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https://github.com/Polprzewodnikowy/N64FlashcartMenu.git
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029e1cf638
* build against libdragon unstable * remove libPng * Fix build warnings * Add remote deploy * Switch to ubuntu latest image * Improve readme
98 lines
3.3 KiB
Markdown
98 lines
3.3 KiB
Markdown
# N64FlashcartMenu
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**This repo and its documentation is currently experimental and subject to change without notice.**
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## Aims
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* Support as many N64 FlashCarts as possible.
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* Be open source using preferably MIT licensed third party licensed libraries where possible.
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* Be testable, where possible using CTest, but if not, in an emulated environment.
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* Encourage active development from community members and N64 FlashCart owners.
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* Support [PixelFX N64Digital](https://gitlab.com/pixelfx-public/n64-game-id)
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## Basic usage
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### SC64
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Download the `sc64menu.n64` ROM from the latest action run assets.
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Add it to the root folder on your SD card.
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(Optional):
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Create a file called `config.sc64.toml.txt`
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Add the following content, replacing the comments.
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```
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[last_rom]
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rom_path = "<!-- path to your ROM from the root of your SD card, note the quotes -->"
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save_path = "<!-- path to a save file from the root of your SD card, note the quotes -->"
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save_type = <!-- a number representing the save type (see save types) -->
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auto_load = <!-- a boolean value of `true` or `false` -->
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save_writeback = false
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[last_state]
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auto_load_last_rom = false
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current_directory = "sd://"
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[boot_params]
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device_type = 0;
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reset_type = 1;
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detect_tv_type = true;
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detect_cic_seed = true;
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```
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Save it to the root folder on your SD card.
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#### Save types
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`0` = NONE
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`1` = EEPROM_4K
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`2` = EEPROM_16K
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`3` = SRAM
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`4` = SRAM_BANKED
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`5` = SRAM_128K
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`6` = FLASHRAM
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~~`15` = CART_HEADER~~
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### ED64
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Not currently not supported, but there is an aim to do so.
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The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
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# Developer documentation
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**Work in progress!**
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You can use a dev container in VSCode to ease development.
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## To deploy:
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* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.15.1/sc64-deployer-windows-v2.15.1.zip)
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* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
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Make sure that your firmware is compatible (currently v2.15.1+)
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See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.15.1/docs/00_quick_startup_guide.md#firmware-backupupdate
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### From the devcontainer
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It is not currently possible to directly communicate with USB devices.
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BUT, as a work around you can use a proxy TCP/IP connection
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Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
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Then in the dev container, use `./remotedeploy.sh`
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### From your host (Windows) OS
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* Run `./localdeploy.bat` from the terminal
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Toggle the N64 power switch to load the ROM.
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`ms-vscode.makefile-tools` will help (installed automatically in dev container).
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TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
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WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
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The ROM can be found in the `output` directory.
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NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64_minify`.
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# Update Libdragon
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This repo currently uses the `unstable` branch as a submodule at a specific commit.
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To update to the latest version, use `git submodule update --remote ` from the terminal.
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