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## Description Proofread and partial rewrite of the docs. ## Motivation and Context Adding more information written in an user-friendly way (not just developer-friendly way), writing materials that were left to do, cleaning up existing materials. ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [ ] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [x] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: - [ ] My code follows the code style of this project. - [x] My change requires a change to the documentation. - [x] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **Documentation** - Updated multiple documentation files with improved clarity, consistency, and formatting - Refined section titles and headings across various documentation pages - Enhanced explanations and instructions for N64FlashcartMenu features - Improved navigation links and added more descriptive return-to-index references <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: Robin Jones <networkfusion@users.noreply.github.com>
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1.3 KiB
Datel/InterAct Cheats
The N64FlashcartMenu supports the cheat code types made popular by the peripherals:
- GameShark
- Action Replay
Another product by Blaze, called the Xploder64/Xplorer64 also existed in some regions, but these codes are less likely to work.
WARNING: It is not advised to connect a physical cheat cartridge in conjunction with most flashcarts.
The N64FlashcartMenu can only support cheat codes based on datel carts when also using an Expansion pak.
Caveats:
- Something about cheats and expansion paks.
The current code types are supported:
- 80 (description here)
- D0 (description here)
- Fx (description here)
- ...
The codes XX are not supported, because...
- e.g. they rely on the button.
// Example cheat codes for the game "Majoras Mask USA"
uint32_t cheats[] = {
// Enable code
0xF1096820,
0x2400,
0xFF000220,
0x0000,
// Inventory Editor (assigned to L)
0xD01F9B91,
0x0020,
0x803FDA3F,
0x0002,
// Last 2 entries must be 0
0,
0,
};
And pass this array as a boot parameter: menu->boot_params->cheat_list = cheats;
Check the Pull Requests for work towards GUI editor support.