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https://github.com/Ryujinx/SDL.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
74 lines
2.7 KiB
C
74 lines
2.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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extern "C" {
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#include "../SDL_sysvideo.h"
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}
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/*
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* Internal-use, C-style functions:
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void WINRT_InitTouch(_THIS);
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extern void WINRT_PumpEvents(_THIS);
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#ifdef __cplusplus
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}
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#endif
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/*
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* Internal-use, C++/CX functions:
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*/
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#ifdef __cplusplus_winrt
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/* Pointers (Mice, Touch, etc.) */
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typedef enum {
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NormalizeZeroToOne,
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TransformToSDLWindowSize
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} WINRT_CursorNormalizationType;
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extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
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Windows::Foundation::Point rawPosition,
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WINRT_CursorNormalizationType normalization);
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extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
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extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
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/* Keyboard */
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extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
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extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
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extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
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/* XAML Thread Management */
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extern void WINRT_CycleXAMLThread();
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#endif // ifdef __cplusplus_winrt
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/* vi: set ts=4 sw=4 expandtab: */
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