Commit Graph

10900 Commits

Author SHA1 Message Date
Ryan C. Gordon
6801d676c0
Revert "pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small."
This reverts commit d8b1ef42ae.

This turned out to be unnecessary (it was a problem on the user's system,
not an SDL bug).

Reference Issue #6121.
2022-11-16 09:53:37 -05:00
Anonymous Maarten
81fd45f723 ci: Disable emscripten build time tests 2022-11-16 15:42:08 +01:00
Anonymous Maarten
55534e277e cmake: add time out to tests to avoid ci timeouts 2022-11-16 15:42:08 +01:00
Anonymous Maarten
2e47016b01 ci: use Ninja generator in hop of accelerating the build 2022-11-16 15:42:08 +01:00
Anonymous Maarten
819b0143e3 cmake: enable SDL_TEST by default for emscripten 2022-11-16 15:42:08 +01:00
Anonymous Maarten
a22fcf77fd cmake: older emscripten releases have a broken FindOpenGL.cmake
This is fixed since 3.1.10: 485a7b4d6f (diff-034f4d123f23ec5493d0fbf28cba1c36e404a991f286c8d031a22799e4e8b0e5)
2022-11-16 15:42:08 +01:00
Anonymous Maarten
d8884b845e emscripten: fix warnings in tests 2022-11-16 15:42:08 +01:00
Anonymous Maarten
a71e558d85 cmake: testshader needs -sLEGACY_GL_EMULATION on Emscripten 2022-11-16 15:42:08 +01:00
Anonymous Maarten
55384db8a6 cmake: emscripten has libunwind.h, libunwind.a has missing symbols 2022-11-16 15:42:08 +01:00
Anonymous Maarten
6e46090a30 cmake: check ALL headers inside the look (including sys/types.h) 2022-11-16 15:42:08 +01:00
Anonymous Maarten
500bac0b13 cmake: include FIndPkgConfig.cmake through find_package 2022-11-16 15:42:08 +01:00
Anonymous Maarten
cfa76973ff cmake: FindOpenGL.cmake shipped by emscripten does not have OpenGL::GL 2022-11-16 15:42:08 +01:00
Anonymous Maarten
76e3cf3840 cmake: use custom add_sdl_test_executable macro to add test 2022-11-16 15:42:08 +01:00
Frank Praznik
903301c6aa wayland: Always use integer scaling for cursors.
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
2022-11-16 06:15:17 -08:00
Ryan C. Gordon
d8b1ef42ae
pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small.
Fixes #6121.
2022-11-15 22:44:31 -05:00
Ozkan Sezer
06492c5981 CI, MSVC: update to use microsoft/setup-msbuild v1.1.3.
Fixes github deprecation warnings
2022-11-16 00:20:28 +03:00
Sam Lantinga
02ab7f3745 Fixed release build using clang on Windows 2022-11-15 12:57:07 -08:00
Sam Lantinga
98f93d0aa1 Fixed building without xkbcommon support 2022-11-15 11:39:06 -08:00
Sam Lantinga
615901dbfe Removed unnecessary header
The xkbcommon-keysyms.h header isn't available on some older systems,
and we don't actually need it for this code.
2022-11-15 11:19:08 -08:00
Frank Praznik
c855184765 wayland: Handle virtual keyboards that don't fit the X mapping
SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
2022-11-15 11:00:39 -08:00
Frank Praznik
d1858eb124 events: Add a helper function to get the default keycode for a scancode
Add a helper function to get the keycode for a scancode from the default lookup table. Unlike SDL_GetKeyFromScancode(), this is not affected by the set keymap.
2022-11-15 11:00:39 -08:00
Frank Praznik
0e446c54bd events: Factor out the xkb keysym to scancode conversion from the X11 driver 2022-11-15 11:00:39 -08:00
Ryan C. Gordon
44d7b8b91d
egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
This happens on kmsdrm if you try to GetProcAddress before creating
a window.

Fixes #5399.
2022-11-15 13:59:24 -05:00
Ethan Lee
f3cc99fb93
x11: Minor style fixes for recent OSK changes 2022-11-15 13:56:44 -05:00
Anonymous Maarten
e6c4db8160 The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder
SDL.h includes other files through SDL2/SDL_xxx.h
2022-11-15 19:22:47 +01:00
Sam Lantinga
70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.

Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Pierre Wendling
a71ad40ac3
CMake: Add option to use Ccache. 2022-11-15 19:04:22 +01:00
SDL Wiki Bot
5e61f245ab Sync SDL wiki -> header 2022-11-15 05:25:16 +00:00
Pierre Wendling
80ff20f6fe N3DS: Set keyboard focus to newly created windows.
This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
2022-11-14 21:24:10 -08:00
Pierre Wendling
491d0bcc3c N3DS: Refactor N3DS_FileOpen. 2022-11-14 21:24:10 -08:00
Pierre Wendling
dcfa127fd4 N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
Pierre Wendling
de5fa89b50 N3DS: Prepend PrefPath with sdmc:. 2022-11-14 21:24:10 -08:00
Pierre Wendling
7d536d5240 N3DS: Put SDL_Log.txt in the proper directory.
The homebrew "user" directory should be `/3ds/`.
To avoid ambiguity, `sdmc:` is specified.
2022-11-14 21:24:10 -08:00
Pierre Wendling
bf4f9aaa63 N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
2022-11-14 21:24:10 -08:00
Pierre Wendling
d080e3bf3a Silence -Wmaybe-uninitialized warnings in tests. 2022-11-14 21:23:08 -08:00
Sam Lantinga
a40b7cde10 Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-14 13:03:52 -08:00
Sam Lantinga
9f784b1887 The iOS and tvOS demos link SDL statically, not as a framework 2022-11-14 10:59:23 -08:00
pionere
b886f4c6c9 events: eliminate redundant code in SDL_SendEditingText 2022-11-14 09:00:45 -08:00
pionere
dad8df3ed1 video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
- single check to validate the graphics flags
- check it before tearing down the window
2022-11-14 07:53:41 -08:00
Frank Praznik
eef4d3c86a wayland: Clamp wl_seat version on older versions of libwayland
Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
2022-11-13 17:48:14 -06:00
Sam Lantinga
674989261d Fixed warning
Fixes https://github.com/libsdl-org/SDL/issues/5842
2022-11-13 11:09:39 -08:00
Sam Lantinga
1b0277da61 Move SDL_mslibc.c into the source file list 2022-11-13 11:09:38 -08:00
Ethan Lee
c4b9f62164 x11: Add support for the Steam Deck on-screen keyboard 2022-11-13 11:02:27 -08:00
pionere
5f2a1231dd video: check graphics flags the same way as the type flags 2022-11-13 08:31:50 -08:00
pionere
22354b4142 video: simplify window-type check in SDL_CreateWindow 2022-11-12 07:18:04 -08:00
Ryan C. Gordon
85aa9b8b6f
wasapi: Favor the system resampler again, for now.
Reference Issue #5538.
2022-11-11 13:48:11 -05:00
Sam Lantinga
9f8b68a278 Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga
b7e65a81f1 Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state

Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Michael Fitzmayer
875e9b35d7 N-Gage: additional cleanup 2022-11-11 05:04:28 -08:00
Michael Fitzmayer
afbafc2aef Remove redundant dependency to bitdraw.h, minor cleanup 2022-11-11 05:04:28 -08:00