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![Dan Winship](/assets/img/avatar_default.png)
GLib.Marshaller.CharToGUnichar and .GUnicharToChar [#70704] * generator/SymbolTable.cs (SymbolTable): add a GUnicharGen. * generator/Makefile.am (sources): add GUnicharGen.cs * parser/gapi2xml.pl (addPropElem): g_param_spec_unichar() has type "gunichar" not "unichar". * gtk/gtk-api.raw: Regen * glib/Marshaller.cs: Import CharToGUnichar's glue method by the right name svn path=/trunk/gtk-sharp/; revision=37998
32 lines
1.3 KiB
XML
32 lines
1.3 KiB
XML
<Type Name="TextCharPredicate" FullName="Gtk.TextCharPredicate">
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<TypeSignature Language="C#" Maintainer="auto" Value="public sealed delegate bool TextCharPredicate (char ch);" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A delegate to be run over each character of a text buffer.</summary>
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<remarks>Used by <see cref="Gtk.TextIter.ForwardFindChar" /> and <see cref="Gtk.TextIter.BackwardFindChar" />. Generally, it's a search function of some sort.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Delegate</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.ICloneable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.Runtime.Serialization.ISerializable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members />
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<Parameters>
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<Parameter Name="ch" Type="System.String" />
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</Parameters>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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</Type> |