mirror of
https://github.com/wiiu-env/NotificationModule.git
synced 2024-09-28 20:38:35 +02:00
622 lines
22 KiB
C++
622 lines
22 KiB
C++
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/*
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* SchriftGX2 is a wrapper class for libFreeType which renders a compiled
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* FreeType parsable font so a GX texture for Wii homebrew development.
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* Copyright (C) 2008 Armin Tamzarian
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* Modified by Dimok, 2015 for WiiU GX2
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*
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* This file is part of SchriftGX2.
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*
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* SchriftGX2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* SchriftGX2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SchriftGX2. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SchriftGX2.h"
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#include "schrift.h"
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#include "shaders/Texture2DShader.h"
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#include "utils/logger.h"
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using namespace std;
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/**
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* Default constructor for the SchriftGX2 class.
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*/
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SchriftGX2::SchriftGX2(const uint8_t *fontBuffer, uint32_t bufferSize) {
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GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_MODE_CLAMP_BORDER, GX2_TEX_XY_FILTER_MODE_LINEAR);
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ftPointSize = 0;
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pFont.xScale = 20;
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pFont.yScale = 20,
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pFont.flags = SFT_DOWNWARD_Y;
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pFont.font = sft_loadmem(fontBuffer, bufferSize);
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if (!pFont.font) {
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DEBUG_FUNCTION_LINE_ERR("Failed to load font!!");
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} else {
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OSMemoryBarrier();
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}
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uint32_t heapSize = 1024 * 1024;
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glyphHeap = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(heapSize, 0x100);
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if (!glyphHeap) {
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heapSize = 512 * 1024;
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glyphHeap = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(heapSize, 0x100);
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}
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if (glyphHeap) {
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glyphHeapHandle = MEMCreateExpHeapEx((void *) (glyphHeap), heapSize, 1);
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if (!glyphHeapHandle) {
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OSFatal("NotificationModule: Failed to create heap for glyphData");
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}
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} else {
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OSFatal("NotificationModule: Failed to alloc heap for glyphData");
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}
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ftKerningEnabled = false;
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}
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/**
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* Default destructor for the SchriftGX2 class.
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*/
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SchriftGX2::~SchriftGX2() {
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unloadFont();
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sft_freefont(pFont.font);
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pFont.font = nullptr;
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MEMFreeToMappedMemory(glyphHeap);
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glyphHeap = nullptr;
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}
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/**
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* Convert a short char string to a wide char string.
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*
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* This routine converts a supplied short character string into a wide character string.
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* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
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*
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* @param strChar Character string to be converted.
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* @return Wide character representation of supplied character string.
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*/
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wchar_t *SchriftGX2::charToWideChar(const char *strChar) {
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if (!strChar) return nullptr;
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auto *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
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if (!strWChar) return nullptr;
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int32_t bt = mbstowcs(strWChar, strChar, strlen(strChar));
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if (bt > 0) {
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strWChar[bt] = 0;
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return strWChar;
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}
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wchar_t *tempDest = strWChar;
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while ((*tempDest++ = *strChar++))
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;
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return strWChar;
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}
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char *SchriftGX2::wideCharToUTF8(const wchar_t *strChar) {
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if (!strChar) {
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return nullptr;
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}
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size_t len = 0;
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wchar_t wc;
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for (size_t i = 0; strChar[i]; ++i) {
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wc = strChar[i];
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if (wc < 0x80)
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++len;
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else if (wc < 0x800)
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len += 2;
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else if (wc < 0x10000)
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len += 3;
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else
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len += 4;
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}
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char *pOut = new (std::nothrow) char[len];
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if (!pOut)
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return nullptr;
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size_t n = 0;
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for (size_t i = 0; strChar[i]; ++i) {
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wc = strChar[i];
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if (wc < 0x80)
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pOut[n++] = (char) wc;
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else if (wc < 0x800) {
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pOut[n++] = (char) ((wc >> 6) | 0xC0);
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pOut[n++] = (char) ((wc & 0x3F) | 0x80);
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} else if (wc < 0x10000) {
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pOut[n++] = (char) ((wc >> 12) | 0xE0);
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pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80);
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pOut[n++] = (char) ((wc & 0x3F) | 0x80);
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} else {
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pOut[n++] = (char) (((wc >> 18) & 0x07) | 0xF0);
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pOut[n++] = (char) (((wc >> 12) & 0x3F) | 0x80);
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pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80);
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pOut[n++] = (char) ((wc & 0x3F) | 0x80);
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}
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}
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return pOut;
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}
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/**
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* Clears all loaded font glyph data.
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*
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* This routine clears all members of the font map structure and frees all allocated memory back to the system.
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*/
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void SchriftGX2::unloadFont() {
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std::lock_guard<std::mutex> lock(fontDataMutex);
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for (auto &dataForSize : fontData) {
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for (auto &cur : dataForSize.second.ftgxCharMap) {
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if (cur.second.texture) {
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if (cur.second.texture->surface.image) {
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MEMFreeToExpHeap(glyphHeapHandle, cur.second.texture->surface.image);
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}
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delete cur.second.texture;
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cur.second.texture = nullptr;
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}
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}
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}
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fontData.clear();
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}
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/**
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* Caches the given font glyph in the instance font texture buffer.
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*
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* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
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* structure within an instance-specific map.
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*
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* @param charCode The requested glyph's character code.
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* @return A pointer to the allocated font structure.
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*/
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ftgxCharData *SchriftGX2::cacheGlyphData(wchar_t charCode, int16_t pixelSize) {
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std::lock_guard<std::mutex> lock(fontDataMutex);
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auto itr = fontData.find(pixelSize);
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if (itr != fontData.end()) {
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auto itr2 = itr->second.ftgxCharMap.find(charCode);
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if (itr2 != itr->second.ftgxCharMap.end()) {
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return &itr2->second;
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}
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}
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//!Cache ascender and decender as well
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ftGX2Data *ftData = &fontData[pixelSize];
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uint16_t textureWidth = 0, textureHeight = 0;
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if (ftPointSize != pixelSize) {
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ftPointSize = pixelSize;
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pFont.xScale = ftPointSize;
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pFont.yScale = ftPointSize;
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SFT_LMetrics metrics;
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sft_lmetrics(&pFont, &metrics);
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ftData->ftgxAlign.ascender = (int16_t) metrics.ascender;
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ftData->ftgxAlign.descender = (int16_t) metrics.descender;
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ftData->ftgxAlign.max = 0;
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ftData->ftgxAlign.min = 0;
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}
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SFT_Glyph gid; // unsigned long gid;
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if (sft_lookup(&pFont, charCode, &gid) >= 0) {
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SFT_GMetrics mtx;
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if (sft_gmetrics(&pFont, gid, &mtx) < 0) {
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DEBUG_FUNCTION_LINE_ERR("bad glyph metrics");
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}
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textureWidth = (mtx.minWidth + 3) & ~3;
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textureHeight = mtx.minHeight;
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SFT_Image img = {
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.width = textureWidth,
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.height = textureHeight,
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};
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if (textureWidth == 0) {
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textureWidth = 4;
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}
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if (textureHeight == 0) {
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textureHeight = 4;
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}
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img.pixels = malloc(img.width * img.height);
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if (!img.pixels) {
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return nullptr;
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}
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if (sft_render(&pFont, gid, img) < 0) {
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free(img.pixels);
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DEBUG_FUNCTION_LINE_ERR("sft_render failed.");
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} else {
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ftgxCharData charData;
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charData.renderOffsetX = (int16_t) mtx.leftSideBearing;
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charData.renderOffsetY = (int16_t) -mtx.yOffset;
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charData.glyphAdvanceX = (uint16_t) mtx.advanceWidth;
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charData.glyphAdvanceY = (uint16_t) 0;
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charData.glyphIndex = (uint32_t) gid;
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charData.renderOffsetMax = (int16_t) (short) -mtx.yOffset;
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charData.renderOffsetMin = (int16_t) (short) (img.height - (-mtx.yOffset));
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//! Initialize texture
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charData.texture = new (std::nothrow) GX2Texture;
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if (!charData.texture) {
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free(img.pixels);
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return nullptr;
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}
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GX2InitTexture(charData.texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
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if (!loadGlyphData(&img, &charData, ftData)) {
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DEBUG_FUNCTION_LINE_ERR("Failed to load glyph %d", charCode);
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delete charData.texture;
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charData.texture = nullptr;
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free(img.pixels);
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return nullptr;
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} else {
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free(img.pixels);
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ftData->ftgxCharMap[charCode] = charData;
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}
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return &ftData->ftgxCharMap[charCode];
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}
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}
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return nullptr;
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}
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/**
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* Loads the rendered bitmap into the relevant structure's data buffer.
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*
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* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
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* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
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*
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* @param bmp A pointer to the most recently rendered glyph's bitmap.
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* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
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*/
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bool SchriftGX2::loadGlyphData(SFT_Image *bmp, ftgxCharData *charData, ftGX2Data *ftData) {
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if (charData == nullptr || charData->texture->surface.imageSize == 0 || charData->texture->surface.alignment == 0 || ftData == nullptr) {
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DEBUG_FUNCTION_LINE_ERR("Input data was NULL");
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return false;
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}
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charData->texture->surface.image = (uint8_t *) MEMAllocFromExpHeapEx(glyphHeapHandle, charData->texture->surface.imageSize, charData->texture->surface.alignment);
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if (!charData->texture->surface.image) {
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DEBUG_FUNCTION_LINE_INFO("Cache is full, let's clear it");
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for (auto &cur : ftData->ftgxCharMap) {
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if (cur.second.texture) {
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if (cur.second.texture->surface.image) {
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MEMFreeToExpHeap(glyphHeapHandle, cur.second.texture->surface.image);
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}
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delete cur.second.texture;
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}
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}
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ftData->ftgxCharMap.clear();
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charData->texture->surface.image = (uint8_t *) MEMAllocFromExpHeapEx(glyphHeapHandle, charData->texture->surface.imageSize, charData->texture->surface.alignment);
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if (!charData->texture->surface.image) {
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return false;
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}
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}
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memset(charData->texture->surface.image, 0x00, charData->texture->surface.imageSize);
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auto *src = (uint8_t *) bmp->pixels;
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auto *dst = (uint32_t *) charData->texture->surface.image;
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uint32_t x, y;
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for (y = 0; y < bmp->height; y++) {
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for (x = 0; x < bmp->width; x++) {
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uint8_t val = src[y * bmp->width + x];
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dst[y * charData->texture->surface.pitch + x] = val << 24 | val << 16 | val << 8 | val;
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}
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}
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, charData->texture->surface.image, charData->texture->surface.imageSize);
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return true;
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}
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/**
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* Determines the x offset of the rendered string.
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*
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* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
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*
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* @param width Current pixel width of the string.
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* @param format Positional format of the string.
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*/
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int16_t SchriftGX2::getStyleOffsetWidth(uint16_t width, uint16_t format) {
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if (format & FTGX_JUSTIFY_LEFT)
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return 0;
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else if (format & FTGX_JUSTIFY_CENTER)
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return -(width >> 1);
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else if (format & FTGX_JUSTIFY_RIGHT)
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return -width;
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return 0;
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}
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/**
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* Determines the y offset of the rendered string.
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*
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* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
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*
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* @param offset Current pixel offset data of the string.
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* @param format Positional format of the string.
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*/
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int16_t SchriftGX2::getStyleOffsetHeight(int16_t format, uint16_t pixelSize) {
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std::lock_guard<std::mutex> lock(fontDataMutex);
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std::map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
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if (itr == fontData.end()) return 0;
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switch (format & FTGX_ALIGN_MASK) {
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case FTGX_ALIGN_TOP:
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return itr->second.ftgxAlign.descender;
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case FTGX_ALIGN_MIDDLE:
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default:
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return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
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case FTGX_ALIGN_BOTTOM:
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return itr->second.ftgxAlign.ascender;
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case FTGX_ALIGN_BASELINE:
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return 0;
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case FTGX_ALIGN_GLYPH_TOP:
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return itr->second.ftgxAlign.max;
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case FTGX_ALIGN_GLYPH_MIDDLE:
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return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
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case FTGX_ALIGN_GLYPH_BOTTOM:
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return itr->second.ftgxAlign.min;
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}
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return 0;
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}
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/**
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* Processes the supplied text string and prints the results at the specified coordinates.
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*
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* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
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* a texture from said buffer, and loads the resultant texture into the EFB.
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*
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* @param x Screen X coordinate at which to output the text.
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* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
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* @param text NULL terminated string to output.
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* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
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* @param textStyle Flags which specify any styling which should be applied to the rendered string.
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* @return The number of characters printed.
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*/
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uint16_t SchriftGX2::drawText(int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 &color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor) {
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if (!text) {
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return 0;
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}
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||
|
|
||
|
std::lock_guard<std::mutex> lock(fontDataMutex);
|
||
|
|
||
|
// uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize);
|
||
|
uint16_t x_pos = x, printed = 0;
|
||
|
uint16_t x_offset = 0, y_offset = 0;
|
||
|
|
||
|
if (textStyle & FTGX_JUSTIFY_MASK) {
|
||
|
//x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
|
||
|
}
|
||
|
if (textStyle & FTGX_ALIGN_MASK) {
|
||
|
//y_offset = getStyleOffsetHeight(textStyle, pixelSize);
|
||
|
}
|
||
|
|
||
|
int32_t i = 0;
|
||
|
while (text[i]) {
|
||
|
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
|
||
|
|
||
|
if (glyphData != nullptr) {
|
||
|
if (ftKerningEnabled && i > 0) {
|
||
|
SFT_Kerning kerning;
|
||
|
sft_kerning(&pFont, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, &kerning);
|
||
|
x_pos += (kerning.xShift);
|
||
|
}
|
||
|
copyTextureToFramebuffer(glyphData->texture, x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor);
|
||
|
|
||
|
x_pos += glyphData->glyphAdvanceX;
|
||
|
++printed;
|
||
|
}
|
||
|
++i;
|
||
|
}
|
||
|
|
||
|
return printed;
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Processes the supplied string and return the width of the string in pixels.
|
||
|
*
|
||
|
* This routine processes each character of the supplied text string and calculates the width of the entire string.
|
||
|
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
|
||
|
*
|
||
|
* @param text NULL terminated string to calculate.
|
||
|
* @return The width of the text string in pixels.
|
||
|
*/
|
||
|
uint16_t SchriftGX2::getWidth(const wchar_t *text, int16_t pixelSize) {
|
||
|
if (!text) {
|
||
|
return 0;
|
||
|
}
|
||
|
std::lock_guard<std::mutex> lock(fontDataMutex);
|
||
|
|
||
|
uint16_t strWidth = 0;
|
||
|
int32_t i = 0;
|
||
|
|
||
|
while (text[i]) {
|
||
|
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
|
||
|
if (glyphData != nullptr) {
|
||
|
if (ftKerningEnabled && (i > 0)) {
|
||
|
SFT_Kerning kerning;
|
||
|
sft_kerning(&pFont, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, &kerning);
|
||
|
strWidth += kerning.xShift;
|
||
|
}
|
||
|
|
||
|
strWidth += glyphData->glyphAdvanceX;
|
||
|
}
|
||
|
++i;
|
||
|
}
|
||
|
return strWidth;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Single char width
|
||
|
*/
|
||
|
uint16_t SchriftGX2::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar) {
|
||
|
std::lock_guard<std::mutex> lock(fontDataMutex);
|
||
|
uint16_t strWidth = 0;
|
||
|
ftgxCharData *glyphData = cacheGlyphData(wChar, pixelSize);
|
||
|
|
||
|
if (glyphData != nullptr) {
|
||
|
if (ftKerningEnabled && prevChar != 0x0000) {
|
||
|
SFT_Kerning kerning;
|
||
|
sft_kerning(&pFont, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, &kerning);
|
||
|
strWidth += kerning.xShift;
|
||
|
}
|
||
|
strWidth += glyphData->glyphAdvanceX;
|
||
|
}
|
||
|
|
||
|
return strWidth;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Processes the supplied string and return the height of the string in pixels.
|
||
|
*
|
||
|
* This routine processes each character of the supplied text string and calculates the height of the entire string.
|
||
|
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
|
||
|
*
|
||
|
* @param text NULL terminated string to calculate.
|
||
|
* @return The height of the text string in pixels.
|
||
|
*/
|
||
|
uint16_t SchriftGX2::getHeight(const wchar_t *text, int16_t pixelSize) {
|
||
|
std::lock_guard<std::mutex> lock(fontDataMutex);
|
||
|
getOffset(text, pixelSize);
|
||
|
return fontData[pixelSize].ftgxAlign.max - fontData[pixelSize].ftgxAlign.min;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get the maximum offset above and minimum offset below the font origin line.
|
||
|
*
|
||
|
* This function calculates the maximum pixel height above the font origin line and the minimum
|
||
|
* pixel height below the font origin line and returns the values in an addressible structure.
|
||
|
*
|
||
|
* @param text NULL terminated string to calculate.
|
||
|
* @param offset returns the max and min values above and below the font origin line
|
||
|
*
|
||
|
*/
|
||
|
void SchriftGX2::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit) {
|
||
|
if (!text) {
|
||
|
return;
|
||
|
}
|
||
|
std::lock_guard<std::mutex> lock(fontDataMutex);
|
||
|
int16_t strMax = 0, strMin = 9999;
|
||
|
uint16_t currWidth = 0;
|
||
|
|
||
|
int32_t i = 0;
|
||
|
|
||
|
while (text[i]) {
|
||
|
if (widthLimit > 0 && currWidth >= widthLimit) break;
|
||
|
|
||
|
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
|
||
|
|
||
|
if (glyphData != nullptr) {
|
||
|
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
|
||
|
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
|
||
|
currWidth += glyphData->glyphAdvanceX;
|
||
|
}
|
||
|
|
||
|
++i;
|
||
|
}
|
||
|
|
||
|
if (ftPointSize != pixelSize) {
|
||
|
ftPointSize = pixelSize;
|
||
|
pFont.xScale = ftPointSize;
|
||
|
pFont.yScale = ftPointSize;
|
||
|
}
|
||
|
SFT_LMetrics metrics;
|
||
|
sft_lmetrics(&pFont, &metrics);
|
||
|
|
||
|
fontData[pixelSize].ftgxAlign.ascender = metrics.ascender;
|
||
|
fontData[pixelSize].ftgxAlign.descender = metrics.descender;
|
||
|
fontData[pixelSize].ftgxAlign.max = strMax;
|
||
|
fontData[pixelSize].ftgxAlign.min = strMin;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Copies the supplied texture quad to the EFB.
|
||
|
*
|
||
|
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
|
||
|
*
|
||
|
* @param texObj A pointer to the glyph's initialized texture object.
|
||
|
* @param texWidth The pixel width of the texture object.
|
||
|
* @param texHeight The pixel height of the texture object.
|
||
|
* @param screenX The screen X coordinate at which to output the rendered texture.
|
||
|
* @param screenY The screen Y coordinate at which to output the rendered texture.
|
||
|
* @param color Color to apply to the texture.
|
||
|
*/
|
||
|
void SchriftGX2::copyTextureToFramebuffer(GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 &color, const float &defaultBlur, const float &blurIntensity, const glm::vec4 &blurColor) {
|
||
|
static const float imageAngle = 0.0f;
|
||
|
static const float blurScale = (2.0f);
|
||
|
|
||
|
float widthScaleFactor = 1.0f / (float) 1280;
|
||
|
float heightScaleFactor = 1.0f / (float) 720;
|
||
|
|
||
|
float offsetLeft = 2.0f * ((float) x + 0.5f * (float) texture->surface.width) * widthScaleFactor;
|
||
|
float offsetTop = 2.0f * ((float) y - 0.5f * (float) texture->surface.height) * heightScaleFactor;
|
||
|
|
||
|
float widthScale = blurScale * (float) texture->surface.width * widthScaleFactor;
|
||
|
float heightScale = blurScale * (float) texture->surface.height * heightScaleFactor;
|
||
|
|
||
|
glm::vec3 positionOffsets(offsetLeft, offsetTop, (float) z);
|
||
|
|
||
|
//! blur doubles due to blur we have to scale the texture
|
||
|
glm::vec3 scaleFactor(widthScale, heightScale, 1.0f);
|
||
|
|
||
|
glm::vec3 blurDirection;
|
||
|
blurDirection[2] = 1.0f;
|
||
|
|
||
|
Texture2DShader::instance()->setShaders();
|
||
|
Texture2DShader::instance()->setAttributeBuffer();
|
||
|
Texture2DShader::instance()->setAngle(imageAngle);
|
||
|
Texture2DShader::instance()->setOffset(positionOffsets);
|
||
|
Texture2DShader::instance()->setScale(scaleFactor);
|
||
|
Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler);
|
||
|
|
||
|
if (blurIntensity > 0.0f) {
|
||
|
//! glow blur color
|
||
|
Texture2DShader::instance()->setColorIntensity(blurColor);
|
||
|
|
||
|
//! glow blur horizontal
|
||
|
blurDirection[0] = blurIntensity;
|
||
|
blurDirection[1] = 0.0f;
|
||
|
Texture2DShader::instance()->setBlurring(blurDirection);
|
||
|
Texture2DShader::instance()->draw();
|
||
|
|
||
|
//! glow blur vertical
|
||
|
blurDirection[0] = 0.0f;
|
||
|
blurDirection[1] = blurIntensity;
|
||
|
Texture2DShader::instance()->setBlurring(blurDirection);
|
||
|
Texture2DShader::instance()->draw();
|
||
|
}
|
||
|
|
||
|
//! set text color
|
||
|
Texture2DShader::instance()->setColorIntensity(color);
|
||
|
|
||
|
//! blur horizontal
|
||
|
blurDirection[0] = defaultBlur;
|
||
|
blurDirection[1] = 0.0f;
|
||
|
Texture2DShader::instance()->setBlurring(blurDirection);
|
||
|
Texture2DShader::instance()->draw();
|
||
|
|
||
|
//! blur vertical
|
||
|
blurDirection[0] = 0.0f;
|
||
|
blurDirection[1] = defaultBlur;
|
||
|
Texture2DShader::instance()->setBlurring(blurDirection);
|
||
|
Texture2DShader::instance()->draw();
|
||
|
}
|