mirror of
https://github.com/Polprzewodnikowy/N64FlashcartMenu.git
synced 2024-11-22 02:29:19 +01:00
305a15d114
Fix missing backslash
83 lines
3.1 KiB
Markdown
83 lines
3.1 KiB
Markdown
## First time setup of SD card
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Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (*FAT32 and EXFAT are fully supported on the SC64*).
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- Download the latest `sc64menu.n64` (assuming you are using an *sc64*) file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
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- Create a folder in the root of your SD card called `menu`.
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- Place your ROMs on the SD Card, in any folder (**except for `menu`**).
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### Emulator support
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Emulators should be added to the `/menu/emulators` directory on the SD card.
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Menu currently supports the following emulators and associated ROM file names:
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- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom`
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- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64`
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- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button)
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### 64DD disk support
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For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
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For more details, follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html).
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#### So what would the layout of the SD Card look like?
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```plaintext
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SD:\
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│
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├── sc64menu.n64
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│
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│
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├── menu\
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│ │
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│ │
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│ ├── 64ddipl\
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│ │ ├── NDDE0.n64
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│ │ ├── NDDJ2.n64
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│ │ └── NDXJ0.n64
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│ │
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│ └── emulators\
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│ ├── neon64bu.rom
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│ ├── sodium64.z64
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│ ├── gb.v64
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│ └── gbc.v64
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│
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├── (a rom).z64
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├── (a rom).n64
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├── (some folder with roms)\
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│ └── (some folder with roms)\
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| └── (Some supported ROM files)
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│
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├── (Some supported ROM files)
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└── (Some folder with 64DD disk images)\
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└── (Some 64DD disk images)
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```
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## Save Files
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All save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of a ROM.
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Each save file can be found in the `/saves` folder located in the **same directory** as the ROM and shares the same file name, apart from the extension.
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These files are created and modified when a "game" saves.
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```plaintext
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├── (some folder with roms)\
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├── a_rom.z64
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├── b_rom.n64
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└── saves\
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├── a_rom.sav
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└── b_rom.sav
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```
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### Transfering saves from an ED64
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If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to `sav`.
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i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`
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You may also need to pad/trim the files to their original size:
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- For EEPROM 4Kbit games, remove the padding.
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- For others, use a tool such as Ninjiteu's N64 Save converter.
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**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.
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