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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Allows boxart to be 3 letters by checking the "media type" if required.
It continues to be compatible with 2 letters.
Also update sodium64 rom address (changed in
d006af4870
).
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Fixes an issue for at least `DZ` which shares the same ID between
Dezaemon 3D for the 64DD and Duke Nukem: Zero Hour Cartridge.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [x] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [x] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
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Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
110 lines
4.8 KiB
Markdown
110 lines
4.8 KiB
Markdown
# N64 Flashcart Menu
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An open source menu for N64 flashcarts.
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## Aims
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* Support as many N64 FlashCarts as possible.
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* Be open source, using permissive licensed third party licensed libraries.
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* Be testable, using unit and smoke tests in ares emulated environment.
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* Encourage active development from community members and N64 FlashCart owners.
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* Support as many common mods and features as possible.
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## Current (notable) menu features
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* Fully Open Source.
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* Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
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* Emulator support (NES, SNES, GB, GBC) ROMs.
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* N64 ROM box image support.
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* Background image (PNG) support.
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* Comprehensive ROM save database (including HomeBrew headers).
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* Comprehensive ROM information display.
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* Real Time Clock support.
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* Music playback (MP3).
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## Getting started
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### 64drive
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Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
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Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
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### SC64
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Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
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Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.
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### ED64 & ED64P
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Currently not supported, but there is an aim to do so.
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The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
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### Common to all
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#### ROM Boxart
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To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
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Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type.
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i.e. for GoldenEye 2 letters, this would be `GE.png`.
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i.e. for GoldenEye 3 letters, this would be `NGE.png`.
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A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w).
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#### Emulator support
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Emulators should be added to the `/emulators` directory on the SD card.
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Menu currently supports the following emulators and associated ROM file names:
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- **NES**: [neon64v2](https://github.com/hcs64/neon64v2) by *hcs64* - `neon64bu.rom`
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- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64) by *Hydr8gon* - `sodium64.z64`
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- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64`
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- **Sega Master System ** / **Sega Game Gear** / ** Sg1000 **: [TotalSMS](https://github.com/ITotalJustice/TotalSMS) - `TotalSMS.z64`
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# Developer documentation
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**Work in progress!**
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You can use a dev container in VSCode to ease development.
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## To deploy:
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### SC64
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* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.16.0/sc64-deployer-windows-v2.16.0.zip)
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* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
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Make sure that your firmware is compatible (currently v2.16.0+)
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See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.16.0/docs/00_quick_startup_guide.md#firmware-backupupdate
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#### From the devcontainer
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It is not currently possible to directly communicate with USB devices.
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BUT, as a work around you can use a proxy TCP/IP connection
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Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
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Then in the dev container, use `make run` or `make run-debug`
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#### From your host (Windows) OS
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* Run `./localdeploy.bat` from the terminal
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Toggle the N64 power switch to load the ROM.
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`ms-vscode.makefile-tools` will help (installed automatically in dev container).
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TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
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WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
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The ROM can be found in the `output` directory.
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NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`.
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# Update Libdragon submodule
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This repo currently uses the `unstable` branch as a submodule at a specific commit.
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To update to the latest version, use `git submodule update --remote ` from the terminal.
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# Generate documentation
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Run `doxygen` from the dev container terminal.
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Make sure you fix the warnings before creating a PR!
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Generated documentation is located in `output/docs` folder.
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# Open source software and licenses used
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- [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
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- [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
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- [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
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- [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
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- [miniz](https://github.com/richgel999/miniz) (MIT License)
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