Ryujinx-GtkSharp/doc/en/Gdk/Color.xml

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<Type Name="Color" FullName="Gdk.Color">
<TypeSignature Language="C#" Value="public sealed struct Color;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Describes an allocated or unallocated color.</summary>
<remarks>
<para>
The Gdk.Color structure is used to describe an allocated or
unallocated color. Unallocated colors only have the red,
green and blue ushort values initialized. Colors are
allocated using the <see
cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)"/>
method. After a color is allocated the value in the <see
cref="F:Gdk.Color.pixel"/> field is valid.
</para>
<example>
<code lang="C#">
DrawRedLine (Gdk.Drawable drawable)
{
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
colormap.AllocColor (red_color, true, true);
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
}
</code>
</example>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gdk.Color Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Unallocated, empty color.</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="pixel">
<MemberSignature Language="C#" Value="public uint pixel;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Pixel value for the color</summary>
<remarks>
<para>
Colors are specified in Gdk by their red, green and blue
elements. But before the color can be used, the color
has to be allocated in a given colormap. The value of the
allocation is stored in this pixel field and it is the
token used to render the color.
</para>
<para>
The pixel value is initialized when using the <see
cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)"/> method.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="red">
<MemberSignature Language="C#" Value="public ushort red;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Red element of the color</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="green">
<MemberSignature Language="C#" Value="public ushort green;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Green element of the color</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="blue">
<MemberSignature Language="C#" Value="public ushort blue;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Blue element of the color.</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Color (byte r, byte g, byte b);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="r" Type="System.Byte" />
<Parameter Name="g" Type="System.Byte" />
<Parameter Name="b" Type="System.Byte" />
</Parameters>
<Docs>
<summary>Color constructor from RGB byte values</summary>
<param name="r">Red value (0-255)</param>
<param name="g">Green value (0-255)</param>
<param name="b">Blue value (0-255)</param>
<returns>The constructed color structure</returns>
<remarks>
<para>
This constructs the color from three byte values for red,
green and blue. Notice that the Gdk.Color structure
actually uses 16-bit color values, so the byte values are
mapped into the 16-bit value space. This is just a
convenience routine to initialize this structure.
</para>
<para>
To use the Gdk.Color you must allocate it within the
current colormap.
</para>
<example>
<code lang="C#">
DrawRedLine (Gdk.Drawable drawable)
{
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
colormap.AllocColor (red_color, true, true);
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
}
</code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Color (System.Drawing.Color color);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="color" Type="System.Drawing.Color" />
</Parameters>
<Docs>
<summary>Color constructor from a System.Drawing Color</summary>
<param name="color">The color value</param>
<returns>The constructed color structure</returns>
<remarks>
<para>
Use this constructor to create new color values based on
an existing color from a <see cref="T:System.Drawing.Color"/>.
</para>
<example>
<code lang="C#">
DrawRedLine (Gdk.Drawable drawable)
{
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
colormap.AllocColor (red_color, true, true);
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
}
</code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName="Parse">
<MemberSignature Language="C#" Value="public static int Parse (string spec, ref Gdk.Color color);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="spec" Type="System.String" />
<Parameter Name="color" Type="Gdk.Color&amp;" />
</Parameters>
<Docs>
<summary>Parses a textual color representation</summary>
<param name="spec">A string specification for the color.</param>
<param name="color">A structure where the colors are generated</param>
<returns>Non-zero on success</returns>
<remarks>
<para>
Parses a textual specification of a color and fill in the
red, green, and blue fields of the Gdk.Color structure.
The color is not allocated, you must call <see
cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)"/>
yourself.
</para>
<para>
The text string can be in any of the forms accepted by
XParseColor; these include name for a color from rgb.txt,
such as DarkSlateGray, or a hex specification such as
305050.
</para>
<example>
<code lang="C#">
DrawRedLine (Gdk.Drawable drawable)
{
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.Color red_color;
Gdk.Color.Parse ("red", ref red_color);
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
colormap.AllocColor (red_color, true, true);
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
}
</code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gdk.Color New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">To be added: an object of type 'IntPtr'</param>
<returns>To be added: an object of type 'Gdk.Color'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ToString">
<MemberSignature Language="C#" Value="public virtual string ToString ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The color value as a string.</summary>
<returns>The color value as a string.</returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="Equal">
<MemberSignature Language="C#" Value="public bool Equal (Gdk.Color colorb);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="colorb" Type="Gdk.Color" />
</Parameters>
<Docs>
<summary>Compares whether two colors are equal.</summary>
<param name="colorb">The color to compare</param>
<returns>true if the red, green and blue components are the same</returns>
<remarks>
<para>
Notice that this will not compare the <see cref="F:Gdk.Color.pixel"/> value, it will
only compare the red, green and blue elements.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Free">
<MemberSignature Language="C#" Value="public void Free ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Copy">
<MemberSignature Language="C#" Value="public Gdk.Color Copy ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gdk.Color'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Hash">
<MemberSignature Language="C#" Value="public uint Hash ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The GLib Type for Gdk.Color</summary>
<returns>The GLib TYpe for the Gdk.Color class.</returns>
<remarks />
</Docs>
</Member>
</Members>
</Type>