Commit Graph

8583 Commits

Author SHA1 Message Date
Ozkan Sezer
840339c49d SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type. 2021-12-18 14:01:02 +03:00
Ozkan Sezer
507d4bcd68 SDL_utf8strlen: run bit-test explicitly on unsigned char 2021-12-18 14:01:02 +03:00
Ozkan Sezer
82fc67ae4d SDL_joystick.c: cast the arguments to nibble() to unsigned char. 2021-12-18 14:01:02 +03:00
Ozkan Sezer
47d3e96b43 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters. 2021-12-18 14:01:02 +03:00
Sam Lantinga
881feca1f2 CMAKE: fixed cflags check for build type
Martin Gerhardy wrote:

If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")

If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")

That means basically - the current stuff works - but is not how it should be done.

Fixes https://github.com/libsdl-org/SDL/issues/2100
2021-12-17 19:14:34 -08:00
Sam Lantinga
c31a40246d Fix audio memory leaks due to invalid init (thanks Janiszewski!)
SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like
SDL_AddAudioDevice do register events, which will need final cleanup
and only gets fired when events were actually initialised.

Sample call stack of a malloc missing its free (Linux + PA):
    SDL_malloc_REAL (SDL_malloc.c:5328)
    SDL_AddEvent (SDL_events.c:445)
    SDL_PeepEvents_REAL (SDL_events.c:531)
    SDL_PushEvent_REAL (SDL_events.c:762)
    SDL_AddAudioDevice (SDL_audio.c:443)
    SourceInfoCallback (SDL_pulseaudio.c:681)
    context_get_source_info_callback (introspect.c:534)
    run_action (pdispatch.c:288)
    pa_pdispatch_run (pdispatch.c:341)
    pstream_packet_callback (context.c:349)
    do_read (pstream.c:1012)

Fixes https://github.com/libsdl-org/SDL/issues/3005
2021-12-17 19:04:39 -08:00
Erik Soma
71e3998d6c Make SDL_VideoInit cleanup when errors occur before video driver creation. 2021-12-17 18:55:49 -08:00
Francisco Javier Trujillo Mata
8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs 2021-12-17 13:57:22 -08:00
Sylvain
44c84c0d8e
GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) 2021-12-17 17:44:34 +01:00
Sylvain
3a69828e87
Fixed GLES2 back-end on Big Endian Platform (see #5093) 2021-12-17 13:15:39 +01:00
Ozkan Sezer
61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. 2021-12-17 07:40:02 +03:00
Ozkan Sezer
ced442cd38 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter. 2021-12-17 07:33:10 +03:00
Ozkan Sezer
48d1ef8fad another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv. 2021-12-17 07:33:10 +03:00
Ozkan Sezer
dac6516057 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe. 2021-12-17 02:50:40 +03:00
Ozkan Sezer
2052b5bc3e os2messagebox: use proper UCHAR* typecast in assignment, just in case. 2021-12-17 01:10:10 +03:00
Sam Lantinga
ca18bf11ee Don't compare raw mouse button state with windows message button state
When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two.

Fixes https://github.com/libsdl-org/SDL/issues/5108
2021-12-16 12:01:18 -08:00
Sylvain
3d5fcb5da6 Fix warning 2021-12-16 09:19:53 -08:00
Sylvain
4342e6bd21 SDL_render.c: lighten the cast syntax 2021-12-16 09:19:53 -08:00
Sylvain
50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 2021-12-16 09:19:53 -08:00
Ethan Lee
4c9966eed6
wayland: Add a note for why we check 0,0 for fullscreen configurations 2021-12-16 10:22:27 -05:00
Sylvain
6101499c7c
BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc
Program received signal SIGILL, Illegal instruction.
X11_InitKeyboard (_this=0x1001f8f0)
    at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273
273	    XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
2021-12-16 09:07:31 +01:00
stdgregwar
0b7b0977fc fix PSP texure artifacts 2021-12-15 18:00:28 -08:00
Francisco Javier Trujillo Mata
996f30b0e4 Use lightweight mutex 2021-12-15 13:59:08 -08:00
Francisco Javier Trujillo Mata
0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS 2021-12-15 11:29:49 -08:00
Sam Lantinga
67c4b99639 Fixed enabling udev hotplug detection on Linux 2021-12-15 10:39:42 -08:00
Ivan Epifanov
60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep 2021-12-15 01:32:56 +03:00
Sam Lantinga
c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed 2021-12-14 12:42:39 -08:00
Alex Szpakowski
7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. 2021-12-14 12:19:16 -08:00
Alex Szpakowski
3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
Sam Lantinga
086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sam Lantinga
b08e57e926 Don't try to create a vbo if we aren't using any vertices 2021-12-14 09:32:05 -08:00
Sylvain
b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Alex Szpakowski
323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. 2021-12-13 15:14:33 -08:00
thfrwn
2b6b69fb12 fix assertion failure in sndio audio caused by the recent hotplugging support 2021-12-13 11:26:35 -08:00
Sylvain
8927d73b1c
RenderGeometry: simplify casting (Thanks Daniel Gibson) 2021-12-12 09:55:23 +01:00
Sylvain
d7f66ba1ec
Remove strict aliasing warning in opengles2 backend 2021-12-11 20:04:53 +01:00
Sylvain
3e43d6e34b
SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" 2021-12-11 17:19:00 +01:00
David Redondo
e2ade2bfc4 Fix build against wayland 1.20
Fixes #5088
2021-12-10 08:59:20 -08:00
David Gow
9da93d074b video: x11: Set XImage's byte_order field (fix #5081)
If the X server's byte order is different from the client, things might
display in the wrong colour.

Apparently we can just set the byte_order field to the client's byte
order, and the X server will adjust everything automatically:
https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
2021-12-09 20:40:12 -08:00
Hanseul Jun
e7f84c20bc Fix a typo in comment. 2021-12-09 11:05:23 -08:00
Hanseul Jun
66fbf00e7d Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow. 2021-12-09 11:05:23 -08:00
Valentin Hăloiu
cb8fa5f9c3 wayland: fix keycodes of swapped xkb modifier keys 2021-12-09 09:30:58 -08:00
Ozkan Sezer
615f7b4453 more updates to os2 makefile for libiconv 2021-12-08 23:51:56 +03:00
Ozkan Sezer
b6d40b29a9 minor update to os2 makefile. 2021-12-08 21:15:24 +03:00
Ozkan Sezer
8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Sylvain
1940d289bf
SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "")
because:
- GeHint return a value pointer.
- SetHint free internally the pointer
- The -now invalid- pointer is re-read

==9363== Invalid read of size 1
==9363==    at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044)
==9363==    by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938)
==9363==    by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332)
==9363==    by 0x401584: main (main.c:421)
==9363==  Address 0x9c24040 is 0 bytes inside a block of size 1 free'd
==9363==    at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==9363==    by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432)
==9363==    by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76)
==9363==    by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
2021-12-08 09:41:33 +01:00
Ozkan Sezer
9409642e08 fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
2021-12-07 21:24:24 +03:00
stdgregwar
21d46b7e0c PSP renderer fixed 2021-12-07 20:55:04 +03:00
Sergio Padrino
6f6382f8d0 Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Cameron Gutman
da0f76de6d cocoa: Don't round scroll deltas from trackpads
Rounding the scroll deltas from trackpads causes jerky scrolling behavior
by artificially amplifying the effects of very small scroll movements.

We should only round events from devices with discrete scroll wheels,
because we know the smallest unit of movement there is a single tick.
2021-12-07 09:02:35 -08:00