Commit Graph

6163 Commits

Author SHA1 Message Date
Sam Lantinga
009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga
3a4388489a Document the Xbox One Elite paddle buttons 2020-11-06 17:06:41 -08:00
Sam Lantinga
749062e72b Implemented SDL_GameControllerSetLED() for iOS/tvOS 2020-11-06 16:53:13 -08:00
Sam Lantinga
faeac6e86c Added additional game controller button support on iOS/tvOS 2020-11-06 16:42:46 -08:00
Sam Lantinga
cf8d3befe6 Added iOS controllermap test 2020-11-06 16:01:43 -08:00
Sam Lantinga
5a92edee03 Don't try to map the accelerometer as a game controller 2020-11-06 15:54:18 -08:00
Sam Lantinga
d5e367a466 Fixed build so CoreBluetooth framework is only needed by hidapi
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
2020-11-06 14:45:36 -08:00
Sam Lantinga
59a644fb01 iOS should use the same size window for the controller tests as other platforms
Otherwise the position of the button and axis elements won't be correct
2020-11-06 14:44:26 -08:00
Sam Lantinga
fbf0484a17 Embed the hidapi framework for the iOS and tvOS game controller test 2020-11-06 14:08:11 -08:00
Sam Lantinga
9a446aa92e Note that SDL_CONTROLLER_BUTTON_AUX1 is sent for the PS4/PS5 touchpad button on the HIDAPI driver. 2020-11-06 13:55:51 -08:00
Sam Lantinga
1bd4b7fdf1 Updated iOS tests and demos for latest SDL linking requirements 2020-11-06 13:03:07 -08:00
Sam Lantinga
e87fbb1aa7 Removed old iOS-only project and demos 2020-11-06 11:33:49 -08:00
Sam Lantinga
dc60b975f3 Removed old iOS-only project and demos 2020-11-06 11:32:59 -08:00
Sam Lantinga
3a3aaac221 Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
2020-11-06 11:30:52 -08:00
Sam Lantinga
a22beef402 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4 2020-11-05 17:03:28 -08:00
Sam Lantinga
bd2dd3f6bb Added Android mapping for the Sony PS5 Controller 2020-11-05 15:36:15 -08:00
Sam Lantinga
4d79f9662f Added initial support for the Sony PS5 Controller 2020-11-05 15:02:54 -08:00
Sam Lantinga
e555d45331 Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00
Ethan Lee
83cddd2ebc Add SDL_JoystickSetLED.
Currently, this is only supported by the PS4 HIDAPI driver.
2020-04-30 11:57:29 -04:00
Ryan C. Gordon
1b8dee7caf coreaudio: Remove unnecessary include of CoreServices.h 2020-10-31 11:32:40 -04:00
Ozkan Sezer
79221e85a0 SDL_stdinc.h: define _DARWIN_C_SOURCE on macOS for memset_pattern4()
hopefully fixes https://bugzilla.libsdl.org/show_bug.cgi?id=5107
2020-10-29 20:00:20 +03:00
Sylvain Becker
311ae829c7 Android: keep compatibility with older JDK 2020-10-28 14:03:05 +01:00
Sylvain Becker
97cf314526 Android: apply code simplications found with lint / Android Studio 2020-10-27 21:14:49 +01:00
Sam Lantinga
ddc0727bba Fixed implicit memcpy() when building for ARM64 on Windows (thanks Seigo!) 2020-10-27 09:00:42 -07:00
Ryan C. Gordon
010d5fba93 kmsdrm: Make this build with significantly older system libraries.
This allows one to build Raspberry Pi versions on an ancient version of
Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving
maximum binary compatibility from linking against an older glibc, etc, but
also making one library that can access video on all RPi models and OS
releases.
2020-10-26 09:49:09 -04:00
Ozkan Sezer
f0c5841714 SDL_shape_internals.h: forward-declare struct SDL_ShapeTree. 2020-10-25 10:10:10 +03:00
Ozkan Sezer
a4040293dd os2: misc build fixes 2020-10-25 10:10:02 +03:00
Ozkan Sezer
bfc80d83c2 minor coding style cleanup 2020-10-25 03:55:02 +03:00
Ryan C. Gordon
ba36eb0437 metal: Make line drawing match software renderer.
Partially fixes Bugzilla #2711.
2020-10-21 00:03:33 -04:00
Ryan C. Gordon
c33f808354 render: Restoring line rendering fixes that were previously put on hold.
(Backed out hg changeset 7a4240daba46)
2020-10-20 11:12:49 -04:00
Sylvain Becker
0360987f45 Android: fix deprecated onCreateDialog() methods 2020-10-24 20:31:04 +02:00
Sam Lantinga
5dc6c3c951 Updated Vulkan headers to version 1.2.158
https://github.com/KhronosGroup/Vulkan-Headers
2020-10-24 10:46:18 -07:00
Ozkan Sezer
fbbc4ab33b os2: can build with libsamplerate support if wanted to. 2020-10-24 20:12:50 +03:00
Sylvain Becker
967041681b Android: fix Clipboard deprecated methods 2020-10-24 15:36:05 +02:00
Manuel Alfayate Corchete
5682b066e9 kmsdrm: Add comment about KMSDRM_VideoQuit() changes. 2020-10-22 19:51:57 +02:00
Manuel Alfayate Corchete
63b7827709 kmsdrm: properly exit with an error when ATOMIC interface is not yet available, instead of just segfaulting. 2020-10-22 19:44:38 +02:00
Manuel Alfayate Corchete
a3262205b5 kmsdrm: rearrange init function so we try ATOMIC compatibility first. 2020-10-22 17:55:45 +02:00
Manuel Alfayate Corchete
b1ea0be865 kmsdrm: Add missing checks after SDL_calloc() calls. 2020-10-22 17:06:34 +02:00
Manuel Alfayate Corchete
ad9ec8b363 kmsdrm: Small fix, missing bracket. 2020-10-22 16:15:34 +02:00
Manuel Alfayate Corchete
87a86675ed kmsdrm: Always use spaces for indentation. Always use SDL_calloc() for calloc. 2020-10-22 16:01:51 +02:00
Ozkan Sezer
cfc1362011 os2 video: updates to my_gradd.h 2020-10-21 23:28:02 +03:00
Sam Lantinga
f1b603ac6a Fixed bug 5323 - SDL_SetWindowMaximumSize fails if Width or Height is equal to minimum Height or Width
batyastudios

Basicly there is problem and somewhat a solution: https://discourse.libsdl.org/t/setwindowmaximumsize-bug/28267

If you SDL_SetWindowMaximumSize() after SDL_SetWindowMinimumSize() with one of axes have the same value, function will have no effect.

This: (line 2144@SDL_video.c)
if (max_w <= window->min_w || max_h <= window->min_h) {
    SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
    return;
}

May be changed to this:
if (max_w < window->min_w || max_h < window->min_h) {
    SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
    return;
}
2020-10-20 11:51:23 -07:00
Ozkan Sezer
cbadd1e380 geniconv/os2iconv.c: make it build correctly against os2tk headers. 2020-10-20 20:32:20 +03:00
Manuel V?gele
554037a6f7 audio: fix popping sounds caused by signed/unsigned conversion
When converting audio from signed to unsigned values of vice-versa
the silence value chosen by SDL was the value of the device, not
of the stream that the data was being put into. After conversion
this would lead to a very high or low value, making the speaker
jump to a extreme positon, leading to an audible noise whenever
creating, destroying or playing scilence on a device that reqired
such conversion.
2020-09-26 09:30:08 +02:00
Sam Lantinga
f311e0a826 Removed debug log message 2020-10-19 17:29:16 -07:00
Yiding Jia
f31ad57fde Implement keyboard repeat in wayland video driver 2020-10-05 19:17:52 -07:00
Alberts Muktup?vels
73010da4dc x11events: ignore UnmapNotify events from XReparentWindow
UnmapNotify event does not mean that window has been iconified. It
just reports that window changed state from mapped to unmapped.

XReparentWindow can unmap and remap window if it was mapped. This
causes unnecessary events - HIDDEN, MINIMIZED, RESTORED and SHOW.

These events are problematic with Metacity 3.36+ which started to
remove window decorations from fullscreen windows.

- SDL makes decorated window fullscreen
- Metacity removes decorations
- SDL gets UnmapNotify and exits from fullscreen
- Metacity re-adds decorations

As SDL will also get MapNotify event it will try to restore
window state causing above steps to repeat.

https://bugzilla.libsdl.org/show_bug.cgi?id=5314
2020-10-19 17:26:33 -07:00
Ozkan Sezer
e37a9385e2 Makefile.os2: remove duplicated OPTION QUIET directives from linker file 2020-10-19 04:33:03 +03:00
Sylvain Becker
ffb307e4dc Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence) 2020-10-18 09:52:56 +02:00
Sylvain Becker
19a65a46a6 Fixed bug 5321 - crash in SDL_ConvertSurface with RLE surfaces
keep RLE information in flags when converting the surface
2020-10-17 21:47:05 +02:00