Robin Jones 9113d1c949
[main] Next release changes (#162)
<!--- Provide a general summary of your changes in the Title above -->

## Description
<!--- Describe your changes in detail -->
This PR merges `develop` and `main` for a tagged release so it can be
used by most users (utilising debug flags where required).

## Release Notes

- **New Features**
- Introduced menu sound effects for enhanced user experience (the
default is off).
- Added N64 ROM autoload functionality, allowing users to set a specific
ROM to load automatically.
- Added menu boot hotkey (hold `start` to return to menu when autoload
is enabled).
- Added context menu and settings management options GUI for managing
various settings in `config.ini`.
- Added functionality for editing the real-time clock (RTC) within the
RTC menu view.
- Improved flashcart info view for showing supported flashcart features
and version.
- Enhanced UI components with new drawing functions and improved
organization.
	- Added emulator support for `SMS`, `GG`, and `CHF` ROMs.
- Enhanced joypad input handling for menu actions, improving
responsiveness.
	- Optimized boxart image loading from filesystem.
	- Improved various text to make the functionality more clear.

- **Bug Fixes**
- Improved error handling in multiple areas, particularly in save
loading and ROM management.
- Enhanced memory management to prevent potential leaks during error
conditions.
	- Fixed text flickering in certain circumstances.

- **Documentation**
- Updated README and various documentation files to reflect new features
and usage instructions.
- Added detailed setup instructions for SD cards and menu customization.
- Enhanced clarity in documentation for RTC settings and menu
customization.
- Improved organization and clarity of SD card setup instructions for
various flashcarts.

- **Refactor**
- Standardized naming conventions across UI components for better
organization.
- Restructured sound management and input handling for improved
responsiveness.
- Streamlined the loading state management for ROMs and disks within the
menu system.
- Improved clarity and usability of the developer guide and other
documentation files.

### Current known Issues
* The RTC UI requires improvement (awaiting UI developer).
* BETA_SETTING: PAL60 when using HDMI mods has regressed (awaiting
libdragon fix).
* ALPHA_FEATURE: ED64 X Series detection does not occur properly
(however this is not a problem as not tag released asset).
* ALPHA_FEATURE: ED64 V Series only supports loading ROMs (however this
is not a problem as not tag released asset).
* Menu sound FX may not work properly when a 64 Disk Drive is also
attached (work around: turn sound FX off).

### Breaking changes
* Disk drive expansion ROMs are now loaded with `Z|L` instead of `R` to
align with ROM info context menu (and future functionality).

## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Merge the changes:
#110 
#106 
#101 
#89 
#74
and other improvements.

## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.

## Screenshots
<!-- (if appropriate): -->

![image](https://github.com/user-attachments/assets/799fc21c-8743-4c21-8449-b4f531d5c62c)


## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [x] Bug fix (fixes an issue)
- [x] Breaking change (breaking change)
- [x] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)

## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [x] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [x] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.

<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

## Summary by CodeRabbit

- **New Features**
- Enhanced documentation for N64 Flashcart Menu, including new emulator
support and features like menu sound effects and N64 ROM autoload.
- Added support for additional flashcart features and firmware version
retrieval in the flashcart subsystem.
- Introduced new settings for sound effects and ROM autoloading in the
menu system.

- **Bug Fixes**
- Improved error handling in various menu functions to prevent memory
leaks and ensure proper resource management.

- **Refactor**
- Updated naming conventions for UI component functions to improve
clarity and organization.
- Restructured the sound management functionality to enhance user
interaction feedback.

- **Documentation**
- Expanded sections in README and other documentation files for clarity
on emulator support and usage instructions.

- **Chores**
- Updated dependencies and version references in Dockerfile and other
configuration files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
Co-authored-by: Suprapote <111246491+Suprapote@users.noreply.github.com>
Co-authored-by: Christopher Bonhage <me@christopherbonhage.com>
Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Guillermo Horacio Romero Villa <65469983+E1ite007@users.noreply.github.com>
2024-12-30 15:08:28 +00:00
2024-12-30 15:08:28 +00:00
2024-12-30 15:08:28 +00:00
2024-12-30 15:08:28 +00:00
2023-12-08 19:49:50 +01:00
2024-04-26 23:04:19 +02:00
2024-12-30 15:08:28 +00:00
2024-08-04 17:56:54 +01:00
2024-12-30 15:08:28 +00:00
2024-12-30 15:08:28 +00:00

Build

N64 Flashcart Menu

An open source menu for N64 flashcarts.

Supported Flashcarts

Fully supported

  • SummerCart64
  • 64Drive

Work in Progress

  • ED64
  • ED64P

Current (notable) menu features

  • Fully Open Source.
  • Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
  • Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
  • Emulator support (NES, SNES, GB, GBC, SMS, GG, CHF) ROMs.
  • N64 ROM box image support.
  • Background image (PNG) support.
  • Comprehensive ROM save database (including HomeBrew headers).
  • Comprehensive ROM information display.
  • Real Time Clock support.
  • Music playback (MP3).
  • Menu sound effects.
  • N64 ROM autoload.

Documentation

Video showcase (as of Oct 12 2023)

N64FlashcartMenu Showcase

Aims

  • Support as many N64 FlashCarts as possible.
  • Be open source, using permissive licensed third party licensed libraries.
  • Be testable, using unit and smoke tests in ares emulated environment.
  • Encourage active development from community members and N64 FlashCart owners.
  • Support as many common mods and features as possible.

Experimental features

These features are subject to change:

N64 ROM autoload

To use the autoload function, while on the N64 ROM information display, press the R button on your joypad and select the Set ROM to autoload option. When you restart the console, it will now only load the selected ROM rather than the menu. The autoload setting is stored in config.ini and persists until changed. This feature may slightly increase boot time as the menu needs to check for the Start button state. NOTE: To return to the menu, hold the joypad Start button while powering on the console.

GamePak sprites

To use N64 GamePak sprites, place PNG files within the sd:/menu/boxart/ folder.

Supported sprites

These must be PNG files that use the following dimensions:

  • Standard N64 GamePak boxart sprites: 158x112
  • Japanese N64 GamePak boxart sprites: 112x158
  • 64DD boxart sprites: 129x112

Supported PNG formats:

  • RGB/RGBA color formats
  • 8-bit color depth

They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information). i.e. for GoldenEye NTSC USA (NGEE), this would be sd:/menu/boxart/N/G/E/E/boxart_front.png. i.e. for GoldenEye PAL (NGEP), this would be sd:/menu/boxart/N/G/E/P/boxart_front.png.

To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3 letter IDs instead: i.e. for GoldenEye, this would be sd:/menu/boxart/N/G/E/boxart_front.png.

Warning: Excluding the region ID may show the wrong boxart. Note: For future support, boxart sprites should also include:

  • boxart_back.png
  • boxart_top.png
  • boxart_bottom.png
  • boxart_left.png
  • boxart_right.png

As a starting point, here is a link to a boxart pack following the new structure, including boxart_front.png and failback images:

Compatibilty mode

If you cannot yet satisfy the correct boxart layout, The menu still has deprecated support for filenames containing the Game ID.

Note: This will add a noticeable delay for displaying parts of the menu.

Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order). i.e.

  • for GoldenEye 4 letters, this would be sd:/menu/boxart/NGEE.png and/or sd:/menu/boxart/NGEP.png.
  • for GoldenEye 3 letters, this would be sd:/menu/boxart/NGE.png.
  • for GoldenEye 2 letters, this would be sd:/menu/boxart/GE.png.

As a starting point, here are some links to boxart packs:

Menu Settings

The Menu creates a config.ini file in sd:/menu/ which contains various settings that are used by the menu. If required, you can manually adjust the file on the SD card using your computer.

Flashcart specific

SC64

  • Ensure the cart has the latest firmware installed.
  • Download the latest sc64menu.n64 file from the releases page, then put it in the root directory of your SD card.

64drive

  • Ensure the cart has the latest firmware installed.
  • Download the latest menu.bin file from the releases page, then put it in the root directory of your SD card.

ED64 - WIP - UNTESTED AND UNSUPPORTED - USE AT OWN RISK

Currently not supported, but work is in progress (See PR's). Warning: The menu may be able to load ROMs but cannot guarantee save functionality. Existing saves may be corrupted.

ED64 (Vseries)

The aim is to reach feature parity with ED64-UnofficialOS / ED64-OfficialOS. Download the OS64.v64 ROM from the latest [action run - assets] and place it in the /ED64 folder.

ED64 (X series)

X Series support is currently awaiting fixes. Please use the official OS for now.

ED64 (P clone)

Download the OS64P.v64 ROM from the latest [action run - assets] and place it in the /ED64P folder. The aim is to reach feature parity with Altra64

Open source software and licenses used

Sounds

See License for the following sounds:

Description
Universal N64 flashcart menu for wide variety of devices
Readme 14 MiB
Languages
C 97.8%
Makefile 1.2%
Assembly 0.5%
Dockerfile 0.2%
Batchfile 0.2%