mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-09-23 23:48:37 +02:00
74 lines
2.7 KiB
C
74 lines
2.7 KiB
C
|
/*
|
||
|
Simple DirectMedia Layer
|
||
|
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
#include "SDL_config.h"
|
||
|
|
||
|
extern "C" {
|
||
|
#include "../SDL_sysvideo.h"
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Internal-use, C-style functions:
|
||
|
*/
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
extern void WINRT_InitTouch(_THIS);
|
||
|
extern void WINRT_PumpEvents(_THIS);
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Internal-use, C++/CX functions:
|
||
|
*/
|
||
|
#ifdef __cplusplus_winrt
|
||
|
|
||
|
/* Pointers (Mice, Touch, etc.) */
|
||
|
typedef enum {
|
||
|
NormalizeZeroToOne,
|
||
|
TransformToSDLWindowSize
|
||
|
} WINRT_CursorNormalizationType;
|
||
|
extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
|
||
|
Windows::Foundation::Point rawPosition,
|
||
|
WINRT_CursorNormalizationType normalization);
|
||
|
extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
|
||
|
extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
|
||
|
extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
|
||
|
extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
|
||
|
extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
|
||
|
extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
|
||
|
|
||
|
/* Keyboard */
|
||
|
extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
|
||
|
extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
|
||
|
extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
|
||
|
|
||
|
/* XAML Thread Management */
|
||
|
extern void WINRT_CycleXAMLThread();
|
||
|
|
||
|
#endif // ifdef __cplusplus_winrt
|
||
|
|
||
|
/* vi: set ts=4 sw=4 expandtab: */
|