Fix input when no gamepad is connected.

This commit is contained in:
Maschell 2021-10-17 15:26:25 +02:00
parent 6f833c9811
commit 80110c3f4c
17 changed files with 453 additions and 429 deletions

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@ -1,6 +1,6 @@
FROM wiiuenv/devkitppc:20210917
FROM wiiuenv/devkitppc:20210920
COPY --from=wiiuenv/libiosuhax:20210109 /artifacts $DEVKITPRO
COPY --from=wiiuenv/libiosuhax:20211008 /artifacts $DEVKITPRO
COPY --from=wiiuenv/devkitarm:20210917 $DEVKITPRO/devkitARM $DEVKITPRO/devkitARM
ENV DEVKITARM=/opt/devkitpro/devkitARM

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@ -35,12 +35,10 @@ BUILD := build
SOURCES := source \
source/common \
source/utils \
source/fs
source/fs \
source/input
INCLUDES := include source
CONTENT := meta
ICON := meta/icon.jpg
TV_SPLASH := meta/icon.jpg
DRC_SPLASH := meta/icon.jpg
#-------------------------------------------------------------------------------
# options for code generation

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@ -1,7 +1,7 @@
#include "ApplicationState.h"
#include "WiiUScreen.h"
#include "ScreenUtils.h"
#include "StringTools.h"
#include "utils/WiiUScreen.h"
#include "utils/ScreenUtils.h"
#include "utils/StringTools.h"
#include "../build/safe_payload.h"
#include <sysapp/launch.h>
#include <iosuhax.h>

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@ -2,9 +2,9 @@
#include <string>
#include <optional>
#include <input/Input.h>
#include "common/common.h"
#include "InstallerService.h"
#include "Input.h"
#include "Menu.h"
class ApplicationState {

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@ -1,7 +1,7 @@
#include "common/common.h"
#include "utils/logger.h"
#include "WiiUScreen.h"
#include "StringTools.h"
#include "utils/WiiUScreen.h"
#include "utils/StringTools.h"
#include "fs/FSUtils.h"
#include "common/fst_structs.h"
#include "InstallerService.h"

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@ -4,10 +4,8 @@
#include <functional>
#include <utility>
#include <list>
#include "Input.h"
#include "WiiUScreen.h"
#include "ScreenUtils.h"
#include "VPADInput.h"
#include "utils/WiiUScreen.h"
#include "utils/ScreenUtils.h"
template <typename T>
class Menu {

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@ -0,0 +1,20 @@
#pragma once
class CombinedInput : public Input {
public:
void combine(const Input &b) {
data.buttons_h |= b.data.buttons_h;
}
void process() {
data.buttons_d |= (data.buttons_h & (~lastData.buttons_h));
data.buttons_r |= (lastData.buttons_h & (~data.buttons_h));
lastData.buttons_h = data.buttons_h;
}
void reset() {
data.buttons_h = 0;
data.buttons_d = 0;
data.buttons_r = 0;
}
};

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@ -1,66 +1,61 @@
#pragma once
#include <cstring>
#include <cstdint>
class Input {
public:
//!Constructor
Input() = default;
//!Destructor
virtual ~Input() = default;
void combine(const Input& b) {
data.buttons_d |= b.data.buttons_d;
data.buttons_h |= b.data.buttons_h;
data.buttons_r |= b.data.buttons_r;
}
enum eButtons {
BUTTON_NONE = 0x0000,
VPAD_TOUCH = 0x80000000,
BUTTON_Z = 0x20000,
BUTTON_C = 0x10000,
BUTTON_A = 0x8000,
BUTTON_B = 0x4000,
BUTTON_X = 0x2000,
BUTTON_Y = 0x1000,
BUTTON_1 = BUTTON_Y,
BUTTON_2 = BUTTON_X,
BUTTON_LEFT = 0x0800,
BUTTON_RIGHT = 0x0400,
BUTTON_UP = 0x0200,
BUTTON_DOWN = 0x0100,
BUTTON_ZL = 0x0080,
BUTTON_ZR = 0x0040,
BUTTON_L = 0x0020,
BUTTON_R = 0x0010,
BUTTON_PLUS = 0x0008,
BUTTON_MINUS = 0x0004,
BUTTON_HOME = 0x0002,
BUTTON_SYNC = 0x0001,
STICK_R_LEFT = 0x04000000,
STICK_R_RIGHT = 0x02000000,
STICK_R_UP = 0x01000000,
STICK_R_DOWN = 0x00800000,
STICK_L_LEFT = 0x40000000,
STICK_L_RIGHT = 0x20000000,
STICK_L_UP = 0x10000000,
STICK_L_DOWN = 0x08000000
};
typedef struct {
uint32_t buttons_h;
uint32_t buttons_d;
uint32_t buttons_r;
bool validPointer;
bool touched;
float pointerAngle;
int32_t x;
int32_t y;
} PadData;
PadData data{};
PadData lastData{};
};
#pragma once
#include <cstring>
#include <cstdint>
class Input {
public:
//!Constructor
Input() = default;
//!Destructor
virtual ~Input() = default;
enum eButtons {
BUTTON_NONE = 0x0000,
VPAD_TOUCH = 0x80000000,
BUTTON_Z = 0x20000,
BUTTON_C = 0x10000,
BUTTON_A = 0x8000,
BUTTON_B = 0x4000,
BUTTON_X = 0x2000,
BUTTON_Y = 0x1000,
BUTTON_1 = BUTTON_Y,
BUTTON_2 = BUTTON_X,
BUTTON_LEFT = 0x0800,
BUTTON_RIGHT = 0x0400,
BUTTON_UP = 0x0200,
BUTTON_DOWN = 0x0100,
BUTTON_ZL = 0x0080,
BUTTON_ZR = 0x0040,
BUTTON_L = 0x0020,
BUTTON_R = 0x0010,
BUTTON_PLUS = 0x0008,
BUTTON_MINUS = 0x0004,
BUTTON_HOME = 0x0002,
BUTTON_SYNC = 0x0001,
STICK_R_LEFT = 0x04000000,
STICK_R_RIGHT = 0x02000000,
STICK_R_UP = 0x01000000,
STICK_R_DOWN = 0x00800000,
STICK_L_LEFT = 0x40000000,
STICK_L_RIGHT = 0x20000000,
STICK_L_UP = 0x10000000,
STICK_L_DOWN = 0x08000000
};
typedef struct {
uint32_t buttons_h;
uint32_t buttons_d;
uint32_t buttons_r;
bool validPointer;
bool touched;
float pointerAngle;
int32_t x;
int32_t y;
} PadData;
PadData data{};
PadData lastData{};
};

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@ -1,58 +1,61 @@
#pragma once
/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <vpad/input.h>
#include "Input.h"
class VPadInput : public Input {
public:
//!Constructor
VPadInput() {
}
//!Destructor
~VPadInput() override {}
bool update(int32_t width, int32_t height) {
lastData = data;
VPADReadError vpadError = VPAD_READ_NO_SAMPLES;
VPADRead(VPAD_CHAN_0, &vpad, 1, &vpadError);
if (vpadError == VPAD_READ_SUCCESS) {
data.buttons_r = vpad.release;
data.buttons_h = vpad.hold;
data.buttons_d = vpad.trigger;
data.validPointer = !vpad.tpNormal.validity;
data.touched = vpad.tpNormal.touched;
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpCalib, &vpad.tpFiltered1);
//! calculate the screen offsets
data.x = -(width >> 1) + (int32_t) (((float) tpCalib.x / 1280.0f) * (float) width);
data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
return true;
}
return false;
}
private:
VPADStatus vpad{};
VPADTouchData tpCalib{};
#pragma once
/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <vpad/input.h>
#include "Input.h"
class VPadInput : public Input {
public:
//!Constructor
VPadInput() {
memset(&vpad, 0, sizeof(vpad));
}
//!Destructor
~VPadInput() override = default;
bool update(int32_t width, int32_t height) {
lastData = data;
VPADReadError vpadError = VPAD_READ_NO_SAMPLES;
VPADRead(VPAD_CHAN_0, &vpad, 1, &vpadError);
if (vpadError == VPAD_READ_SUCCESS) {
data.buttons_r = vpad.release;
data.buttons_h = vpad.hold;
data.buttons_d = vpad.trigger;
data.validPointer = !vpad.tpNormal.validity;
data.touched = vpad.tpNormal.touched;
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpCalib, &vpad.tpFiltered1);
//! calculate the screen offsets
data.x = -(width >> 1) + (int32_t) (((float) tpCalib.x / 1280.0f) * (float) width);
data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
return true;
} else {
data.buttons_h = 0;
}
return false;
}
private:
VPADStatus vpad{};
VPADTouchData tpCalib{};
};

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@ -31,43 +31,43 @@ public:
uint32_t remapWiiMoteButtons(uint32_t buttons) {
uint32_t conv_buttons = 0;
if(buttons & WPAD_BUTTON_LEFT)
if (buttons & WPAD_BUTTON_LEFT)
conv_buttons |= Input::BUTTON_LEFT;
if(buttons & WPAD_BUTTON_RIGHT)
if (buttons & WPAD_BUTTON_RIGHT)
conv_buttons |= Input::BUTTON_RIGHT;
if(buttons & WPAD_BUTTON_DOWN)
if (buttons & WPAD_BUTTON_DOWN)
conv_buttons |= Input::BUTTON_DOWN;
if(buttons & WPAD_BUTTON_UP)
if (buttons & WPAD_BUTTON_UP)
conv_buttons |= Input::BUTTON_UP;
if(buttons & WPAD_BUTTON_PLUS)
if (buttons & WPAD_BUTTON_PLUS)
conv_buttons |= Input::BUTTON_PLUS;
if(buttons & WPAD_BUTTON_2)
if (buttons & WPAD_BUTTON_2)
conv_buttons |= Input::BUTTON_2;
if(buttons & WPAD_BUTTON_1)
if (buttons & WPAD_BUTTON_1)
conv_buttons |= Input::BUTTON_1;
if(buttons & WPAD_BUTTON_B)
if (buttons & WPAD_BUTTON_B)
conv_buttons |= Input::BUTTON_B;
if(buttons & WPAD_BUTTON_A)
if (buttons & WPAD_BUTTON_A)
conv_buttons |= Input::BUTTON_A;
if(buttons & WPAD_BUTTON_MINUS)
if (buttons & WPAD_BUTTON_MINUS)
conv_buttons |= Input::BUTTON_MINUS;
if(buttons & WPAD_BUTTON_Z)
if (buttons & WPAD_BUTTON_Z)
conv_buttons |= Input::BUTTON_Z;
if(buttons & WPAD_BUTTON_C)
if (buttons & WPAD_BUTTON_C)
conv_buttons |= Input::BUTTON_C;
if(buttons & WPAD_BUTTON_HOME)
if (buttons & WPAD_BUTTON_HOME)
conv_buttons |= Input::BUTTON_HOME;
return conv_buttons;
@ -76,63 +76,65 @@ public:
uint32_t remapClassicButtons(uint32_t buttons) {
uint32_t conv_buttons = 0;
if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
if (buttons & WPAD_CLASSIC_BUTTON_LEFT)
conv_buttons |= Input::BUTTON_LEFT;
if(buttons & WPAD_CLASSIC_BUTTON_RIGHT)
if (buttons & WPAD_CLASSIC_BUTTON_RIGHT)
conv_buttons |= Input::BUTTON_RIGHT;
if(buttons & WPAD_CLASSIC_BUTTON_DOWN)
if (buttons & WPAD_CLASSIC_BUTTON_DOWN)
conv_buttons |= Input::BUTTON_DOWN;
if(buttons & WPAD_CLASSIC_BUTTON_UP)
if (buttons & WPAD_CLASSIC_BUTTON_UP)
conv_buttons |= Input::BUTTON_UP;
if(buttons & WPAD_CLASSIC_BUTTON_PLUS)
if (buttons & WPAD_CLASSIC_BUTTON_PLUS)
conv_buttons |= Input::BUTTON_PLUS;
if(buttons & WPAD_CLASSIC_BUTTON_X)
if (buttons & WPAD_CLASSIC_BUTTON_X)
conv_buttons |= Input::BUTTON_X;
if(buttons & WPAD_CLASSIC_BUTTON_Y)
if (buttons & WPAD_CLASSIC_BUTTON_Y)
conv_buttons |= Input::BUTTON_Y;
if(buttons & WPAD_CLASSIC_BUTTON_B)
if (buttons & WPAD_CLASSIC_BUTTON_B)
conv_buttons |= Input::BUTTON_B;
if(buttons & WPAD_CLASSIC_BUTTON_A)
if (buttons & WPAD_CLASSIC_BUTTON_A)
conv_buttons |= Input::BUTTON_A;
if(buttons & WPAD_CLASSIC_BUTTON_MINUS)
if (buttons & WPAD_CLASSIC_BUTTON_MINUS)
conv_buttons |= Input::BUTTON_MINUS;
if(buttons & WPAD_CLASSIC_BUTTON_HOME)
if (buttons & WPAD_CLASSIC_BUTTON_HOME)
conv_buttons |= Input::BUTTON_HOME;
if(buttons & WPAD_CLASSIC_BUTTON_ZR)
if (buttons & WPAD_CLASSIC_BUTTON_ZR)
conv_buttons |= Input::BUTTON_ZR;
if(buttons & WPAD_CLASSIC_BUTTON_ZL)
if (buttons & WPAD_CLASSIC_BUTTON_ZL)
conv_buttons |= Input::BUTTON_ZL;
if(buttons & WPAD_CLASSIC_BUTTON_R)
if (buttons & WPAD_CLASSIC_BUTTON_R)
conv_buttons |= Input::BUTTON_R;
if(buttons & WPAD_CLASSIC_BUTTON_L)
if (buttons & WPAD_CLASSIC_BUTTON_L)
conv_buttons |= Input::BUTTON_L;
return conv_buttons;
}
bool update(int32_t width, int32_t height) {
lastData = data;
WPADExtensionType type;
if (WPADProbe(channel, &type) != 0) {
data.buttons_h = 0;
return false;
}
KPADRead(channel, &kpad, 1);
if(kpad.extensionType == WPAD_EXT_CORE || kpad.extensionType == WPAD_EXT_NUNCHUK) {
if (kpad.extensionType == WPAD_EXT_CORE || kpad.extensionType == WPAD_EXT_NUNCHUK) {
data.buttons_r = remapWiiMoteButtons(kpad.release);
data.buttons_h = remapWiiMoteButtons(kpad.hold);
data.buttons_d = remapWiiMoteButtons(kpad.trigger);
@ -147,11 +149,11 @@ public:
(kpad.pos.y >= -1.0f && kpad.pos.y <= 1.0f);
//! calculate the screen offsets if pointer is valid else leave old value
if(data.validPointer) {
if (data.validPointer) {
data.x = (width >> 1) * kpad.pos.x;
data.y = (height >> 1) * (-kpad.pos.y);
if(kpad.angle.y > 0.0f) {
if (kpad.angle.y > 0.0f) {
data.pointerAngle = (-kpad.angle.x + 1.0f) * 0.5f * 180.0f;
} else {
data.pointerAngle = (kpad.angle.x + 1.0f) * 0.5f * 180.0f - 180.0f;

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@ -7,18 +7,20 @@
#include <iosuhax.h>
#include <iosuhax_devoptab.h>
#include <string_view>
#include "WiiUScreen.h"
#include <input/WPADInput.h>
#include <input/VPADInput.h>
#include <input/CombinedInput.h>
#include "utils/WiiUScreen.h"
#include "InstallerService.h"
#include "ApplicationState.h"
#include "WPADInput.h"
#include "../build/safe_payload.h"
constexpr bool strings_equal(char const *a, char const *b) {
return std::string_view(a) == b;
}
static_assert(strings_equal(RPX_HASH, "cd4c1459d793a600d12afa33425f43be0cc5dfa3"), "Built with an untested root.rpx! Remove this check if you really know what you're doing.");
static_assert(strings_equal(RPX_HASH, "1736574cf6c949557aed0c817eb1927e35a9b820"), "Built with an untested root.rpx! Remove this check if you really know what you're doing.");
void initIOSUHax();
@ -30,12 +32,13 @@ bool sIosuhaxMount = false;
int main_loop() {
DEBUG_FUNCTION_LINE("Creating state");
ApplicationState state;
CombinedInput baseInput;
VPadInput vpadInput;
WPADInput wpadInputs[4] = {
WPAD_CHAN_0,
WPAD_CHAN_1,
WPAD_CHAN_2,
WPAD_CHAN_3
WPAD_CHAN_0,
WPAD_CHAN_1,
WPAD_CHAN_2,
WPAD_CHAN_3
};
if (sFSAFd < 0 || !sIosuhaxMount) {
@ -44,12 +47,17 @@ int main_loop() {
DEBUG_FUNCTION_LINE("Entering main loop");
while (WHBProcIsRunning()) {
vpadInput.update(1280, 720);
for (int i = 0; i < 4; i++) {
wpadInputs[i].update(1280, 720);
vpadInput.combine(wpadInputs[i]);
baseInput.reset();
if (vpadInput.update(1280, 720)) {
baseInput.combine(vpadInput);
}
state.update(&vpadInput);
for (auto &wpadInput: wpadInputs) {
if (wpadInput.update(1280, 720)) {
baseInput.combine(wpadInput);
}
}
baseInput.process();
state.update(&baseInput);
state.render();
}

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@ -1,48 +1,48 @@
/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <coreinit/screen.h>
#include "ScreenUtils.h"
void ScreenUtils::printTextOnScreen(ConsoleScreenID screen, int x, int y, const char *msg) {
if (!msg) {
return;
}
if (screen != CONSOLE_SCREEN_DRC) { // Draw TV if it's not DRC exclusive.
OSScreenPutFontEx(SCREEN_TV, x, y, msg);
}
if (screen != CONSOLE_SCREEN_TV) { // Draw DRC if it's not TV exclusive.
OSScreenPutFontEx(SCREEN_DRC, x, y, msg);
}
}
void ScreenUtils::OSScreenClear(ConsoleScreenID screen, uint32_t color) {
if (screen != CONSOLE_SCREEN_DRC) { // Clear TV if it's not DRC exclusive.
OSScreenClearBufferEx(SCREEN_TV, color);
}
if (screen != CONSOLE_SCREEN_TV) { // Clear DRC if it's not TV exclusive.
OSScreenClearBufferEx(SCREEN_DRC, color);
}
}
void ScreenUtils::flipBuffers(ConsoleScreenID screen) {
if (screen != CONSOLE_SCREEN_DRC) { // Flip TV buffer if it's not DRC exclusive.
OSScreenFlipBuffersEx(SCREEN_TV);
}
if (screen != CONSOLE_SCREEN_TV) { // Flip DRC buffer if it's not TV exclusive.
OSScreenFlipBuffersEx(SCREEN_DRC);
}
}
/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <coreinit/screen.h>
#include "ScreenUtils.h"
void ScreenUtils::printTextOnScreen(ConsoleScreenID screen, int x, int y, const char *msg) {
if (!msg) {
return;
}
if (screen != CONSOLE_SCREEN_DRC) { // Draw TV if it's not DRC exclusive.
OSScreenPutFontEx(SCREEN_TV, x, y, msg);
}
if (screen != CONSOLE_SCREEN_TV) { // Draw DRC if it's not TV exclusive.
OSScreenPutFontEx(SCREEN_DRC, x, y, msg);
}
}
void ScreenUtils::OSScreenClear(ConsoleScreenID screen, uint32_t color) {
if (screen != CONSOLE_SCREEN_DRC) { // Clear TV if it's not DRC exclusive.
OSScreenClearBufferEx(SCREEN_TV, color);
}
if (screen != CONSOLE_SCREEN_TV) { // Clear DRC if it's not TV exclusive.
OSScreenClearBufferEx(SCREEN_DRC, color);
}
}
void ScreenUtils::flipBuffers(ConsoleScreenID screen) {
if (screen != CONSOLE_SCREEN_DRC) { // Flip TV buffer if it's not DRC exclusive.
OSScreenFlipBuffersEx(SCREEN_TV);
}
if (screen != CONSOLE_SCREEN_TV) { // Flip DRC buffer if it's not TV exclusive.
OSScreenFlipBuffersEx(SCREEN_DRC);
}
}

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@ -1,55 +1,55 @@
/****************************************************************************
* Copyright (C) 2018-2020 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
//! Defines the ID of a display usable with OSScreen.
typedef enum ConsoleScreenID {
//! Represents the TV connected to the system.
CONSOLE_SCREEN_TV = 0,
//! Represents the screen in the DRC (gamepad).
CONSOLE_SCREEN_DRC = 1,
//! Represents both screens
CONSOLE_SCREEN_BOTH = 2,
} ConsoleScreenID;
class ScreenUtils {
public:
/**
Clears the screen for the given screens
\param screen defines on which screens should be printed
\param x defines the x position (character position) where the text should be printed
\param y defines on which line the text should be printed
\param msg C string that contains the text to be printed.
**/
static void printTextOnScreen(ConsoleScreenID screen, int x, int y, const char *msg);
/**
Clears the screen for the given screens
\param screen defines which screens should be cleared
**/
static void OSScreenClear(ConsoleScreenID screen, uint32_t i);
/**
Flips the buffer for the given screens
\param screen defines which screens should be flipped.
**/
static void flipBuffers(ConsoleScreenID screen);
private:
ScreenUtils() = default;
~ScreenUtils() = default;
/****************************************************************************
* Copyright (C) 2018-2020 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
//! Defines the ID of a display usable with OSScreen.
typedef enum ConsoleScreenID {
//! Represents the TV connected to the system.
CONSOLE_SCREEN_TV = 0,
//! Represents the screen in the DRC (gamepad).
CONSOLE_SCREEN_DRC = 1,
//! Represents both screens
CONSOLE_SCREEN_BOTH = 2,
} ConsoleScreenID;
class ScreenUtils {
public:
/**
Clears the screen for the given screens
\param screen defines on which screens should be printed
\param x defines the x position (character position) where the text should be printed
\param y defines on which line the text should be printed
\param msg C string that contains the text to be printed.
**/
static void printTextOnScreen(ConsoleScreenID screen, int x, int y, const char *msg);
/**
Clears the screen for the given screens
\param screen defines which screens should be cleared
**/
static void OSScreenClear(ConsoleScreenID screen, uint32_t i);
/**
Flips the buffer for the given screens
\param screen defines which screens should be flipped.
**/
static void flipBuffers(ConsoleScreenID screen);
private:
ScreenUtils() = default;
~ScreenUtils() = default;
};

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@ -1,93 +1,93 @@
#include "WiiUScreen.h"
#include "ScreenUtils.h"
#include <coreinit/memdefaultheap.h>
#include <cstdarg>
#include <cstdio>
void *WiiUScreen::sBufferTV = nullptr;
void *WiiUScreen::sBufferDRC = nullptr;
uint32_t WiiUScreen::sBufferSizeTV = 0;
uint32_t WiiUScreen::sBufferSizeDRC = 0;
bool WiiUScreen::sConsoleHasForeground = true;
uint32_t WiiUScreen::consoleColor = 0x041F60FF;
uint32_t WiiUScreen::consoleCursorY = 0;
uint32_t WiiUScreen::ProcCallbackAcquired(void *context) {
MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
if (sBufferSizeTV) {
sBufferTV = MEMAllocFromFrmHeapEx(heap, sBufferSizeTV, 4);
}
if (sBufferSizeDRC) {
sBufferDRC = MEMAllocFromFrmHeapEx(heap, sBufferSizeDRC, 4);
}
sConsoleHasForeground = true;
OSScreenSetBufferEx(SCREEN_TV, sBufferTV);
OSScreenSetBufferEx(SCREEN_DRC, sBufferDRC);
return 0;
}
uint32_t WiiUScreen::ProcCallbackReleased(void *context) {
MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
MEMFreeByStateToFrmHeap(heap, CONSOLE_FRAME_HEAP_TAG);
sConsoleHasForeground = FALSE;
return 0;
}
bool WiiUScreen::Init() {
OSScreenInit();
sBufferSizeTV = OSScreenGetBufferSizeEx(SCREEN_TV);
sBufferSizeDRC = OSScreenGetBufferSizeEx(SCREEN_DRC);
WiiUScreen::ProcCallbackAcquired(nullptr);
OSScreenEnableEx(SCREEN_TV, 1);
OSScreenEnableEx(SCREEN_DRC, 1);
ScreenUtils::OSScreenClear(CONSOLE_SCREEN_BOTH, WiiUScreen::consoleColor);
ProcUIRegisterCallback(PROCUI_CALLBACK_ACQUIRE, WiiUScreen::ProcCallbackAcquired, nullptr, 100);
ProcUIRegisterCallback(PROCUI_CALLBACK_RELEASE, WiiUScreen::ProcCallbackReleased, nullptr, 100);
return true;
}
void WiiUScreen::DeInit() {
if (sConsoleHasForeground) {
OSScreenShutdown();
WiiUScreen::ProcCallbackReleased(nullptr);
}
}
void WiiUScreen::drawLinef(const char *fmt, ...) {
char *buf = (char *) MEMAllocFromDefaultHeapEx(PRINTF_BUFFER_LENGTH, 4);
va_list va;
if (!buf) {
return;
}
va_start(va, fmt);
vsnprintf(buf, PRINTF_BUFFER_LENGTH, fmt, va);
WiiUScreen::drawLine(buf);
MEMFreeToDefaultHeap(buf);
va_end(va);
}
void WiiUScreen::drawLine() {
WiiUScreen::drawLine("");
}
void WiiUScreen::drawLine(const char *msg) {
ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_BOTH, 0, consoleCursorY++, msg);
}
void WiiUScreen::flipBuffers() {
ScreenUtils::flipBuffers(CONSOLE_SCREEN_BOTH);
}
void WiiUScreen::clearScreen() {
ScreenUtils::OSScreenClear(CONSOLE_SCREEN_BOTH, WiiUScreen::consoleColor);
consoleCursorY = 0;
}
#include "WiiUScreen.h"
#include "ScreenUtils.h"
#include <coreinit/memdefaultheap.h>
#include <cstdarg>
#include <cstdio>
void *WiiUScreen::sBufferTV = nullptr;
void *WiiUScreen::sBufferDRC = nullptr;
uint32_t WiiUScreen::sBufferSizeTV = 0;
uint32_t WiiUScreen::sBufferSizeDRC = 0;
bool WiiUScreen::sConsoleHasForeground = true;
uint32_t WiiUScreen::consoleColor = 0x041F60FF;
uint32_t WiiUScreen::consoleCursorY = 0;
uint32_t WiiUScreen::ProcCallbackAcquired(void *context) {
MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
if (sBufferSizeTV) {
sBufferTV = MEMAllocFromFrmHeapEx(heap, sBufferSizeTV, 4);
}
if (sBufferSizeDRC) {
sBufferDRC = MEMAllocFromFrmHeapEx(heap, sBufferSizeDRC, 4);
}
sConsoleHasForeground = true;
OSScreenSetBufferEx(SCREEN_TV, sBufferTV);
OSScreenSetBufferEx(SCREEN_DRC, sBufferDRC);
return 0;
}
uint32_t WiiUScreen::ProcCallbackReleased(void *context) {
MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
MEMFreeByStateToFrmHeap(heap, CONSOLE_FRAME_HEAP_TAG);
sConsoleHasForeground = FALSE;
return 0;
}
bool WiiUScreen::Init() {
OSScreenInit();
sBufferSizeTV = OSScreenGetBufferSizeEx(SCREEN_TV);
sBufferSizeDRC = OSScreenGetBufferSizeEx(SCREEN_DRC);
WiiUScreen::ProcCallbackAcquired(nullptr);
OSScreenEnableEx(SCREEN_TV, 1);
OSScreenEnableEx(SCREEN_DRC, 1);
ScreenUtils::OSScreenClear(CONSOLE_SCREEN_BOTH, WiiUScreen::consoleColor);
ProcUIRegisterCallback(PROCUI_CALLBACK_ACQUIRE, WiiUScreen::ProcCallbackAcquired, nullptr, 100);
ProcUIRegisterCallback(PROCUI_CALLBACK_RELEASE, WiiUScreen::ProcCallbackReleased, nullptr, 100);
return true;
}
void WiiUScreen::DeInit() {
if (sConsoleHasForeground) {
OSScreenShutdown();
WiiUScreen::ProcCallbackReleased(nullptr);
}
}
void WiiUScreen::drawLinef(const char *fmt, ...) {
char *buf = (char *) MEMAllocFromDefaultHeapEx(PRINTF_BUFFER_LENGTH, 4);
va_list va;
if (!buf) {
return;
}
va_start(va, fmt);
vsnprintf(buf, PRINTF_BUFFER_LENGTH, fmt, va);
WiiUScreen::drawLine(buf);
MEMFreeToDefaultHeap(buf);
va_end(va);
}
void WiiUScreen::drawLine() {
WiiUScreen::drawLine("");
}
void WiiUScreen::drawLine(const char *msg) {
ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_BOTH, 0, consoleCursorY++, msg);
}
void WiiUScreen::flipBuffers() {
ScreenUtils::flipBuffers(CONSOLE_SCREEN_BOTH);
}
void WiiUScreen::clearScreen() {
ScreenUtils::OSScreenClear(CONSOLE_SCREEN_BOTH, WiiUScreen::consoleColor);
consoleCursorY = 0;
}

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@ -1,53 +1,53 @@
#pragma once
#include <whb/log.h>
#include <whb/log_console.h>
#include <coreinit/memheap.h>
#include <coreinit/cache.h>
#include <coreinit/memfrmheap.h>
#include <coreinit/memory.h>
#include <coreinit/screen.h>
#include <proc_ui/procui.h>
#include <cstring>
#include "utils/logger.h"
#define NUM_LINES (16)
#define LINE_LENGTH (128)
#define CONSOLE_FRAME_HEAP_TAG (0x000DECAF)
#define PRINTF_BUFFER_LENGTH 2048
#define DEBUG_CONSOLE_LOG(FMT, ARGS...)do { \
DEBUG_FUNCTION_LINE(FMT, ## ARGS); \
WiiUScreen::drawLinef(FMT, ## ARGS); \
} while (0)
class WiiUScreen {
public:
static uint32_t ProcCallbackAcquired(void *context);
static uint32_t ProcCallbackReleased(void *context);
static bool Init();
static void DeInit();
static void drawLinef(const char *fmt, ...);
static void drawLine(const char *fmt);
static void drawLine();
static void flipBuffers();
static void clearScreen();
private:
static void *sBufferTV, *sBufferDRC;
static uint32_t sBufferSizeTV, sBufferSizeDRC;
static bool sConsoleHasForeground;
static uint32_t consoleColor;
static uint32_t consoleCursorY;
#pragma once
#include <whb/log.h>
#include <whb/log_console.h>
#include <coreinit/memheap.h>
#include <coreinit/cache.h>
#include <coreinit/memfrmheap.h>
#include <coreinit/memory.h>
#include <coreinit/screen.h>
#include <proc_ui/procui.h>
#include <cstring>
#include "logger.h"
#define NUM_LINES (16)
#define LINE_LENGTH (128)
#define CONSOLE_FRAME_HEAP_TAG (0x000DECAF)
#define PRINTF_BUFFER_LENGTH 2048
#define DEBUG_CONSOLE_LOG(FMT, ARGS...)do { \
DEBUG_FUNCTION_LINE(FMT, ## ARGS); \
WiiUScreen::drawLinef(FMT, ## ARGS); \
} while (0)
class WiiUScreen {
public:
static uint32_t ProcCallbackAcquired(void *context);
static uint32_t ProcCallbackReleased(void *context);
static bool Init();
static void DeInit();
static void drawLinef(const char *fmt, ...);
static void drawLine(const char *fmt);
static void drawLine();
static void flipBuffers();
static void clearScreen();
private:
static void *sBufferTV, *sBufferDRC;
static uint32_t sBufferSizeTV, sBufferSizeDRC;
static bool sConsoleHasForeground;
static uint32_t consoleColor;
static uint32_t consoleCursorY;
};