mirror of
https://github.com/wiiu-env/PayloadFromRPX.git
synced 2024-11-10 16:55:05 +01:00
81 lines
3.2 KiB
Markdown
81 lines
3.2 KiB
Markdown
# Standalone payload.elf loader
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This is .rpx is meant to run in a envrionment with sd and codegen (jit) access.
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It's exploits the Cafe OS and maps 8 MiB of usable memory from 0x30000000...0x30800000 (physical address) to 0x00800000... 0x01000000 (virtual address) where a payload will be loaded. You may need to hook into the kernel and patch out some thing to gain persistent access to this area.
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The loaded `payload.elf` needs to be mapped to this memory area.
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## Usage
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Put the `payload.elf` in the `sd:/wiiu/` folder of your sd card and start the application.
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If no `payload.elf` was found on the sd card, a IOSU exploit will be executed which forces the `default title id` to the Wii U Menu (in case of `system.xml` changes)
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Special button combinations:
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- Hold R while launching to skip `payload.elf` launching.
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## Reset the default title id
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When loading this payload in a coldboot environment a payload.elf may want to force the default title id to the Wii U Menu. This loader offers some callbacks to the `payload.elf` to achieve such behaviour.
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The `payload.elf` will be loaded with some special arguments. As normal, the first argument is the name of current running RPX, but afterwards a list of callbacks is provided.
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Example implementation of the loader:
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```
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argc = 3;
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argv[0] = "safe.rpx"; // original argument
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argv[1] = "void forceDefaultTitleIDToWiiUMenu(void)"; // signature of the first callback function
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argv[2] = &forceDefaultTitleIDToWiiUMenu; // pointer to first callback function.
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int res = ((int (*)(int, char **)) entryPoint)(argc, arr); // call the payload.elf with some special arguments.
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```
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Inside the payload.elf you may want to do something like this:
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```
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for (int i = 0; i < argc; i++) {
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if(strcmp(argv[i], "void forceDefaultTitleIDToWiiUMenu(void)") == 0){
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if((i + 1) < argc){
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i++;
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void (*forceDefaultTitleIDToWiiUMenu)(void) = (void (*)(void)) argv[i];
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forceDefaultTitleIDToWiiUMenu();
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}
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}
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}
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```
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Currently the following callbacks are provided:
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```
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void forceDefaultTitleIDToWiiUMenu(void) = Reverts the coldboot into a specific title by forcing it the Wii U Menu. Caution: This will perform a IOSU exploit.
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```
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## Building
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Make you to have [wut](https://github.com/devkitPro/wut/) installed and use the following command for build:
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```
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make
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```
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## Building using the Dockerfile
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It's possible to use a docker image for building. This way you don't need anything installed on your host system.
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```
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# Build docker image (only needed once)
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docker build . -t payloadfromrpx-builder
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# make
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docker run -it --rm -v ${PWD}:/project payloadfromrpx-builder make
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# make clean
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docker run -it --rm -v ${PWD}:/project payloadfromrpx-builder make clean
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```
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## Format the code via docker
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`docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source -i`
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## Credits
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- orboditilt
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- Maschell
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- many many more
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Parts taken from:
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- https://github.com/FIX94/haxchi
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- https://github.com/dimok789/mocha
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- https://github.com/dimok789/homebrew_launcher
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- https://github.com/wiiudev/libwiiu/blob/master/kernel/gx2sploit/
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[...] |