdragon, but that has already
occured as part of the devcontainer initialization.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
The CI was taking longer to build than expected.
If/when we move to native CI, we should leverage the CI which would
include:
```
# - name: Cache libDragon build
# id: cache-libdragon
# uses: actions/cache@v3
# env:
# cache-name: cache-libdragon
# with:
# # libdragon cache files are stored in `./libdragon`
# path: ./libdragon
# key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('./.gitmodules') }}
# restore-keys: |
# ${{ runner.os }}-build-${{ env.cache-name }}-
# ${{ runner.os }}-build-
# ${{ runner.os }}-
# - name: Build libDragon
# if: ${{ steps.cache-libdragon.outputs.cache-hit != 'true' }}
# uses: devcontainers/ci@v0.3
# with:
# imageName: ghcr.io/polprzewodnikowy/n64flashcartmenu-devcontainer
# cacheFrom: ghcr.io/polprzewodnikowy/n64flashcartmenu-devcontainer
# push: ${{ github.repository_owner == 'Polprzewodnikowy' && 'filter' || 'never' }}
# refFilterForPush: refs/heads/main
# runCmd: |
# pushd libdragon
# ./build.sh
# popd
```
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- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
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- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!--- Provide a general summary of your changes in the Title above -->
## Description
The ED64 V1 Cart clones (commonly referred to as ED64 Plus) require a
different file name and are more feature limited. This PR adds them to
the build process.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Someone will add it, so it might as well be me.
Hopefully some more users of them will get on board with this project.
## How Has This Been Tested?
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## Screenshots
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- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [x] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
This PR shows a possible way forward for adding support for emulators.
Superseeds #13
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
The ability to load partial ROM's and/or overwrite parts of them is
required by emulators, patches and potentially gameshark/action replay.
## How Has This Been Tested?
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<!--- Please describe in detail how you tested your sample/changes. -->
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## Screenshots
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## Types of changes
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the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
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has no impact on code or features)
## Checklist:
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that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
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- [x] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [x] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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---------
Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
* Fix load display media type
* Change Rom version to be in Metadata.
* Add Rom config struct.
* Improve market comments.
* Re-add clockrate.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
## How Has This Been Tested?
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## Screenshots
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## Types of changes
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the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [x] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
* Add documentation
* Add all header types.
* Improve fread sizeof types for maintainability.
* Update functions as needed.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Maintainability and loading.
As a bonus, this adds certain info to the "file info" screen, which
unfortunately shows some info is incorrect in the N64 Brew wiki when
interigating certain ROM's.
## How Has This Been Tested?
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## Screenshots
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- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
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has no impact on code or features)
## Checklist:
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- [ ] My code follows the code style of this project.
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- [ ] I have updated the documentation accordingly.
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- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
## Motivation and Context
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<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
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## Screenshots
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- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
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has no impact on code or features)
## Checklist:
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- [ ] I have updated the documentation accordingly.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
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Add time to browser view
Notes that save types could be improved.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Nice to show, since there is space, and only shown if supported.
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- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
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- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
Based on #16 this updates the other views to use RDPQ.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Aligns all views and makes them easier to convert if needed.
## How Has This Been Tested?
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- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
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- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Adds the ability to show ROM boxart in the FileInfo menu.
Although later we may decide to convert PNG's or BMP's on the fly, to
start with, we only use sprite files created with mksprite (see readme).
It required an update to the libdragon submodule due to very recent
sprite functionality changes.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Work towards a pretty menu.
## How Has This Been Tested?
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As shown in the screenshots, ~~however there is an issue when the info
screen displays for more than 30 seconds with a sprite loaded (help
required).~~
## Screenshots
<!-- (if appropriate): -->
Example Goldeneye ROM loaded:
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/65f03a06-9463-4519-a94e-00c38bf1c409)
~~Known issue (when staying on the information screen with a sprite
loaded for over 30 seconds)~~
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/fd98b39c-9534-4794-bcd5-d598f18bfd63)
## Types of changes
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the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
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- [x] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [x] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
The MP3 player was named `player` in view context. It had multiple
meanings.
Although probably not perfect (since it only plays MP3 files, this
renames it to `music_player`.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
It could be confusing otherwise.
## How Has This Been Tested?
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- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
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- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
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