mirror of
https://github.com/CosmicScale/PSBBN-Definitive-English-Patch.git
synced 2025-03-10 10:17:51 +01:00
46 lines
1.3 KiB
TOML
46 lines
1.3 KiB
TOML
# Name of loaded config, to show to user
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name = "USB BDM driver"
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# Drivers this driver depends on (config file must exist)
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depends = ["i_bdm"]
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# Modules to load
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[[module]]
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file = "usbd_mini.irx"
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# Modules that emulate the sceCdRead function must operate at a higher
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# priority than the highest possible game priority.
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#
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# If the priority is lower (higher number) then some games will wait in
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# and endless loop for data, but the waiting thread will then cause the
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# data to never be processed.
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#
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# This causes some games to 'need' MODE2 (sync reads) to work.
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#
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# Supported parameters:
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# - dev = maxDevices
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# - ed = maxEndpoints
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# - gtd = maxTransfDesc
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# - itd = maxIsoTransfDesc
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# - ioreq = maxIoReqs
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# - conf = maxStaticDescSize
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# - hub = maxHubDevices
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# - port = maxPortsPerHub
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# - thpri = hcdThreadPrio,cbThreadPrio
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# USBD defaults
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#args = ["dev=32", "ed=64", "gtd=128", "itd=128", "hub=8", "port=8", "thpri=7,8"]
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# USBD defaults for 'mini' driver
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args = ["thpri=7,8"]
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# Save 13KiB IOP RAM extra compared to 'mini'
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#args = ["dev=4", "ed=8", "gtd=16", "itd=16", "hub=2", "port=4", "thpri=7,8"]
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env = ["LE", "EE"]
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[[module]]
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file = "usbmass_bd_mini.irx"
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env = ["LE", "EE"]
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# Modules of the game that are faked/blocked
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[[fake]]
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file = "USBD.IRX"
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name = "USB_driver"
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version = 0x0204
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startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END
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