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https://github.com/Maschell/PushA_NX.git
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41 lines
989 B
C
41 lines
989 B
C
// "PAD" controls (unique to us)
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#define BUTTON_LEFT 0b00000001
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#define BUTTON_RIGHT 0b00000010
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#define BUTTON_UP 0b00000100
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#define BUTTON_DOWN 0b00001000
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#define BUTTON_MINUS 0b00010000
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#define BUTTON_PLUS 0b00100000
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#define BUTTON_A 0b01000000
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#define BUTTON_B 0b10000000
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// switch controls
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#define JOYPAD_LEFT 0x1000
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#define JOYPAD_DOWN 0x8000
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#define JOYPAD_RIGHT 0x4000
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#define JOYPAD_UP 0x2000
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#define JOYPAD_START 0x0400
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#define JOYPAD_SELECT 0x0800
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#define JOYPAD_X 0x0004
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#define JOYPAD_Y 0x0008
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#define JOYPAD_B 0x0002
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#define JOYPAD_A 0x0001
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#define JOYPAD_R 0x0080
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#define JOYPAD_L 0x0040
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#define JOYPAD_R2 0x0200
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#define JOYPAD_L2 0x0100
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// custom data structure for space game input
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struct PADData {
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int btns_h;
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short rstick_x;
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short lstick_x;
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short rstick_y;
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short lstick_y;
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};
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void PADInit();
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void PADDestroy();
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void PADRead(struct PADData* data);
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