Commit Graph

1421 Commits

Author SHA1 Message Date
Alex Szpakowski
bc4b6f061b Minor Objective-C code tweaks. 2014-11-27 20:25:54 -04:00
Alex Szpakowski
6df55c6608 Removed an ugly hack to make windows rotate properly on iOS 8+.
Recent commits apparently resolved the issue that made the hack necessary.
2014-11-23 23:29:24 -04:00
Alex Szpakowski
9b8a1768f2 Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible. 2014-11-23 23:23:47 -04:00
Alex Szpakowski
6d85f52228 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. 2014-11-21 10:03:02 -04:00
Alex Szpakowski
38c6e9d13b Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
More misc. code cleanup.
2014-11-21 03:29:57 -04:00
Alex Szpakowski
feb2ab1e85 Minor objective-c code style improvements 2014-11-20 18:45:04 -04:00
Alex Szpakowski
650ace88ca Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. 2014-11-20 17:19:26 -04:00
Alex Szpakowski
0b02de757d Merged default into iOS-improvements 2014-11-15 22:59:16 -04:00
David Ludwig
e695ec907e WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support 2014-11-15 15:07:55 -05:00
David Ludwig
646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
Thanks to Eric Wing for the heads-up on this!
2014-11-15 10:19:39 -05:00
David Ludwig
e6cca5e929 WinRT: build fix for Visual C++ 2013 Update 4
Visual C++ 2013 Update 4 re-introduced the Sleep() function to WinRT apps (for
code that targets Windows 8.1 and Windows Phone 8.1).  This led to a build
error, as SDL was defining it's own Sleep() function (to make up for the lack
of a public Sleep() function).  The fix makes sure that SDL's custom Sleep()
function is only used when Windows' Sleep() is not available.

Many thanks go out to Sergiu Marian Gaina for the fix!
2014-11-15 10:12:36 -05:00
Ryan C. Gordon
8366bbdd7b Fixed gcc-fat.sh failing to build Objective-C sources correctly.
This would fail if the compiler was given a .m file _and_ no "-o" option; it
would fail to automatically calculate the correct .o filename in this
situation.

Thanks to Ethan Lee for the help tracking this one down!
2014-11-14 11:21:15 -05:00
David Ludwig
49c9b48ed9 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
Only the first-pressed finger wpuld get reported as having moved (via SDL's
touch APIs).  Subsequently pressed fingers wouldn't report as being moved, even
though the OS was reporting (to SDL) that they had moved.
2014-11-09 14:20:53 -05:00
Philipp Wiesemann
743ba2f499 Added missing brackets in test source assert messages. 2014-11-07 10:02:45 +01:00
Philipp Wiesemann
e11969a72f Fixed two typos in test source. 2014-11-07 10:01:20 +01:00
David Ludwig
b561f20316 WinRT: removed '-' from build script file names
Most of the other build scripts don't include a '-' in their file names.  This
change makes the WinRT build scripts use the same convention.
2014-11-03 13:07:51 -05:00
David Ludwig
f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants
These variants include:
 - Windows 8.0 for x86
 - Windows 8.0 for x64
 - Windows 8.0 for ARM
 - Windows 8.1 for x86
 - Windows 8.1 for x64
 - Windows 8.1 for ARM
 - Windows Phone 8.0 for x86 (for use with the Windows Phone emulator)
 - Windows Phone 8.0 for ARM
 - Windows Phone 8.1 for x86 (for use with the Windows Phone emulator)
 - Windows Phone 8.1 for ARM
2014-11-03 08:58:49 -05:00
David Ludwig
167b3bb4cd WinRT: updated docs to include details of recently-expanded GLES2 support 2014-11-02 11:26:54 -05:00
David Ludwig
577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
The crash would occur when a WinRT app explicitly tried to create an
SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but
OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
2014-11-02 10:38:29 -05:00
David Ludwig
bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone
The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at
https://github.com/msopentech/angle) includes support for Windows Phone 8.1.
This change allows it to be used in conjunction with SDL's OpenGL functions.
2014-11-02 10:32:25 -05:00
David Ludwig
18ecc34dfd WinRT: updated an OpenGL-related code-comment 2014-11-02 09:02:01 -05:00
David Ludwig
0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
ANGLE for WinRT has at least two versions:
- an older version, which supports Windows 8.0 and 8.1.  This is currently
  the "winrt" branch in MSOpenTech's ANGLE repository (at
  https://github.com/msopentech/angle)
- a newer version, which drops support for Windows 8.0, but is under more
  active development (via MSOpenTech's "future-dev" branch), and which was
  recently merged into the ANGLE project's official "master" branch
  (at https://chromium.googlesource.com/angle/angle)

Both versions are setup using slightly different APIs.  SDL/WinRT will now
attempt to detect which version is being used, and configure it appropriately.
2014-11-02 08:47:05 -05:00
David Ludwig
1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md
The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).
2014-11-01 11:41:18 -04:00
David Ludwig
796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor 2014-11-01 11:17:07 -04:00
David Ludwig
438a55a49c WinRT: added details of the port's status, to README-winrt.md 2014-11-01 11:14:46 -04:00
Ryan C. Gordon
43ad9670e6 Patched to compile on pre-C99 compilers. 2014-10-30 13:44:31 -04:00
Dmitry Rekman
3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Fixes Bugzilla #2770.

Thanks to Epic Games for contributing this fix.
2014-10-29 22:55:40 -04:00
Philipp Wiesemann
37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database.
The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.
2014-10-29 22:44:35 +01:00
Philipp Wiesemann
0c60f023f5 Removed unnecessary NULL check. 2014-10-29 22:41:01 +01:00
Philipp Wiesemann
2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. 2014-10-29 20:35:21 +01:00
Philipp Wiesemann
032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available.
The return value of SDL_malloc() was not checked and NULL therefore not handled.
Also added setting of error message for the other SDL_malloc() in this function.
2014-10-29 20:29:32 +01:00
Philipp Wiesemann
2a46a9df21 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
Nitz

Variable entry going out of scope leaks the storage it points to, at:

        /* Need to add a hint entry for this watcher */
        hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
        if (!hint) {
            return;
        }

Patch is attached.
2014-10-29 20:20:47 +01:00
Alex Szpakowski
fb6d185a8a Merged default into iOS-improvements 2014-10-28 18:36:29 -03:00
Alex Szpakowski
28fe9f0cfc Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
2014-10-28 01:34:40 -03:00
David Ludwig
f2bd99da68 WinRT: detailed steps, via the WinRT README, to fix a common build error 2014-10-27 19:53:44 -04:00
Philipp Wiesemann
3d2ca92e6a Fixed two typos in header file comment. 2014-10-27 12:53:47 +01:00
Philipp Wiesemann
7268eabb9b Added handling of NULL as input for SDL_GameControllerAddMapping(). 2014-10-26 23:28:45 +01:00
Philipp Wiesemann
33a2b58ca4 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
2014-10-26 23:22:53 +01:00
Philipp Wiesemann
30d6cec1bb Added handling of NULL as input for SDL_GameControllerMapping().
For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
2014-10-26 17:53:16 +01:00
Philipp Wiesemann
90387dafb4 Removed two wrong documentation comments from gamecontroller source.
No replacement because correct documentation is already in SDL_gamecontroller.h.
2014-10-26 17:46:11 +01:00
Philipp Wiesemann
0a053ed66a Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. 2014-10-26 17:44:00 +01:00
David Ludwig
01f3498c33 WinRT: more keyboard code cleanups
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
2014-10-26 12:33:10 -04:00
David Ludwig
e057c7dd12 WinRT: Fixed bug whereby key-detection code could call SDL_Log 2014-10-25 08:54:23 -04:00
David Ludwig
ed2fff6bef WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails 2014-10-25 08:50:41 -04:00
David Ludwig
20b19aac86 WinRT: more keyboard code cleanups
- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
2014-10-25 08:43:51 -04:00
David Ludwig
a1bac50d1b WinRT: Fixed bug whereby a right-shift key might get reported as left-shift 2014-10-24 22:09:47 -04:00
David Ludwig
e9c79620df WinRT: minor keyboard code cleanup
An internally-used hash table was replaced with a plain switch statement.
2014-10-24 21:25:21 -04:00
Philipp Wiesemann
d5d3721b4d Added new key codes from Android 4.4 (API 20) and 5.0 (API 21). 2014-10-24 19:50:29 +02:00
Brandon Schaefer
a1dcebb209 Remove unused variable. 2014-10-24 06:52:54 -07:00
Brandon Schaefer
04dbc4920e Merge patch for bug 2750. Thanks Sylvain! 2014-10-24 06:50:09 -07:00