Ryujinx-GtkSharp/Source/Libs/GdkSharp/EventKey.cs

100 lines
2.4 KiB
C#

// Gdk.EventKey.cs - Custom key event wrapper
//
// Author: Mike Kestner <mkestner@novell.com>
//
// Copyright (c) 2004-2009 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace Gdk {
using System;
using System.Runtime.InteropServices;
public class EventKey : Event {
public EventKey (IntPtr raw) : base (raw) {}
[StructLayout (LayoutKind.Sequential)]
struct NativeStruct {
EventType type;
IntPtr window;
sbyte send_event;
public uint time;
public uint state;
public uint keyval;
int length;
IntPtr _string;
public ushort hardware_keycode;
public byte group;
}
NativeStruct Native {
get { return (NativeStruct) Marshal.PtrToStructure (Handle, typeof(NativeStruct)); }
}
public byte Group {
get { return Native.group; }
set {
NativeStruct native = Native;
native.group = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public ushort HardwareKeycode {
get { return Native.hardware_keycode; }
set {
NativeStruct native = Native;
native.hardware_keycode = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public Key Key {
get { return (Key) KeyValue; }
}
public uint KeyValue {
get { return Native.keyval; }
set {
NativeStruct native = Native;
native.keyval = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public ModifierType State {
get { return (ModifierType) Native.state; }
set {
NativeStruct native = Native;
native.state = (uint) value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public uint Time {
get { return Native.time; }
set {
NativeStruct native = Native;
native.time = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
}
}