- Change menu item "Install" to "Install/Update"

- Show a message if everything is already up to date and you try to install
- Only install if not coldbooting into the target app. (Even though the root.rpx hash is checked we should be better safe/annoying than sorry)
- If we want to patch the system.xml and everything but the .rpx hash matches, show a detailed warning.
- this->systemXMLAlreadyPatched is always set if it's doesn't match the wii u menu
- do NOT remove coldboot when removing aroma because you can't remove while coldbooting into aroma. show an error instead.
This commit is contained in:
Maschell 2020-12-05 20:27:46 +01:00
parent 7be164181d
commit a283400d60
2 changed files with 59 additions and 16 deletions

View File

@ -59,24 +59,40 @@ void ApplicationState::changeState(eGameState newState) {
menu.addText();
menu.addOption("Exit", STATE_EXIT_SYSMENU);
} else if (this->state == STATE_MAIN_MENU) {
menu.addText("Aroma " + std::string(alreadyInstalled ? "is" : "can be") + " installed to:");
menu.addText("Aroma " + std::string(this->alreadyInstalledAndUpdated ? "is" : "can be") + " installed to:");
menu.addText(std::string(appInfo->appName));
menu.addText();
menu.addOption("Install", STATE_INSTALL_CONFIRM_DIALOG);
menu.addOption("Install / Update", STATE_INSTALL_CONFIRM_DIALOG);
menu.addOption("Boot options", STATE_BOOT_MENU);
if (this->removalPossible) {
menu.addOption("Remove", STATE_REMOVE_CONFIRM_DIALOG);
}
menu.addOption("Exit", STATE_EXIT_SYSMENU);
} else if (this->state == STATE_INSTALL_CONFIRM_DIALOG) {
if (this->alreadyInstalledAndUpdated) {
menu.addText("Everything is already up to date.");
menu.addText();
menu.addOption("Back", STATE_MAIN_MENU);
} else {
if (this->coldbootTitleId == this->appInfo->titleId) {
menu.addText("Before you can install/update Aroma you need to change");
menu.addText("the coldboot title back to Wii U Menu");
menu.addText();
menu.addOption("Back", STATE_MAIN_MENU);
} else {
menu.addText("Are you REALLY sure you want to install Aroma?");
menu.addText("Installing could permanently damage your console");
menu.addText();
menu.addText("After the installation you can NO longer use:");
menu.addText("After the installation the following app will turn into");
menu.addText("a payload.elf loader. Loading it without a sd card will");
menu.addText("ALWAYS open the Wii U Menu");
menu.addText("- " + std::string(appInfo->appName));
menu.addText();
menu.addOption("Back", STATE_MAIN_MENU);
menu.addOption("Install", STATE_INSTALL_STARTED);
}
}
} else if (this->state == STATE_INSTALL_STARTED) {
menu.addText("Installing...");
} else if (this->state == STATE_INSTALL_BACKUP) {
@ -128,6 +144,11 @@ void ApplicationState::changeState(eGameState newState) {
menu.addOption("Switch back to Wii U Menu", STATE_BOOT_SWITCH_SYSMENU);
} else if (this->systemXMLPatchAllowed) {
menu.addOption("Switch to Aroma", STATE_BOOT_SWITCH_AROMA);
} else if (this->systemXMLPatchAllowedButNoRPXCheck) {
menu.addText("Your RPX is not as expected. You probably");
menu.addText("need to update or re-install Aroma first.");
menu.addText();
menu.addOption("Back", STATE_MAIN_MENU);
} else if (this->systemXMLPatchPossible) {
menu.addText("To change the system boot title to Aroma, you need to");
menu.addText("launch this installer from an already running Aroma");
@ -216,8 +237,11 @@ void ApplicationState::update(Input *input) {
}
} else if (this->state == STATE_REMOVE_STARTED) {
OSEnableHomeButtonMenu(false);
if (this->systemXMLAlreadyPatched) {
changeState(STATE_REMOVE_COLDBOOT);
// It's only possible to remove aroma when it's not coldbooting into aroma.
// changeState(STATE_REMOVE_COLDBOOT);
setError(ERROR_INSTALLER_ERROR);
} else {
changeState(STATE_REMOVE_AROMA);
}
@ -293,7 +317,7 @@ void ApplicationState::checkPatchPossible() {
}
this->installPossible = this->fstPatchPossible && this->cosPatchPossible && this->tmdValid;
this->alreadyInstalled = this->fstAlreadyPatched && this->rpxAlreadyPatched && this->cosAlreadyPatched;
this->alreadyInstalledAndUpdated = this->fstAlreadyPatched && this->cosAlreadyPatched && this->tmdValid && this->rpxAlreadyPatched;
changeState(STATE_CHECK_COLDBOOT_STATUS);
}
@ -301,7 +325,10 @@ void ApplicationState::checkPatchPossible() {
void ApplicationState::checkColdbootStatus() {
DEBUG_FUNCTION_LINE("Check coldboot status");
// Read the current coldboot title from the system.xml
this->coldbootTitleId = InstallerService::getColdbootTitleId("storage_slc_installer:/config");
// Try getting more information about the current coldboot title.
this->coldbootTitle = nullptr;
for (int i = 0; GameList[i].tid != 0; i++) {
if (GameList[i].tid == this->coldbootTitleId) {
@ -314,12 +341,14 @@ void ApplicationState::checkColdbootStatus() {
this->systemMenuTitleId = InstallerService::getSystemMenuTitleId();
// Check if setting the title id to H&S results in a hash we are expecting
this->systemXMLPatchPossible = ((result = InstallerService::checkSystemXML("storage_slc_installer:/config", this->appInfo->titleId)) == InstallerService::SUCCESS);
if (result != InstallerService::SUCCESS) {
DEBUG_FUNCTION_LINE("ERROR: %s", InstallerService::ErrorMessage(result).c_str());
}
if (this->systemMenuTitleId) {
// Check if setting the title id back to Wii U menu results in a hash we are expecting
this->systemXMLRestorePossible = ((result = InstallerService::checkSystemXML("storage_slc_installer:/config", *this->systemMenuTitleId)) == InstallerService::SUCCESS);
if (result != InstallerService::SUCCESS) {
DEBUG_FUNCTION_LINE("ERROR: %s", InstallerService::ErrorMessage(result).c_str());
@ -328,9 +357,17 @@ void ApplicationState::checkColdbootStatus() {
this->systemXMLRestorePossible = false;
}
if (this->systemMenuTitleId) {
// If we are not booting into the Wii U menu, we know it's already patched.
this->systemXMLAlreadyPatched = (this->coldbootTitleId != *this->systemMenuTitleId);
} else {
// If we for some fail to get the "systemMenuTitleId" we can still if the system.xml is patched
// by comparing with the H&S title id
this->systemXMLAlreadyPatched = (this->coldbootTitleId == this->appInfo->titleId);
}
this->systemXMLPatchAllowed = this->systemXMLPatchPossible && this->alreadyInstalled && InstallerService::isColdBootAllowed();
this->systemXMLPatchAllowed = this->systemXMLPatchPossible && this->alreadyInstalledAndUpdated && InstallerService::isColdBootAllowed();
this->systemXMLPatchAllowedButNoRPXCheck = this->systemXMLPatchPossible && this->fstAlreadyPatched && this->cosAlreadyPatched && this->tmdValid && InstallerService::isColdBootAllowed();
changeState(STATE_CHECK_REMOVAL_POSSIBLE);
}
@ -369,6 +406,8 @@ std::string ApplicationState::ErrorMessage() {
return "ERROR_IOSUHAX_FAILED";
} else if (this->error == ERROR_INSTALLER_ERROR) {
return InstallerService::ErrorMessage(this->installerError);
} else if (this->error == ERROR_UNEXPECTED_STATE) {
return "ERROR_UNEXPECTED_STATE";
}
return "UNKNOWN_ERROR";
}
@ -382,6 +421,8 @@ std::string ApplicationState::ErrorDescription() {
return InstallerService::ErrorDescription(this->installerError);
} else if (this->error == ERROR_IOSUHAX_FAILED) {
return "Failed to init IOSUHAX.";
} else if (this->error == ERROR_UNEXPECTED_STATE) {
return "ERROR_UNEXPECTED_STATE";
}
return "UNKNOWN_ERROR";
}

View File

@ -14,7 +14,8 @@ public:
ERROR_NONE,
ERROR_IOSUHAX_FAILED,
ERROR_NO_APP_INSTALLED,
ERROR_INSTALLER_ERROR
ERROR_INSTALLER_ERROR,
ERROR_UNEXPECTED_STATE
};
enum eGameState {
@ -82,10 +83,11 @@ private:
bool removalPossible = false;
bool installPossible = false;
bool alreadyInstalled = false;
bool alreadyInstalledAndUpdated = false;
bool systemXMLPatchPossible = false;
bool systemXMLPatchAllowed = false;
bool systemXMLPatchAllowedButNoRPXCheck = false;
bool systemXMLAlreadyPatched = false;
bool systemXMLRestorePossible = false;