Commit Graph

346 Commits

Author SHA1 Message Date
Gabriel Jacobo
85dd689ff9 Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
Ryan C. Gordon
dd325b9762 Patched to compile on Haiku. 2013-11-14 01:00:08 -05:00
Ryan C. Gordon
8d6e03f353 Added SDL_DetachThread() API. 2013-11-14 00:52:39 -05:00
Ryan C. Gordon
7550ddcc05 Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.

BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
2013-11-13 22:35:26 -05:00
Sam Lantinga
b36d98bd9c Diagonal flipping with RenderCopyEx
Ivan Rubinson

As it turns out, it was impossible to render a texture flipped diagonally (both vertically and horizontally) with one RenderCopyEx call.
With help from #SDL @ freenode, we came up with a fix.
2013-11-13 21:50:59 -08:00
Gabriel Jacobo
5b8b403e3e [Windows] Fixes bug #1555, handle ALT+F4 on Windows 2013-11-13 11:18:37 -03:00
Gabriel Jacobo
f8e1d350a4 Updated androidbuild.sh to enable parallel builds and ndk-build parameters 2013-11-13 09:41:21 -03:00
Gabriel Jacobo
ad4ba2d572 Added a few notes from Ryan's email to README-linux.txt 2013-11-12 11:31:13 -03:00
Gabriel Jacobo
bcece01c6c Linux README explaining build vs runtime, and build deps for Ubuntu 13.04
Build dependencies list for Ubuntu 13.04 provided by Ryan.
2013-11-12 11:28:42 -03:00
Sam Lantinga
397f5a850d Retain the high dpi flag when recreating the window (e.g when creating a renderer context) 2013-11-12 02:18:52 -08:00
Sam Lantinga
12961352d3 Fixed build error with SDK < 10.7 2013-11-12 02:04:12 -08:00
Sam Lantinga
253b9ba815 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. 2013-11-12 02:02:12 -08:00
Sam Lantinga
75145ea023 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. 2013-11-12 01:52:54 -08:00
Sam Lantinga
5f8a0b18d3 Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode 2013-11-12 00:32:29 -08:00
Sam Lantinga
7459b159e0 Made sure the window had the correct border when manually being brought back from fullscreen mode. 2013-11-11 23:42:43 -08:00
Sam Lantinga
cb190b8270 Fixed assertion when quickly toggling from fullscreen back to fullscreen:
"Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'"

To reproduce this, run testsprite2, press Alt-Enter once, again while it's animating to fullscreen, and then again while it's animating out of fullscreen.
2013-11-11 22:43:05 -08:00
Sam Lantinga
8f8070db42 Fixed window resizing when entering and leaving fullscreen mode 2013-11-11 21:38:11 -08:00
Sam Lantinga
7cf76ffbe0 Fixed assertion failure when minimizing a fullscreen window. 2013-11-11 21:21:18 -08:00
Sam Lantinga
75a23d99a5 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
philhassey

Overview: While SDL_SetTextInputRect works perfectly to move my window out of the way of the virtual keyboard using SDL2/Android, on iOS this function has no effect.

Steps to Reproduce: Call SDL_SetTextInputRect with a rect near the bottom of the screen before calling SDL_StartTextInput.

Actual Results: The iOS virtual keyboard is displayed after calling SDL_StartTextInput, but the screen is not shifted to reveal the TextInputRect region.

Expected Results: The screen should be shifted to reveal the TextInputRect region (like with SDL2/Android.)

This patch implements SDL_SetTextInputRect for uikit/iOS.

It sets up notification handlers to respond to changes in the display of the keyboard.  These handlers then change the frame of the view so it is moved out of the way of the keyboard as per SetTextInputRect.
2013-11-11 20:51:19 -08:00
Sam Lantinga
cb31a80d82 Properly handle toggling fullscreen state when another fullscreen state change is in progress. 2013-11-11 20:42:59 -08:00
Gabriel Jacobo
819148a844 [X11] Fix up compilation when EGL headers are not present. 2013-11-11 19:17:32 -03:00
Gabriel Jacobo
04afd61cd9 [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases 2013-11-11 11:12:43 -03:00
Gabriel Jacobo
6dbed827a7 [Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
d37bad52b1 [Android] Improve handling of keyboard, dpad and gamepad events
Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
45a88b6ade [Android] Fixes bug 2217, better joystick axes handling on Android. 2013-11-11 10:15:35 -03:00
Sam Lantinga
f0692d656f Fixed compiling with older Mac OS X SDK 2013-11-11 03:29:11 -08:00
Sam Lantinga
2384ad5b9e Fixed compiling with ISO C90 2013-11-11 03:12:50 -08:00
Sam Lantinga
2ceeb74e25 Don't minimize by default when in fullscreen desktop mode.
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
4c1322f693 Added support for new style fullscreen transitions on Mac OS X 2013-11-11 02:53:00 -08:00
Sam Lantinga
2b93fa0892 Turn off resizable flag by default, you can always pass the --resize command line option if you need it. 2013-11-11 02:00:58 -08:00
Sam Lantinga
6ec3e69045 Fixed whitespace style 2013-11-11 01:59:40 -08:00
Sam Lantinga
77a0d3fe2a Toggling fullscreen now takes fullscreen flags 2013-11-11 01:59:20 -08:00
Sam Lantinga
893afbaf3b Fixed pool memory leak 2013-11-10 19:19:44 -08:00
Sam Lantinga
b30e396ba1 Fixed bug 1965 - Mac: dead code for supporting OS 10.4
Alex Szpakowski

The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
5821466c05 Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
15a3bbcbd9 [X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events 2013-11-10 20:38:50 -03:00
Gabriel Jacobo
d21640e92a Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
Sam Lantinga
9228c84576 Fixed issue with dead key press/release events being filtered out. 2013-11-10 14:48:44 -08:00
Sam Lantinga
0d39d09076 Hopefully fixed focus problems when handling a global hotkey on X11.
See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
e19f15ddd5 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
b7553ae77e Added project files for Visual Studio 2013
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Philipp Wiesemann
842a9898ce Fixed joystick crash on Android if joystick subsystem not initialized. 2013-11-10 17:50:40 +01:00
Philipp Wiesemann
305f64ba2e Replaced search loop with indexOf() in Java file. 2013-11-10 17:44:51 +01:00
Philipp Wiesemann
bbf0f62be9 Replaced implicit boxing with explicit boxing in Java file. 2013-11-10 17:42:01 +01:00
Philipp Wiesemann
2d67178149 Renamed a class in Java file for consistency. 2013-11-10 17:40:26 +01:00
Philipp Wiesemann
802f83ff99 Removed not needed imports from Java file. 2013-11-10 17:38:03 +01:00
Philipp Wiesemann
d6c1e3812e Added missing @Override annotations in Java file. 2013-11-10 17:35:07 +01:00
Philipp Wiesemann
26ce68e8c2 Changed motion listener implementation not to inherit from Activity class. 2013-11-10 15:04:58 +01:00
Philipp Wiesemann
fda8d93440 Moved two function calls so they are only called if needed.
If the MotionEvent is not from joystick the return values are not needed.
2013-11-10 14:58:48 +01:00
Philipp Wiesemann
aa3379802b Added a new unused key code from Android 4.4 (API 19). 2013-11-10 14:50:37 +01:00