Commit Graph

2128 Commits

Author SHA1 Message Date
Sam Lantinga
898644d18e Made it more clear that the values being compared are floats 2018-12-06 09:09:05 -08:00
Brandon Schaefer
f9192ab8fc wayland: Do not try to lock on an invalid pointer
This happens if you try to lock the pointer and (caps & WL_SEAT_CAPABILITY_POINTER) is false
Leading to input->pointer being NULL which ends up bringing the wayland client down (at lease on weston)
2018-12-06 10:39:33 -05:00
Sylvain Becker
7468d1e096 Fix warnings detected on Android build 2018-12-06 15:46:40 +01:00
Sylvain Becker
39ec1699e7 opengles2: fix prototype of glDeleteBuffers 2018-12-06 10:24:44 +01:00
Sylvain Becker
252dc85e95 Fix warnings detected on Android build 2018-12-06 09:22:00 +01:00
Ryan C. Gordon
a7563bcd3d joystick: Removed unused variable. 2018-12-05 19:03:15 -05:00
Ryan C. Gordon
c7b713714a Whoops, forgot to add a new source file. :/ 2018-12-05 17:53:38 -05:00
Sam Lantinga
6ed76ae18f Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows 2018-12-05 14:46:03 -08:00
Ryan C. Gordon
fbead63540 joystick: Added controller config for IMS Passenger Control Unit Devices. 2018-12-05 16:55:59 -05:00
Ryan C. Gordon
2878d4f80c egl: Don't force X11 support when testing for EGL.
Fixes building Wayland support on embedded systems without X11.

(TODO: maybe move the EGL test out of the X11 tests at some point, too.)
2018-12-05 16:53:15 -05:00
Ryan C. Gordon
1689e9f910 linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
Fixes Bugzilla #4393.
2018-12-05 16:51:22 -05:00
Ryan C. Gordon
bd3ee07c83 wayland: Send SDL_TOUCH_MOUSEID mouse events for touches. 2018-12-05 16:49:38 -05:00
Sylvain Becker
6259a72636 Warnings: fix a documentation warning and missing prototypes 2018-12-05 16:13:12 +01:00
Sam Lantinga
db320e460a Fixed the PS4 motion controls showing up as a separate game controller on Linux 2018-12-04 14:21:29 -08:00
Sylvain Becker
09b462044f Windows: NEON detection and intrinsic includes on Visual Studio
Visual Studio doesn't define __ARM_ARCH nor _ARM_NEON, but _M_ARM and _M_ARM64,
so SDL_HasNEON() was bypassed.

PF_ARM_NEON_INSTRUCTIONS_AVAILABLE doesn't see to be defined (but still works
 when defined as 19).
2018-12-04 16:50:31 +01:00
Sylvain Becker
aea7e56a24 android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
Only __ARM_NEON is defined with Android NDK and arm64-v8a
Tested on ndk-r18, ndk-r13 and also Xcode.
(Visual Studio needs a different fix).

Fixes Bugzilla #4409.
2018-12-04 12:34:45 +01:00
Ryan C. Gordon
cca9d24cde direct3d: be more aggressive about resetting invalidated cached state.
Fixes Bugzilla #4402.
2018-12-03 09:26:05 -05:00
Ryan C. Gordon
939bf1c4d8 render: fix some static analysis warnings. 2018-12-03 02:06:17 -05:00
Ryan C. Gordon
33f78eb163 direct3d: Make sure streaming textures update before being used for drawing.
Fixes Bugzilla #4402.
2018-12-03 01:58:23 -05:00
Ryan C. Gordon
b744108af8 Patched to compile on C89 compilers. 2018-12-02 21:57:33 -05:00
Ryan C. Gordon
3c9361509b direct3d: Release and NULL out vertex buffers on reset.
Otherwise they are irretrievably lost on window resize, etc, which makes
rendering freeze and other disasters.

Fixes Bugzilla #4358.
2018-12-02 20:55:57 -05:00
Ryan C. Gordon
65a7c98c6f directfb: Updated render backend to new internal API.
Totally untested, beyond it now compiles again. Probably needs some fixes.

Fixes Bugzilla #4405.
2018-12-02 02:33:06 -05:00
Sergey Zhuravlevich
583f61b202 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
Fixes Bugzilla #4403.
2018-12-01 16:31:56 -05:00
Sergey Zhuravlevich
b3ac87d559 kmsdrm: uninitialized KMSDRM fixes
* Search for valid encoder in connector when it doesn't have an
   encoder ID set.

 * Search for valid CRTC in resources and encoder's possible CRTCs
   when encoder doesn't have one set.

 * Select default mode if CRTC doesn't have a valid one.

 * Pick current_mode's W/H/Refresh Rate basing on current and
   valid CRTC mode, not the saved one.
2018-12-01 13:09:00 -05:00
Ryan C. Gordon
3323b355c9 android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
Fixes Bugzilla #4406.
2018-12-01 12:19:11 -05:00
Ryan C. Gordon
fac40f8e4c Patched to compile on Linux with threads enabled. (whoops!) 2018-12-01 11:14:20 -05:00
Ryan C. Gordon
c4bc59a50e Patched to compile on Linux with --disable-threads.
Fixes Bugzilla #4393.
2018-12-01 10:36:26 -05:00
Sam Lantinga
f205f3a8c2 Added support for the Razer Raiju Mobile 2018-11-27 15:10:26 -08:00
Sam Lantinga
a95291c9c8 Fixed the hotspot for cursors on Raspberry Pi 2018-11-27 11:16:04 -08:00
Sam Lantinga
aea483577a Fixed bug changing cursors on Raspberry Pi 2018-11-27 10:20:29 -08:00
Alex Szpakowski
37b1f989ce metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 2018-11-25 22:13:09 -04:00
Alex Szpakowski
872936a485 metal: Fix an incorrect division. 2018-11-21 23:46:37 -04:00
Alex Szpakowski
4a58722b9f metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles. 2018-11-21 23:37:23 -04:00
Sebastian Krzyszkowiak
5f98051457 wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Sam Lantinga
5c5ba0e331 Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()
Cameron Gutman

After updating to SDL 2.0.9, I got a user report that my app was crashing when closing a SDL_WINDOW_FULLSCREEN window to return to my Qt-based UI. It looks like the dead SDL window is getting a spurious updateLayer call which is causing SDL to dereference a null SDL_WindowData pointer.

For some reason, this only happens when using SDL_WINDOW_FULLSCREEN and not windowed or SDL_WINDOW_FULLSCREEN_DESKTOP. I was also unsuccessful in my attempt to get a simple reproducer for this crash. The Session.cpp code is available 688c4a90d9/app/streaming/session.cpp but I slightly modified it (adding a SDL_PumpEvents() call at 1179 to immediately trigger the issue, otherwise it happened when Qt next pumped the event loop).

The crashing line is:

    NSMutableArray *contexts = data->nscontexts;
2018-11-19 21:35:59 -08:00
Sam Lantinga
b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson

Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
2018-11-19 21:17:00 -08:00
Ozkan Sezer
d3fa42b8c4 os/2 bits for SDL_malloc.c -- from libffi 2018-11-18 19:28:20 +03:00
Ozkan Sezer
1a02403ea7 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. 2018-11-18 11:50:20 +03:00
Ryan C. Gordon
457e58c40b opengles: Fixed compiler warnings. 2018-11-17 16:24:52 -05:00
Sam Lantinga
9719f89db2 Back out change initializing renderer blend mode incorrectly. 2018-11-17 12:12:29 -08:00
Ryan C. Gordon
fde7592ada direct3d11: Fixed missing rendering of solid primitives.
Fixes Bugzilla #4388.
2018-11-17 14:39:42 -05:00
Ryan C. Gordon
782f1685ff Fixed a few compiler warnings. 2018-11-17 14:37:51 -05:00
Sam Lantinga
29e15ce62d The default draw blendmode is SDL_BLENDMODE_NONE 2018-11-17 00:58:45 -08:00
Sylvain Beucler
1f6bd95110 Emscripten: make CloseAudio actually close audio
cf. https://bugzilla.libsdl.org/show_bug.cgi?id=4176
2018-11-15 18:22:30 +00:00
Ryan C. Gordon
9262c0de9b software: fix blits with color mods that change during a command queue run. 2018-11-14 22:38:58 -05:00
Sam Lantinga
2e348c1f59 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Sam Lantinga
b815ad56fc Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
midwan

When trying to compile on a Raspberry Pi 3, running Raspbian Stretch (fully updated), a warning appears:

/home/pi/projects/SDL/src/test/SDL_test_memory.c: In function ?SDL_TrackAllocation?:
/home/pi/projects/SDL/src/test/SDL_test_memory.c:112:109: warning: format ?%llx? expects argument of type ?long long unsigned int?, but argument 5 has type ?unw_word_t {aka unsigned int}? [-Wformat=]
                 snprintf(entry->stack_names[stack_index], sizeof(entry->stack_names[stack_index]), "%s+0x%llx", sym, offset);
2018-11-12 16:42:49 -08:00
Alex Szpakowski
c525ff354d cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
Fixes bug #4368
2018-11-10 20:56:23 -04:00
Alex Szpakowski
5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).

Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
2018-11-10 16:15:48 -04:00
Sam Lantinga
9665a50891 Added Vulkan headers version 1.1.91
Downloaded from https://github.com/KhronosGroup/Vulkan-Headers
2018-11-06 16:57:07 -08:00