Fix input when no gamepad is connected.

This commit is contained in:
Maschell 2021-10-17 15:26:25 +02:00
parent 6f833c9811
commit 80110c3f4c
17 changed files with 453 additions and 429 deletions

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@ -1,6 +1,6 @@
FROM wiiuenv/devkitppc:20210917
FROM wiiuenv/devkitppc:20210920
COPY --from=wiiuenv/libiosuhax:20210109 /artifacts $DEVKITPRO
COPY --from=wiiuenv/libiosuhax:20211008 /artifacts $DEVKITPRO
COPY --from=wiiuenv/devkitarm:20210917 $DEVKITPRO/devkitARM $DEVKITPRO/devkitARM
ENV DEVKITARM=/opt/devkitpro/devkitARM

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@ -35,12 +35,10 @@ BUILD := build
SOURCES := source \
source/common \
source/utils \
source/fs
source/fs \
source/input
INCLUDES := include source
CONTENT := meta
ICON := meta/icon.jpg
TV_SPLASH := meta/icon.jpg
DRC_SPLASH := meta/icon.jpg
#-------------------------------------------------------------------------------
# options for code generation

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@ -1,7 +1,7 @@
#include "ApplicationState.h"
#include "WiiUScreen.h"
#include "ScreenUtils.h"
#include "StringTools.h"
#include "utils/WiiUScreen.h"
#include "utils/ScreenUtils.h"
#include "utils/StringTools.h"
#include "../build/safe_payload.h"
#include <sysapp/launch.h>
#include <iosuhax.h>

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@ -2,9 +2,9 @@
#include <string>
#include <optional>
#include <input/Input.h>
#include "common/common.h"
#include "InstallerService.h"
#include "Input.h"
#include "Menu.h"
class ApplicationState {

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@ -1,7 +1,7 @@
#include "common/common.h"
#include "utils/logger.h"
#include "WiiUScreen.h"
#include "StringTools.h"
#include "utils/WiiUScreen.h"
#include "utils/StringTools.h"
#include "fs/FSUtils.h"
#include "common/fst_structs.h"
#include "InstallerService.h"

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@ -4,10 +4,8 @@
#include <functional>
#include <utility>
#include <list>
#include "Input.h"
#include "WiiUScreen.h"
#include "ScreenUtils.h"
#include "VPADInput.h"
#include "utils/WiiUScreen.h"
#include "utils/ScreenUtils.h"
template <typename T>
class Menu {

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@ -0,0 +1,20 @@
#pragma once
class CombinedInput : public Input {
public:
void combine(const Input &b) {
data.buttons_h |= b.data.buttons_h;
}
void process() {
data.buttons_d |= (data.buttons_h & (~lastData.buttons_h));
data.buttons_r |= (lastData.buttons_h & (~data.buttons_h));
lastData.buttons_h = data.buttons_h;
}
void reset() {
data.buttons_h = 0;
data.buttons_d = 0;
data.buttons_r = 0;
}
};

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@ -11,12 +11,6 @@ public:
//!Destructor
virtual ~Input() = default;
void combine(const Input& b) {
data.buttons_d |= b.data.buttons_d;
data.buttons_h |= b.data.buttons_h;
data.buttons_r |= b.data.buttons_r;
}
enum eButtons {
BUTTON_NONE = 0x0000,
VPAD_TOUCH = 0x80000000,
@ -63,4 +57,5 @@ public:
PadData data{};
PadData lastData{};
};

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@ -23,10 +23,11 @@ class VPadInput : public Input {
public:
//!Constructor
VPadInput() {
memset(&vpad, 0, sizeof(vpad));
}
//!Destructor
~VPadInput() override {}
~VPadInput() override = default;
bool update(int32_t width, int32_t height) {
lastData = data;
@ -48,6 +49,8 @@ public:
data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
return true;
} else {
data.buttons_h = 0;
}
return false;
}

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@ -31,43 +31,43 @@ public:
uint32_t remapWiiMoteButtons(uint32_t buttons) {
uint32_t conv_buttons = 0;
if(buttons & WPAD_BUTTON_LEFT)
if (buttons & WPAD_BUTTON_LEFT)
conv_buttons |= Input::BUTTON_LEFT;
if(buttons & WPAD_BUTTON_RIGHT)
if (buttons & WPAD_BUTTON_RIGHT)
conv_buttons |= Input::BUTTON_RIGHT;
if(buttons & WPAD_BUTTON_DOWN)
if (buttons & WPAD_BUTTON_DOWN)
conv_buttons |= Input::BUTTON_DOWN;
if(buttons & WPAD_BUTTON_UP)
if (buttons & WPAD_BUTTON_UP)
conv_buttons |= Input::BUTTON_UP;
if(buttons & WPAD_BUTTON_PLUS)
if (buttons & WPAD_BUTTON_PLUS)
conv_buttons |= Input::BUTTON_PLUS;
if(buttons & WPAD_BUTTON_2)
if (buttons & WPAD_BUTTON_2)
conv_buttons |= Input::BUTTON_2;
if(buttons & WPAD_BUTTON_1)
if (buttons & WPAD_BUTTON_1)
conv_buttons |= Input::BUTTON_1;
if(buttons & WPAD_BUTTON_B)
if (buttons & WPAD_BUTTON_B)
conv_buttons |= Input::BUTTON_B;
if(buttons & WPAD_BUTTON_A)
if (buttons & WPAD_BUTTON_A)
conv_buttons |= Input::BUTTON_A;
if(buttons & WPAD_BUTTON_MINUS)
if (buttons & WPAD_BUTTON_MINUS)
conv_buttons |= Input::BUTTON_MINUS;
if(buttons & WPAD_BUTTON_Z)
if (buttons & WPAD_BUTTON_Z)
conv_buttons |= Input::BUTTON_Z;
if(buttons & WPAD_BUTTON_C)
if (buttons & WPAD_BUTTON_C)
conv_buttons |= Input::BUTTON_C;
if(buttons & WPAD_BUTTON_HOME)
if (buttons & WPAD_BUTTON_HOME)
conv_buttons |= Input::BUTTON_HOME;
return conv_buttons;
@ -76,63 +76,65 @@ public:
uint32_t remapClassicButtons(uint32_t buttons) {
uint32_t conv_buttons = 0;
if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
if (buttons & WPAD_CLASSIC_BUTTON_LEFT)
conv_buttons |= Input::BUTTON_LEFT;
if(buttons & WPAD_CLASSIC_BUTTON_RIGHT)
if (buttons & WPAD_CLASSIC_BUTTON_RIGHT)
conv_buttons |= Input::BUTTON_RIGHT;
if(buttons & WPAD_CLASSIC_BUTTON_DOWN)
if (buttons & WPAD_CLASSIC_BUTTON_DOWN)
conv_buttons |= Input::BUTTON_DOWN;
if(buttons & WPAD_CLASSIC_BUTTON_UP)
if (buttons & WPAD_CLASSIC_BUTTON_UP)
conv_buttons |= Input::BUTTON_UP;
if(buttons & WPAD_CLASSIC_BUTTON_PLUS)
if (buttons & WPAD_CLASSIC_BUTTON_PLUS)
conv_buttons |= Input::BUTTON_PLUS;
if(buttons & WPAD_CLASSIC_BUTTON_X)
if (buttons & WPAD_CLASSIC_BUTTON_X)
conv_buttons |= Input::BUTTON_X;
if(buttons & WPAD_CLASSIC_BUTTON_Y)
if (buttons & WPAD_CLASSIC_BUTTON_Y)
conv_buttons |= Input::BUTTON_Y;
if(buttons & WPAD_CLASSIC_BUTTON_B)
if (buttons & WPAD_CLASSIC_BUTTON_B)
conv_buttons |= Input::BUTTON_B;
if(buttons & WPAD_CLASSIC_BUTTON_A)
if (buttons & WPAD_CLASSIC_BUTTON_A)
conv_buttons |= Input::BUTTON_A;
if(buttons & WPAD_CLASSIC_BUTTON_MINUS)
if (buttons & WPAD_CLASSIC_BUTTON_MINUS)
conv_buttons |= Input::BUTTON_MINUS;
if(buttons & WPAD_CLASSIC_BUTTON_HOME)
if (buttons & WPAD_CLASSIC_BUTTON_HOME)
conv_buttons |= Input::BUTTON_HOME;
if(buttons & WPAD_CLASSIC_BUTTON_ZR)
if (buttons & WPAD_CLASSIC_BUTTON_ZR)
conv_buttons |= Input::BUTTON_ZR;
if(buttons & WPAD_CLASSIC_BUTTON_ZL)
if (buttons & WPAD_CLASSIC_BUTTON_ZL)
conv_buttons |= Input::BUTTON_ZL;
if(buttons & WPAD_CLASSIC_BUTTON_R)
if (buttons & WPAD_CLASSIC_BUTTON_R)
conv_buttons |= Input::BUTTON_R;
if(buttons & WPAD_CLASSIC_BUTTON_L)
if (buttons & WPAD_CLASSIC_BUTTON_L)
conv_buttons |= Input::BUTTON_L;
return conv_buttons;
}
bool update(int32_t width, int32_t height) {
lastData = data;
WPADExtensionType type;
if (WPADProbe(channel, &type) != 0) {
data.buttons_h = 0;
return false;
}
KPADRead(channel, &kpad, 1);
if(kpad.extensionType == WPAD_EXT_CORE || kpad.extensionType == WPAD_EXT_NUNCHUK) {
if (kpad.extensionType == WPAD_EXT_CORE || kpad.extensionType == WPAD_EXT_NUNCHUK) {
data.buttons_r = remapWiiMoteButtons(kpad.release);
data.buttons_h = remapWiiMoteButtons(kpad.hold);
data.buttons_d = remapWiiMoteButtons(kpad.trigger);
@ -147,11 +149,11 @@ public:
(kpad.pos.y >= -1.0f && kpad.pos.y <= 1.0f);
//! calculate the screen offsets if pointer is valid else leave old value
if(data.validPointer) {
if (data.validPointer) {
data.x = (width >> 1) * kpad.pos.x;
data.y = (height >> 1) * (-kpad.pos.y);
if(kpad.angle.y > 0.0f) {
if (kpad.angle.y > 0.0f) {
data.pointerAngle = (-kpad.angle.x + 1.0f) * 0.5f * 180.0f;
} else {
data.pointerAngle = (kpad.angle.x + 1.0f) * 0.5f * 180.0f - 180.0f;

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@ -7,18 +7,20 @@
#include <iosuhax.h>
#include <iosuhax_devoptab.h>
#include <string_view>
#include "WiiUScreen.h"
#include <input/WPADInput.h>
#include <input/VPADInput.h>
#include <input/CombinedInput.h>
#include "utils/WiiUScreen.h"
#include "InstallerService.h"
#include "ApplicationState.h"
#include "WPADInput.h"
#include "../build/safe_payload.h"
constexpr bool strings_equal(char const *a, char const *b) {
return std::string_view(a) == b;
}
static_assert(strings_equal(RPX_HASH, "cd4c1459d793a600d12afa33425f43be0cc5dfa3"), "Built with an untested root.rpx! Remove this check if you really know what you're doing.");
static_assert(strings_equal(RPX_HASH, "1736574cf6c949557aed0c817eb1927e35a9b820"), "Built with an untested root.rpx! Remove this check if you really know what you're doing.");
void initIOSUHax();
@ -30,12 +32,13 @@ bool sIosuhaxMount = false;
int main_loop() {
DEBUG_FUNCTION_LINE("Creating state");
ApplicationState state;
CombinedInput baseInput;
VPadInput vpadInput;
WPADInput wpadInputs[4] = {
WPAD_CHAN_0,
WPAD_CHAN_1,
WPAD_CHAN_2,
WPAD_CHAN_3
WPAD_CHAN_0,
WPAD_CHAN_1,
WPAD_CHAN_2,
WPAD_CHAN_3
};
if (sFSAFd < 0 || !sIosuhaxMount) {
@ -44,12 +47,17 @@ int main_loop() {
DEBUG_FUNCTION_LINE("Entering main loop");
while (WHBProcIsRunning()) {
vpadInput.update(1280, 720);
for (int i = 0; i < 4; i++) {
wpadInputs[i].update(1280, 720);
vpadInput.combine(wpadInputs[i]);
baseInput.reset();
if (vpadInput.update(1280, 720)) {
baseInput.combine(vpadInput);
}
state.update(&vpadInput);
for (auto &wpadInput: wpadInputs) {
if (wpadInput.update(1280, 720)) {
baseInput.combine(wpadInput);
}
}
baseInput.process();
state.update(&baseInput);
state.render();
}

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@ -10,7 +10,7 @@
#include <coreinit/screen.h>
#include <proc_ui/procui.h>
#include <cstring>
#include "utils/logger.h"
#include "logger.h"
#define NUM_LINES (16)
#define LINE_LENGTH (128)