Ryujinx-GtkSharp/glib/SList.cs

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// SList.cs - GSList class wrapper implementation
//
// Authors: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2002 Mike Kestner
namespace GLib {
using System;
using System.Collections;
using System.Runtime.InteropServices;
/// <summary>
/// SList Class
/// </summary>
///
/// <remarks>
/// Wrapper class for GSList.
/// </remarks>
public class SList : ArrayList {
private IntPtr list_ptr;
[DllImport("gobject-2.0")]
static extern void g_slist_free(IntPtr l);
~SList ()
{
if (list_ptr != IntPtr.Zero)
g_slist_free (list_ptr);
}
/// <summary>
/// Handle Property
/// </summary>
///
/// <remarks>
/// A raw GSList reference for marshaling situations.
/// </remarks>
[DllImport("gobject-2.0")]
static extern IntPtr g_slist_append(IntPtr l, IntPtr d);
public IntPtr Handle {
get {
if (list_ptr != IntPtr.Zero)
g_slist_free (list_ptr);
IntPtr l = IntPtr.Zero;
foreach (object o in this) {
IntPtr data = IntPtr.Zero;
if (o is GLib.Object)
l = g_slist_append (l, ((GLib.Object)o).Handle);
else
throw new Exception();
}
list_ptr = l;
return l;
}
}
}
}