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# Generated from CLion C/C++ Code Style settings
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: Consecutive
AlignConsecutiveMacros: AcrossEmptyLinesAndComments
AlignOperands: Align
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Always
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: true
AlwaysBreakAfterReturnType: None
AlwaysBreakTemplateDeclarations: Yes
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: true
BreakBeforeBinaryOperators: None
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
ColumnLimit: 0
CompactNamespaces: false
ContinuationIndentWidth: 8
IndentCaseLabels: true
IndentPPDirectives: None
IndentWidth: 4
KeepEmptyLinesAtTheStartOfBlocks: true
MaxEmptyLinesToKeep: 2
NamespaceIndentation: All
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PointerAlignment: Right
ReflowComments: false
SpaceAfterCStyleCast: true
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Never

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name: CI-Release
on:
push:
branches:
- main
jobs:
clang-format:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: clang-format
run: |
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src
build-binary:
runs-on: ubuntu-22.04
needs: clang-format
steps:
- uses: actions/checkout@v3
- name: create version.h
run: |
git_hash=$(git rev-parse --short "$GITHUB_SHA")
cat <<EOF > ./src/version.h
#pragma once
#define VERSION_EXTRA " (nightly-$git_hash)"
EOF
- name: build binary
run: |
docker build . -t builder
docker run --rm -v ${PWD}:/project builder make
- uses: actions/upload-artifact@master
with:
name: binary
path: "*.wms"
deploy-binary:
needs: build-binary
runs-on: ubuntu-22.04
steps:
- name: Get environment variables
id: get_repository_name
run: |
echo REPOSITORY_NAME=$(echo "$GITHUB_REPOSITORY" | awk -F / '{print $2}' | sed -e "s/:refs//") >> $GITHUB_ENV
echo DATETIME=$(echo $(date '+%Y%m%d-%H%M%S')) >> $GITHUB_ENV
- uses: actions/download-artifact@master
with:
name: binary
- name: zip artifact
run: zip -r ${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip *.wms
- name: Create Release
uses: "softprops/action-gh-release@v1"
with:
tag_name: ${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }}
draft: false
prerelease: true
generate_release_notes: true
name: Nightly-${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }}
files: |
./${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip

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name: CI-PR
on: [pull_request]
jobs:
clang-format:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: clang-format
run: |
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src
check-build-with-logging:
runs-on: ubuntu-22.04
needs: clang-format
steps:
- uses: actions/checkout@v3
- name: build binary with logging
run: |
docker build . -t builder
docker run --rm -v ${PWD}:/project builder make DEBUG=VERBOSE
docker run --rm -v ${PWD}:/project builder make clean
docker run --rm -v ${PWD}:/project builder make DEBUG=1
build-binary:
runs-on: ubuntu-22.04
needs: clang-format
steps:
- uses: actions/checkout@v3
- name: create version.h
run: |
git_hash=$(git rev-parse --short "${{ github.event.pull_request.head.sha }}")
cat <<EOF > ./src/version.h
#pragma once
#define VERSION_EXTRA " (nightly-$git_hash)"
EOF
- name: build binary
run: |
docker build . -t builder
docker run --rm -v ${PWD}:/project builder make
- uses: actions/upload-artifact@master
with:
name: binary
path: "*.wms"

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*.cbp
*.elf
*.layout
*.rpx
build/
*.save-failed
.idea/
cmake-build-debug/
CMakeLists.txt
*.wms

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FROM wiiuenv/devkitppc:20221228
COPY --from=wiiuenv/libnotifications:20230126 /artifacts $DEVKITPRO
COPY --from=wiiuenv/libmappedmemory:20220904 /artifacts $DEVKITPRO
COPY --from=wiiuenv/libfunctionpatcher:20230108 /artifacts $DEVKITPRO
COPY --from=wiiuenv/wiiumodulesystem:20230106 /artifacts $DEVKITPRO
WORKDIR project

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LICENSE Normal file
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GNU GENERAL PUBLIC LICENSE
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specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/wums/share/wums_rules
FREETYPE_INCLUDE := $(DEVKITPRO)/portlibs/ppc/include/freetype2
PORTLIBS_PPC := $(DEVKITPRO)/portlibs/ppc
WUMS_ROOT := $(DEVKITPRO)/wums
WUT_ROOT := $(DEVKITPRO)/wut
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#-------------------------------------------------------------------------------
TARGET := NotificationModule
BUILD := build
SOURCES := src src/utils src/gui src/shaders
DATA := data
INCLUDES := src
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -Wall -Wextra -O2 -ffunction-sections\
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
CXXFLAGS := $(CFLAGS) -std=c++20
ASFLAGS := $(ARCH)
LDFLAGS = $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) -T$(WUMS_ROOT)/share/libmappedmemory.ld $(WUMSSPECS)
ifeq ($(DEBUG),1)
CXXFLAGS += -DDEBUG -g
CFLAGS += -DDEBUG -g
endif
ifeq ($(DEBUG),VERBOSE)
CXXFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
CFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
endif
LIBS := -lwums -lwut -lfunctionpatcher -lgd -lz -lmappedmemory
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUMS_ROOT) $(PORTLIBS_PPC)
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(FREETYPE_INCLUDE)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all
#-------------------------------------------------------------------------------
all: $(BUILD)
#-------------------------------------------------------------------------------
$(BUILD):
@$(shell [ ! -d $(BUILD) ] && mkdir -p $(BUILD))
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).wms $(TARGET).elf
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).wms
$(OUTPUT).wms : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------

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[![CI-Release](https://github.com/wiiu-env/NotificationModule/actions/workflows/ci.yml/badge.svg)](https://github.com/wiiu-env/NotificationModule/actions/workflows/ci.yml)
See [libnotifications](https://github.com/wiiu-env/libnotifications).
## Usage
(`[ENVIRONMENT]` is a placeholder for the actual environment name.)
1. Copy the file `NotificationModule.wms` into `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
2. Requires the [WUMSLoader](https://github.com/wiiu-env/WUMSLoader) in `sd:/wiiu/environments/[ENVIRONMENT]/modules/setup`.
## Buildflags
### Logging
Building via `make` only logs errors (via OSReport). To enable logging via the [LoggingModule](https://github.com/wiiu-env/LoggingModule) set `DEBUG` to `1` or `VERBOSE`.
`make` Logs errors only (via OSReport).
`make DEBUG=1` Enables information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
`make DEBUG=VERBOSE` Enables verbose information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
If the [LoggingModule](https://github.com/wiiu-env/LoggingModule) is not present, it'll fall back to UDP (Port 4405) and [CafeOS](https://github.com/wiiu-env/USBSerialLoggingModule) logging.
## Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
```
# Build docker image (only needed once)
docker build . -t notificationmodule-builder
# make
docker run -it --rm -v ${PWD}:/project notificationmodule-builder make
# make clean
docker run -it --rm -v ${PWD}:/project notificationmodule-builder make clean
```
## Format the code via docker
`docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src -i`

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#include "gui/Notification.h"
#include "retain_vars.hpp"
#include "utils/utils.h"
#include <memory>
#include <notifications/notifications.h>
#include <wums.h>
void ExportCleanUp() {
std::lock_guard<std::mutex> lock(gNotificationListMutex);
gNotificationList.clear();
}
NotificationModuleStatus NMAddStaticNotification(const char *text,
NotificationModuleNotificationType type,
float durationBeforeFadeOutInSeconds,
float shakeDurationInSeconds,
NMColor textColor,
NMColor backgroundColor,
void (*finishFunc)(NotificationModuleHandle, void *context),
void *context) {
if (!gOverlayFrame) {
return NOTIFICATION_MODULE_RESULT_OVERLAY_NOT_READY;
}
NotificationStatus status;
switch (type) {
case NOTIFICATION_MODULE_NOTIFICATION_TYPE_INFO:
status = NOTIFICATION_STATUS_INFO;
break;
case NOTIFICATION_MODULE_NOTIFICATION_TYPE_ERROR:
status = NOTIFICATION_STATUS_ERROR;
break;
default:
return NOTIFICATION_MODULE_RESULT_UNSUPPORTED_TYPE;
}
auto notification = make_shared_nothrow<Notification>(
text,
status,
durationBeforeFadeOutInSeconds,
shakeDurationInSeconds,
(GX2Color){textColor.r, textColor.g, textColor.b, textColor.a},
(GX2Color){backgroundColor.r, backgroundColor.g, backgroundColor.b, backgroundColor.a},
finishFunc,
context);
if (!notification) {
return NOTIFICATION_MODULE_RESULT_ALLOCATION_FAILED;
}
gOverlayFrame->addNotification(notification);
return NOTIFICATION_MODULE_RESULT_SUCCESS;
}
void NMNotificationRemovedFromOverlay(Notification *notification) {
if (notification) {
auto handle = notification->getHandle();
if (!remove_locked_first_if(gNotificationListMutex, gNotificationList, [handle](auto &cur) { return cur->getHandle() == handle; })) {
DEBUG_FUNCTION_LINE_ERR("NMNotificationRemovedFromOverlay failed");
}
}
}
NotificationModuleStatus NMAddDynamicNotification(const char *text,
NMColor textColor,
NMColor backgroundColor,
void (*finishFunc)(NotificationModuleHandle, void *context),
void *context,
NotificationModuleHandle *outHandle) {
if (outHandle == nullptr) {
return NOTIFICATION_MODULE_RESULT_INVALID_ARGUMENT;
}
*outHandle = 0;
if (!gOverlayFrame) {
return NOTIFICATION_MODULE_RESULT_OVERLAY_NOT_READY;
}
auto notification = make_shared_nothrow<Notification>(
text,
NOTIFICATION_STATUS_IN_PROGRESS,
0.0f,
0.0f,
(GX2Color){textColor.r, textColor.g, textColor.b, textColor.a},
(GX2Color){backgroundColor.r, backgroundColor.g, backgroundColor.b, backgroundColor.a},
finishFunc,
context,
NMNotificationRemovedFromOverlay);
if (!notification) {
return NOTIFICATION_MODULE_RESULT_ALLOCATION_FAILED;
}
{
std::lock_guard<std::mutex> lock(gNotificationListMutex);
*outHandle = notification->getHandle();
gOverlayFrame->addNotification(notification);
gNotificationList.push_front(notification);
}
return NOTIFICATION_MODULE_RESULT_SUCCESS;
}
NotificationModuleStatus NMUpdateDynamicNotificationText(NotificationModuleHandle handle,
const char *text) {
NotificationModuleStatus res = NOTIFICATION_MODULE_RESULT_INVALID_HANDLE;
std::lock_guard<std::mutex> lock(gNotificationListMutex);
for (auto &cur : gNotificationList) {
if (cur->getHandle() == handle) {
cur->updateText(text);
res = NOTIFICATION_MODULE_RESULT_SUCCESS;
break;
}
}
return res;
}
NotificationModuleStatus NMUpdateDynamicNotificationBackgroundColor(NotificationModuleHandle handle,
NMColor backgroundColor) {
NotificationModuleStatus res = NOTIFICATION_MODULE_RESULT_INVALID_HANDLE;
std::lock_guard<std::mutex> lock(gNotificationListMutex);
for (auto &cur : gNotificationList) {
if (cur->getHandle() == handle) {
cur->updateBackgroundColor((GX2Color){backgroundColor.r, backgroundColor.g, backgroundColor.b, backgroundColor.a});
res = NOTIFICATION_MODULE_RESULT_SUCCESS;
break;
}
}
return res;
}
NotificationModuleStatus NMUpdateDynamicNotificationTextColor(NotificationModuleHandle handle,
NMColor textColor) {
NotificationModuleStatus res = NOTIFICATION_MODULE_RESULT_INVALID_HANDLE;
std::lock_guard<std::mutex> lock(gNotificationListMutex);
for (auto &cur : gNotificationList) {
if (cur->getHandle() == handle) {
cur->updateTextColor((GX2Color){textColor.r, textColor.g, textColor.b, textColor.a});
res = NOTIFICATION_MODULE_RESULT_SUCCESS;
break;
}
}
return res;
}
NotificationModuleStatus NMFinishDynamicNotification(NotificationModuleHandle handle,
NotificationModuleStatusFinish finishMode,
float durationBeforeFadeOutInSeconds,
float shakeDurationInSeconds) {
NotificationStatus newStatus;
switch (finishMode) {
case NOTIFICATION_MODULE_STATUS_FINISH:
newStatus = NOTIFICATION_STATUS_INFO;
break;
case NOTIFICATION_MODULE_STATUS_FINISH_WITH_SHAKE:
newStatus = NOTIFICATION_STATUS_ERROR;
break;
default:
return NOTIFICATION_MODULE_RESULT_INVALID_ARGUMENT;
}
NotificationModuleStatus res = NOTIFICATION_MODULE_RESULT_INVALID_HANDLE;
std::lock_guard<std::mutex> lock(gNotificationListMutex);
for (auto &cur : gNotificationList) {
if (cur->getHandle() == handle) {
cur->updateStatus(newStatus);
cur->updateWaitDuration(durationBeforeFadeOutInSeconds);
cur->updateShakeDuration(shakeDurationInSeconds);
res = NOTIFICATION_MODULE_RESULT_SUCCESS;
break;
}
}
return res;
}
NotificationModuleStatus NMIsOverlayReady(bool *outIsReady) {
if (outIsReady == nullptr) {
return NOTIFICATION_MODULE_RESULT_INVALID_ARGUMENT;
}
if (gOverlayFrame == nullptr) {
*outIsReady = false;
} else {
*outIsReady = true;
}
return NOTIFICATION_MODULE_RESULT_SUCCESS;
}
NotificationModuleStatus NMGetVersion(NotificationModuleAPIVersion *outVersion) {
if (outVersion == nullptr) {
return NOTIFICATION_MODULE_RESULT_INVALID_ARGUMENT;
}
*outVersion = 1;
return NOTIFICATION_MODULE_RESULT_SUCCESS;
}
WUMS_EXPORT_FUNCTION(NMAddDynamicNotification);
WUMS_EXPORT_FUNCTION(NMAddStaticNotification);
WUMS_EXPORT_FUNCTION(NMUpdateDynamicNotificationText);
WUMS_EXPORT_FUNCTION(NMUpdateDynamicNotificationBackgroundColor);
WUMS_EXPORT_FUNCTION(NMUpdateDynamicNotificationTextColor);
WUMS_EXPORT_FUNCTION(NMFinishDynamicNotification);
WUMS_EXPORT_FUNCTION(NMIsOverlayReady);
WUMS_EXPORT_FUNCTION(NMGetVersion);

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#pragma once
void ExportCleanUp();

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#include "retain_vars.hpp"
#include "shaders/ColorShader.h"
#include "shaders/Texture2DShader.h"
#include <function_patcher/fpatching_defines.h>
#include <gx2/state.h>
bool drawScreenshotSavedTexture(const GX2ColorBuffer *colorBuffer, GX2ScanTarget scan_target);
GX2ColorBuffer lastTVColorBuffer;
GX2ColorBuffer lastDRCColorBuffer;
DECL_FUNCTION(void, GX2GetCurrentScanBuffer, GX2ScanTarget scanTarget, GX2ColorBuffer *cb) {
real_GX2GetCurrentScanBuffer(scanTarget, cb);
if (scanTarget == GX2_SCAN_TARGET_TV) {
memcpy(&lastTVColorBuffer, cb, sizeof(GX2ColorBuffer));
} else {
memcpy(&lastDRCColorBuffer, cb, sizeof(GX2ColorBuffer));
}
}
DECL_FUNCTION(void, GX2SetContextState, GX2ContextState *curContext) {
real_GX2SetContextState(curContext);
gOriginalContextState = curContext;
}
DECL_FUNCTION(void, GX2SetupContextStateEx, GX2ContextState *state, BOOL unk1) {
real_GX2SetupContextStateEx(state, unk1);
gOriginalContextState = state;
DEBUG_FUNCTION_LINE_VERBOSE("gOriginalContextState = %08X", state);
}
DECL_FUNCTION(void, GX2SetTVBuffer, void *buffer, uint32_t buffer_size, int32_t tv_render_mode, GX2SurfaceFormat surface_format, GX2BufferingMode buffering_mode) {
DEBUG_FUNCTION_LINE_VERBOSE("Set TV Buffer format to 0x%08X", surface_format);
gTVSurfaceFormat = surface_format;
return real_GX2SetTVBuffer(buffer, buffer_size, tv_render_mode, surface_format, buffering_mode);
}
DECL_FUNCTION(void, GX2SetDRCBuffer, void *buffer, uint32_t buffer_size, uint32_t drc_mode, GX2SurfaceFormat surface_format, GX2BufferingMode buffering_mode) {
DEBUG_FUNCTION_LINE_VERBOSE("Set DRC Buffer format to 0x%08X", surface_format);
gDRCSurfaceFormat = surface_format;
return real_GX2SetDRCBuffer(buffer, buffer_size, drc_mode, surface_format, buffering_mode);
}
void drawIntoColorBuffer(const GX2ColorBuffer *colorBuffer, OverlayFrame *overlayFrame, GX2ScanTarget scan_target) {
real_GX2SetContextState(gContextState);
GX2SetDefaultState();
GX2SetColorBuffer((GX2ColorBuffer *) colorBuffer, GX2_RENDER_TARGET_0);
GX2SetViewport(0.0f, 0.0f, colorBuffer->surface.width, colorBuffer->surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, colorBuffer->surface.width, colorBuffer->surface.height);
GX2SetDepthOnlyControl(GX2_FALSE, GX2_FALSE, GX2_COMPARE_FUNC_NEVER);
GX2SetAlphaTest(GX2_TRUE, GX2_COMPARE_FUNC_GREATER, 0.0f);
GX2SetColorControl(GX2_LOGIC_OP_COPY, GX2_ENABLE, GX2_DISABLE, GX2_ENABLE);
auto outputFormat = scan_target ? gTVSurfaceFormat : gDRCSurfaceFormat;
overlayFrame->draw(outputFormat & 0x400);
GX2Flush();
real_GX2SetContextState(gOriginalContextState);
}
void drawScreenshotSavedTexture2(GX2ColorBuffer *colorBuffer, GX2ScanTarget scan_target) {
if (gOverlayFrame->empty()) {
return;
}
drawIntoColorBuffer(colorBuffer, gOverlayFrame, scan_target);
}
DECL_FUNCTION(void, GX2CopyColorBufferToScanBuffer, const GX2ColorBuffer *colorBuffer, GX2ScanTarget scan_target) {
gDrawReady = true;
if (drawScreenshotSavedTexture(colorBuffer, scan_target)) {
// if it returns true we don't need to call GX2CopyColorBufferToScanBuffer
return;
}
real_GX2CopyColorBufferToScanBuffer(colorBuffer, scan_target);
}
bool drawScreenshotSavedTexture(const GX2ColorBuffer *colorBuffer, GX2ScanTarget scan_target) {
if (gOverlayFrame->empty()) {
return false;
}
GX2ColorBuffer cb;
GX2InitColorBuffer(&cb,
colorBuffer->surface.dim,
colorBuffer->surface.width,
colorBuffer->surface.height,
colorBuffer->surface.depth,
colorBuffer->surface.format,
colorBuffer->surface.aa,
colorBuffer->surface.tileMode,
colorBuffer->surface.swizzle,
colorBuffer->aaBuffer,
colorBuffer->aaSize);
cb.surface.image = colorBuffer->surface.image;
drawIntoColorBuffer(&cb, gOverlayFrame, scan_target);
real_GX2CopyColorBufferToScanBuffer(&cb, scan_target);
return true;
}
DECL_FUNCTION(void, GX2Init, uint32_t attributes) {
real_GX2Init(attributes);
if (!gOverlayInitDone) {
DEBUG_FUNCTION_LINE_VERBOSE("Init Overlay");
gOverlayFrame = new (std::nothrow) OverlayFrame(1280.0f, 720.0f);
if (!gOverlayFrame) {
OSFatal("Failed to alloc gOverlayFrame");
}
// Allocate shader.
ColorShader::instance();
Texture2DShader::instance();
// has been allocated in WUMS INIT
if (!gContextState) {
OSFatal("Failed to alloc gContextState");
}
real_GX2SetupContextStateEx(gContextState, GX2_TRUE);
DCInvalidateRange(gContextState, sizeof(GX2ContextState)); // Important!
gOverlayInitDone = true;
}
}
DECL_FUNCTION(void, GX2MarkScanBufferCopied, GX2ScanTarget scan_target) {
gDrawReady = true;
if (scan_target == GX2_SCAN_TARGET_TV) {
drawScreenshotSavedTexture2(&lastTVColorBuffer, scan_target);
} else {
drawScreenshotSavedTexture2(&lastDRCColorBuffer, scan_target);
}
real_GX2MarkScanBufferCopied(scan_target);
}
DECL_FUNCTION(void, GX2SwapScanBuffers, void) {
if (gDrawReady && !gOverlayFrame->empty()) {
gOverlayFrame->process();
gOverlayFrame->updateEffects();
}
real_GX2SwapScanBuffers();
}
function_replacement_data_t function_replacements[] = {
REPLACE_FUNCTION(GX2GetCurrentScanBuffer, LIBRARY_GX2, GX2GetCurrentScanBuffer),
REPLACE_FUNCTION(GX2SetContextState, LIBRARY_GX2, GX2SetContextState),
REPLACE_FUNCTION(GX2SetupContextStateEx, LIBRARY_GX2, GX2SetupContextStateEx),
REPLACE_FUNCTION(GX2SetTVBuffer, LIBRARY_GX2, GX2SetTVBuffer),
REPLACE_FUNCTION(GX2SetDRCBuffer, LIBRARY_GX2, GX2SetDRCBuffer),
REPLACE_FUNCTION(GX2CopyColorBufferToScanBuffer, LIBRARY_GX2, GX2CopyColorBufferToScanBuffer),
REPLACE_FUNCTION(GX2Init, LIBRARY_GX2, GX2Init),
REPLACE_FUNCTION(GX2MarkScanBufferCopied, LIBRARY_GX2, GX2MarkScanBufferCopied),
REPLACE_FUNCTION(GX2SwapScanBuffers, LIBRARY_GX2, GX2SwapScanBuffers),
};
uint32_t function_replacements_size = sizeof(function_replacements) / sizeof(function_replacement_data_t);

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#pragma once
#include <cstdint>
#include <function_patcher/fpatching_defines.h>
extern function_replacement_data_t function_replacements[];
extern uint32_t function_replacements_size;

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiElement.h"
#include <coreinit/time.h>
//! TODO remove this!
static int32_t screenwidth = 1280;
static int32_t screenheight = 720;
/**
* Constructor for the Object class.
*/
GuiElement::GuiElement() {
xoffset = 0.0f;
yoffset = 0.0f;
zoffset = 0.0f;
width = 0.0f;
height = 0.0f;
alpha = 1.0f;
scaleX = 1.0f;
scaleY = 1.0f;
scaleZ = 1.0f;
for (int32_t i = 0; i < 5; i++) {
state[i] = STATE_DEFAULT;
}
stateChan = -1;
parentElement = NULL;
rumble = true;
selectable = false;
clickable = false;
holdable = false;
drawOverOnlyWhenSelected = false;
visible = true;
yoffsetDyn = 0;
xoffsetDyn = 0;
alphaDyn = -1;
scaleDyn = 1;
effects = EFFECT_NONE;
effectAmount = 0;
effectTarget = 0;
effectsOver = EFFECT_NONE;
effectAmountOver = 0;
effectTargetOver = 0;
angle = 0.0f;
angleDyn = 0;
effectShakeFrame = 0;
effectTargetInMS = 0;
// default alignment - align to top left
alignment = (ALIGN_CENTERED);
}
/**
* Get the left position of the GuiElement.
* @see SetLeft()
* @return Left position in pixel.
*/
float GuiElement::getLeft() {
float pWidth = 0;
float pLeft = 0;
float pScaleX = 1.0f;
if (parentElement) {
pWidth = parentElement->getWidth();
pLeft = parentElement->getLeft();
pScaleX = parentElement->getScaleX();
}
pLeft += xoffsetDyn;
float x = pLeft;
//! TODO: the conversion from int to float and back to int is bad for performance, change that
if (alignment & ALIGN_CENTER) {
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
} else if (alignment & ALIGN_RIGHT) {
x = pLeft + pWidth * pScaleX - width * getScaleX();
}
return x + xoffset;
}
/**
* Get the top position of the GuiElement.
* @see SetTop()
* @return Top position in pixel.
*/
float GuiElement::getTop() {
float pHeight = 0;
float pTop = 0;
float pScaleY = 1.0f;
if (parentElement) {
pHeight = parentElement->getHeight();
pTop = parentElement->getTop();
pScaleY = parentElement->getScaleY();
}
pTop += yoffsetDyn;
float y = pTop;
//! TODO: the conversion from int to float and back to int is bad for performance, change that
if (alignment & ALIGN_MIDDLE) {
y = pTop + pHeight * 0.5f * pScaleY - getHeight() * 0.5f * getScaleY();
} else if (alignment & ALIGN_BOTTOM) {
y = pTop + pHeight * pScaleY - getHeight() * getScaleY();
}
return y + yoffset;
}
void GuiElement::setEffect(int32_t eff, int32_t amount, int32_t target) {
if (eff & EFFECT_SLIDE_IN) {
// these calculations overcompensate a little
if (eff & EFFECT_SLIDE_TOP) {
if (eff & EFFECT_SLIDE_FROM) {
yoffsetDyn = (int32_t) -getHeight() * scaleY;
} else {
yoffsetDyn = -screenheight;
}
} else if (eff & EFFECT_SLIDE_LEFT) {
if (eff & EFFECT_SLIDE_FROM) {
xoffsetDyn = (int32_t) -getWidth() * scaleX;
} else {
xoffsetDyn = -screenwidth;
}
} else if (eff & EFFECT_SLIDE_BOTTOM) {
if (eff & EFFECT_SLIDE_FROM) {
yoffsetDyn = (int32_t) getHeight() * scaleY;
} else {
yoffsetDyn = screenheight;
}
} else if (eff & EFFECT_SLIDE_RIGHT) {
if (eff & EFFECT_SLIDE_FROM) {
xoffsetDyn = (int32_t) getWidth() * scaleX;
} else {
xoffsetDyn = screenwidth;
}
}
}
if ((eff & EFFECT_FADE) && amount > 0) {
alphaDyn = 0;
} else if ((eff & EFFECT_FADE) && amount < 0) {
alphaDyn = alpha;
}
effects |= eff;
effectAmount = amount;
effectTarget = target;
}
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
void GuiElement::setEffectOnOver(int32_t e, int32_t a, int32_t t) {
effectsOver |= e;
effectAmountOver = a;
effectTargetOver = t;
}
void GuiElement::resetEffects() {
yoffsetDyn = 0;
xoffsetDyn = 0;
alphaDyn = -1;
scaleDyn = 1;
angleDyn = 0;
effectShakeFrame = 0;
effectTargetInMS = 0;
effects = EFFECT_NONE;
effectAmount = 0;
effectTarget = 0;
effectsOver = EFFECT_NONE;
effectAmountOver = 0;
effectTargetOver = 0;
}
void GuiElement::updateEffects() {
if (!this->isVisible() && parentElement) {
return;
}
if (effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM)) {
if (effects & EFFECT_SLIDE_IN) {
if (effects & EFFECT_SLIDE_LEFT) {
xoffsetDyn += effectAmount;
if (xoffsetDyn >= 0) {
xoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_RIGHT) {
xoffsetDyn -= effectAmount;
if (xoffsetDyn <= 0) {
xoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_TOP) {
yoffsetDyn += effectAmount;
if (yoffsetDyn >= 0) {
yoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_BOTTOM) {
yoffsetDyn -= effectAmount;
if (yoffsetDyn <= 0) {
yoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
} else {
if (effects & EFFECT_SLIDE_LEFT) {
xoffsetDyn -= effectAmount;
if (xoffsetDyn <= -screenwidth) {
effects = 0; // shut off effect
effectFinished(this);
} else if ((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -(getWidth() + xoffset)) {
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_RIGHT) {
xoffsetDyn += effectAmount;
if (xoffsetDyn >= screenwidth) {
effects = 0; // shut off effect
effectFinished(this);
} else if ((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth() * scaleX) {
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_TOP) {
yoffsetDyn -= effectAmount;
if (yoffsetDyn <= -screenheight) {
effects = 0; // shut off effect
effectFinished(this);
} else if ((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_BOTTOM) {
yoffsetDyn += effectAmount;
if (yoffsetDyn >= screenheight) {
effects = 0; // shut off effect
effectFinished(this);
} else if ((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
effects = 0; // shut off effect
effectFinished(this);
}
}
}
} else if (effects & EFFECT_FADE) {
alphaDyn += effectAmount * (1.0f / 255.0f);
if (effectAmount < 0 && alphaDyn <= 0) {
alphaDyn = 0;
effects = 0; // shut off effect
effectFinished(this);
} else if (effectAmount > 0 && alphaDyn >= alpha) {
alphaDyn = alpha;
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SCALE) {
scaleDyn += effectAmount * 0.01f;
if ((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f)) || (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f))) {
scaleDyn = effectTarget * 0.01f;
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SHAKE) {
if (effectShakeFrame == 0) {
effectTargetInMS = OSTicksToMilliseconds(OSGetSystemTime()) + effectTarget;
}
uint32_t frame = ++effectShakeFrame % 10;
if (frame <= 1) {
angleDyn = 0.0f;
xoffsetDyn = 0;
yoffsetDyn = 0;
} else if (frame == 3) {
angleDyn = -0.3f;
xoffsetDyn = -1;
yoffsetDyn = -2;
} else if (frame == 5) {
angleDyn = 0.3f;
xoffsetDyn = -1;
yoffsetDyn = 0;
} else if (frame == 7) {
angleDyn = 0.0f;
xoffsetDyn = 0;
yoffsetDyn = 1;
} else if (frame == 9) {
angleDyn = -0.3f;
xoffsetDyn = 1;
yoffsetDyn = -1;
}
if (OSTicksToMilliseconds(OSGetSystemTime()) > effectTargetInMS) {
angleDyn = 0.0f;
xoffsetDyn = 0.0f;
yoffsetDyn = 0.0f;
effects = 0; // shut off effect
effectShakeFrame = 0;
effectTarget = 0;
effectTargetInMS = 0;
effectFinished(this);
}
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include <string>
#include <vector>
#include "shaders/gx2_ext.h"
#include "sigslot.h"
#include <malloc.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <wchar.h>
#pragma GCC diagnostic ignored "-Wvolatile"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
enum {
EFFECT_NONE = 0x00,
EFFECT_SLIDE_TOP = 0x01,
EFFECT_SLIDE_BOTTOM = 0x02,
EFFECT_SLIDE_RIGHT = 0x04,
EFFECT_SLIDE_LEFT = 0x08,
EFFECT_SLIDE_IN = 0x10,
EFFECT_SLIDE_OUT = 0x20,
EFFECT_SLIDE_FROM = 0x40,
EFFECT_FADE = 0x80,
EFFECT_SCALE = 0x100,
EFFECT_COLOR_TRANSITION = 0x200,
EFFECT_SHAKE = 0x400,
};
enum {
ALIGN_LEFT = 0x01,
ALIGN_CENTER = 0x02,
ALIGN_RIGHT = 0x04,
ALIGN_TOP = 0x10,
ALIGN_MIDDLE = 0x20,
ALIGN_BOTTOM = 0x40,
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
};
//!Forward declaration
class GuiController;
//!Primary GUI class. Most other classes inherit from this class.
class GuiElement {
public:
//!Constructor
GuiElement();
//!Destructor
virtual ~GuiElement() {}
//!Set the element's parent
//!\param e Pointer to parent element
virtual void setParent(GuiElement *e) {
parentElement = e;
}
//!Gets the element's parent
//!\return Pointer to parent element
virtual GuiElement *getParent() {
return parentElement;
}
//!Gets the current leftmost coordinate of the element
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
//!\return left coordinate
virtual float getLeft();
//!Gets the current topmost coordinate of the element
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
//!\return top coordinate
virtual float getTop();
//!Gets the current Z coordinate of the element
//!\return Z coordinate
virtual float getDepth() {
float zParent = 0.0f;
if (parentElement) {
zParent = parentElement->getDepth();
}
return zParent + zoffset;
}
virtual float getCenterX(void) {
float pCenterX = 0.0f;
if (parentElement) {
pCenterX = parentElement->getCenterX();
}
pCenterX += xoffset + xoffsetDyn;
if (alignment & ALIGN_LEFT) {
float pWidth = 0.0f;
float pScale = 0.0f;
if (parentElement) {
pWidth = parentElement->getWidth();
pScale = parentElement->getScaleX();
}
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
} else if (alignment & ALIGN_RIGHT) {
float pWidth = 0.0f;
float pScale = 0.0f;
if (parentElement) {
pWidth = parentElement->getWidth();
pScale = parentElement->getScaleX();
}
pCenterX += pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
}
return pCenterX;
}
virtual float getCenterY(void) {
float pCenterY = 0.0f;
if (parentElement) {
pCenterY = parentElement->getCenterY();
}
pCenterY += yoffset + yoffsetDyn;
if (alignment & ALIGN_TOP) {
float pHeight = 0.0f;
float pScale = 0.0f;
if (parentElement) {
pHeight = parentElement->getHeight();
pScale = parentElement->getScaleY();
}
pCenterY += pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
} else if (alignment & ALIGN_BOTTOM) {
float pHeight = 0.0f;
float pScale = 0.0f;
if (parentElement) {
pHeight = parentElement->getHeight();
pScale = parentElement->getScaleY();
}
pCenterY -= pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
}
return pCenterY;
}
//!Gets elements xoffset
virtual float getOffsetX() {
return xoffset;
}
//!Gets elements yoffset
virtual float getOffsetY() {
return yoffset;
}
//!Gets the current width of the element. Does not currently consider the scale
//!\return width
virtual float getWidth() {
return width;
};
//!Gets the height of the element. Does not currently consider the scale
//!\return height
virtual float getHeight() {
return height;
}
//!Sets the size (width/height) of the element
//!\param w Width of element
//!\param h Height of element
virtual void setSize(float w, float h) {
width = w;
height = h;
}
//!Sets the element's visibility
//!\param v Visibility (true = visible)
virtual void setVisible(bool v) {
visible = v;
visibleChanged(this, v);
}
//!Checks whether or not the element is visible
//!\return true if visible, false otherwise
virtual bool isVisible() const {
return !isStateSet(STATE_HIDDEN) && visible;
};
//!Checks whether or not the element is selectable
//!\return true if selectable, false otherwise
virtual bool isSelectable() {
return !isStateSet(STATE_DISABLED) && selectable;
}
virtual bool isDrawOverOnlyWhenSelected() {
return drawOverOnlyWhenSelected;
}
virtual void setdrawOverOnlyWhenSelected(bool s) {
drawOverOnlyWhenSelected = s;
}
//!Checks whether or not the element is clickable
//!\return true if clickable, false otherwise
virtual bool isClickable() {
return !isStateSet(STATE_DISABLED) && clickable;
}
//!Checks whether or not the element is holdable
//!\return true if holdable, false otherwise
virtual bool isHoldable() {
return !isStateSet(STATE_DISABLED) && holdable;
}
//!Sets whether or not the element is selectable
//!\param s Selectable
virtual void setSelectable(bool s) {
selectable = s;
}
//!Sets whether or not the element is clickable
//!\param c Clickable
virtual void setClickable(bool c) {
clickable = c;
}
//!Sets whether or not the element is holdable
//!\param c Holdable
virtual void setHoldable(bool d) {
holdable = d;
}
//!Sets the element's state
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
//!\param c Controller channel (0-3, -1 = none)
virtual void setState(int32_t s, int32_t c = -1) {
if (c >= 0 && c < 5) {
state[c] |= s;
} else {
for (int32_t i = 0; i < 5; i++) {
state[i] |= s;
}
}
stateChan = c;
stateChanged(this, s, c);
}
virtual void clearState(int32_t s, int32_t c = -1) {
if (c >= 0 && c < 5) {
state[c] &= ~s;
} else {
for (int32_t i = 0; i < 5; i++) {
state[i] &= ~s;
}
}
stateChan = c;
stateChanged(this, s, c);
}
virtual bool isStateSet(int32_t s, int32_t c = -1) const {
if (c >= 0 && c < 5) {
return (state[c] & s) != 0;
} else {
for (int32_t i = 0; i < 5; i++) {
if ((state[i] & s) != 0) {
return true;
}
}
return false;
}
}
//!Gets the element's current state
//!\return state
virtual int32_t getState(int32_t c = 0) {
return state[c];
};
//!Gets the controller channel that last changed the element's state
//!\return Channel number (0-3, -1 = no channel)
virtual int32_t getStateChan() {
return stateChan;
};
//!Resets the element's state to STATE_DEFAULT
virtual void resetState() {
for (int32_t i = 0; i < 5; i++) {
state[i] = STATE_DEFAULT;
}
stateChan = -1;
}
//!Sets the element's alpha value
//!\param a alpha value
virtual void setAlpha(float a) {
alpha = a;
}
//!Gets the element's alpha value
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
//!\return alpha
virtual float getAlpha() {
float a;
if (alphaDyn >= 0) {
a = alphaDyn;
} else {
a = alpha;
}
if (parentElement) {
a = (a * parentElement->getAlpha());
}
return a;
}
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScale(float s) {
scaleX = s;
scaleY = s;
scaleZ = s;
}
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleX(float s) {
scaleX = s;
}
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleY(float s) {
scaleY = s;
}
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleZ(float s) {
scaleZ = s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScale() {
float s = 0.5f * (scaleX + scaleY) * scaleDyn;
if (parentElement) {
s *= parentElement->getScale();
}
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleX() {
float s = scaleX * scaleDyn;
if (parentElement) {
s *= parentElement->getScaleX();
}
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleY() {
float s = scaleY * scaleDyn;
if (parentElement) {
s *= parentElement->getScaleY();
}
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleZ() {
float s = scaleZ;
if (parentElement) {
s *= parentElement->getScaleZ();
}
return s;
}
//!Checks whether rumble was requested by the element
//!\return true is rumble was requested, false otherwise
virtual bool isRumbleActive() {
return rumble;
}
//!Sets whether or not the element is requesting a rumble event
//!\param r true if requesting rumble, false if not
virtual void setRumble(bool r) {
rumble = r;
}
//!Set an effect for the element
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
virtual void setEffect(int32_t e, int32_t a, int32_t t = 0);
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
virtual void setEffectOnOver(int32_t e, int32_t a, int32_t t = 0);
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
virtual void setEffectGrow() {
setEffectOnOver(EFFECT_SCALE, 4, 110);
}
//!Reset all applied effects
virtual void resetEffects();
//!Gets the current element effects
//!\return element effects
virtual int32_t getEffect() const {
return effects;
}
//!\return true if element animation is on going
virtual bool isAnimated() const {
return (parentElement != 0) && (getEffect() > 0);
}
//!Checks whether the specified coordinates are within the element's boundaries
//!\param x X coordinate
//!\param y Y coordinate
//!\return true if contained within, false otherwise
virtual bool isInside(float x, float y) {
float rotatedX = x;
float rotatedY = y;
if (getAngle() != 0.f) {
// translate input point
float tempX = x - getCenterX();
float tempY = y - getCenterY();
// Conver to Rad
auto angleInRad = (float) ((getAngle() * -1.0f) * M_PI / 180.0f);
// now apply rotation
rotatedX = tempX * cos((angleInRad)) - tempY * sin(angleInRad);
rotatedY = tempX * sin(angleInRad) + tempY * cos(angleInRad);
// translate back
rotatedX = rotatedX + getCenterX();
rotatedY = rotatedY + getCenterY();
}
return (rotatedX > (this->getCenterX() - getScaleX() * getWidth() * 0.5f) && rotatedX < (this->getCenterX() + getScaleX() * getWidth() * 0.5f) && rotatedY > (this->getCenterY() - getScaleY() * getHeight() * 0.5f) && rotatedY < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
}
//!Sets the element's position
//!\param x X coordinate
//!\param y Y coordinate
virtual void setPosition(float x, float y) {
xoffset = x;
yoffset = y;
}
//!Sets the element's position
//!\param x X coordinate
//!\param y Y coordinate
//!\param z Z coordinate
virtual void setPosition(float x, float y, float z) {
xoffset = x;
yoffset = y;
zoffset = z;
}
//!Gets whether or not the element is in STATE_SELECTED
//!\return true if selected, false otherwise
virtual int32_t getSelected() {
return -1;
}
//!Sets the element's alignment respective to its parent element
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
//!\param align Alignment
virtual void setAlignment(int32_t a) {
alignment = a;
}
//!Gets the element's alignment
virtual int32_t getAlignment() const {
return alignment;
}
//!Angle of the object
virtual void setAngle(float a) {
angle = a;
}
//!Angle of the object
virtual float getAngle() const {
float r_angle = angle;
if (parentElement) { r_angle += parentElement->getAngle(); }
r_angle += angleDyn;
return r_angle;
}
//!Called constantly to allow the element to respond to the current input data
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
virtual void update([[maybe_unused]] GuiController *t) {}
//!Called constantly to redraw the element
virtual void draw([[maybe_unused]] bool SRGBConversion) {}
//!Called constantly to process stuff in the element
virtual void process() {}
//!Updates the element's effects (dynamic values)
//!Called by Draw(), used for animation purposes
virtual void updateEffects();
typedef struct _POINT {
int32_t x;
int32_t y;
} POINT;
enum {
STATE_DEFAULT = 0,
STATE_SELECTED = 0x01,
STATE_CLICKED = 0x02,
STATE_HELD = 0x04,
STATE_OVER = 0x08,
STATE_HIDDEN = 0x10,
STATE_DISABLE_INPUT = 0x20,
STATE_CLICKED_TOUCH = 0x40,
STATE_DISABLED = 0x80
};
//! Switch pointer from control to screen position
POINT PtrToScreen(POINT p) {
//! TODO for 3D
//POINT r = { p.x + getLeft(), p.y + getTop() };
return p;
}
//! Switch pointer screen to control position
POINT PtrToControl(POINT p) {
//! TODO for 3D
//POINT r = { p.x - getLeft(), p.y - getTop() };
return p;
}
//! Signals
sigslot::signal2<GuiElement *, bool> visibleChanged;
sigslot::signal3<GuiElement *, int32_t, int32_t> stateChanged;
sigslot::signal1<GuiElement *> effectFinished;
protected:
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
bool visible; //!< Visibility of the element. If false, Draw() is skipped
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
float width; //!< Element width
float height; //!< Element height
float xoffset; //!< Element X offset
float yoffset; //!< Element Y offset
float zoffset; //!< Element Z offset
float alpha; //!< Element alpha value (0-255)
float angle; //!< Angle of the object (0-360)
float scaleX; //!< Element scale (1 = 100%)
float scaleY; //!< Element scale (1 = 100%)
float scaleZ; //!< Element scale (1 = 100%)
int32_t alignment; //!< Horizontal element alignment, respective to parent element
int32_t state[5]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
int32_t stateChan; //!< Which controller channel is responsible for the last change in state
GuiElement *parentElement; //!< Parent element
//! TODO: Move me to some Animator class
int32_t xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
int32_t yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
float alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
float scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
float angleDyn;
int32_t effects; //!< Currently enabled effect(s). 0 when no effects are enabled
int32_t effectAmount; //!< Effect amount. Used by different effects for different purposes
int32_t effectTarget; //!< Effect target amount. Used by different effects for different purposes
uint64_t effectTargetInMS; //!< Effect target amount in ms
int32_t effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
int32_t effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
int32_t effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
int32_t effectShakeFrame;
};

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiFrame.h"
GuiFrame::GuiFrame(GuiFrame *p) {
parent = p;
width = 0;
height = 0;
dim = false;
if (parent) {
parent->append(this);
}
}
GuiFrame::GuiFrame(float w, float h, GuiFrame *p) {
parent = p;
width = w;
height = h;
dim = false;
if (parent) {
parent->append(this);
}
}
GuiFrame::~GuiFrame() {
closing(this);
if (parent) {
parent->remove(this);
}
}
void GuiFrame::append(GuiElement *e) {
if (e == nullptr) {
return;
}
remove(e);
elements.push_back(e);
e->setParent(this);
}
void GuiFrame::insert(GuiElement *e, uint32_t index) {
if (e == nullptr || (index >= elements.size())) {
return;
}
remove(e);
elements.insert(elements.begin() + index, e);
e->setParent(this);
}
void GuiFrame::remove(GuiElement *e) {
if (e == nullptr) {
return;
}
for (uint32_t i = 0; i < elements.size(); ++i) {
if (e == elements[i]) {
elements.erase(elements.begin() + i);
break;
}
}
}
void GuiFrame::removeAll() {
elements.clear();
}
void GuiFrame::close() {
//Application::instance()->pushForDelete(this);
}
void GuiFrame::dimBackground(bool d) {
dim = d;
}
GuiElement *GuiFrame::getGuiElementAt(uint32_t index) const {
if (index >= elements.size()) {
return nullptr;
}
return elements[index];
}
uint32_t GuiFrame::getSize() {
return elements.size();
}
void GuiFrame::resetState() {
GuiElement::resetState();
for (auto &element : elements) {
element->resetState();
}
}
void GuiFrame::setState(int32_t s, int32_t c) {
GuiElement::setState(s, c);
for (auto &element : elements) {
element->setState(s, c);
}
}
void GuiFrame::clearState(int32_t s, int32_t c) {
GuiElement::clearState(s, c);
for (auto &element : elements) {
element->clearState(s, c);
}
}
void GuiFrame::setVisible(bool v) {
visible = v;
for (auto &element : elements) {
element->setVisible(v);
}
}
int32_t GuiFrame::getSelected() {
// find selected element
int32_t found = -1;
for (uint32_t i = 0; i < elements.size(); ++i) {
if (elements[i]->isStateSet(STATE_SELECTED | STATE_OVER)) {
found = i;
break;
}
}
return found;
}
void GuiFrame::draw(bool SRGBConversion) {
if (!this->isVisible() && parentElement) {
return;
}
if (parentElement && dim) {
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
}
//! render appended items next frame but allow stop of render if size is reached
uint32_t size = elements.size();
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
elements[i]->draw(SRGBConversion);
}
}
void GuiFrame::updateEffects() {
if (!this->isVisible() && parentElement) {
return;
}
GuiElement::updateEffects();
//! render appended items next frame but allow stop of render if size is reached
uint32_t size = elements.size();
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
elements[i]->updateEffects();
}
}
void GuiFrame::process() {
if (!this->isVisible() && parentElement) {
return;
}
GuiElement::process();
//! render appended items next frame but allow stop of render if size is reached
uint32_t size = elements.size();
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
elements[i]->process();
}
}
void GuiFrame::update(GuiController *c) {
if (isStateSet(STATE_DISABLED) && parentElement) {
return;
}
//! update appended items next frame
uint32_t size = elements.size();
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
elements[i]->update(c);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_FRAME_H_
#define GUI_FRAME_H_
#include <gui/GuiElement.h>
#include <gui/sigslot.h>
#include <mutex>
#include <vector>
//!Allows GuiElements to be grouped together into a "window"
class GuiFrame : public GuiElement {
public:
//!Constructor
GuiFrame(GuiFrame *parent = 0);
//!\overload
//!\param w Width of window
//!\param h Height of window
GuiFrame(float w, float h, GuiFrame *parent = 0);
//!Destructor
virtual ~GuiFrame();
//!Appends a GuiElement to the GuiFrame
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
void append(GuiElement *e);
//!Inserts a GuiElement into the GuiFrame at the specified index
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
//!\param i Index in which to insert the element
void insert(GuiElement *e, uint32_t i);
//!Removes the specified GuiElement from the GuiFrame
//!\param e GuiElement to be removed
void remove(GuiElement *e);
//!Removes all GuiElements
void removeAll();
//!Bring element to front of the window
void bringToFront(GuiElement *e) {
remove(e);
append(e);
}
//!Returns the GuiElement at the specified index
//!\param index The index of the element
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
GuiElement *getGuiElementAt(uint32_t index) const;
//!Returns the size of the list of elements
//!\return The size of the current element list
uint32_t getSize();
//!Sets the visibility of the window
//!\param v visibility (true = visible)
void setVisible(bool v);
//!Resets the window's state to STATE_DEFAULT
void resetState();
//!Sets the window's state
//!\param s State
void setState(int32_t s, int32_t c = -1);
void clearState(int32_t s, int32_t c = -1);
//!Gets the index of the GuiElement inside the window that is currently selected
//!\return index of selected GuiElement
int32_t getSelected();
//!Dim the Window's background
void dimBackground(bool d);
//!Draws all the elements in this GuiFrame
void draw(bool SRGBConversion);
//!Draws all the elements in this GuiFrame
bool empty() {
return elements.empty();
}
//!Updates the window and all elements contains within
//!Allows the GuiFrame and all elements to respond to the input data specified
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController *t);
//!virtual Close Window - this will put the object on the delete queue in MainWindow
virtual void close();
//!virtual show window function
virtual void show() {}
//!virtual hide window function
virtual void hide() {}
//!virtual enter main loop function (blocking)
virtual void exec() {}
//!virtual updateEffects which is called by the main loop
virtual void updateEffects();
//!virtual process which is called by the main loop
virtual void process();
//! Signals
//! On Closing
sigslot::signal1<GuiFrame *> closing;
protected:
bool dim; //! Enable/disable dim of a window only
GuiFrame *parent; //!< Parent Window
std::vector<GuiElement *> elements; //!< Contains all elements within the GuiFrame
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiImage.h"
#include "shaders/ColorShader.h"
#include "utils/logger.h"
#include "utils/utils.h"
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t type) {
internalInit(w, h);
imgType = type;
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
colorVtxs = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(colorCount * ColorShader::cuColorAttrSize, GX2_VERTEX_BUFFER_ALIGNMENT);
colorVtxsCorrected = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(colorCount * ColorShader::cuColorAttrSize, GX2_VERTEX_BUFFER_ALIGNMENT);
if (colorVtxs && colorVtxsCorrected) {
for (uint32_t i = 0; i < colorCount; i++) {
setImageColor(c, i);
}
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to alloc colorVtxs");
}
}
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t color_count, int32_t type) {
internalInit(w, h);
imgType = type;
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
if (colorCount < color_count) {
colorCount = color_count;
}
colorVtxs = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(colorCount * ColorShader::cuColorAttrSize, GX2_VERTEX_BUFFER_ALIGNMENT);
colorVtxsCorrected = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(colorCount * ColorShader::cuColorAttrSize, GX2_VERTEX_BUFFER_ALIGNMENT);
if (colorVtxs && colorVtxsCorrected) {
for (uint32_t i = 0; i < colorCount; i++) {
// take the last as reference if not enough colors defined
int32_t idx = (i < color_count) ? i : (color_count - 1);
setImageColor(c[idx], i);
}
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to alloc colorVtxs");
}
}
/**
* Destructor for the GuiImage class.
*/
GuiImage::~GuiImage() {
if (colorVtxs) {
MEMFreeToMappedMemory(colorVtxs);
colorVtxs = nullptr;
}
if (colorVtxsCorrected) {
MEMFreeToMappedMemory(colorVtxsCorrected);
colorVtxsCorrected = nullptr;
}
}
void GuiImage::internalInit(int32_t w, int32_t h) {
width = w;
height = h;
tileHorizontal = -1;
tileVertical = -1;
imgType = IMAGE_COLOR;
colorVtxsDirty = false;
colorVtxs = nullptr;
colorCount = 0;
posVtxs = nullptr;
texCoords = nullptr;
vtxCount = 4;
primitive = GX2_PRIMITIVE_MODE_QUADS;
imageAngle = 0.0f;
blurDirection = glm::vec3(0.0f);
positionOffsets = glm::vec3(0.0f);
scaleFactor = glm::vec3(1.0f);
colorIntensity = glm::vec4(1.0f);
}
void GuiImage::setImageColor(const GX2Color &c, int32_t idx) {
if (!colorVtxs || !colorVtxsCorrected) {
return;
}
if (idx >= 0 && idx < (int32_t) colorCount) {
colorVtxs[(idx << 2) + 0] = c.r;
colorVtxs[(idx << 2) + 1] = c.g;
colorVtxs[(idx << 2) + 2] = c.b;
colorVtxs[(idx << 2) + 3] = c.a;
colorVtxsCorrected[(idx << 2) + 0] = SRGBComponentToRGB(c.r);
colorVtxsCorrected[(idx << 2) + 1] = SRGBComponentToRGB(c.g);
colorVtxsCorrected[(idx << 2) + 2] = SRGBComponentToRGB(c.b);
colorVtxsCorrected[(idx << 2) + 3] = c.a;
colorVtxsDirty = true;
} else if (colorVtxs) {
for (uint32_t i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(uint8_t)); i += 4) {
colorVtxs[i + 0] = c.r;
colorVtxs[i + 1] = c.g;
colorVtxs[i + 2] = c.b;
colorVtxs[i + 3] = c.a;
colorVtxsCorrected[i + 0] = SRGBComponentToRGB(c.r);
colorVtxsCorrected[i + 1] = SRGBComponentToRGB(c.g);
colorVtxsCorrected[i + 2] = SRGBComponentToRGB(c.b);
colorVtxsCorrected[i + 3] = c.a;
}
colorVtxsDirty = true;
}
}
void GuiImage::setSize(float w, float h) {
width = w;
height = h;
}
#define DegToRad(a) ((a) *0.01745329252f)
void GuiImage::draw(bool SRGBConversion) {
if (!this->isVisible() || tileVertical == 0 || tileHorizontal == 0) {
return;
}
float widthScaleFactor = 1.0f / (float) 1280;
float heightScaleFactor = 1.0f / (float) 720;
float depthScaleFactor = 1.0f / (float) 720;
float currScaleX = getScaleX();
float currScaleY = getScaleY();
positionOffsets[0] = getCenterX() * widthScaleFactor * 2.0f;
positionOffsets[1] = getCenterY() * heightScaleFactor * 2.0f;
positionOffsets[2] = getDepth() * depthScaleFactor * 2.0f;
scaleFactor[0] = currScaleX * getWidth() * widthScaleFactor;
scaleFactor[1] = currScaleY * getHeight() * heightScaleFactor;
scaleFactor[2] = getScaleZ();
//! add other colors intensities parameters
colorIntensity[3] = getAlpha();
//! angle of the object
imageAngle = DegToRad(getAngle());
if (colorVtxsDirty && colorVtxs) {
//! flush color vertex only on main GX2 thread
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxsCorrected, colorCount * ColorShader::cuColorAttrSize);
colorVtxsDirty = false;
}
if (imgType == IMAGE_COLOR && colorVtxs && colorVtxsCorrected) {
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(SRGBConversion ? colorVtxsCorrected : colorVtxs, posVtxs, vtxCount);
ColorShader::instance()->setAngle(imageAngle);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scaleFactor);
ColorShader::instance()->setColorIntensity(colorIntensity);
ColorShader::instance()->draw(primitive, vtxCount);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "shaders/Shader.h"
#include "shaders/gx2_ext.h"
#include <gui/GuiElement.h>
//!Display, manage, and manipulate images in the GUI
class GuiImage : public GuiElement {
public:
enum ImageTypes {
IMAGE_COLOR
};
//!\overload
//!Creates an image filled with the specified color
//!\param w Image width
//!\param h Image height
//!\param c Array with 4 x image color (BL, BR, TL, TR)
GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t imgType = IMAGE_COLOR);
GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t colorCount = 1, int32_t imgType = IMAGE_COLOR);
//!Destructor
~GuiImage() override;
//!Sets the number of times to draw the image horizontally
//!\param t Number of times to draw the image
void setTileHorizontal(int32_t t) {
tileHorizontal = t;
}
//!Sets the number of times to draw the image vertically
//!\param t Number of times to draw the image
void setTileVertical(int32_t t) {
tileVertical = t;
}
//!Constantly called to draw the image
void draw(bool SRGBConversion) override;
//!Change ImageColor
void setImageColor(const GX2Color &c, int32_t idx = -1);
//!Change ImageColor
void setSize(float w, float h) override;
void setBlurDirection(uint8_t dir, float value) {
if (dir < 2) {
blurDirection[dir] = value;
}
}
void setColorIntensity(const glm::vec4 &col) {
colorIntensity = col;
}
protected:
void internalInit(int32_t w, int32_t h);
int32_t imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
int32_t tileHorizontal; //!< Number of times to draw (tile) the image horizontally
int32_t tileVertical; //!< Number of times to draw (tile) the image vertically
//! Internally used variables for rendering
uint8_t *colorVtxs;
uint8_t *colorVtxsCorrected;
uint32_t colorCount;
bool colorVtxsDirty;
glm::vec3 positionOffsets;
glm::vec3 scaleFactor;
glm::vec4 colorIntensity;
float imageAngle;
glm::vec3 blurDirection;
const float *posVtxs;
const float *texCoords;
uint32_t vtxCount;
int32_t primitive;
};

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiText.h"
#include "SchriftGX2.h"
#include "utils/logger.h"
#include "utils/utils.h"
SchriftGX2 *GuiText::presentFont = nullptr;
int32_t GuiText::presetSize = 20;
int32_t GuiText::presetAlignment = ALIGN_CENTERED;
GX2ColorF32 GuiText::presetColor = (GX2ColorF32){1.0f, 1.0f, 1.0f, 1.0f};
/**
* Constructor for the GuiText class.
*/
GuiText::GuiText() {
text = nullptr;
size = presetSize;
currentSize = size;
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
colorCorrected = {SRGBComponentToRGB((uint8_t) (color.r * 255.0f)) / 255.0f,
SRGBComponentToRGB((uint8_t) (color.g * 255.0f)) / 255.0f,
SRGBComponentToRGB((uint8_t) (color.b * 255.0f)) / 255.0f,
color.a};
alpha = presetColor.a;
alignment = presetAlignment;
textWidth = 0;
textHeight = 0;
font = presentFont;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
width = 0;
height = 0;
}
GuiText::GuiText(const char *t, int s, const glm::vec4 &c) {
text = nullptr;
size = s;
currentSize = size;
color = c;
alpha = c[3];
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
font = presentFont;
textWidth = 0;
textHeight = 0;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
if (t) {
std::lock_guard<std::mutex> textLock(mTextLock);
text = SchriftGX2::charToWideChar(t);
if (!text) {
return;
}
textHeightDirty = true;
textWidthDirty = true;
}
}
/**
* Destructor for the GuiText class.
*/
GuiText::~GuiText() {
std::lock_guard<std::mutex> textLock(mTextLock);
delete[] text;
text = nullptr;
}
void GuiText::setText(const char *t) {
std::lock_guard<std::mutex> textLock(mTextLock);
delete[] text;
text = nullptr;
if (t) {
text = SchriftGX2::charToWideChar(t);
if (!text) {
return;
}
textHeightDirty = true;
textWidthDirty = true;
}
}
void GuiText::setPresets(int sz, const glm::vec4 &c, int w, int a) {
presetSize = sz;
presetColor = (GX2ColorF32){(float) c.r / 255.0f, (float) c.g / 255.0f, (float) c.b / 255.0f, (float) c.a / 255.0f};
presetMaxWidth = w;
presetAlignment = a;
}
void GuiText::setPresetFont(SchriftGX2 *f) {
presentFont = f;
}
void GuiText::setFontSize(int s) {
std::lock_guard<std::mutex> textLock(mTextLock);
size = s;
}
void GuiText::setColor(const glm::vec4 &c) {
color = c;
alpha = c[3];
colorCorrected = {SRGBComponentToRGB((uint8_t) (color.r * 255.0f)) / 255.0f,
SRGBComponentToRGB((uint8_t) (color.g * 255.0f)) / 255.0f,
SRGBComponentToRGB((uint8_t) (color.b * 255.0f)) / 255.0f,
color.a};
}
void GuiText::setBlurGlowColor(float blur, const glm::vec4 &c) {
blurGlowColor = c;
blurGlowIntensity = blur;
blurAlpha = c[3];
}
/**
* Change font
*/
bool GuiText::setFont(SchriftGX2 *f) {
std::lock_guard<std::mutex> textLock(mTextLock);
if (!f) {
return false;
}
font = f;
textHeightDirty = true;
textWidthDirty = true;
return true;
}
/**
* Draw the text on screen
*/
void GuiText::draw(bool SRGBConversion) {
if (!text || !font) {
return;
}
if (!isVisible()) {
return;
}
std::lock_guard<std::mutex> textLock(mTextLock);
color[3] = getAlpha();
blurGlowColor[3] = blurAlpha * getAlpha();
float x_pos = getCenterX();
float y_pos = getCenterY();
if (alignment & ALIGN_TOP) {
y_pos -= getTextHeight();
} else if (alignment & ALIGN_MIDDLE) {
y_pos -= getTextHeight() / 2.0f;
}
if (alignment & ALIGN_RIGHT) {
x_pos -= getTextWidth();
} else if (alignment & ALIGN_CENTER) {
x_pos -= getTextWidth() / 2.0f;
}
font->drawText(x_pos, y_pos, getDepth(), text, currentSize, SRGBConversion ? colorCorrected : color, alignment, getTextWidth(), defaultBlur, blurGlowIntensity, blurGlowColor);
}
void GuiText::updateTextSize() {
int newSize = size * getScale();
if (newSize != currentSize) {
currentSize = newSize;
textWidthDirty = true;
textHeightDirty = true;
}
if (textWidthDirty && font) {
textWidth = font->getWidth(text, currentSize);
textWidthDirty = false;
}
if (textHeightDirty && font) {
textHeight = font->getHeight(text, currentSize);
textHeightDirty = false;
}
}
void GuiText::process() {
GuiElement::process();
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "GuiElement.h"
#include <mutex>
//!Forward declaration
class SchriftGX2;
//!Display, manage, and manipulate text in the GUI
class GuiText : public GuiElement {
public:
//!Constructor
GuiText();
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const char *t, int32_t s, const glm::vec4 &c);
//!Destructor
~GuiText() override;
//!Sets the text of the GuiText element
//!\param t Text
virtual void setText(const char *t);
//!Sets up preset values to be used by GuiText(t)
//!Useful when print32_ting multiple text elements, all with the same attributes set
//!\param sz Font size
//!\param c Font color
//!\param w Maximum width of texture background (for text wrapping)
//!\param wrap Wrapmode when w>0
//!\param a Text alignment
static void setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a);
static void setPresetFont(SchriftGX2 *font);
//!Sets the font size
//!\param s Font size
void setFontSize(int32_t s);
//!Sets the font color
//!\param c Font color
void setColor(const glm::vec4 &c);
void setBlurGlowColor(float blurint32_tensity, const glm::vec4 &c);
void setTextBlur(float blur) { defaultBlur = blur; }
//!Get the original text as char
[[nodiscard]] virtual const wchar_t *getText() const { return text; }
//!Get fontsize
[[nodiscard]] int32_t getFontSize() const { return size; };
//!Change the font
bool setFont(SchriftGX2 *font);
//!Constantly called to draw the text
void draw(bool SRGBConversion) override;
void process() override;
[[nodiscard]] int32_t getTextWidth() const {
return textWidth;
}
[[nodiscard]] int32_t getTextHeight() const {
return textHeight;
}
void updateTextSize();
protected:
static SchriftGX2 *presentFont;
static int32_t presetSize;
static int32_t presetMaxWidth;
static int32_t presetAlignment;
static GX2ColorF32 presetColor;
wchar_t *text;
int32_t size; //!< Font size
SchriftGX2 *font;
int32_t textWidth;
bool textWidthDirty = true;
int32_t textHeight{};
bool textHeightDirty = true;
int32_t currentSize;
glm::vec4 color{};
glm::vec4 colorCorrected{};
float defaultBlur;
float blurGlowIntensity;
float blurAlpha;
glm::vec4 blurGlowColor{};
std::mutex mTextLock;
};

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#include "Notification.h"
Notification::Notification(const std::string &overlayText,
NotificationStatus status,
float delayBeforeFadeoutInSeconds,
float shakeDuration,
GX2Color textColor,
GX2Color backgroundColor,
void (*finishFunc)(NotificationModuleHandle, void *),
void *context,
void (*removedFromOverlayCallback)(Notification *)) : GuiFrame(0, 0), mBackground(0, 0, backgroundColor) {
mFinishFunction = finishFunc;
mFinishFunctionContext = context;
mRemovedFromOverlayCallback = removedFromOverlayCallback;
mDelayBeforeFadeoutInSeconds = delayBeforeFadeoutInSeconds;
mShakeDurationInSeconds = shakeDuration;
mBackground.setImageColor(backgroundColor);
mNotificationText.setColor({textColor.r / 255.0f, textColor.g / 255.0f, textColor.b / 255.0f, textColor.a / 255.0f});
mNotificationText.setPosition(0, 0);
mNotificationText.setFontSize(20);
mNotificationText.setAlignment(ALIGN_CENTERED);
updateStatus(status);
if (!overlayText.empty()) {
updateText(overlayText.c_str());
}
mWaitForReset = true;
append(&mBackground);
append(&mNotificationText);
}
Notification::~Notification() {
finishFunction();
remove(&mNotificationText);
remove(&mBackground);
}
void Notification::process() {
GuiFrame::process();
if (mWaitForReset) {
mTimer.reset();
mWaitForReset = false;
return;
}
if (mInternalStatus == NOTIFICATION_STATUS_WAIT) {
if (mTimer.elapsed() >= mDelayBeforeFadeoutInSeconds) {
mInternalStatus = NOTIFICATION_STATUS_REQUESTED_FADE_OUT_AND_EXIT;
}
}
}
void Notification::finishFunction() {
if (!mFinishFunctionCalled && mFinishFunction) {
mFinishFunction(this->getHandle(), mFinishFunctionContext);
mFinishFunctionCalled = true;
}
}
void Notification::draw(bool SRGBConversion) {
if (!mPositionSet) {
return;
}
if (mTextDirty) {
mNotificationText.updateTextSize();
mTextDirty = false;
}
width = (float) mNotificationText.getTextWidth() + 25;
height = (float) mNotificationText.getTextHeight() + 25;
mBackground.setSize(width, height);
if (width > 25 || height > 25) {
GuiFrame::draw(SRGBConversion);
}
}
void Notification::updateStatus(NotificationStatus newStatus) {
switch (newStatus) {
case NOTIFICATION_STATUS_INFO:
mInternalStatus = NOTIFICATION_STATUS_WAIT;
break;
case NOTIFICATION_STATUS_ERROR:
mInternalStatus = NOTIFICATION_STATUS_REQUESTED_SHAKE;
break;
case NOTIFICATION_STATUS_IN_PROGRESS:
mInternalStatus = NOTIFICATION_STATUS_NOTHING;
break;
default:
return;
}
mWaitForReset = true;
this->mStatus = newStatus;
}

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#pragma once
#include "GuiFrame.h"
#include "GuiImage.h"
#include "GuiText.h"
#include "Timer.h"
#include "utils/logger.h"
#include <notifications/notification_defines.h>
typedef enum {
NOTIFICATION_STATUS_INFO,
NOTIFICATION_STATUS_ERROR,
NOTIFICATION_STATUS_IN_PROGRESS,
} NotificationStatus;
typedef enum {
NOTIFICATION_STATUS_NOTHING,
NOTIFICATION_STATUS_WAIT,
NOTIFICATION_STATUS_REQUESTED_SHAKE,
NOTIFICATION_STATUS_EFFECT,
NOTIFICATION_STATUS_REQUESTED_FADE_OUT_AND_EXIT,
NOTIFICATION_STATUS_REQUESTED_EXIT,
} NotificationInternalStatus;
class OverlayFrame;
class Notification : public GuiFrame {
public:
friend class OverlayFrame;
explicit Notification(const std::string &overlayText,
NotificationStatus status = NOTIFICATION_STATUS_INFO,
float delayBeforeFadeoutInSeconds = 2.0f,
float shakeDuration = 0.5f,
GX2Color textColor = {255, 255, 255, 255},
GX2Color backgroundColor = {100, 100, 100, 255},
void (*finishFunc)(NotificationModuleHandle, void *) = nullptr,
void *context = nullptr,
void (*removedFromOverlayCallback)(Notification *) = nullptr);
~Notification() override;
void process() override;
void draw(bool SRGBConversion) override;
void finishFunction();
void updateText(const char *text) {
mNotificationText.setText(text);
mTextDirty = true;
OSMemoryBarrier();
}
void updateBackgroundColor(GX2Color color) {
mBackground.setImageColor(color);
OSMemoryBarrier();
}
void updateTextColor(GX2Color textColor) {
mNotificationText.setColor({textColor.r / 255.0f, textColor.g / 255.0f, textColor.b / 255.0f, textColor.a / 255.0f});
OSMemoryBarrier();
}
void updateStatus(NotificationStatus newStatus);
NotificationStatus getStatus() {
return mStatus;
}
uint32_t getHandle() {
return (uint32_t) this;
}
void updateWaitDuration(float duration) {
this->mDelayBeforeFadeoutInSeconds = duration;
}
void updateShakeDuration(float duration) {
this->mShakeDurationInSeconds = duration;
}
void callDeleteCallback() {
if (mRemovedFromOverlayCallback != nullptr) {
mRemovedFromOverlayCallback(this);
mRemovedFromOverlayCallback = nullptr;
}
}
void setPosition(float x, float y) override {
GuiElement::setPosition(x, y);
mPositionSet = true;
}
private:
std::function<void(NotificationModuleHandle, void *)> mFinishFunction;
std::function<void(Notification *)> mRemovedFromOverlayCallback;
void *mFinishFunctionContext;
GuiImage mBackground;
GuiText mNotificationText;
Timer mTimer;
float mDelayBeforeFadeoutInSeconds;
float mShakeDurationInSeconds;
bool mFinishFunctionCalled = false;
bool mWaitForReset = false;
bool mTextDirty = false;
bool mPositionSet = false;
NotificationStatus mStatus = NOTIFICATION_STATUS_INFO;
NotificationInternalStatus mInternalStatus = NOTIFICATION_STATUS_NOTHING;
};

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#include "OverlayFrame.h"
void OverlayFrame::addNotification(std::shared_ptr<Notification> status) {
status->setParent(this);
append(status.get());
status->setAlignment(ALIGN_TOP_LEFT);
status->setEffect(EFFECT_FADE, 55, 255);
{
std::lock_guard<std::mutex> lock(gNotificationListMutex);
list.push_front(std::move(status));
}
}
void OverlayFrame::OnFadeOutFinished(GuiElement *element) {
auto *item = dynamic_cast<Notification *>(element);
if (item) {
item->mInternalStatus = NOTIFICATION_STATUS_REQUESTED_EXIT;
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to fade out item: dynamic cast failed");
}
}
void OverlayFrame::OnShakeFinished(GuiElement *element) {
auto *item = dynamic_cast<Notification *>(element);
if (item) {
item->mInternalStatus = NOTIFICATION_STATUS_WAIT;
}
}
void OverlayFrame::clearElements() {
std::lock_guard<std::mutex> lock(gNotificationListMutex);
for (auto &element : list) {
remove(element.get());
}
list.clear();
}
void OverlayFrame::process() {
GuiFrame::process();
std::lock_guard<std::mutex> lock(gNotificationListMutex);
float offset = -25.0f;
for (auto &item : list) {
item->process();
item->setPosition(25, offset);
offset -= (item->getHeight() + 10.0f);
if (item->mInternalStatus == NOTIFICATION_STATUS_REQUESTED_FADE_OUT_AND_EXIT) {
item->resetEffects();
item->setEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM, 30);
item->effectFinished.connect(this, &OverlayFrame::OnFadeOutFinished);
item->finishFunction();
item->mInternalStatus = NOTIFICATION_STATUS_EFFECT;
} else if (item->mInternalStatus == NOTIFICATION_STATUS_REQUESTED_SHAKE) {
item->resetEffects();
// shake for fixed duration, even if we drop frames
item->setEffect(EFFECT_SHAKE, 0, (int32_t) (item->mShakeDurationInSeconds * 1000));
item->effectFinished.connect(this, &OverlayFrame::OnShakeFinished);
item->mInternalStatus = NOTIFICATION_STATUS_EFFECT;
}
}
auto oit = list.before_begin(), it = std::next(oit);
while (it != list.end()) {
if ((*it)->mInternalStatus == NOTIFICATION_STATUS_REQUESTED_EXIT) {
(*it)->callDeleteCallback();
remove((*it).get());
list.erase_after(oit);
break;
}
oit = it++;
}
}

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#pragma once
#include "GuiFrame.h"
#include "Notification.h"
#include "sigslot.h"
#include "utils/logger.h"
#include "utils/utils.h"
#include <forward_list>
class OverlayFrame : public GuiFrame, public sigslot::has_slots<> {
public:
OverlayFrame(int w, int h) : GuiFrame(w, h) {
}
~OverlayFrame() override = default;
void addNotification(std::shared_ptr<Notification> status);
void OnFadeOutFinished(GuiElement *element);
void OnShakeFinished(GuiElement *element);
void process() override;
void clearElements();
private:
std::forward_list<std::shared_ptr<Notification>> list;
};

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/*
* SchriftGX2 is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font so a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Dimok, 2015 for WiiU GX2
*
* This file is part of SchriftGX2.
*
* SchriftGX2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SchriftGX2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SchriftGX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SchriftGX2.h"
#include "schrift.h"
#include "shaders/Texture2DShader.h"
#include "utils/logger.h"
using namespace std;
/**
* Default constructor for the SchriftGX2 class.
*/
SchriftGX2::SchriftGX2(const uint8_t *fontBuffer, uint32_t bufferSize) {
GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_MODE_CLAMP_BORDER, GX2_TEX_XY_FILTER_MODE_LINEAR);
ftPointSize = 0;
pFont.xScale = 20;
pFont.yScale = 20,
pFont.flags = SFT_DOWNWARD_Y;
pFont.font = sft_loadmem(fontBuffer, bufferSize);
if (!pFont.font) {
DEBUG_FUNCTION_LINE_ERR("Failed to load font!!");
} else {
OSMemoryBarrier();
}
uint32_t heapSize = 1024 * 1024;
glyphHeap = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(heapSize, 0x100);
if (!glyphHeap) {
heapSize = 512 * 1024;
glyphHeap = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(heapSize, 0x100);
}
if (glyphHeap) {
glyphHeapHandle = MEMCreateExpHeapEx((void *) (glyphHeap), heapSize, 1);
if (!glyphHeapHandle) {
OSFatal("NotificationModule: Failed to create heap for glyphData");
}
} else {
OSFatal("NotificationModule: Failed to alloc heap for glyphData");
}
ftKerningEnabled = false;
}
/**
* Default destructor for the SchriftGX2 class.
*/
SchriftGX2::~SchriftGX2() {
unloadFont();
sft_freefont(pFont.font);
pFont.font = nullptr;
MEMFreeToMappedMemory(glyphHeap);
glyphHeap = nullptr;
}
/**
* Convert a short char string to a wide char string.
*
* This routine converts a supplied short character string into a wide character string.
* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
*
* @param strChar Character string to be converted.
* @return Wide character representation of supplied character string.
*/
wchar_t *SchriftGX2::charToWideChar(const char *strChar) {
if (!strChar) return nullptr;
auto *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
if (!strWChar) return nullptr;
int32_t bt = mbstowcs(strWChar, strChar, strlen(strChar));
if (bt > 0) {
strWChar[bt] = 0;
return strWChar;
}
wchar_t *tempDest = strWChar;
while ((*tempDest++ = *strChar++))
;
return strWChar;
}
char *SchriftGX2::wideCharToUTF8(const wchar_t *strChar) {
if (!strChar) {
return nullptr;
}
size_t len = 0;
wchar_t wc;
for (size_t i = 0; strChar[i]; ++i) {
wc = strChar[i];
if (wc < 0x80)
++len;
else if (wc < 0x800)
len += 2;
else if (wc < 0x10000)
len += 3;
else
len += 4;
}
char *pOut = new (std::nothrow) char[len];
if (!pOut)
return nullptr;
size_t n = 0;
for (size_t i = 0; strChar[i]; ++i) {
wc = strChar[i];
if (wc < 0x80)
pOut[n++] = (char) wc;
else if (wc < 0x800) {
pOut[n++] = (char) ((wc >> 6) | 0xC0);
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
} else if (wc < 0x10000) {
pOut[n++] = (char) ((wc >> 12) | 0xE0);
pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80);
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
} else {
pOut[n++] = (char) (((wc >> 18) & 0x07) | 0xF0);
pOut[n++] = (char) (((wc >> 12) & 0x3F) | 0x80);
pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80);
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
}
}
return pOut;
}
/**
* Clears all loaded font glyph data.
*
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
*/
void SchriftGX2::unloadFont() {
std::lock_guard<std::mutex> lock(fontDataMutex);
for (auto &dataForSize : fontData) {
for (auto &cur : dataForSize.second.ftgxCharMap) {
if (cur.second.texture) {
if (cur.second.texture->surface.image) {
MEMFreeToExpHeap(glyphHeapHandle, cur.second.texture->surface.image);
}
delete cur.second.texture;
cur.second.texture = nullptr;
}
}
}
fontData.clear();
}
/**
* Caches the given font glyph in the instance font texture buffer.
*
* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
* structure within an instance-specific map.
*
* @param charCode The requested glyph's character code.
* @return A pointer to the allocated font structure.
*/
ftgxCharData *SchriftGX2::cacheGlyphData(wchar_t charCode, int16_t pixelSize) {
std::lock_guard<std::mutex> lock(fontDataMutex);
auto itr = fontData.find(pixelSize);
if (itr != fontData.end()) {
auto itr2 = itr->second.ftgxCharMap.find(charCode);
if (itr2 != itr->second.ftgxCharMap.end()) {
return &itr2->second;
}
}
//!Cache ascender and decender as well
ftGX2Data *ftData = &fontData[pixelSize];
uint16_t textureWidth = 0, textureHeight = 0;
if (ftPointSize != pixelSize) {
ftPointSize = pixelSize;
pFont.xScale = ftPointSize;
pFont.yScale = ftPointSize;
SFT_LMetrics metrics;
sft_lmetrics(&pFont, &metrics);
ftData->ftgxAlign.ascender = (int16_t) metrics.ascender;
ftData->ftgxAlign.descender = (int16_t) metrics.descender;
ftData->ftgxAlign.max = 0;
ftData->ftgxAlign.min = 0;
}
SFT_Glyph gid; // unsigned long gid;
if (sft_lookup(&pFont, charCode, &gid) >= 0) {
SFT_GMetrics mtx;
if (sft_gmetrics(&pFont, gid, &mtx) < 0) {
DEBUG_FUNCTION_LINE_ERR("bad glyph metrics");
}
textureWidth = (mtx.minWidth + 3) & ~3;
textureHeight = mtx.minHeight;
SFT_Image img = {
.width = textureWidth,
.height = textureHeight,
};
if (textureWidth == 0) {
textureWidth = 4;
}
if (textureHeight == 0) {
textureHeight = 4;
}
img.pixels = malloc(img.width * img.height);
if (!img.pixels) {
return nullptr;
}
if (sft_render(&pFont, gid, img) < 0) {
free(img.pixels);
DEBUG_FUNCTION_LINE_ERR("sft_render failed.");
} else {
ftgxCharData charData;
charData.renderOffsetX = (int16_t) mtx.leftSideBearing;
charData.renderOffsetY = (int16_t) -mtx.yOffset;
charData.glyphAdvanceX = (uint16_t) mtx.advanceWidth;
charData.glyphAdvanceY = (uint16_t) 0;
charData.glyphIndex = (uint32_t) gid;
charData.renderOffsetMax = (int16_t) (short) -mtx.yOffset;
charData.renderOffsetMin = (int16_t) (short) (img.height - (-mtx.yOffset));
//! Initialize texture
charData.texture = new (std::nothrow) GX2Texture;
if (!charData.texture) {
free(img.pixels);
return nullptr;
}
GX2InitTexture(charData.texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
if (!loadGlyphData(&img, &charData, ftData)) {
DEBUG_FUNCTION_LINE_ERR("Failed to load glyph %d", charCode);
delete charData.texture;
charData.texture = nullptr;
free(img.pixels);
return nullptr;
} else {
free(img.pixels);
ftData->ftgxCharMap[charCode] = charData;
}
return &ftData->ftgxCharMap[charCode];
}
}
return nullptr;
}
/**
* Loads the rendered bitmap into the relevant structure's data buffer.
*
* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
*
* @param bmp A pointer to the most recently rendered glyph's bitmap.
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
*/
bool SchriftGX2::loadGlyphData(SFT_Image *bmp, ftgxCharData *charData, ftGX2Data *ftData) {
if (charData == nullptr || charData->texture->surface.imageSize == 0 || charData->texture->surface.alignment == 0 || ftData == nullptr) {
DEBUG_FUNCTION_LINE_ERR("Input data was NULL");
return false;
}
charData->texture->surface.image = (uint8_t *) MEMAllocFromExpHeapEx(glyphHeapHandle, charData->texture->surface.imageSize, charData->texture->surface.alignment);
if (!charData->texture->surface.image) {
DEBUG_FUNCTION_LINE_INFO("Cache is full, let's clear it");
for (auto &cur : ftData->ftgxCharMap) {
if (cur.second.texture) {
if (cur.second.texture->surface.image) {
MEMFreeToExpHeap(glyphHeapHandle, cur.second.texture->surface.image);
}
delete cur.second.texture;
}
}
ftData->ftgxCharMap.clear();
charData->texture->surface.image = (uint8_t *) MEMAllocFromExpHeapEx(glyphHeapHandle, charData->texture->surface.imageSize, charData->texture->surface.alignment);
if (!charData->texture->surface.image) {
return false;
}
}
memset(charData->texture->surface.image, 0x00, charData->texture->surface.imageSize);
auto *src = (uint8_t *) bmp->pixels;
auto *dst = (uint32_t *) charData->texture->surface.image;
uint32_t x, y;
for (y = 0; y < bmp->height; y++) {
for (x = 0; x < bmp->width; x++) {
uint8_t val = src[y * bmp->width + x];
dst[y * charData->texture->surface.pitch + x] = val << 24 | val << 16 | val << 8 | val;
}
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, charData->texture->surface.image, charData->texture->surface.imageSize);
return true;
}
/**
* Determines the x offset of the rendered string.
*
* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
*
* @param width Current pixel width of the string.
* @param format Positional format of the string.
*/
int16_t SchriftGX2::getStyleOffsetWidth(uint16_t width, uint16_t format) {
if (format & FTGX_JUSTIFY_LEFT)
return 0;
else if (format & FTGX_JUSTIFY_CENTER)
return -(width >> 1);
else if (format & FTGX_JUSTIFY_RIGHT)
return -width;
return 0;
}
/**
* Determines the y offset of the rendered string.
*
* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
*
* @param offset Current pixel offset data of the string.
* @param format Positional format of the string.
*/
int16_t SchriftGX2::getStyleOffsetHeight(int16_t format, uint16_t pixelSize) {
std::lock_guard<std::mutex> lock(fontDataMutex);
std::map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
if (itr == fontData.end()) return 0;
switch (format & FTGX_ALIGN_MASK) {
case FTGX_ALIGN_TOP:
return itr->second.ftgxAlign.descender;
case FTGX_ALIGN_MIDDLE:
default:
return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
case FTGX_ALIGN_BOTTOM:
return itr->second.ftgxAlign.ascender;
case FTGX_ALIGN_BASELINE:
return 0;
case FTGX_ALIGN_GLYPH_TOP:
return itr->second.ftgxAlign.max;
case FTGX_ALIGN_GLYPH_MIDDLE:
return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
case FTGX_ALIGN_GLYPH_BOTTOM:
return itr->second.ftgxAlign.min;
}
return 0;
}
/**
* Processes the supplied text string and prints the results at the specified coordinates.
*
* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
* a texture from said buffer, and loads the resultant texture into the EFB.
*
* @param x Screen X coordinate at which to output the text.
* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
* @param text NULL terminated string to output.
* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
* @param textStyle Flags which specify any styling which should be applied to the rendered string.
* @return The number of characters printed.
*/
uint16_t SchriftGX2::drawText(int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 &color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor) {
if (!text) {
return 0;
}
std::lock_guard<std::mutex> lock(fontDataMutex);
// uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize);
uint16_t x_pos = x, printed = 0;
uint16_t x_offset = 0, y_offset = 0;
if (textStyle & FTGX_JUSTIFY_MASK) {
//x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
}
if (textStyle & FTGX_ALIGN_MASK) {
//y_offset = getStyleOffsetHeight(textStyle, pixelSize);
}
int32_t i = 0;
while (text[i]) {
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != nullptr) {
if (ftKerningEnabled && i > 0) {
SFT_Kerning kerning;
sft_kerning(&pFont, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, &kerning);
x_pos += (kerning.xShift);
}
copyTextureToFramebuffer(glyphData->texture, x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor);
x_pos += glyphData->glyphAdvanceX;
++printed;
}
++i;
}
return printed;
}
/**
* Processes the supplied string and return the width of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the width of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The width of the text string in pixels.
*/
uint16_t SchriftGX2::getWidth(const wchar_t *text, int16_t pixelSize) {
if (!text) {
return 0;
}
std::lock_guard<std::mutex> lock(fontDataMutex);
uint16_t strWidth = 0;
int32_t i = 0;
while (text[i]) {
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != nullptr) {
if (ftKerningEnabled && (i > 0)) {
SFT_Kerning kerning;
sft_kerning(&pFont, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, &kerning);
strWidth += kerning.xShift;
}
strWidth += glyphData->glyphAdvanceX;
}
++i;
}
return strWidth;
}
/**
* Single char width
*/
uint16_t SchriftGX2::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar) {
std::lock_guard<std::mutex> lock(fontDataMutex);
uint16_t strWidth = 0;
ftgxCharData *glyphData = cacheGlyphData(wChar, pixelSize);
if (glyphData != nullptr) {
if (ftKerningEnabled && prevChar != 0x0000) {
SFT_Kerning kerning;
sft_kerning(&pFont, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, &kerning);
strWidth += kerning.xShift;
}
strWidth += glyphData->glyphAdvanceX;
}
return strWidth;
}
/**
* Processes the supplied string and return the height of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the height of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The height of the text string in pixels.
*/
uint16_t SchriftGX2::getHeight(const wchar_t *text, int16_t pixelSize) {
std::lock_guard<std::mutex> lock(fontDataMutex);
getOffset(text, pixelSize);
return fontData[pixelSize].ftgxAlign.max - fontData[pixelSize].ftgxAlign.min;
}
/**
* Get the maximum offset above and minimum offset below the font origin line.
*
* This function calculates the maximum pixel height above the font origin line and the minimum
* pixel height below the font origin line and returns the values in an addressible structure.
*
* @param text NULL terminated string to calculate.
* @param offset returns the max and min values above and below the font origin line
*
*/
void SchriftGX2::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit) {
if (!text) {
return;
}
std::lock_guard<std::mutex> lock(fontDataMutex);
int16_t strMax = 0, strMin = 9999;
uint16_t currWidth = 0;
int32_t i = 0;
while (text[i]) {
if (widthLimit > 0 && currWidth >= widthLimit) break;
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != nullptr) {
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
currWidth += glyphData->glyphAdvanceX;
}
++i;
}
if (ftPointSize != pixelSize) {
ftPointSize = pixelSize;
pFont.xScale = ftPointSize;
pFont.yScale = ftPointSize;
}
SFT_LMetrics metrics;
sft_lmetrics(&pFont, &metrics);
fontData[pixelSize].ftgxAlign.ascender = metrics.ascender;
fontData[pixelSize].ftgxAlign.descender = metrics.descender;
fontData[pixelSize].ftgxAlign.max = strMax;
fontData[pixelSize].ftgxAlign.min = strMin;
}
/**
* Copies the supplied texture quad to the EFB.
*
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
*
* @param texObj A pointer to the glyph's initialized texture object.
* @param texWidth The pixel width of the texture object.
* @param texHeight The pixel height of the texture object.
* @param screenX The screen X coordinate at which to output the rendered texture.
* @param screenY The screen Y coordinate at which to output the rendered texture.
* @param color Color to apply to the texture.
*/
void SchriftGX2::copyTextureToFramebuffer(GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 &color, const float &defaultBlur, const float &blurIntensity, const glm::vec4 &blurColor) {
static const float imageAngle = 0.0f;
static const float blurScale = (2.0f);
float widthScaleFactor = 1.0f / (float) 1280;
float heightScaleFactor = 1.0f / (float) 720;
float offsetLeft = 2.0f * ((float) x + 0.5f * (float) texture->surface.width) * widthScaleFactor;
float offsetTop = 2.0f * ((float) y - 0.5f * (float) texture->surface.height) * heightScaleFactor;
float widthScale = blurScale * (float) texture->surface.width * widthScaleFactor;
float heightScale = blurScale * (float) texture->surface.height * heightScaleFactor;
glm::vec3 positionOffsets(offsetLeft, offsetTop, (float) z);
//! blur doubles due to blur we have to scale the texture
glm::vec3 scaleFactor(widthScale, heightScale, 1.0f);
glm::vec3 blurDirection;
blurDirection[2] = 1.0f;
Texture2DShader::instance()->setShaders();
Texture2DShader::instance()->setAttributeBuffer();
Texture2DShader::instance()->setAngle(imageAngle);
Texture2DShader::instance()->setOffset(positionOffsets);
Texture2DShader::instance()->setScale(scaleFactor);
Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler);
if (blurIntensity > 0.0f) {
//! glow blur color
Texture2DShader::instance()->setColorIntensity(blurColor);
//! glow blur horizontal
blurDirection[0] = blurIntensity;
blurDirection[1] = 0.0f;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
//! glow blur vertical
blurDirection[0] = 0.0f;
blurDirection[1] = blurIntensity;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
}
//! set text color
Texture2DShader::instance()->setColorIntensity(color);
//! blur horizontal
blurDirection[0] = defaultBlur;
blurDirection[1] = 0.0f;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
//! blur vertical
blurDirection[0] = 0.0f;
blurDirection[1] = defaultBlur;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
}

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/*
* SchriftGX2 is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font into a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Dimok, 2015 for WiiU GX2
*
* This file is part of SchriftGX2.
*
* SchriftGX2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SchriftGX2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SchriftGX2. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "schrift.h"
#include "shaders/gx2_ext.h"
#include <cstring>
#include <cwchar>
#include <gx2/sampler.h>
#include <gx2/texture.h>
#include <malloc.h>
#include <map>
#include <mutex>
#include <string>
#pragma GCC diagnostic ignored "-Wvolatile"
#include <coreinit/memexpheap.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
/*! \struct ftgxCharData_
*
* Font face character glyph relevant data structure.
*/
typedef struct ftgxCharData_ {
int16_t renderOffsetX; /**< Texture X axis bearing offset. */
uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
uint16_t glyphAdvanceY; /**< Character glyph Y coordinate advance in pixels. */
uint32_t glyphIndex; /**< Charachter glyph index in the font face. */
int16_t renderOffsetY; /**< Texture Y axis bearing offset. */
int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
GX2Texture *texture;
} ftgxCharData;
/*! \struct ftgxDataOffset_
*
* Offset structure which hold both a maximum and minimum value.
*/
typedef struct ftgxDataOffset_ {
int16_t ascender; /**< Maximum data offset. */
int16_t descender; /**< Minimum data offset. */
int16_t max; /**< Maximum data offset. */
int16_t min; /**< Minimum data offset. */
} ftgxDataOffset;
typedef struct ftgxCharData_ ftgxCharData;
typedef struct ftgxDataOffset_ ftgxDataOffset;
#define _TEXT(t) L##t /**< Unicode helper macro. */
#define FTGX_NULL 0x0000
#define FTGX_JUSTIFY_LEFT 0x0001
#define FTGX_JUSTIFY_CENTER 0x0002
#define FTGX_JUSTIFY_RIGHT 0x0004
#define FTGX_JUSTIFY_MASK 0x000f
#define FTGX_ALIGN_TOP 0x0010
#define FTGX_ALIGN_MIDDLE 0x0020
#define FTGX_ALIGN_BOTTOM 0x0040
#define FTGX_ALIGN_BASELINE 0x0080
#define FTGX_ALIGN_GLYPH_TOP 0x0100
#define FTGX_ALIGN_GLYPH_MIDDLE 0x0200
#define FTGX_ALIGN_GLYPH_BOTTOM 0x0400
#define FTGX_ALIGN_MASK 0x0ff0
#define FTGX_STYLE_UNDERLINE 0x1000
#define FTGX_STYLE_STRIKE 0x2000
#define FTGX_STYLE_MASK 0xf000
/**< Constant color value used only to sanitize Doxygen documentation. */
static const GX2ColorF32 ftgxWhite = (GX2ColorF32){
1.0f, 1.0f, 1.0f, 1.0f};
/*! \class SchriftGX2
* \brief Wrapper class for the libFreeType library with GX rendering.
* \author Armin Tamzarian
* \version 0.2.4
*
* SchriftGX2 acts as a wrapper class for the libFreeType library. It supports precaching of transformed glyph data into
* a specified texture format. Rendering of the data to the EFB is accomplished through the application of high performance
* GX texture functions resulting in high throughput of string rendering.
*/
class SchriftGX2 {
private:
int16_t ftPointSize; /**< Current set size of the rendered font. */
bool ftKerningEnabled; /**< Flag indicating the availability of font kerning data. */
uint8_t vertexIndex; /**< Vertex format descriptor index. */
GX2Sampler ftSampler;
SFT pFont = {};
uint8_t *glyphHeap = nullptr;
MEMHeapHandle glyphHeapHandle = nullptr;
typedef struct _ftGX2Data {
ftgxDataOffset ftgxAlign;
std::map<wchar_t, ftgxCharData> ftgxCharMap;
} ftGX2Data;
std::map<int16_t, ftGX2Data> fontData; /**< Map which holds the glyph data structures for the corresponding characters in one size. */
int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
int16_t getStyleOffsetHeight(int16_t format, uint16_t pixelSize);
ftgxCharData *cacheGlyphData(wchar_t charCode, int16_t pixelSize);
bool loadGlyphData(SFT_Image *bmp, ftgxCharData *charData, ftGX2Data *ftData);
void copyTextureToFramebuffer(GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 &color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor);
std::mutex fontDataMutex;
public:
SchriftGX2(const uint8_t *fontBuffer, uint32_t bufferSize);
~SchriftGX2();
void unloadFont();
uint16_t drawText(int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 &color,
uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor);
uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
uint16_t getHeight(const wchar_t *text, int16_t pixelSize);
void getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit = 0);
static wchar_t *charToWideChar(const char *p);
static char *wideCharToUTF8(const wchar_t *strChar);
};

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#include <ctime>
#include <iostream>
class Timer {
public:
Timer() { clock_gettime(CLOCK_REALTIME, &beg_); }
double elapsed() {
clock_gettime(CLOCK_REALTIME, &end_);
return end_.tv_sec - beg_.tv_sec +
(end_.tv_nsec - beg_.tv_nsec) / 1000000000.;
}
void reset() { clock_gettime(CLOCK_REALTIME, &beg_); }
private:
timespec beg_, end_;
};

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/* This file is part of libschrift.
*
* © 2019-2022 Thomas Oltmann and contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */
#ifndef SCHRIFT_H
#define SCHRIFT_H 1
#include <stddef.h> /* size_t */
#include <stdint.h> /* uint_fast32_t, uint_least32_t */
#ifdef __cplusplus
extern "C" {
#endif
#define SFT_DOWNWARD_Y 0x01
typedef struct SFT SFT;
typedef struct SFT_Font SFT_Font;
typedef uint_least32_t SFT_UChar; /* Guaranteed to be compatible with char32_t. */
typedef uint_fast32_t SFT_Glyph;
typedef struct SFT_LMetrics SFT_LMetrics;
typedef struct SFT_GMetrics SFT_GMetrics;
typedef struct SFT_Kerning SFT_Kerning;
typedef struct SFT_Image SFT_Image;
struct SFT {
SFT_Font *font;
double xScale;
double yScale;
double xOffset;
double yOffset;
int flags;
};
struct SFT_LMetrics {
double ascender;
double descender;
double lineGap;
};
struct SFT_GMetrics {
double advanceWidth;
double leftSideBearing;
int yOffset;
int minWidth;
int minHeight;
};
struct SFT_Kerning {
double xShift;
double yShift;
};
struct SFT_Image {
void *pixels;
int width;
int height;
};
const char *sft_version(void);
SFT_Font *sft_loadmem(const void *mem, size_t size);
void sft_freefont(SFT_Font *font);
int sft_lmetrics(const SFT *sft, SFT_LMetrics *metrics);
int sft_lookup(const SFT *sft, SFT_UChar codepoint, SFT_Glyph *glyph);
int sft_gmetrics(const SFT *sft, SFT_Glyph glyph, SFT_GMetrics *metrics);
int sft_kerning(const SFT *sft, SFT_Glyph leftGlyph, SFT_Glyph rightGlyph,
SFT_Kerning *kerning);
int sft_render(const SFT *sft, SFT_Glyph glyph, SFT_Image image);
#ifdef __cplusplus
}
#endif
#endif

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#include "export.h"
#include "function_patches.h"
#include "retain_vars.hpp"
#include "shaders/ColorShader.h"
#include "shaders/Texture2DShader.h"
#include "utils/logger.h"
#include "version.h"
#include <coreinit/memory.h>
#include <function_patcher/function_patching.h>
#include <wums.h>
WUMS_MODULE_EXPORT_NAME("homebrew_notifications");
#define VERSION "v0.1.0"
WUMS_DEPENDS_ON(homebrew_memorymapping);
WUMS_DEPENDS_ON(homebrew_functionpatcher);
WUMS_INITIALIZE() {
initLogging();
if (FunctionPatcher_InitLibrary() != FUNCTION_PATCHER_RESULT_SUCCESS) {
OSFatal("homebrew_notifications: FunctionPatcher_InitLibrary failed");
}
DEBUG_FUNCTION_LINE("Patch NotificationModule functions");
for (uint32_t i = 0; i < function_replacements_size; i++) {
if (FunctionPatcher_AddFunctionPatch(&function_replacements[i], nullptr, nullptr) != FUNCTION_PATCHER_RESULT_SUCCESS) {
OSFatal("NotificationModule: Failed to patch NotificationModule function");
}
}
DEBUG_FUNCTION_LINE("Patch NotificationModule functions finished");
gOverlayInitDone = false;
DEBUG_FUNCTION_LINE_VERBOSE("Init context state");
// cannot be in unknown regions for GX2 like 0xBCAE1000
gContextState = (GX2ContextState *) MEMAllocFromMappedMemoryForGX2Ex(
sizeof(GX2ContextState),
GX2_CONTEXT_STATE_ALIGNMENT);
if (gContextState == nullptr) {
OSFatal("Failed to allocate gContextState");
} else {
DEBUG_FUNCTION_LINE("Allocated %d bytes for gCont extState", sizeof(GX2ContextState));
}
void *font = nullptr;
uint32_t size = 0;
OSGetSharedData(OS_SHAREDDATATYPE_FONT_STANDARD, 0, &font, &size);
if (font && size) {
gFontSystem = new (std::nothrow) SchriftGX2((uint8_t *) font, (int32_t) size);
if (gFontSystem) {
GuiText::setPresetFont(gFontSystem);
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to init font system");
}
}
OSMemoryBarrier();
deinitLogging();
}
WUMS_APPLICATION_STARTS() {
initLogging();
OSReport("Running NotificationModule " VERSION VERSION_EXTRA "\n");
gDrawReady = false;
}
WUMS_APPLICATION_ENDS() {
if (gOverlayFrame) {
gOverlayFrame->clearElements();
}
ExportCleanUp();
if (gFontSystem) {
gFontSystem->unloadFont();
}
ColorShader::destroyInstance();
Texture2DShader::destroyInstance();
deinitLogging();
}

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#include "retain_vars.hpp"
GX2SurfaceFormat gTVSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
GX2SurfaceFormat gDRCSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
GX2ContextState *gContextState = nullptr;
GX2ContextState *gOriginalContextState = nullptr;
OverlayFrame *gOverlayFrame = nullptr;
SchriftGX2 *gFontSystem = nullptr;
bool gOverlayInitDone = false;
bool gDrawReady = false;

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#pragma once
#include "gui/OverlayFrame.h"
#include "gui/SchriftGX2.h"
#include <gx2/context.h>
extern GX2SurfaceFormat gTVSurfaceFormat;
extern GX2SurfaceFormat gDRCSurfaceFormat;
extern GX2ContextState *gContextState;
extern GX2ContextState *gOriginalContextState;
extern OverlayFrame *gOverlayFrame;
extern SchriftGX2 *gFontSystem;
extern bool gOverlayInitDone;
extern bool gDrawReady;

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "ColorShader.h"
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x000078a0,
0x3c200000, 0x88060094, 0x00c00000, 0x88062014,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00a11f00, 0xfc00620f, 0x02490001, 0x80000040,
0xfd041f80, 0x900c0060, 0x83f9223e, 0x0000803f,
0xfe282001, 0x10000040, 0xfe001f80, 0x00080060,
0xfeac9f80, 0xfd00624f, 0xdb0f49c0, 0xdb0fc940,
0xfea81f80, 0x9000e02f, 0x83f9223e, 0x00000000,
0xfe041f80, 0x00370000, 0xffa01f00, 0x80000000,
0xff101f00, 0x800c0020, 0x7f041f80, 0x80370000,
0x0000103f, 0x00000000, 0x02c51f00, 0x80000000,
0xfea41f00, 0x80000020, 0xffa09f00, 0x80000040,
0xff001f80, 0x800c0060, 0x398ee33f, 0x0000103f,
0x02c41f00, 0x9000e00f, 0x02c59f01, 0x80000020,
0xfea81f00, 0x80000040, 0x02c19f80, 0x9000e06f,
0x398ee33f, 0x00000000, 0x02c11f01, 0x80000000,
0x02c49f80, 0x80000060, 0x02e08f01, 0xfe0c620f,
0x02c01f80, 0x7f00622f, 0xfe242000, 0x10000000,
0xfe20a080, 0x10000020, 0xf2178647, 0x49c0e9fb,
0xfbbdb2ab, 0x768ac733};
static const uint32_t cpVertexShaderRegs[] = {
0x00000103, 0x00000000, 0x00000000, 0x00000001,
0xffffff00, 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc,
0x00000002, 0x00000001, 0x00000000, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x00000000, 0x0000000e, 0x00000010};
static const uint32_t cpPixelShaderProgram[] = {
0x20000000, 0x00000ca0, 0x00000000, 0x88062094,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00002000, 0x90000000, 0x0004a000, 0x90000020,
0x00082001, 0x90000040, 0x000ca081, 0x90000060,
0xbb7dd898, 0x9746c59c, 0xc69b00e7, 0x03c36218};
static const uint32_t cpPixelShaderRegs[] = {
0x00000001, 0x00000002, 0x14000001, 0x00000000,
0x00000001, 0x00000100, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
0x00000000};
ColorShader *ColorShader::shaderInstance = nullptr;
ColorShader::ColorShader()
: vertexShader(cuAttributeCount) {
//! create pixel shader
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
colorIntensityLocation = 0;
pixelShader.addUniformVar((GX2UniformVar){
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1});
//! create vertex shader
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
angleLocation = 0;
offsetLocation = 4;
scaleLocation = 8;
vertexShader.addUniformVar((GX2UniformVar){
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1});
vertexShader.addUniformVar((GX2UniformVar){
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1});
vertexShader.addUniformVar((GX2UniformVar){
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1});
colorLocation = 1;
positionLocation = 0;
vertexShader.addAttribVar((GX2AttribVar){
"attr_color", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation});
vertexShader.addAttribVar((GX2AttribVar){
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation});
//! setup attribute streams
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), colorLocation, 1, 0, GX2_ATTRIB_FORMAT_UNORM_8_8_8_8);
//! create fetch shader
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
positionVtxs = (float *) MEMAllocFromMappedMemoryForGX2Ex(cuPositionVtxsSize, GX2_VERTEX_BUFFER_ALIGNMENT);
if (positionVtxs) {
//! position vertex structure
int32_t i = 0;
positionVtxs[i++] = -1.0f;
positionVtxs[i++] = -1.0f;
positionVtxs[i++] = 0.0f;
positionVtxs[i++] = 1.0f;
positionVtxs[i++] = -1.0f;
positionVtxs[i++] = 0.0f;
positionVtxs[i++] = 1.0f;
positionVtxs[i++] = 1.0f;
positionVtxs[i++] = 0.0f;
positionVtxs[i++] = -1.0f;
positionVtxs[i++] = 1.0f;
positionVtxs[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, positionVtxs, cuPositionVtxsSize);
}
}
ColorShader::~ColorShader() {
if (positionVtxs) {
MEMFreeToMappedMemory(positionVtxs);
positionVtxs = nullptr;
}
delete fetchShader;
fetchShader = nullptr;
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "FetchShader.h"
#include "PixelShader.h"
#include "VertexShader.h"
class ColorShader : public Shader {
private:
ColorShader();
virtual ~ColorShader();
static const uint32_t cuAttributeCount = 2;
static const uint32_t cuPositionVtxsSize = 4 * cuVertexAttrSize;
static ColorShader *shaderInstance;
FetchShader *fetchShader;
VertexShader vertexShader;
PixelShader pixelShader;
float *positionVtxs;
uint32_t angleLocation;
uint32_t offsetLocation;
uint32_t scaleLocation;
uint32_t colorLocation;
uint32_t colorIntensityLocation;
uint32_t positionLocation;
public:
static const uint32_t cuColorVtxsSize = 4 * cuColorAttrSize;
static ColorShader *instance() {
if (!shaderInstance) {
shaderInstance = new ColorShader();
}
return shaderInstance;
}
static void destroyInstance() {
if (shaderInstance) {
delete shaderInstance;
shaderInstance = nullptr;
}
}
void setShaders() const {
fetchShader->setShader();
vertexShader.setShader();
pixelShader.setShader();
}
void setAttributeBuffer(const uint8_t *colorAttr, const float *posVtxs_in = nullptr, const uint32_t &vtxCount = 0) const {
if (posVtxs_in && vtxCount) {
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
VertexShader::setAttributeBuffer(1, vtxCount * cuColorAttrSize, cuColorAttrSize, colorAttr);
} else {
VertexShader::setAttributeBuffer(0, cuPositionVtxsSize, cuVertexAttrSize, positionVtxs);
VertexShader::setAttributeBuffer(1, cuColorVtxsSize, cuColorAttrSize, colorAttr);
}
}
void setAngle(const float &val) const {
VertexShader::setUniformReg(angleLocation, 4, &val);
}
void setOffset(const glm::vec3 &vec) const {
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
}
void setScale(const glm::vec3 &vec) const {
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
}
void setColorIntensity(const glm::vec4 &vec) const {
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
}
};

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "Shader.h"
#include <malloc.h>
#include <memory/mappedmemory.h>
class FetchShader : public Shader {
public:
FetchShader(GX2AttribStream *attributes, uint32_t attrCount, GX2FetchShaderType type = GX2_FETCH_SHADER_TESSELLATION_NONE, GX2TessellationMode tess = GX2_TESSELLATION_MODE_DISCRETE)
: fetchShader(nullptr), fetchShaderProgramm(nullptr) {
uint32_t shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
fetchShaderProgramm = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(shaderSize, GX2_SHADER_PROGRAM_ALIGNMENT);
if (fetchShaderProgramm) {
fetchShader = (GX2FetchShader *) memalign(0x40, sizeof(GX2FetchShader));
GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, fetchShaderProgramm, shaderSize);
}
}
~FetchShader() override {
if (fetchShaderProgramm) {
MEMFreeToMappedMemory(fetchShaderProgramm);
}
if (fetchShader) {
free(fetchShader);
}
}
[[nodiscard]] GX2FetchShader *getFetchShader() const {
return fetchShader;
}
void setShader() const {
GX2SetFetchShader(fetchShader);
}
protected:
GX2FetchShader *fetchShader;
uint8_t *fetchShaderProgramm;
};

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "Shader.h"
#include <malloc.h>
class PixelShader : public Shader {
public:
PixelShader()
: pixelShader((GX2PixelShader *) memalign(0x40, sizeof(GX2PixelShader))) {
if (pixelShader) {
memset(pixelShader, 0, sizeof(GX2PixelShader));
pixelShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
}
}
~PixelShader() override {
if (pixelShader) {
if (pixelShader->program) {
MEMFreeToMappedMemory(pixelShader->program);
}
for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++) {
free((void *) pixelShader->uniformBlocks[i].name);
}
if (pixelShader->uniformBlocks) {
free((void *) pixelShader->uniformBlocks);
}
for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++) {
free((void *) pixelShader->uniformVars[i].name);
}
if (pixelShader->uniformVars) {
free((void *) pixelShader->uniformVars);
}
if (pixelShader->initialValues) {
free((void *) pixelShader->initialValues);
}
for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++) {
free((void *) pixelShader->samplerVars[i].name);
}
if (pixelShader->samplerVars) {
free((void *) pixelShader->samplerVars);
}
if (pixelShader->loopVars) {
free((void *) pixelShader->loopVars);
}
free(pixelShader);
}
}
void setProgram(const uint32_t *program, const uint32_t &programSize, const uint32_t *regs, const uint32_t &regsSize) {
if (!pixelShader)
return;
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
pixelShader->size = programSize;
pixelShader->program = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(pixelShader->size, GX2_SHADER_PROGRAM_ALIGNMENT);
if (pixelShader->program) {
memcpy(pixelShader->program, program, pixelShader->size);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, pixelShader->program, pixelShader->size);
}
memcpy(&pixelShader->regs, regs, regsSize);
}
void addUniformVar(const GX2UniformVar &var) {
if (!pixelShader) {
return;
}
uint32_t idx = pixelShader->uniformVarCount;
auto *newVar = (GX2UniformVar *) memalign(0x40, (pixelShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
if (newVar) {
if (pixelShader->uniformVars) {
memcpy(newVar, pixelShader->uniformVars, pixelShader->uniformVarCount * sizeof(GX2UniformVar));
free(pixelShader->uniformVars);
}
pixelShader->uniformVars = newVar;
memcpy(pixelShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
pixelShader->uniformVars[idx].name = (char *) memalign(0x40, strlen(var.name) + 1);
strcpy((char *) pixelShader->uniformVars[idx].name, var.name);
pixelShader->uniformVarCount++;
}
}
void addSamplerVar(const GX2SamplerVar &var) {
if (!pixelShader)
return;
uint32_t idx = pixelShader->samplerVarCount;
auto *newVar = (GX2SamplerVar *) memalign(0x40, (pixelShader->samplerVarCount + 1) * sizeof(GX2SamplerVar));
if (newVar) {
if (pixelShader->samplerVars) {
memcpy(newVar, pixelShader->samplerVars, pixelShader->samplerVarCount * sizeof(GX2SamplerVar));
free(pixelShader->samplerVars);
}
pixelShader->samplerVars = newVar;
memcpy(pixelShader->samplerVars + idx, &var, sizeof(GX2SamplerVar));
pixelShader->samplerVars[idx].name = (char *) memalign(0x40, strlen(var.name) + 1);
strcpy((char *) pixelShader->samplerVars[idx].name, var.name);
pixelShader->samplerVarCount++;
}
}
[[nodiscard]] GX2PixelShader *getPixelShader() const {
return pixelShader;
}
void setShader() const {
GX2SetPixelShader(pixelShader);
}
static inline void setUniformReg(uint32_t location, uint32_t size, const void *reg) {
GX2SetPixelUniformReg(location, size, (uint32_t *) reg);
}
protected:
GX2PixelShader *pixelShader;
};

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "gx2_ext.h"
#pragma GCC diagnostic ignored "-Wvolatile"
#include <glm/glm.hpp>
#include <gx2/draw.h>
#include <gx2/enum.h>
#include <gx2/mem.h>
#include <gx2/registers.h>
#include <gx2/shaders.h>
#include <gx2/texture.h>
#include <memory/mappedmemory.h>
class Shader {
protected:
Shader() = default;
virtual ~Shader() = default;
public:
static const uint16_t cuVertexAttrSize = sizeof(float) * 3;
static const uint16_t cuTexCoordAttrSize = sizeof(float) * 2;
static const uint16_t cuColorAttrSize = sizeof(uint8_t) * 4;
static void setLineWidth(const float &width) {
GX2SetLineWidth(width);
}
static void draw(int32_t primitive = GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount = 4) {
switch (primitive) {
default:
case GX2_PRIMITIVE_MODE_QUADS: {
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, vtxCount, 0, 1);
break;
}
case GX2_PRIMITIVE_MODE_TRIANGLES: {
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLES, vtxCount, 0, 1);
break;
}
case GX2_PRIMITIVE_MODE_TRIANGLE_FAN: {
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, vtxCount, 0, 1);
break;
}
case GX2_PRIMITIVE_MODE_LINES: {
GX2DrawEx(GX2_PRIMITIVE_MODE_LINES, vtxCount, 0, 1);
break;
}
case GX2_PRIMITIVE_MODE_LINE_STRIP: {
GX2DrawEx(GX2_PRIMITIVE_MODE_LINE_STRIP, vtxCount, 0, 1);
break;
}
//! TODO: add other primitives later
};
}
};

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "Texture2DShader.h"
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x000080a0,
0x3c200100, 0x88060094, 0x00400000, 0x88042014,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x02290001, 0x80000000, 0x02041f00, 0x900c0020,
0x00a11f00, 0xfc00624f, 0xfd041f00, 0x900c4060,
0x02001f80, 0x900c0000, 0x83f9223e, 0x0000803f,
0xfe081f00, 0x00080020, 0xfe202081, 0x10004040,
0xfea49f80, 0xfd00620f, 0xdb0f49c0, 0xdb0fc940,
0xfea01f80, 0x9000e06f, 0x83f9223e, 0x00000000,
0xfe0c1f80, 0x00370000, 0xffa01f00, 0x80000040,
0xff101f00, 0x800c0060, 0x7f0c1f80, 0x80370040,
0x0000103f, 0x00000000, 0xffa01f00, 0x80000000,
0xff001f00, 0x800c0020, 0x02c51f01, 0x80000040,
0xfeac9f80, 0x80000060, 0x0000103f, 0x398ee33f,
0xfea01f00, 0x80000000, 0x02c19f01, 0x9000e02f,
0x01c41f01, 0x9000e04f, 0x02c59f80, 0x80000060,
0x398ee33f, 0x00000000, 0x01c49f01, 0x80000020,
0x02c11f80, 0x80000040, 0x01e08f00, 0xfe04624f,
0x01c01f81, 0x7f08626f, 0xfe2c2000, 0x10004000,
0xfe28a080, 0x10004020, 0xeb825790, 0xb6f711be,
0x7c0e2df2, 0x81173cfa};
static const uint32_t cpVertexShaderRegs[] = {
0x00000103, 0x00000000, 0x00000000, 0x00000001,
0xffffff00, 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc,
0x00000002, 0x00000000, 0x00000001, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x00000000, 0x0000000e, 0x00000010};
static const uint32_t cPixelShaderProgram[] = {
0x20000000, 0x00000ca4, 0x0b000000, 0x00000085,
0x24000000, 0x000050a0, 0xb0000000, 0x000cc080,
0x39000000, 0x00005ca0, 0xb8000000, 0x000cc080,
0x51000000, 0x000078a0, 0xc0000000, 0x000cc080,
0x70000000, 0x000064a0, 0xc8000000, 0x0008c080,
0x8a000000, 0x00005ca0, 0x0e000000, 0x01008086,
0xce000000, 0x0000c080, 0xa2000000, 0x00000ca8,
0x00800000, 0x88062094, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00051f00, 0x80060000, 0x00011f80, 0x80060040,
0xfec81f80, 0xfb802320, 0x01041f80, 0x8c220000,
0x00a41f00, 0xfc10620f, 0x010d1f00, 0x900c0021,
0x00091f00, 0x80060040, 0x00a01f80, 0xfc10626f,
0x00000040, 0x00000000, 0xfe080000, 0xfe8cc300,
0xfe088080, 0xfe80c320, 0x00a11f00, 0xfe000200,
0x00a51f00, 0xfe040220, 0x00a19f00, 0xfe000240,
0x00a59f00, 0xfe040260, 0x00a11f81, 0xfe002600,
0x4260e5bc, 0xa69bc4bc, 0x0ad7a3bc, 0x00000000,
0x00a11f00, 0x06004200, 0x00a59f00, 0x06042220,
0x00a51f00, 0x06044240, 0x00a11f01, 0x06008260,
0x00a51f81, 0x06048620, 0x6f1283bc, 0x0ad7a3bc,
0xa69b44bc, 0x00000000, 0x00a41f00, 0x80000000,
0x00a01f00, 0x80000020, 0x00ac1f00, 0x80000040,
0x00a81f00, 0x80000060, 0x00a19f80, 0x06000600,
0xcac3123c, 0x6f1203bc, 0x03a41f00, 0xfe00620f,
0x03a01f00, 0xfe04622f, 0x03ac1f00, 0xfe08624f,
0x03a81f00, 0xfe0c626f, 0x00a59f80, 0x06040620,
0xcc28913b, 0x6f1203bc, 0x01a41f00, 0xfe00620f,
0x01a01f00, 0xfe04622f, 0x01ac1f00, 0xfe08624f,
0x01a81f00, 0xfe0c626f, 0x00a19f80, 0x06002600,
0xe8eab03c, 0x6f1283bb, 0x02ac1f00, 0xfe084200,
0x02a81f00, 0xfe0c4220, 0x02a41f00, 0xfe004240,
0x02a01f00, 0xfe044260, 0x00a59f80, 0x06042620,
0x92bb353d, 0x6f1283bb, 0x04a81f00, 0x0204620f,
0x04ac1f00, 0x0200662f, 0x04a41f00, 0x0208624f,
0x04a01f00, 0x020c626f, 0x00a19f80, 0x06004600,
0xc4139f3d, 0x6f12833b, 0x00a41f00, 0xfe08620f,
0x00a01f00, 0xfe0c622f, 0x00ac1f00, 0xfe04624f,
0x00a81f00, 0xfe00626f, 0x00a59f80, 0x06044620,
0xb950ed3d, 0x6f12833b, 0x01a41f00, 0xfe00620f,
0x01a01f00, 0xfe04622f, 0x01ac1f00, 0xfe08624f,
0x01a81f00, 0xfe0c626f, 0x00a19f80, 0x06002600,
0xecd7163e, 0x6f12033c, 0x03a41f00, 0xfe000200,
0x03a01f00, 0xfe040220, 0x03ac1f00, 0xfe082240,
0x03a81f00, 0xfe0c2260, 0x00a59f80, 0x06042620,
0x2168233e, 0x6f12033c, 0x00a11f00, 0x06006200,
0x00a51f00, 0x06046220, 0x00a19f00, 0x06006240,
0x00a59f00, 0x06046260, 0x00a11f81, 0x0600e600,
0xa69b443c, 0x6f12833c, 0x0ad7a33c, 0x00000000,
0x02ac1f00, 0x0108620f, 0x02a81f00, 0x010c622f,
0x02a41f00, 0x0000624f, 0x02a01f00, 0x0004666f,
0x00a59f80, 0x0604e620, 0xecd7163e, 0x0ad7a33c,
0x04a81f00, 0xfe04620f, 0x04ac1f00, 0xfe00622f,
0x04a41f00, 0xfe08624f, 0x04a01f00, 0xfe0c626f,
0x00a19f80, 0x06008600, 0xb950ed3d, 0xa69bc43c,
0x05a41f00, 0xfe08620f, 0x05a01f00, 0xfe0c622f,
0x05ac1f00, 0xfe04624f, 0x05a81f00, 0xfe00626f,
0x00a59f80, 0x06048620, 0xc4139f3d, 0xa69bc43c,
0x03a41f00, 0xfe00a200, 0x03a01f00, 0xfe04a220,
0x03ac1f00, 0xfe086240, 0x03a81f00, 0xfe0c6260,
0x00a19f80, 0x06006600, 0x92bb353d, 0x4260e53c,
0x00a51f80, 0x06046220, 0x4260e53c, 0x00000000,
0x07ac1f00, 0x0308620f, 0x07a81f00, 0x030c622f,
0x07a41f00, 0x0500624f, 0x07a01f80, 0x0504626f,
0xe8eab03c, 0x00000000, 0x04a81f00, 0xfe04620f,
0x04ac1f00, 0xfe00622f, 0x04a41f00, 0xfe08624f,
0x04a01f80, 0xfe0c626f, 0xcac3123c, 0x00000000,
0x06a41f00, 0xfe08620f, 0x06a01f00, 0xfe0c622f,
0x06ac1f00, 0xfe04624f, 0x06a81f80, 0xfe00626f,
0xcc28913b, 0x00000000, 0xfe20a000, 0x9000e00f,
0xfe242000, 0x9000e02f, 0xfe28a001, 0x9000e04f,
0xfe2c2081, 0x9000e06f, 0xfe28a081, 0x80060020,
0xfee48f00, 0x7f842300, 0xfee40f00, 0x7f802320,
0xfee48f01, 0x7f8c2340, 0xfee40f81, 0x08842b60,
0x00202000, 0x90002000, 0x0024a000, 0x90002020,
0x00282001, 0x90002040, 0x002ca081, 0x90002060,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x10000000, 0x03100df0, 0x00008010, 0xecdfea0d,
0x10000000, 0x00100df0, 0x0000a051, 0xecdfea0d,
0x10000100, 0x01100df0, 0x00008010, 0xecdfea0d,
0x10000200, 0x02100df0, 0x00000011, 0xecdfea0d,
0x10000400, 0x04100df0, 0x0000b070, 0xecdfea0d,
0x10000000, 0x00100df0, 0x00008010, 0xecdfea0d,
0x10000100, 0x01100df0, 0x00008010, 0xecdfea0d,
0x10000600, 0x03100df0, 0x00008010, 0xecdfea0d,
0x10000200, 0x02100df0, 0x00008010, 0xecdfea0d,
0x10000100, 0x04100df0, 0x00008010, 0xecdfea0d,
0x10000300, 0x05100df0, 0x00008010, 0xecdfea0d,
0x10000300, 0x03100df0, 0x0000a051, 0xecdfea0d,
0x10000700, 0x07100df0, 0x00008010, 0xecdfea0d,
0x10000400, 0x04100df0, 0x00008010, 0xecdfea0d,
0x10000300, 0x06100df0, 0x00008010, 0xecdfea0d,
0x10000000, 0x00100df0, 0x00008010, 0xecdfea0d,
0xc8581837, 0x22740275, 0x281eddcc, 0xfa8b9b65};
static const uint32_t cPixelShaderRegs[] = {
0x00000109, 0x00000002, 0x14000001, 0x00000000,
0x00000001, 0x00000100, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
0x00000000};
Texture2DShader *Texture2DShader::shaderInstance = nullptr;
Texture2DShader::Texture2DShader()
: vertexShader(cuAttributeCount) {
//! create pixel shader
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
blurLocation = 0;
colorIntensityLocation = 4;
pixelShader.addUniformVar((GX2UniformVar){
"unf_blur_texture_direction", GX2_SHADER_VAR_TYPE_FLOAT3, 1, blurLocation, -1});
pixelShader.addUniformVar((GX2UniformVar){
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1});
samplerLocation = 0;
pixelShader.addSamplerVar((GX2SamplerVar){
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation});
//! create vertex shader
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
angleLocation = 0;
offsetLocation = 4;
scaleLocation = 8;
vertexShader.addUniformVar((GX2UniformVar){
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1});
vertexShader.addUniformVar((GX2UniformVar){
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1});
vertexShader.addUniformVar((GX2UniformVar){
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1});
positionLocation = 0;
texCoordLocation = 1;
vertexShader.addAttribVar((GX2AttribVar){
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation});
vertexShader.addAttribVar((GX2AttribVar){
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation});
//! setup attribute streams
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
//! create fetch shader
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
//! model vertex and texture coords have to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
posVtxs = (float *) MEMAllocFromMappedMemoryForGX2Ex(ciPositionVtxsSize, GX2_VERTEX_BUFFER_ALIGNMENT);
texCoords = (float *) MEMAllocFromMappedMemoryForGX2Ex(ciTexCoordsVtxsSize, GX2_VERTEX_BUFFER_ALIGNMENT);
//! defaults for normal square
//! position vertex structure and texture coordinate vertex structure
int32_t i = 0;
posVtxs[i++] = -1.0f;
posVtxs[i++] = -1.0f;
posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f;
posVtxs[i++] = -1.0f;
posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f;
posVtxs[i++] = 1.0f;
posVtxs[i++] = 0.0f;
posVtxs[i++] = -1.0f;
posVtxs[i++] = 1.0f;
posVtxs[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
i = 0;
texCoords[i++] = 0.0f;
texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f;
texCoords[i++] = 0.0f;
texCoords[i++] = 0.0f;
texCoords[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
}
Texture2DShader::~Texture2DShader() {
if (posVtxs) {
MEMFreeToMappedMemory(posVtxs);
posVtxs = nullptr;
}
if (texCoords) {
MEMFreeToMappedMemory(texCoords);
texCoords = nullptr;
}
delete fetchShader;
fetchShader = nullptr;
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef __TEXTURE_2D_SHADER_H_
#define __TEXTURE_2D_SHADER_H_
#include "FetchShader.h"
#include "PixelShader.h"
#include "VertexShader.h"
class Texture2DShader : public Shader {
private:
Texture2DShader();
virtual ~Texture2DShader();
static const uint32_t cuAttributeCount = 2;
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
static Texture2DShader *shaderInstance;
FetchShader *fetchShader;
VertexShader vertexShader;
PixelShader pixelShader;
float *posVtxs;
float *texCoords;
uint32_t angleLocation;
uint32_t offsetLocation;
uint32_t scaleLocation;
uint32_t colorIntensityLocation;
uint32_t blurLocation;
uint32_t samplerLocation;
uint32_t positionLocation;
uint32_t texCoordLocation;
public:
static Texture2DShader *instance() {
if (!shaderInstance) {
shaderInstance = new Texture2DShader();
}
return shaderInstance;
}
static void destroyInstance() {
if (shaderInstance) {
delete shaderInstance;
shaderInstance = nullptr;
}
}
void setShaders() const {
fetchShader->setShader();
vertexShader.setShader();
pixelShader.setShader();
}
void setAttributeBuffer(const float *texCoords_in = nullptr, const float *posVtxs_in = nullptr, const uint32_t &vtxCount = 0) const {
if (posVtxs_in && texCoords_in && vtxCount) {
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
} else {
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
}
}
void setAngle(const float &val) {
VertexShader::setUniformReg(angleLocation, 4, &val);
}
void setOffset(const glm::vec3 &vec) {
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
}
void setScale(const glm::vec3 &vec) {
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
}
void setColorIntensity(const glm::vec4 &vec) {
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
}
void setBlurring(const glm::vec3 &vec) {
PixelShader::setUniformReg(blurLocation, 4, &vec[0]);
}
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
GX2SetPixelTexture((GX2Texture *) texture, samplerLocation);
GX2SetPixelSampler((GX2Sampler *) sampler, samplerLocation);
}
};
#endif // __TEXTURE_2D_SHADER_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "Shader.h"
#include <cstring>
#include <gx2/enum.h>
class VertexShader : public Shader {
public:
explicit VertexShader(uint32_t numAttr)
: attributesCount(numAttr), attributes((GX2AttribStream *) memalign(0x40, sizeof(GX2AttribStream) * attributesCount)), vertexShader((GX2VertexShader *) memalign(0x40, sizeof(GX2VertexShader))) {
if (vertexShader) {
memset(vertexShader, 0, sizeof(GX2VertexShader));
vertexShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
}
}
~VertexShader() override {
free(attributes);
if (vertexShader) {
if (vertexShader->program) {
MEMFreeToMappedMemory(vertexShader->program);
}
for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++) {
free((void *) vertexShader->uniformBlocks[i].name);
}
if (vertexShader->uniformBlocks) {
free((void *) vertexShader->uniformBlocks);
}
for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++) {
free((void *) vertexShader->uniformVars[i].name);
}
if (vertexShader->uniformVars) {
free((void *) vertexShader->uniformVars);
}
if (vertexShader->initialValues) {
free((void *) vertexShader->initialValues);
}
for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++) {
free((void *) vertexShader->samplerVars[i].name);
}
if (vertexShader->samplerVars) {
free((void *) vertexShader->samplerVars);
}
for (uint32_t i = 0; i < vertexShader->attribVarCount; i++) {
free((void *) vertexShader->attribVars[i].name);
}
if (vertexShader->attribVars) {
free((void *) vertexShader->attribVars);
}
if (vertexShader->loopVars) {
free((void *) vertexShader->loopVars);
}
free(vertexShader);
}
}
void setProgram(const uint32_t *program, const uint32_t &programSize, const uint32_t *regs, const uint32_t &regsSize) {
if (!vertexShader)
return;
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
vertexShader->size = programSize;
vertexShader->program = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(vertexShader->size, GX2_SHADER_PROGRAM_ALIGNMENT);
if (vertexShader->program) {
memcpy(vertexShader->program, program, vertexShader->size);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, vertexShader->program, vertexShader->size);
}
memcpy(&vertexShader->regs, regs, regsSize);
}
void addUniformVar(const GX2UniformVar &var) {
if (!vertexShader)
return;
uint32_t idx = vertexShader->uniformVarCount;
auto *newVar = (GX2UniformVar *) memalign(0x40, (vertexShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
if (newVar) {
if (vertexShader->uniformVarCount > 0) {
memcpy(newVar, vertexShader->uniformVars, vertexShader->uniformVarCount * sizeof(GX2UniformVar));
free(vertexShader->uniformVars);
}
vertexShader->uniformVars = newVar;
memcpy(vertexShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
vertexShader->uniformVars[idx].name = (char *) memalign(0x40, strlen(var.name) + 1);
strcpy((char *) vertexShader->uniformVars[idx].name, var.name);
vertexShader->uniformVarCount++;
}
}
void addAttribVar(const GX2AttribVar &var) {
if (!vertexShader)
return;
uint32_t idx = vertexShader->attribVarCount;
auto *newVar = (GX2AttribVar *) memalign(0x40, (vertexShader->attribVarCount + 1) * sizeof(GX2AttribVar));
if (newVar) {
if (vertexShader->attribVarCount > 0) {
memcpy(newVar, vertexShader->attribVars, vertexShader->attribVarCount * sizeof(GX2AttribVar));
free(vertexShader->attribVars);
}
vertexShader->attribVars = newVar;
memcpy(vertexShader->attribVars + idx, &var, sizeof(GX2AttribVar));
vertexShader->attribVars[idx].name = (char *) memalign(0x40, strlen(var.name) + 1);
strcpy((char *) vertexShader->attribVars[idx].name, var.name);
vertexShader->attribVarCount++;
}
}
static inline void setAttributeBuffer(uint32_t bufferIdx, uint32_t bufferSize, uint32_t stride, const void *buffer) {
GX2SetAttribBuffer(bufferIdx, bufferSize, stride, (void *) buffer);
}
[[nodiscard]] GX2VertexShader *getVertexShader() const {
return vertexShader;
}
void setShader() const {
GX2SetVertexShader(vertexShader);
}
[[nodiscard]] GX2AttribStream *getAttributeBuffer(uint32_t idx = 0) const {
if (idx >= attributesCount) {
return nullptr;
}
return &attributes[idx];
}
[[nodiscard]] uint32_t getAttributesCount() const {
return attributesCount;
}
static void setUniformReg(uint32_t location, uint32_t size, const void *reg) {
GX2SetVertexUniformReg(location, size, (uint32_t *) reg);
}
protected:
uint32_t attributesCount;
GX2AttribStream *attributes;
GX2VertexShader *vertexShader;
};

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#pragma once
#include <gx2/utils.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <coreinit/cache.h>
#include <gx2/draw.h>
#include <gx2/enum.h>
#include <gx2/mem.h>
#include <gx2/registers.h>
#include <gx2/sampler.h>
#include <gx2/shaders.h>
#include <gx2/surface.h>
#include <gx2/texture.h>
#define GX2_AA_BUFFER_CLEAR_VALUE 0xCC
#define GX2_COMP_SEL_NONE 0x04040405
#define GX2_COMP_SEL_X001 0x00040405
#define GX2_COMP_SEL_XY01 0x00010405
#define GX2_COMP_SEL_XYZ1 0x00010205
#define GX2_COMP_SEL_XYZW 0x00010203
#define GX2_COMP_SEL_XXXX 0x00000000
#define GX2_COMP_SEL_YYYY 0x01010101
#define GX2_COMP_SEL_ZZZZ 0x02020202
#define GX2_COMP_SEL_WWWW 0x03030303
#define GX2_COMP_SEL_WZYX 0x03020100
#define GX2_COMP_SEL_WXYZ 0x03000102
typedef struct _GX2Color {
uint8_t r, g, b, a;
} GX2Color;
typedef struct _GX2ColorF32 {
float r, g, b, a;
} GX2ColorF32;
static const uint32_t attribute_dest_comp_selector[20] = {
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001,
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1,
GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW};
static const uint32_t texture_comp_selector[54] = {
GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001,
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
GX2_COMP_SEL_WZYX, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE,
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE,
GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_WZYX, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01,
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_X001,
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1,
GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01};
static inline void GX2InitDepthBuffer(GX2DepthBuffer *depthBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa) {
depthBuffer->surface.dim = dim;
depthBuffer->surface.width = width;
depthBuffer->surface.height = height;
depthBuffer->surface.depth = depth;
depthBuffer->surface.mipLevels = 1;
depthBuffer->surface.format = format;
depthBuffer->surface.aa = aa;
depthBuffer->surface.use = (GX2SurfaceUse) (((format == GX2_SURFACE_FORMAT_UNORM_R24_X8) || (format == GX2_SURFACE_FORMAT_FLOAT_D24_S8)) ? GX2_SURFACE_USE_DEPTH_BUFFER : (GX2_SURFACE_USE_DEPTH_BUFFER | GX2_SURFACE_USE_TEXTURE));
depthBuffer->surface.tileMode = GX2_TILE_MODE_DEFAULT;
depthBuffer->surface.swizzle = 0;
depthBuffer->viewMip = 0;
depthBuffer->viewFirstSlice = 0;
depthBuffer->viewNumSlices = depth;
depthBuffer->depthClear = 1.0f;
depthBuffer->stencilClear = 0;
depthBuffer->hiZPtr = nullptr;
depthBuffer->hiZSize = 0;
GX2CalcSurfaceSizeAndAlignment(&depthBuffer->surface);
GX2InitDepthBufferRegs(depthBuffer);
}
static inline void GX2InitColorBuffer(GX2ColorBuffer *colorBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa, GX2TileMode tilemode, uint32_t swizzle,
void *aaBuffer, uint32_t aaSize) {
colorBuffer->surface.dim = dim;
colorBuffer->surface.width = width;
colorBuffer->surface.height = height;
colorBuffer->surface.depth = depth;
colorBuffer->surface.mipLevels = 1;
colorBuffer->surface.format = format;
colorBuffer->surface.aa = aa;
colorBuffer->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
colorBuffer->surface.imageSize = 0;
colorBuffer->surface.image = nullptr;
colorBuffer->surface.mipmapSize = 0;
colorBuffer->surface.mipmaps = nullptr;
colorBuffer->surface.tileMode = tilemode;
colorBuffer->surface.swizzle = swizzle;
colorBuffer->surface.alignment = 0;
colorBuffer->surface.pitch = 0;
uint32_t i;
for (i = 0; i < 13; i++)
colorBuffer->surface.mipLevelOffset[i] = 0;
colorBuffer->viewMip = 0;
colorBuffer->viewFirstSlice = 0;
colorBuffer->viewNumSlices = depth;
colorBuffer->aaBuffer = aaBuffer;
colorBuffer->aaSize = aaSize;
for (i = 0; i < 5; i++)
colorBuffer->regs[i] = 0;
GX2CalcSurfaceSizeAndAlignment(&colorBuffer->surface);
GX2InitColorBufferRegs(colorBuffer);
}
static inline void GX2InitAttribStream(GX2AttribStream *attr, uint32_t location, uint32_t buffer, uint32_t offset, GX2AttribFormat format) {
attr->location = location;
attr->buffer = buffer;
attr->offset = offset;
attr->format = format;
attr->type = GX2_ATTRIB_INDEX_PER_VERTEX;
attr->aluDivisor = 0;
attr->mask = attribute_dest_comp_selector[format & 0xff];
attr->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
}
static inline void GX2InitTexture(GX2Texture *tex, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, GX2SurfaceFormat format, GX2SurfaceDim dim, GX2TileMode tile) {
tex->surface.dim = dim;
tex->surface.width = width;
tex->surface.height = height;
tex->surface.depth = depth;
tex->surface.mipLevels = mipLevels;
tex->surface.format = format;
tex->surface.aa = GX2_AA_MODE1X;
tex->surface.use = GX2_SURFACE_USE_TEXTURE;
tex->surface.imageSize = 0;
tex->surface.image = nullptr;
tex->surface.mipmapSize = 0;
tex->surface.mipmaps = nullptr;
tex->surface.tileMode = tile;
tex->surface.swizzle = 0;
tex->surface.alignment = 0;
tex->surface.pitch = 0;
uint32_t i;
for (i = 0; i < 13; i++) {
tex->surface.mipLevelOffset[i] = 0;
}
tex->viewFirstMip = 0;
tex->viewNumMips = mipLevels;
tex->viewFirstSlice = 0;
tex->viewNumSlices = depth;
tex->compMap = texture_comp_selector[format & 0x3f];
for (i = 0; i < 5; i++) {
tex->regs[i] = 0;
}
tex->compMap = GX2_COMP_MAP(GX2_SQ_SEL_R, GX2_SQ_SEL_G, GX2_SQ_SEL_B, GX2_SQ_SEL_A);
DCFlushRange(&tex, sizeof(GX2Texture));
GX2CalcSurfaceSizeAndAlignment(&tex->surface);
GX2InitTextureRegs(tex);
}
#ifdef __cplusplus
}
#endif

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#ifdef DEBUG
#include <stdint.h>
#include <whb/log_cafe.h>
#include <whb/log_module.h>
#include <whb/log_udp.h>
uint32_t moduleLogInit = false;
uint32_t cafeLogInit = false;
uint32_t udpLogInit = false;
#endif // DEBUG
void initLogging() {
#ifdef DEBUG
if (!(moduleLogInit = WHBLogModuleInit())) {
cafeLogInit = WHBLogCafeInit();
udpLogInit = WHBLogUdpInit();
}
#endif // DEBUG
}
void deinitLogging() {
#ifdef DEBUG
if (moduleLogInit) {
WHBLogModuleDeinit();
moduleLogInit = false;
}
if (cafeLogInit) {
WHBLogCafeDeinit();
cafeLogInit = false;
}
if (udpLogInit) {
WHBLogUdpDeinit();
udpLogInit = false;
}
#endif // DEBUG
}

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#pragma once
#include <coreinit/debug.h>
#include <string.h>
#include <whb/log.h>
#ifdef __cplusplus
extern "C" {
#endif
#define LOG_APP_TYPE "M"
#define LOG_APP_NAME "notification_module"
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#define LOG(LOG_FUNC, FMT, ARGS...) LOG_EX_DEFAULT(LOG_FUNC, "", "", FMT, ##ARGS)
#define LOG_EX_DEFAULT(LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ARGS...) LOG_EX(__FILENAME__, __FUNCTION__, __LINE__, LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ##ARGS)
#define LOG_EX(FILENAME, FUNCTION, LINE, LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ARGS...) \
do { \
LOG_FUNC("[(%s)%18s][%23s]%30s@L%04d: " LOG_LEVEL "" FMT "" LINE_END, LOG_APP_TYPE, LOG_APP_NAME, FILENAME, FUNCTION, LINE, ##ARGS); \
} while (0)
#ifdef DEBUG
#ifdef VERBOSE_DEBUG
#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) LOG(WHBLogPrintf, FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, WHBLogPrintf, "", "", FMT, ##ARGS);
#else
#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FMT, ARGS...) while (0)
#endif
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) LOG(WHBLogPrintf, FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) LOG(WHBLogWritef, FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "##ERROR## ", "", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_WARN(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "##WARN ## ", "", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_INFO(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "##INFO ## ", "", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR_LAMBDA(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, WHBLogPrintf, "##ERROR## ", "", FMT, ##ARGS);
#else
#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_ERR(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "##ERROR## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_WARN(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "##WARN ## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_INFO(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "##INFO ## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR_LAMBDA(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, OSReport, "##ERROR## ", "\n", FMT, ##ARGS);
#endif
void initLogging();
void deinitLogging();
#ifdef __cplusplus
}
#endif

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#include "utils.h"
#include "utils/logger.h"
#include <string.h>
#include <whb/log.h>
#define PRINTF_BUFFER_LENGTH 2048
// https://gist.github.com/ccbrown/9722406
void dumpHex(const void *data, size_t size) {
char ascii[17];
size_t i, j;
ascii[16] = '\0';
DEBUG_FUNCTION_LINE("0x%08X (0x0000): ", data);
for (i = 0; i < size; ++i) {
WHBLogWritef("%02X ", ((unsigned char *) data)[i]);
if (((unsigned char *) data)[i] >= ' ' && ((unsigned char *) data)[i] <= '~') {
ascii[i % 16] = ((unsigned char *) data)[i];
} else {
ascii[i % 16] = '.';
}
if ((i + 1) % 8 == 0 || i + 1 == size) {
WHBLogWritef(" ");
if ((i + 1) % 16 == 0) {
WHBLogPrintf("| %s ", ascii);
if (i + 1 < size) {
DEBUG_FUNCTION_LINE("0x%08X (0x%04X); ", ((uint32_t) data) + i + 1, i + 1);
}
} else if (i + 1 == size) {
ascii[(i + 1) % 16] = '\0';
if ((i + 1) % 16 <= 8) {
WHBLogWritef(" ");
}
for (j = (i + 1) % 16; j < 16; ++j) {
WHBLogWritef(" ");
}
WHBLogPrintf("| %s ", ascii);
}
}
}
}
uint8_t RGBComponentToSRGBTable[] = {0x00, 0x0C, 0x15, 0x1C, 0x21, 0x26, 0x2A, 0x2E, 0x31, 0x34, 0x37, 0x3A, 0x3D, 0x3F, 0x42, 0x44,
0x46, 0x49, 0x4B, 0x4D, 0x4F, 0x51, 0x52, 0x54, 0x56, 0x58, 0x59, 0x5B, 0x5D, 0x5E, 0x60, 0x61,
0x63, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6D, 0x6E, 0x6F, 0x70, 0x72, 0x73, 0x74, 0x75, 0x76,
0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88,
0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA1, 0xA2, 0xA3, 0xA4,
0xA5, 0xA5, 0xA6, 0xA7, 0xA8, 0xA8, 0xA9, 0xAA, 0xAB, 0xAB, 0xAC, 0xAD, 0xAE, 0xAE, 0xAF, 0xB0,
0xB0, 0xB1, 0xB2, 0xB3, 0xB3, 0xB4, 0xB5, 0xB5, 0xB6, 0xB7, 0xB7, 0xB8, 0xB9, 0xB9, 0xBA, 0xBB,
0xBB, 0xBC, 0xBD, 0xBD, 0xBE, 0xBF, 0xBF, 0xC0, 0xC1, 0xC1, 0xC2, 0xC2, 0xC3, 0xC4, 0xC4, 0xC5,
0xC5, 0xC6, 0xC7, 0xC7, 0xC8, 0xC9, 0xC9, 0xCA, 0xCA, 0xCB, 0xCC, 0xCC, 0xCD, 0xCD, 0xCE, 0xCE,
0xCF, 0xD0, 0xD0, 0xD1, 0xD1, 0xD2, 0xD2, 0xD3, 0xD4, 0xD4, 0xD5, 0xD5, 0xD6, 0xD6, 0xD7, 0xD7,
0xD8, 0xD9, 0xD9, 0xDA, 0xDA, 0xDB, 0xDB, 0xDC, 0xDC, 0xDD, 0xDD, 0xDE, 0xDE, 0xDF, 0xDF, 0xE0,
0xE1, 0xE1, 0xE2, 0xE2, 0xE3, 0xE3, 0xE4, 0xE4, 0xE5, 0xE5, 0xE6, 0xE6, 0xE7, 0xE7, 0xE8, 0xE8,
0xE9, 0xE9, 0xEA, 0xEA, 0xEB, 0xEB, 0xEC, 0xEC, 0xED, 0xED, 0xED, 0xEE, 0xEE, 0xEF, 0xEF, 0xF0,
0xF0, 0xF1, 0xF1, 0xF2, 0xF2, 0xF3, 0xF3, 0xF4, 0xF4, 0xF5, 0xF5, 0xF5, 0xF6, 0xF6, 0xF7, 0xF7,
0xF8, 0xF8, 0xF9, 0xF9, 0xFA, 0xFA, 0xFB, 0xFB, 0xFB, 0xFC, 0xFC, 0xFD, 0xFD, 0xFE, 0xFE, 0xFE};
uint8_t SRGBComponentToRGBTable[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03,
0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x07,
0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x09, 0x0A, 0x0A, 0x0A, 0x0B, 0x0B, 0x0B, 0x0C, 0x0C,
0x0D, 0x0D, 0x0D, 0x0E, 0x0E, 0x0F, 0x0F, 0x10, 0x10, 0x10, 0x11, 0x11, 0x12, 0x12, 0x13, 0x13,
0x14, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x18, 0x18, 0x19, 0x1A, 0x1A, 0x1B, 0x1B, 0x1C, 0x1D,
0x1D, 0x1E, 0x1F, 0x1F, 0x20, 0x21, 0x21, 0x22, 0x23, 0x24, 0x24, 0x25, 0x26, 0x26, 0x27, 0x28,
0x29, 0x2A, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36,
0x37, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x46,
0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x57, 0x58,
0x59, 0x5A, 0x5C, 0x5D, 0x5E, 0x5F, 0x61, 0x62, 0x63, 0x65, 0x66, 0x67, 0x69, 0x6A, 0x6B, 0x6D,
0x6E, 0x70, 0x71, 0x72, 0x74, 0x75, 0x77, 0x78, 0x7A, 0x7B, 0x7D, 0x7E, 0x80, 0x81, 0x83, 0x84,
0x86, 0x87, 0x89, 0x8B, 0x8C, 0x8E, 0x90, 0x91, 0x93, 0x94, 0x96, 0x98, 0x99, 0x9B, 0x9D, 0x9F,
0xA0, 0xA2, 0xA4, 0xA6, 0xA7, 0xA9, 0xAB, 0xAD, 0xAF, 0xB0, 0xB2, 0xB4, 0xB6, 0xB8, 0xBA, 0xBC,
0xBE, 0xC0, 0xC1, 0xC3, 0xC5, 0xC7, 0xC9, 0xCB, 0xCD, 0xCF, 0xD1, 0xD3, 0xD5, 0xD7, 0xDA, 0xDC,
0xDE, 0xE0, 0xE2, 0xE4, 0xE6, 0xE8, 0xEB, 0xED, 0xEF, 0xF1, 0xF3, 0xF5, 0xF8, 0xFA, 0xFC, 0xFF};
std::mutex gNotificationListMutex;
std::forward_list<std::shared_ptr<Notification>> gNotificationList;

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#pragma once
#include "gui/Notification.h"
#include <forward_list>
#include <memory>
#include <mutex>
#include <vector>
template<class T, class... Args>
std::unique_ptr<T> make_unique_nothrow(Args &&...args) noexcept(noexcept(T(std::forward<Args>(args)...))) {
return std::unique_ptr<T>(new (std::nothrow) T(std::forward<Args>(args)...));
}
template<class T, class... Args>
std::shared_ptr<T> make_shared_nothrow(Args &&...args) noexcept(noexcept(T(std::forward<Args>(args)...))) {
return std::shared_ptr<T>(new (std::nothrow) T(std::forward<Args>(args)...));
}
template<typename T, class Allocator, class Predicate>
bool remove_locked_first_if(std::mutex &mutex, std::forward_list<T, Allocator> &list, Predicate pred) {
std::lock_guard<std::mutex> lock(mutex);
auto oit = list.before_begin(), it = std::next(oit);
while (it != list.end()) {
if (pred(*it)) {
list.erase_after(oit);
return true;
}
oit = it++;
}
return false;
}
// those work only in powers of 2
#define ROUNDDOWN(val, align) ((val) & ~(align - 1))
#define ROUNDUP(val, align) ROUNDDOWN(((val) + (align - 1)), align)
extern uint8_t SRGBComponentToRGBTable[];
extern uint8_t RGBComponentToSRGBTable[];
inline uint8_t SRGBComponentToRGB(uint8_t ci) {
return SRGBComponentToRGBTable[ci];
}
inline uint8_t RGBComponentToSRGB(uint8_t ci) {
return RGBComponentToSRGBTable[ci];
}
extern std::mutex gNotificationListMutex;
extern std::forward_list<std::shared_ptr<Notification>> gNotificationList;

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#pragma once
#define VERSION_EXTRA ""