N64FlashcartMenu/README.md
Robin Jones 029e1cf638
Improve dev container (#4)
* build against libdragon unstable

* remove libPng

* Fix build warnings

* Add remote deploy

* Switch to ubuntu latest image

* Improve readme
2023-06-04 16:57:31 +01:00

98 lines
3.3 KiB
Markdown

# N64FlashcartMenu
**This repo and its documentation is currently experimental and subject to change without notice.**
## Aims
* Support as many N64 FlashCarts as possible.
* Be open source using preferably MIT licensed third party licensed libraries where possible.
* Be testable, where possible using CTest, but if not, in an emulated environment.
* Encourage active development from community members and N64 FlashCart owners.
* Support [PixelFX N64Digital](https://gitlab.com/pixelfx-public/n64-game-id)
## Basic usage
### SC64
Download the `sc64menu.n64` ROM from the latest action run assets.
Add it to the root folder on your SD card.
(Optional):
Create a file called `config.sc64.toml.txt`
Add the following content, replacing the comments.
```
[last_rom]
rom_path = "<!-- path to your ROM from the root of your SD card, note the quotes -->"
save_path = "<!-- path to a save file from the root of your SD card, note the quotes -->"
save_type = <!-- a number representing the save type (see save types) -->
auto_load = <!-- a boolean value of `true` or `false` -->
save_writeback = false
[last_state]
auto_load_last_rom = false
current_directory = "sd://"
[boot_params]
device_type = 0;
reset_type = 1;
detect_tv_type = true;
detect_cic_seed = true;
```
Save it to the root folder on your SD card.
#### Save types
`0` = NONE
`1` = EEPROM_4K
`2` = EEPROM_16K
`3` = SRAM
`4` = SRAM_BANKED
`5` = SRAM_128K
`6` = FLASHRAM
~~`15` = CART_HEADER~~
### ED64
Not currently not supported, but there is an aim to do so.
The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
# Developer documentation
**Work in progress!**
You can use a dev container in VSCode to ease development.
## To deploy:
* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.15.1/sc64-deployer-windows-v2.15.1.zip)
* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
Make sure that your firmware is compatible (currently v2.15.1+)
See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.15.1/docs/00_quick_startup_guide.md#firmware-backupupdate
### From the devcontainer
It is not currently possible to directly communicate with USB devices.
BUT, as a work around you can use a proxy TCP/IP connection
Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
Then in the dev container, use `./remotedeploy.sh`
### From your host (Windows) OS
* Run `./localdeploy.bat` from the terminal
Toggle the N64 power switch to load the ROM.
`ms-vscode.makefile-tools` will help (installed automatically in dev container).
TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
The ROM can be found in the `output` directory.
NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64_minify`.
# Update Libdragon
This repo currently uses the `unstable` branch as a submodule at a specific commit.
To update to the latest version, use `git submodule update --remote ` from the terminal.