Ryujinx-GtkSharp/doc/en/Atk/StateType.xml

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<Type Name="StateType" FullName="Atk.StateType">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum StateType" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.6.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>The possible types of states of an object</summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>GLib.GType(WrapperType=typeof(Atk.StateTypeGType))</AttributeName>
</Attribute>
</Attributes>
<Members>
<Member MemberName="Invalid">
<MemberSignature Language="C#" Value="Invalid" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates an invalid state</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Active">
<MemberSignature Language="C#" Value="Active" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates a window is currently the active window</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Armed">
<MemberSignature Language="C#" Value="Armed" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates that the object is armed</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Busy">
<MemberSignature Language="C#" Value="Busy" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the current object is busy</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Checked">
<MemberSignature Language="C#" Value="Checked" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is currently checked</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Defunct">
<MemberSignature Language="C#" Value="Defunct" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the user interface object corresponding to this object no longer exists</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Editable">
<MemberSignature Language="C#" Value="Editable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the user can change the contents of this object</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Enabled">
<MemberSignature Language="C#" Value="Enabled" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates that this object is enabled. An inconsistent <see cref="T:Gtk.ToggleButton" /> is an example of an object which is sensitive but not enabled.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Expandable">
<MemberSignature Language="C#" Value="Expandable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object allows progressive disclosure of its children</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Expanded">
<MemberSignature Language="C#" Value="Expanded" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object its expanded</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Focusable">
<MemberSignature Language="C#" Value="Focusable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates this object can accept keyboard focus, which means all events resulting from typing on the keyboard will normally be passed to it when it has focus</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Focused">
<MemberSignature Language="C#" Value="Focused" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates this object currently has the keyboard focus</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Horizontal">
<MemberSignature Language="C#" Value="Horizontal" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the orientation of this object is horizontal</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Iconified">
<MemberSignature Language="C#" Value="Iconified" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is minimized and is represented only by an icon</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Modal">
<MemberSignature Language="C#" Value="Modal" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates something must be done with this object before the user can interact with an object in a different window</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="MultiLine">
<MemberSignature Language="C#" Value="MultiLine" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this (text) object can contain multiple lines of text</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Multiselectable">
<MemberSignature Language="C#" Value="Multiselectable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object allows more than one of its children to be selected at the same time</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Opaque">
<MemberSignature Language="C#" Value="Opaque" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object paints every pixel within its rectangular region</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Pressed">
<MemberSignature Language="C#" Value="Pressed" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is currently pressed</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Resizable">
<MemberSignature Language="C#" Value="Resizable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the size of this object is not fixed</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Selectable">
<MemberSignature Language="C#" Value="Selectable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that can be selected</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Selected">
<MemberSignature Language="C#" Value="Selected" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that has been selected</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Sensitive">
<MemberSignature Language="C#" Value="Sensitive" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is sensitive</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Showing">
<MemberSignature Language="C#" Value="Showing" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object, the object's parent, the object's parent's parent, and so on, are all visible</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="SingleLine">
<MemberSignature Language="C#" Value="SingleLine" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this (text) object can contain only a single line of text</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Stale">
<MemberSignature Language="C#" Value="Stale" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates that the index associated with this object has changed since the user accessed the object.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Transient">
<MemberSignature Language="C#" Value="Transient" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is transient</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Vertical">
<MemberSignature Language="C#" Value="Vertical" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the orientation of this object is vertical</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Visible">
<MemberSignature Language="C#" Value="Visible" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is visible</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="LastDefined">
<MemberSignature Language="C#" Value="LastDefined" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Not a valid state, used for finding end of enumeration</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ManagesDescendants">
<MemberSignature Language="C#" Value="ManagesDescendants" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary> Indicates that "active-descendant-changed" event is sent when children become 'active' (i.e. are selected or navigated to onscreen). Used to prevent need to enumerate all children in very large containers, like tables.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Indeterminate">
<MemberSignature Language="C#" Value="Indeterminate" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Truncated">
<MemberSignature Language="C#" Value="Truncated" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
<since version="Gtk# 2.6" />
</Docs>
</Member>
</Members>
</Type>