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162 lines
7.4 KiB
Markdown
162 lines
7.4 KiB
Markdown
![Build](https://github.com/polprzewodnikowy/N64FlashcartMenu/actions/workflows/build.yml/badge.svg)
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# N64 Flashcart Menu
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An open source menu for N64 flashcarts.
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## Supported Flashcarts
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### Fully supported
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* SummerCart64
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* 64Drive
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### Work in Progress
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* ED64
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* ED64P
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## Current (notable) menu features
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* Fully Open Source.
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* Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
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* Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
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* Emulator support (NES, SNES, GB, GBC) ROMs.
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* N64 ROM box image support.
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* Background image (PNG) support.
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* Comprehensive ROM save database (including HomeBrew headers).
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* Comprehensive ROM information display.
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* Real Time Clock support.
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* Music playback (MP3).
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### Video showcase (as of Oct 12 2023)
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[![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
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## Aims
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* Support as many N64 FlashCarts as possible.
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* Be open source, using permissive licensed third party licensed libraries.
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* Be testable, using unit and smoke tests in ares emulated environment.
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* Encourage active development from community members and N64 FlashCart owners.
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* Support as many common mods and features as possible.
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## Getting started
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Using your PC, insert the SD card and ensure it is formatted for compatibility (We recommend FAT32 in most instances).
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### Save files
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By default, all save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of the ROM.
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Each save file can be found in the `/saves` folder located in the same directory as the ROM and shares the same file name, apart from the extension.
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If transfering a file from a different flashcart such as the ED64, it will be necessary to change the extension of the file to `sav`.
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i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`
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**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.
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### ROM Boxart
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To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
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Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type.
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i.e. for GoldenEye 2 letters, this would be `GE.png`.
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i.e. for GoldenEye 3 letters, this would be `NGE.png`.
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A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w).
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### Emulator support
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Emulators should be added to the `/menu/emulators` directory on the SD card.
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Menu currently supports the following emulators and associated ROM file names:
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- **NES**: [neon64v2](https://github.com/hcs64/neon64v2) by *hcs64* - `neon64bu.rom`
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- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64) by *Hydr8gon* - `sodium64.z64`
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- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64`
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- **Sega Master System** / **Sega Game Gear** / **Sg1000**: [TotalSMS](https://github.com/ITotalJustice/TotalSMS) - `TotalSMS.z64` (Currently broken)
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### Menu Settings
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The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
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Currently these are read-only (can be viewed in the menu by pressing `L` on the Joypad).
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If required, you can manually adjust the file on the SD card using your computer.
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### SC64 Specific
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- Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
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- Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.
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##### 64DD disk support
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For the ability to load and run 64DD disk images, you need to add the folder `/menu/64ddipl` on the SD card.
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Download and add the relevant ipl files and rename them before adding them to the folder:
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- `NDDE0.n64` the US Prototype IPL can be downloaded from [here](https://64dd.org/dumps/64DD_IPL_US_MJR.n64)
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- `NDXJ0.n64` the JPN Development IPL can be downloaded from [here](https://64dd.org/dumps/64DD_IPL_DEV_H4G.n64)
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- `NDDJ2.n64` the JPN Retail IPL can be downloaded from [here](https://64dd.org/dumps/N64DD_IPLROM_(J).zip)
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Note: to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
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### 64drive Specific
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- Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
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- Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
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### ED64 & ED64P Specific
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Currently not supported, but work is in progress (See [PR's](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls)).
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The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
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# Developer documentation
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You can use a dev container in VSCode to ease development.
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## To deploy:
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### SC64
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* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip)
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* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
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Make sure that your firmware is compatible (currently v2.18.0+)
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See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate)
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#### From the devcontainer
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It is not currently possible to directly communicate with USB devices.
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BUT, as a work around you can use a proxy TCP/IP connection
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Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
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Then in the dev container, use `make run` or `make run-debug`
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#### From your host (Windows) OS
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* Run `./localdeploy.bat` from the terminal
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Toggle the N64 power switch to load the ROM.
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`ms-vscode.makefile-tools` will help (installed automatically in dev container).
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TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
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WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
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The ROM can be found in the `output` directory.
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NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`.
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### Others
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* Add the required file to the correct folder on your SD card.
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# Update Libdragon submodule
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This repo currently uses the `unstable` branch as a submodule at a specific commit.
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To update to the latest version, use `git submodule update --remote ` from the terminal.
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# Generate documentation
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Run `doxygen` from the dev container terminal.
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Make sure you fix the warnings before creating a PR!
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Generated documentation is located in `output/docs` folder and auto published to the `gh-pages` branch when merged with `main`.
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Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/)
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# Open source software and licenses used
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- [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
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- [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
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- [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
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- [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
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- [miniz](https://github.com/richgel999/miniz) (MIT License)
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