PSBBN-Definitive-English-Patch/03-Game-Installer.sh
2025-01-06 18:51:24 +00:00

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#!/bin/bash
# Set terminal size: 100 columns and 40 rows
echo -e "\e[8;40;100t"
# Set paths
TOOLKIT_PATH="$(pwd)"
ICONS_DIR="${TOOLKIT_PATH}/icons"
ARTWORK_DIR="${ICONS_DIR}/art"
POPSTARTER_DIR="${TOOLKIT_PATH}/assets/POPSTARTER.ELF"
LOG_FILE="${TOOLKIT_PATH}/game-installer.log"
MISSING_ART=${TOOLKIT_PATH}/missing-art.log
# Modify this path if your games are stored in a different location:
GAMES_PATH="${TOOLKIT_PATH}/games"
POPS_FOLDER="${GAMES_PATH}/POPS"
ALL_GAMES="${GAMES_PATH}/master.list"
clear
cd "${TOOLKIT_PATH}"
# Check if the helper files exists
if [[ ! -f "${TOOLKIT_PATH}/helper/PFS Shell.elf" || ! -f "${TOOLKIT_PATH}/helper/HDL Dump.elf" ]]; then
echo "Required helper files not found. Please make sure you are in the 'PSBBN-Definitive-English-Patch'"
echo "directory and try again."
exit 1
fi
echo "####################################################################">> "${LOG_FILE}";
date >> "${LOG_FILE}"
echo >> "${LOG_FILE}"
echo "Path set to: $TOOLKIT_PATH" >> "${LOG_FILE}"
echo "Helper files found." >> "${LOG_FILE}"
# Fetch updates from the remote
git fetch >> "${LOG_FILE}" 2>&1
# Check the current status of the repository
LOCAL=$(git rev-parse @)
REMOTE=$(git rev-parse @{u})
BASE=$(git merge-base @ @{u})
if [ "$LOCAL" = "$REMOTE" ]; then
echo "The repository is up to date." >> "${LOG_FILE}"
else
echo "Downloading update..."
git reset --hard && git pull --force >> "${LOG_FILE}" 2>&1
echo
echo "The script has been updated to the latest version." | tee -a "${LOG_FILE}"
read -p "Press any key to exit, set your custom game path if needed, and then run the script again."
exit 0
fi
rm "${GAMES_PATH}/ps1.list" >> "${LOG_FILE}" 2>&1
rm "${GAMES_PATH}/ps2.list" >> "${LOG_FILE}" 2>&1
rm "${GAMES_PATH}/master.list" >> "${LOG_FILE}" 2>&1
echo " _____ _____ _ _ _ ";
echo " | __ \ |_ _| | | | | | ";
echo " | | \/ __ _ _ __ ___ ___ | | _ __ ___| |_ __ _| | | ___ ___ ";
echo " | | __ / _\` | '_ \` _ \ / _ \ | || '_ \/ __| __/ _\` | | |/ _ \ __|";
echo " | |_\ \ (_| | | | | | | __/ _| || | | \__ \ || (_| | | | __/ | ";
echo " \____/\__,_|_| |_| |_|\___| \___/_| |_|___/\__\__,_|_|_|\___|_| ";
echo " ";
echo " Written by CosmicScale"
echo
echo " ##############################################################################################"
echo " # This tool synchronizes the games on your PC with those on your PS2's HDD/SSD. #"
echo " # #"
echo " # Ensure the PS2 drive is connected to your PC before proceeding. #"
echo " # #"
echo " # How Syncing Works: #"
echo " # #"
echo " # Copying: Games in your PC's 'games' folder that are missing from your PS2 will be added #"
echo " # #"
echo " # Removal: Games on your PS2 that are not in your PC's 'games' folder will be removed. #"
echo " # #"
echo " ##############################################################################################"
echo
read -p " Press any key to continue..."
# Choose the PS2 storage device
while true; do
clear
echo " _____ _____ _ _ _ ";
echo " | __ \ |_ _| | | | | | ";
echo " | | \/ __ _ _ __ ___ ___ | | _ __ ___| |_ __ _| | | ___ ___ ";
echo " | | __ / _\` | '_ \` _ \ / _ \ | || '_ \/ __| __/ _\` | | |/ _ \ __|";
echo " | |_\ \ (_| | | | | | | __/ _| || | | \__ \ || (_| | | | __/ | ";
echo " \____/\__,_|_| |_| |_|\___| \___/_| |_|___/\__\__,_|_|_|\___|_| ";
echo " ";
echo " Written by CosmicScale"
echo | tee -a "${LOG_FILE}"
lsblk -p -o MODEL,NAME,SIZE,LABEL,MOUNTPOINT | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
read -p "Choose your PS2 HDD from list above e.g. /dev/sdx): " DEVICE
# Validate input
if [[ $DEVICE =~ ^/dev/sd[a-z]$ ]]; then
echo
echo -e "Selected drive: \"${DEVICE}\"" | tee -a "${LOG_FILE}"
break
else
echo
echo "Error: Invalid input. Please enter a valid device name (e.g., /dev/sdx)."
read -p "Press any key to try again..."
continue
fi
done
# Find all mounted volumes associated with the device
mounted_volumes=$(lsblk -ln -o MOUNTPOINT "$DEVICE" | grep -v "^$")
# Iterate through each mounted volume and unmount it
echo | tee -a "${LOG_FILE}"
echo "Unmounting volumes associated with $DEVICE..."
for mount_point in $mounted_volumes; do
echo "Unmounting $mount_point..." | tee -a "${LOG_FILE}"
if sudo umount "$mount_point"; then
echo "Successfully unmounted $mount_point." | tee -a "${LOG_FILE}"
else
echo "Failed to unmount $mount_point. Please unmount manually." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
done
echo "All volumes unmounted for $DEVICE."| tee -a "${LOG_FILE}"
# Validate the GAMES_PATH
if [[ ! -d "$GAMES_PATH" ]]; then
echo
echo "Error: GAMES_PATH is not a valid directory: $GAMES_PATH" | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
echo | tee -a "${LOG_FILE}"
echo "GAMES_PATH is valid: $GAMES_PATH" | tee -a "${LOG_FILE}"
# Check if the file exists
if [ -f "./venv/bin/activate" ]; then
echo "The Python virtual environment exists."
else
echo "Error: The Python virtual environment does not exist." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
# Activate the virtual environment
source "./venv/bin/activate"
# Check if activation was successful
if [ $? -ne 0 ]; then
echo "Failed to activate the virtual environment" | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
# Create games list of PS1 and PS2 games to be installed
echo | tee -a "${LOG_FILE}"
echo "Creating PS1 games list..."| tee -a "${LOG_FILE}"
python3 ./helper/list-builder-ps1.py "${GAMES_PATH}" | tee -a "${LOG_FILE}"
echo "Creating PS2 games list..."| tee -a "${LOG_FILE}"
python3 ./helper/list-builder-ps2.py "${GAMES_PATH}" | tee -a "${LOG_FILE}"
# Deactivate the virtual environment
deactivate
# Create master list combining PS1 and PS2 games to a single list
if [[ ! -f "${GAMES_PATH}/ps1.list" && ! -f "${GAMES_PATH}/ps2.list" ]]; then
echo "No games found to install." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
elif [[ ! -f "${GAMES_PATH}/ps1.list" ]]; then
{ cat "${GAMES_PATH}/ps2.list" > "${GAMES_PATH}/master.list"; } 2>> "${LOG_FILE}"
else
{ cat "${GAMES_PATH}/ps1.list" > "${GAMES_PATH}/master.list"; } 2>> "${LOG_FILE}"
{ cat "${GAMES_PATH}/ps2.list" >> "${GAMES_PATH}/master.list"; } 2>> "${LOG_FILE}"
fi
# Check for master.list
if [[ ! -s "${GAMES_PATH}/master.list" ]]; then
echo "Failed to create games list (file is missing or empty)." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
echo | tee -a "${LOG_FILE}"
echo "Games list successfully created."| tee -a "${LOG_FILE}"
# Check if PP.OPL exists and create it if not
if sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "${DEVICE}" | grep -q 'PP.OPL'; then
echo
echo "PP.OPL exists." | tee -a "${LOG_FILE}"
else
# Count the number of 'OPL Launcher' partitions available
partition_count=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc $DEVICE | grep -o 'PP\.[0-9]\+' | grep -v '^$' | wc -l)
START_PARTITION_NUMBER="1"
echo "Installing Apps..." | tee -a "${LOG_FILE}"
successful_count=0
COMMANDS="device ${DEVICE}\n"
# Loop to delete all OPL Launcher partitions
for ((i = 0; i < partition_count; i++)); do
PARTITION_NUMBER=$((START_PARTITION_NUMBER + i))
# Generate the partition label dynamically (PP.001, PP.002, etc.)
PARTITION_LABEL=$(printf "PP.%03d" "$PARTITION_NUMBER")
# Build the command to create this partition
COMMANDS+="rmpart ${PARTITION_LABEL}\n"
# Increment the count of successfully deleted partitions
((successful_count++))
done
COMMANDS+="rmpart PP.WLE\n"
COMMANDS+="mkpart PP.DISC 128M PFS\n"
COMMANDS+="mkpart PP.WLE 128M PFS\n"
COMMANDS+="mkpart PP.OPL 128M PFS\n"
COMMANDS+="mount PP.DISC\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets/DISC\n"
COMMANDS+="put disc-launcher.KELF\n"
COMMANDS+="put PS1VModeNeg.elf\n"
COMMANDS+="mkdir res\n"
COMMANDS+="cd res\n"
COMMANDS+="put info.sys\n"
COMMANDS+="put jkt_001.png\n"
COMMANDS+="cd ..\n"
COMMANDS+="umount\n"
COMMANDS+="mount PP.WLE\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets/WLE\n"
COMMANDS+="put WLE.KELF\n"
COMMANDS+="mkdir res\n"
COMMANDS+="cd res\n"
COMMANDS+="put info.sys\n"
COMMANDS+="put jkt_001.png\n"
COMMANDS+="cd ..\n"
COMMANDS+="umount\n"
COMMANDS+="mount PP.OPL\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n"
COMMANDS+="put OPL-Launcher-BDM.KELF\n"
COMMANDS+="mkdir res\n"
COMMANDS+="cd res\n"
COMMANDS+="lcd OPL\n"
COMMANDS+="put info.sys\n"
COMMANDS+="put jkt_001.png\n"
COMMANDS+="cd ..\n"
COMMANDS+="umount\n"
COMMANDS+="exit"
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
# Modify headers
cd "${TOOLKIT_PATH}/assets/DISC"
sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.DISC >> "${LOG_FILE}" 2>&1
cd "${TOOLKIT_PATH}/assets/WLE"
sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.WLE >> "${LOG_FILE}" 2>&1
cd "${TOOLKIT_PATH}/assets"
sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.OPL >> "${LOG_FILE}" 2>&1
cd "${TOOLKIT_PATH}"
fi
# Function to find available space
function function_space() {
output=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc ${DEVICE} 2>&1)
# Check for the word "aborting" in the output
if echo "$output" | grep -q "aborting"; then
echo "${DEVICE}: APA partition is broken; aborting." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
# Extract the "used" value, remove "MB" and any commas
used=$(echo "$output" | awk '/used:/ {print $6}' | sed 's/,//; s/MB//')
capacity=124416
# Calculate available space (capacity - used)
available=$((capacity - used))
}
# Count the number of games to be installed
count=$(grep -c '^[^[:space:]]' "${ALL_GAMES}")
echo "Number of games to install: $count" | tee -a "${LOG_FILE}"
# Count the number of 'OPL Launcher' partitions available
partition_count=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc $DEVICE | grep -o 'PP\.[0-9]\+' | grep -v '^$' | wc -l)
echo "Number of PP partitions: $partition_count" | tee -a "${LOG_FILE}"
# Check if the count exceeds the partition count
if [ "$count" -lt "$partition_count" ]; then
START_PARTITION_NUMBER=$((count +1))
echo "Starting partition: $START_PARTITION_NUMBER" | tee -a "${LOG_FILE}"
PARTITION_COUNT=$((partition_count - count))
echo "Deleting $PARTITION_COUNT partitions" | tee -a "${LOG_FILE}"
successful_count=0
COMMAND="device ${DEVICE}\n"
# Loop to create the specified number of partitions
for ((i = 0; i < PARTITION_COUNT; i++)); do
# Calculate the current partition number (starting at $START_PARTITION_NUMBER)
PARTITION_NUMBER=$((START_PARTITION_NUMBER + i))
# Generate the partition label dynamically (PP.001, PP.002, etc.)
PARTITION_LABEL=$(printf "PP.%03d" "$PARTITION_NUMBER")
# Build the command to create this partition
COMMAND+="rmpart ${PARTITION_LABEL}\n"
# Increment the count of successfully deleted partitions
#echo "$PARTITION_LABEL"
((successful_count++))
done
COMMAND+="exit"
# Run the partition delete command in PFS Shell
echo -e "$COMMAND" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
# Display the total number of partitions deleted successfully
echo | tee -a "${LOG_FILE}"
echo "$successful_count \"OPL Launcher\" partitions deleted successfully." | tee -a "${LOG_FILE}"
fi
# Check if the count exceeds the partition count
if [ "$count" -gt "$partition_count" ]; then
function_space
START_PARTITION_NUMBER=$((partition_count +1))
echo "Starting partition: $START_PARTITION_NUMBER" | tee -a "${LOG_FILE}"
PARTITION_COUNT=$((count - partition_count))
space_required=$((PARTITION_COUNT * 128))
echo "Space required: $space_required MB" | tee -a "${LOG_FILE}"
if [ "$space_required" -gt "$available" ]; then
echo "Not enough space for $PARTITION_COUNT partitions." | tee -a "${LOG_FILE}"
PARTITION_COUNT=$((available / 128))
game_count=$((count - PARTITION_COUNT))
echo "$PARTITION_COUNT partitions will be created. The first $game_count games will appear in the PSBBN Game Channel" | tee -a "${LOG_FILE}"
echo "Remaining PS2 games will appear in OPL only"
read -p "Press any key to continue..."
fi
echo "Creating $PARTITION_COUNT partitions..." | tee -a "${LOG_FILE}"
successful_count=0
# Loop to create the specified number of partitions
for ((i = 0; i < PARTITION_COUNT; i++)); do
# Check if available space is at least 128 MB
if [ "$available" -lt 128 ]; then
echo | tee -a "${LOG_FILE}"
echo "Insufficient space for another partition." | tee -a "${LOG_FILE}"
break
fi
# Calculate the current partition number (starting at $START_PARTITION_NUMBER)
PARTITION_NUMBER=$((START_PARTITION_NUMBER + i))
# Generate the partition label dynamically (PP.001, PP.002, etc.)
PARTITION_LABEL=$(printf "PP.%03d" "$PARTITION_NUMBER")
# Build the command to create this partition
COMMAND="device ${DEVICE}\nmkpart ${PARTITION_LABEL} 128M PFS\nexit"
# Run the partition creation command in PFS Shell
echo -e "$COMMAND" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
# Increment the count of successfully created partitions
((successful_count++))
# Call function_space after exiting PFS Shell to update the available space
function_space
done
# Display the total number of partitions created successfully
echo | tee -a "${LOG_FILE}"
echo "$successful_count \"OPL Launcher\" partitions created successfully." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Modifying partition headers..." | tee -a "${LOG_FILE}"
cd "${TOOLKIT_PATH}/assets/"
# After partitions are created, modify the header for each partition
for ((i = START_PARTITION_NUMBER; i < START_PARTITION_NUMBER + PARTITION_COUNT; i++)); do
PARTITION_LABEL=$(printf "PP.%03d" "$i")
sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" "${PARTITION_LABEL}" >> "${LOG_FILE}" 2>&1
done
echo | tee -a "${LOG_FILE}"
echo "Making \"res\" folders..." | tee -a "${LOG_FILE}"
# make 'res' directory on all PP partitions
COMMANDS="device ${DEVICE}\n"
for ((i = START_PARTITION_NUMBER; i < START_PARTITION_NUMBER + PARTITION_COUNT; i++)); do
PARTITION_LABEL=$(printf "PP.%03d" "$i")
COMMANDS+="mount ${PARTITION_LABEL}\n"
COMMANDS+="mkdir res\n"
COMMANDS+="umount\n"
done
COMMANDS+="exit"
# Pipe all commands to PFS Shell for mounting, copying, and unmounting
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
fi
cd "${TOOLKIT_PATH}"
# Get the list of partition names
partitions=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc $DEVICE | grep -o 'PP\.[0-9]*')
partition_count=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc $DEVICE | grep -o 'PP\.[0-9]\+' | grep -v '^$' | wc -l)
missing_partitions=()
# Check for each partition from PP.001 to PP.<partition_count> and identify any missing partitions
for i in $(seq -f "%03g" 1 "$partition_count"); do
partition_name="PP.$i"
if ! echo "$partitions" | grep -q "$partition_name"; then
missing_partitions+=("$partition_name")
fi
done
if [ ${#missing_partitions[@]} -eq 0 ]; then
echo "All partitions are present." | tee -a "${LOG_FILE}"
else
echo "Missing partitions:" | tee -a "${LOG_FILE}"
for partition in "${missing_partitions[@]}"; do
echo "$partition" | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
done
fi
echo | tee -a "${LOG_FILE}"
echo "Ready to install games. Press any key to continue..."
read -n 1 -s
echo | tee -a "${LOG_FILE}"
echo "Preparing to sync PS1 games..." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Step 1: Create matching .ELF files for .VCD files
echo "Creating matching .ELF files for .VCDs..." | tee -a "${LOG_FILE}"
for vcd_file in "$POPS_FOLDER"/*.VCD; do
if [ -f "$vcd_file" ]; then
# Extract the base name (without extension) from the .VCD file
base_name=$(basename "$vcd_file" .VCD)
# Define the corresponding .ELF file name
elf_file="$POPS_FOLDER/$base_name.ELF"
# Copy and rename POPSTARTER.ELF to match the .VCD file
if [ ! -f "$elf_file" ]; then
echo "Creating $elf_file..." | tee -a "${LOG_FILE}"
cp "$POPSTARTER_DIR" "$elf_file"
fi
fi
done
echo "Matching .ELF files created successfully." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Step 2: Delete .ELF files without matching .VCD files
echo "Removing orphan .ELF files..." | tee -a "${LOG_FILE}"
for elf_file in "$POPS_FOLDER"/*.ELF; do
if [ -f "$elf_file" ]; then
# Extract the base name (without extension) from the .ELF file
base_name=$(basename "$elf_file" .ELF)
# Check if a corresponding .VCD file exists
vcd_file="$POPS_FOLDER/$base_name.VCD"
if [ ! -f "$vcd_file" ]; then
echo "Deleting orphan $elf_file..." | tee -a "${LOG_FILE}"
rm "$elf_file"
fi
fi
done
echo "Orphan .ELF files removed successfully." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Generate the local file list directly in a variable
local_files=$( { ls -1 "$POPS_FOLDER" | grep -Ei '\.VCD$|\.ELF$' | sort; } 2>> "${LOG_FILE}" )
# Build the commands for PFS Shell
COMMANDS="device ${DEVICE}\n"
COMMANDS+="mount __.POPS\n"
COMMANDS+="ls\n"
COMMANDS+="umount\n"
COMMANDS+="exit"
# Get the PS1 file list directly from PFS Shell output, filtered and sorted
ps2_files=$(echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" 2>/dev/null | grep -iE "\.vcd$|\.elf$" | sort)
# Compute differences and store them in variables
files_only_in_local=$(comm -23 <(echo "$local_files") <(echo "$ps2_files"))
files_only_in_ps2=$(comm -13 <(echo "$local_files") <(echo "$ps2_files"))
echo "Files to delete:" | tee -a "${LOG_FILE}"
echo "$files_only_in_ps2" | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Files to copy:" | tee -a "${LOG_FILE}"
echo "$files_only_in_local" | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Syncing PS1 games
cd "$POPS_FOLDER" >> "${LOG_FILE}" 2>&1
combined_commands="device ${DEVICE}\n"
combined_commands+="mount __.POPS\n"
# Add delete commands for files_only_in_ps2
if [ -n "$files_only_in_ps2" ]; then
while IFS= read -r file; do
combined_commands+="rm \"$file\"\n"
done <<< "$files_only_in_ps2"
else
echo "No files to delete." | tee -a "${LOG_FILE}"
fi
echo | tee -a "${LOG_FILE}"
# Add put commands for files_only_in_local
if [ -n "$files_only_in_local" ]; then
while IFS= read -r file; do
combined_commands+="put \"$file\"\n"
done <<< "$files_only_in_local"
else
echo "No files to copy." | tee -a "${LOG_FILE}"
fi
combined_commands+="umount\n"
combined_commands+="exit"
# Execute the combined commands with PFS Shell
echo "Syncing PS1 games to HDD..." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo -e "$combined_commands" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
echo | tee -a "${LOG_FILE}"
echo "PS1 games synced sucessfully." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
cd "${TOOLKIT_PATH}"
# Syncing PS2 games
echo "Mounting OPL partition" | tee -a "${LOG_FILE}"
mkdir "${TOOLKIT_PATH}"/OPL 2>> "${LOG_FILE}"
sudo mount ${DEVICE}3 "${TOOLKIT_PATH}"/OPL
echo | tee -a "${LOG_FILE}"
echo "Syncing PS2 games..." | tee -a "${LOG_FILE}"
sudo rsync -r --progress --ignore-existing --delete "${GAMES_PATH}/CD/" "${TOOLKIT_PATH}/OPL/CD/" 2>>"${LOG_FILE}" | tee -a "${LOG_FILE}"
sudo rsync -r --progress --ignore-existing --delete "${GAMES_PATH}/DVD/" "${TOOLKIT_PATH}/OPL/DVD/" 2>>"${LOG_FILE}" | tee -a "${LOG_FILE}"
sudo cp --update=none "${GAMES_PATH}/CFG/"* "${TOOLKIT_PATH}"/OPL/CFG >> "${LOG_FILE}" 2>&1
sudo cp --update=none "${GAMES_PATH}/CHT/"* "${TOOLKIT_PATH}"/OPL/CHT >> "${LOG_FILE}" 2>&1
sudo cp --update=none "${GAMES_PATH}/LNG/"* "${TOOLKIT_PATH}"/OPL/LNG >> "${LOG_FILE}" 2>&1
sudo cp --update=none "${GAMES_PATH}/THM/"* "${TOOLKIT_PATH}"/OPL/THM >> "${LOG_FILE}" 2>&1
sudo cp --update=none "${GAMES_PATH}/APPS/"* "${TOOLKIT_PATH}"/OPL/APPS >> "${LOG_FILE}" 2>&1
echo | tee -a "${LOG_FILE}"
echo "PS2 games sucessfully synced" | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Unmounting OPL partition..." | tee -a "${LOG_FILE}"
sudo umount "${TOOLKIT_PATH}"/OPL
echo | tee -a "${LOG_FILE}"
mkdir -p "${ARTWORK_DIR}/tmp" 2>> "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Downloading artwork..." | tee -a "${LOG_FILE}"
# First loop: Run the art downloader script for each game_id if artwork doesn't already exist
while IFS='|' read -r game_title game_id publisher disc_type file_name; do
# Check if the artwork file already exists
png_file="${ARTWORK_DIR}/${game_id}.png"
if [[ -f "$png_file" ]]; then
echo "Artwork for game ID $game_id already exists. Skipping download." | tee -a "${LOG_FILE}"
else
# If the file doesn't exist, run the art downloader
echo "Running art downloader for game ID: $game_id" | tee -a "${LOG_FILE}"
node "${TOOLKIT_PATH}"/helper/art_downloader.js "$game_id" | tee -a "${LOG_FILE}"
fi
done < "$ALL_GAMES"
echo | tee -a "${LOG_FILE}"
echo "Converting artwork..." | tee -a "${LOG_FILE}"
# Define input directory
input_dir="${ARTWORK_DIR}/tmp"
# Check if the directory contains any files
if compgen -G "${input_dir}/*" > /dev/null; then
for file in "${input_dir}"/*; do
# Extract the base filename without the path or extension
base_name=$(basename "${file%.*}")
# Define output filename with .png extension
output="${ARTWORK_DIR}/${base_name}.png"
# Convert each file to .png with resizing and 8-bit depth
convert "$file" -resize 256x256\! -depth 8 -dither FloydSteinberg -colors 256 "$output" | tee -a "${LOG_FILE}"
done
rm "${input_dir}"/*
else
echo "No files to process in ${input_dir}" | tee -a "${LOG_FILE}"
fi
echo | tee -a "${LOG_FILE}"
echo "Creating game assets..." | tee -a "${LOG_FILE}"
# Read the file line by line
while IFS='|' read -r game_title game_id publisher disc_type file_name; do
# Create a sub-folder named after the game_id
game_dir="$ICONS_DIR/$game_id"
mkdir -p "$game_dir" | tee -a "${LOG_FILE}"
# Generate the launcher.cfg file
launcher_cfg_filename="$game_dir/launcher.cfg"
cat > "$launcher_cfg_filename" <<EOL
file_name=$file_name
title_id=$game_id
disc_type=$disc_type
EOL
echo "Created info.sys: $launcher_cfg_filename" | tee -a "${LOG_FILE}"
# Generate the info.sys file
info_sys_filename="$game_dir/info.sys"
cat > "$info_sys_filename" <<EOL
title = $game_title
title_id = $game_id
title_sub_id = 0
release_date =
developer_id =
publisher_id = $publisher
note =
content_web =
image_topviewflag = 0
image_type = 0
image_count = 1
image_viewsec = 600
copyright_viewflag = 1
copyright_imgcount = 1
genre =
parental_lock = 1
effective_date = 0
expire_date = 0
violence_flag = 0
content_type = 255
content_subtype = 0
EOL
echo "Created info.sys: $info_sys_filename" | tee -a "${LOG_FILE}"
# Copy the matching .png file and rename it to jkt_001.png
png_file="${TOOLKIT_PATH}/icons/art/${game_id}.png"
if [[ -f "$png_file" ]]; then
cp "$png_file" "$game_dir/jkt_001.png"
echo "Artwork found for $game_title" | tee -a "${LOG_FILE}"
else
if [[ "$disc_type" == "POPS" ]]; then
cp "${TOOLKIT_PATH}/icons/art/ps1.png" "$game_dir/jkt_001.png"
echo "Artwork not found for $game_title. Using default PS1 image" | tee -a "${LOG_FILE}"
echo "$game_id $game_title" >> "${MISSING_ART}"
else
cp "${TOOLKIT_PATH}/icons/art/ps2.png" "$game_dir/jkt_001.png"
echo "Artwork not found for $game_title. Using default PS2 image" | tee -a "${LOG_FILE}"
echo "$game_id $game_title" >> "${MISSING_ART}"
fi
fi
done < "$ALL_GAMES"
echo | tee -a "${LOG_FILE}"
echo "All .cfg, info.sys, and .png files have been created in their respective sub-folders." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Installing game assets..." | tee -a "${LOG_FILE}"
# Build the mount/copy/unmount commands for all partitions
COMMANDS="device ${DEVICE}\n"
i=0
while IFS='|' read -r game_title game_id publisher disc_type file_name; do
# Calculate the partition label for the current iteration, starting from the highest partition and counting down
PARTITION_LABEL=$(printf "PP.%03d" "$((partition_count - i))")
COMMANDS+="mount ${PARTITION_LABEL}\n"
COMMANDS+="cd ..\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n"
COMMANDS+="rm OPL-Launcher-BDM.KELF\n"
COMMANDS+="put OPL-Launcher-BDM.KELF\n"
# Navigate into the sub-directory named after the gameid
COMMANDS+="lcd ${ICONS_DIR}/${game_id}\n"
COMMANDS+="rm 'launcher.cfg'\n"
COMMANDS+="put 'launcher.cfg'\n"
COMMANDS+="cd res\n"
COMMANDS+="rm info.sys\n"
COMMANDS+="put info.sys\n"
COMMANDS+="rm jkt_001.png\n"
COMMANDS+="put jkt_001.png\n"
COMMANDS+="umount\n"
# Increment the loop counter
((i++))
done < "$ALL_GAMES"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n"
COMMANDS+="mount +OPL\n"
COMMANDS+="cd ..\n"
COMMANDS+="rm OPNPS2LD.ELF\n"
COMMANDS+="put OPNPS2LD.ELF\n"
COMMANDS+="umount\n"
COMMANDS+="exit"
# Pipe all commands to PFS Shell for mounting, copying, and unmounting
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
echo | tee -a "${LOG_FILE}"
echo "Cleaning up..." | tee -a "${LOG_FILE}"
# Loop through all items in the target directory
for item in "$ICONS_DIR"/*; do
# Check if the item is a directory and not the 'art' folder
if [ -d "$item" ] && [ "$(basename "$item")" != "art" ]; then
rm -rf "$item" >> "${LOG_FILE}" 2>&1
fi
done
rm "${TOOLKIT_PATH}/package.json" >> "${LOG_FILE}" 2>&1
rm "${TOOLKIT_PATH}/package-lock.json" >> "${LOG_FILE}" 2>&1
echo | tee -a "${LOG_FILE}"
echo "Game installer script complete" | tee -a "${LOG_FILE}"
echo
read -p "Press any key to exit..."