<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> This PR merges `develop` and `main` for a tagged release so it can be used by most users (utilising debug flags where required). ## Release Notes - **New Features** - Introduced menu sound effects for enhanced user experience (the default is off). - Added N64 ROM autoload functionality, allowing users to set a specific ROM to load automatically. - Added menu boot hotkey (hold `start` to return to menu when autoload is enabled). - Added context menu and settings management options GUI for managing various settings in `config.ini`. - Added functionality for editing the real-time clock (RTC) within the RTC menu view. - Improved flashcart info view for showing supported flashcart features and version. - Enhanced UI components with new drawing functions and improved organization. - Added emulator support for `SMS`, `GG`, and `CHF` ROMs. - Enhanced joypad input handling for menu actions, improving responsiveness. - Optimized boxart image loading from filesystem. - Improved various text to make the functionality more clear. - **Bug Fixes** - Improved error handling in multiple areas, particularly in save loading and ROM management. - Enhanced memory management to prevent potential leaks during error conditions. - Fixed text flickering in certain circumstances. - **Documentation** - Updated README and various documentation files to reflect new features and usage instructions. - Added detailed setup instructions for SD cards and menu customization. - Enhanced clarity in documentation for RTC settings and menu customization. - Improved organization and clarity of SD card setup instructions for various flashcarts. - **Refactor** - Standardized naming conventions across UI components for better organization. - Restructured sound management and input handling for improved responsiveness. - Streamlined the loading state management for ROMs and disks within the menu system. - Improved clarity and usability of the developer guide and other documentation files. ### Current known Issues * The RTC UI requires improvement (awaiting UI developer). * BETA_SETTING: PAL60 when using HDMI mods has regressed (awaiting libdragon fix). * ALPHA_FEATURE: ED64 X Series detection does not occur properly (however this is not a problem as not tag released asset). * ALPHA_FEATURE: ED64 V Series only supports loading ROMs (however this is not a problem as not tag released asset). * Menu sound FX may not work properly when a 64 Disk Drive is also attached (work around: turn sound FX off). ### Breaking changes * Disk drive expansion ROMs are now loaded with `Z|L` instead of `R` to align with ROM info context menu (and future functionality). ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> Merge the changes: #110 #106 #101 #89 #74 and other improvements. ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> Locally on an SC64. ## Screenshots <!-- (if appropriate): --> ![image](https://github.com/user-attachments/assets/799fc21c-8743-4c21-8449-b4f531d5c62c) ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [x] Improvement (non-breaking change that adds a new feature) - [x] Bug fix (fixes an issue) - [x] Breaking change (breaking change) - [x] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [x] My code follows the code style of this project. - [x] My change requires a change to the documentation. - [x] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit ## Summary by CodeRabbit - **New Features** - Enhanced documentation for N64 Flashcart Menu, including new emulator support and features like menu sound effects and N64 ROM autoload. - Added support for additional flashcart features and firmware version retrieval in the flashcart subsystem. - Introduced new settings for sound effects and ROM autoloading in the menu system. - **Bug Fixes** - Improved error handling in various menu functions to prevent memory leaks and ensure proper resource management. - **Refactor** - Updated naming conventions for UI component functions to improve clarity and organization. - Restructured the sound management functionality to enhance user interaction feedback. - **Documentation** - Expanded sections in README and other documentation files for clarity on emulator support and usage instructions. - **Chores** - Updated dependencies and version references in Dockerfile and other configuration files. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL> Co-authored-by: Suprapote <111246491+Suprapote@users.noreply.github.com> Co-authored-by: Christopher Bonhage <me@christopherbonhage.com> Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Guillermo Horacio Romero Villa <65469983+E1ite007@users.noreply.github.com>
N64 Flashcart Menu
An open source menu for N64 flashcarts.
Supported Flashcarts
Fully supported
- SummerCart64
- 64Drive
Work in Progress
- ED64
- ED64P
Current (notable) menu features
- Fully Open Source.
- Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
- Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
- Emulator support (NES, SNES, GB, GBC, SMS, GG, CHF) ROMs.
- N64 ROM box image support.
- Background image (PNG) support.
- Comprehensive ROM save database (including HomeBrew headers).
- Comprehensive ROM information display.
- Real Time Clock support.
- Music playback (MP3).
- Menu sound effects.
- N64 ROM autoload.
Documentation
Video showcase (as of Oct 12 2023)
Aims
- Support as many N64 FlashCarts as possible.
- Be open source, using permissive licensed third party licensed libraries.
- Be testable, using unit and smoke tests in ares emulated environment.
- Encourage active development from community members and N64 FlashCart owners.
- Support as many common mods and features as possible.
Experimental features
These features are subject to change:
N64 ROM autoload
To use the autoload function, while on the N64 ROM information
display, press the R
button on your joypad and select the Set ROM to autoload
option. When you restart the console, it will now only load the selected ROM rather than the menu.
The autoload setting is stored in config.ini
and persists until changed. This feature may slightly increase boot time as the menu needs to check for the Start button state.
NOTE: To return to the menu, hold the joypad Start
button while powering on the console.
GamePak sprites
To use N64 GamePak sprites, place PNG files within the sd:/menu/boxart/
folder.
Supported sprites
These must be PNG
files that use the following dimensions:
- Standard N64 GamePak boxart sprites: 158x112
- Japanese N64 GamePak boxart sprites: 112x158
- 64DD boxart sprites: 129x112
Supported PNG formats:
- RGB/RGBA color formats
- 8-bit color depth
They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
i.e. for GoldenEye NTSC USA (NGEE), this would be sd:/menu/boxart/N/G/E/E/boxart_front.png
.
i.e. for GoldenEye PAL (NGEP), this would be sd:/menu/boxart/N/G/E/P/boxart_front.png
.
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3 letter IDs instead:
i.e. for GoldenEye, this would be sd:/menu/boxart/N/G/E/boxart_front.png
.
Warning: Excluding the region ID may show the wrong boxart. Note: For future support, boxart sprites should also include:
boxart_back.png
boxart_top.png
boxart_bottom.png
boxart_left.png
boxart_right.png
As a starting point, here is a link to a boxart pack following the new structure, including boxart_front.png
and failback images:
Compatibilty mode
If you cannot yet satisfy the correct boxart layout, The menu still has deprecated support for filenames containing the Game ID.
Note: This will add a noticeable delay for displaying parts of the menu.
Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order). i.e.
- for GoldenEye 4 letters, this would be
sd:/menu/boxart/NGEE.png
and/orsd:/menu/boxart/NGEP.png
. - for GoldenEye 3 letters, this would be
sd:/menu/boxart/NGE.png
. - for GoldenEye 2 letters, this would be
sd:/menu/boxart/GE.png
.
As a starting point, here are some links to boxart packs:
Menu Settings
The Menu creates a config.ini
file in sd:/menu/
which contains various settings that are used by the menu.
If required, you can manually adjust the file on the SD card using your computer.
Flashcart specific
SC64
- Ensure the cart has the latest firmware installed.
- Download the latest
sc64menu.n64
file from the releases page, then put it in the root directory of your SD card.
64drive
- Ensure the cart has the latest firmware installed.
- Download the latest
menu.bin
file from the releases page, then put it in the root directory of your SD card.
ED64 - WIP - UNTESTED AND UNSUPPORTED - USE AT OWN RISK
Currently not supported, but work is in progress (See PR's). Warning: The menu may be able to load ROMs but cannot guarantee save functionality. Existing saves may be corrupted.
ED64 (Vseries)
The aim is to reach feature parity with ED64-UnofficialOS / ED64-OfficialOS.
Download the OS64.v64
ROM from the latest [action run - assets] and place it in the /ED64
folder.
ED64 (X series)
X Series support is currently awaiting fixes. Please use the official OS for now.
ED64 (P clone)
Download the OS64P.v64
ROM from the latest [action run - assets] and place it in the /ED64P
folder.
The aim is to reach feature parity with Altra64
Open source software and licenses used
- libdragon (UNLICENSE License)
- libspng (BSD 2-Clause License)
- mini.c (BSD 2-Clause License)
- minimp3 (CC0 1.0 Universal)
- miniz (MIT License)
Sounds
See License for the following sounds:
- Cursor sound by Skyscraper_seven (Free to use)
- Actions (Enter, back) sound by Liecio (Free to use)
- Error sound by Universfield (Free to use)