3.3 KiB
First time setup of SD card
Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart
SC64
-
FAT32 and EXFAT are fully supported.
-
An SD formatted with 128 kiB cluster size is recommended.
-
Download the latest
sc64menu.n64
(assuming you are using an sc64) file from the releases page, then put it in the root directory of your SD card. -
Create a folder in the root of your SD card called
menu
. -
Place your ROMs on the SD Card, in any folder (except for
menu
).
Other supported flashcarts
- FAT32 recommended.
- An SD formatted with default cluster size is recommended.
Emulator support
Emulators should be added to the /menu/emulators
directory on the SD card.
Menu currently supports the following emulators and associated ROM file names:
- NES: neon64v2 by hcs64 -
neon64bu.rom
- SNES: sodium64 by Hydr8gon -
sodium64.z64
- Game Boy / GB Color: gb64 by lambertjamesd -
gb.v64
/gbc.v64
("Download Emulator" button)
64DD disk support
For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the /menu/64ddipl
folder on the SD card.
For more details, follow this guide on the 64dd.org website.
So what would the layout of the SD Card look like?
SD:\
│
├── sc64menu.n64
│
│
├── menu\
│ │
│ │
│ ├── 64ddipl\
│ │ ├── NDDE0.n64
│ │ ├── NDDJ2.n64
│ │ └── NDXJ0.n64
│ │
│ └── emulators\
│ ├── neon64bu.rom
│ ├── sodium64.z64
│ ├── gb.v64
│ └── gbc.v64
│
├── (a rom).z64
├── (a rom).n64
├── (some folder with roms)\
│ └── (some folder with roms)\
| └── (Some supported ROM files)
│
├── (Some supported ROM files)
|
└── (Some folder with 64DD disk images)\
└── (Some 64DD disk images)
Save Files
All save files (whether FlashRam
, SRAM
or EEPROM
) use the .sav
extension and match the filename of a ROM.
Each save file can be found in the /saves
folder located in the same directory as the ROM and shares the same file name, apart from the extension.
These files are created and modified when a "game" saves.
├── (some folder with roms)\
├── a_rom.z64
├── b_rom.n64
└── saves\
├── a_rom.sav
└── b_rom.sav
Transfering saves from an ED64
If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to sav
.
i.e. for Glover (USA).eep
you would need to change the extension to Glover (USA).sav
You may also need to pad/trim the files to their original size:
- For EEPROM 4Kbit games, remove the padding.
- For others, use a tool such as Ninjiteu's N64 Save converter.
NOTE: certain emulator saves or saves created for a different ROM version or region may be incompatible.