Commit Graph

6101 Commits

Author SHA1 Message Date
Sam Lantinga
a1e34b5e35 Don't send a resize event when the window is resized to the dock icon
Partially addresses https://github.com/libsdl-org/SDL/issues/6033
2022-08-11 08:55:31 -07:00
Sam Lantinga
879af7b5c8 Fixed mapping for paired Joy-Con controllers on iOS 2022-08-10 14:01:23 -07:00
Guldoman
5f682e77cb wayland: Remove freed display from SDL_WaylandOutputData->output_list 2022-08-10 15:57:47 -04:00
Sam Lantinga
e49321cec5 Fixed double-free in combined HIDAPI controller code 2022-08-10 08:21:15 -07:00
Sam Lantinga
d4192850c1 Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Ryan C. Gordon
3119d58ff5
cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon
c6c0a8394e
windows: If a display's friendly name is blank, try the generic name.
Fixes #6031.
2022-08-10 09:54:49 -04:00
Sam Lantinga
9ff498e78e Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
2022-08-10 06:00:30 -07:00
Ryan C. Gordon
bdc7f958fd cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
2022-08-10 00:42:31 -04:00
Sam Lantinga
8e782876bb Fixed spamming the controller with reset IMU commands when they are failing 2022-08-09 21:30:11 -07:00
Sam Lantinga
eab27b9049 Make sure Switch controller initialization is synchronous and start the input timeout then 2022-08-09 17:59:44 -07:00
Salman Ahmed
b4660e9d8b
macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708) 2022-08-09 20:40:00 -04:00
pionere
7eb13c21c6
improve behavior of SDL_SetHint(WithPriority) (#5309) 2022-08-09 20:27:25 -04:00
Sam Lantinga
1db7d33dc4 Recover from Bluetooth devices temporarily out of range 2022-08-09 17:04:26 -07:00
Sam Lantinga
6d012b2a5d Better fix for rescanning devices after read failure 2022-08-09 16:54:11 -07:00
Sam Lantinga
483a010f0c Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
2022-08-09 15:39:39 -07:00
Sam Lantinga
5d63a3d435 Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
2022-08-09 14:06:49 -07:00
Sam Lantinga
da50f1bd3e Bluetooth devices can recover from over a second of dropped reports 2022-08-09 14:05:43 -07:00
Sam Lantinga
824f2d4650 Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers 2022-08-09 13:41:58 -07:00
Sam Lantinga
8aa6922fec Fixed detecting Bluetooth disconnection on Nintendo Switch controllers 2022-08-09 13:26:10 -07:00
Ryan C. Gordon
a346c4bbef
egl: Add support for SDL_GL_FLOATBUFFERS.
Fixes #6001.
2022-08-09 15:41:02 -04:00
Sam Lantinga
201484ff6f Don't duplicate the serial number twice if a child doesn't set one 2022-08-09 09:03:28 -07:00
Sam Lantinga
d90c0d41cc Include the child serial numbers in the serial number for a HIDAPI combined device 2022-08-09 09:00:56 -07:00
Ryan C. Gordon
b599205d0c
x11: Don't look up xinput2 devices unless we're in relative mode. 2022-08-09 09:50:55 -04:00
Ryan C. Gordon
2dd7659884
test: Fixed wrong arguments to SDL_SetWindowFullscreen. 2022-08-09 09:29:30 -04:00
Sam Lantinga
55882e43c4 Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index 2022-08-09 00:19:02 -07:00
Sam Lantinga
df537a7c0e SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible 2022-08-09 00:18:19 -07:00
Sam Lantinga
5545be8530 The player LED index wraps for PS5 controllers, like it does for other controller types 2022-08-08 23:44:50 -07:00
Sam Lantinga
593d20d9cc Removed debug logging 2022-08-08 20:11:43 -07:00
Sam Lantinga
6204ae5002 Restart the IMU if the controller stops sending gyro/accel data 2022-08-08 20:10:12 -07:00
Ryan C. Gordon
56c1481cab cocoa: Don't mark fullscreen-desktop windows as non-resizable.
Otherwise, we can't tile SDL apps in Spaces.

Fixes #4883.
2022-08-08 20:35:11 -04:00
Sam Lantinga
d58bec72a0 Fixed Joy-Con gyro axes in mini-gamepad mode 2022-08-08 17:19:33 -07:00
Shawn Hoffman
5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga
ada55c690d Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip 2022-08-08 15:38:19 -07:00
Sam Lantinga
a547c185ce Fixed crash if uevent info isn't available 2022-08-08 12:21:40 -07:00
Sam Lantinga
7530bd74b3 Fix right, bottom computation in SDL_GetClosestPointOnRect which should be exclusive, not inclusive 2022-08-08 11:26:55 -07:00
Sam Lantinga
98bac00dcc Add SDL_GetPointDisplayIndex and SDL_GetRectDisplayIndex and re-implement SDL_GetWindowDisplayIndex in terms of SDL_GetRectDisplayIndex
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata
20f9a1b8a4 Implement SetTextureScaleMode 2022-08-08 09:34:08 -07:00
Sam Lantinga
47ebf0087a Fixed shadow variable warning 2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata
d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
c5fe234d53 Improve SDL main adding usb drivers 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
0a307628e6 Fix wrong mapping in some ps2 controller keys 2022-08-08 08:32:11 -07:00
Adam Butcher
0bcbdfe2bd video: dummy: Support evdev psuedo-device with no video. 2022-08-08 08:31:04 -07:00
Sam Lantinga
8f05b4f833 Fixed iOS/tvOS build 2022-08-08 08:26:21 -07:00
Sam Lantinga
878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga
4f19421ed8 Fixed build 2022-08-07 20:17:40 -07:00
Sam Lantinga
29265d0738 Use SDL_GetStringBoolean() to parse the hint value 2022-08-07 18:49:30 -07:00
Adam Butcher
8f5932dc2e evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode. 2022-08-07 16:37:07 -07:00
Sam Lantinga
198d62d813 joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.

Closes https://github.com/libsdl-org/SDL/pull/5121
2022-08-06 23:53:18 -07:00
Frank Praznik
dd2e318211 wayland: Use libdecor visibility toggle for hiding/showing the window
The current method of toggling the libdecor window visibility by destroying and recreating the frame results in a race where a use-after-free bug can manifest itself within libdecor when window visibility is toggled quickly. Instead, use the libdecor function for toggling visibility instead of destroying and recreating the frame every time.
2022-08-06 12:12:21 -07:00
Francisco Javier Trujillo Mata
fbb440d167 Invalidate texture in the UnlockTextureMethod 2022-08-06 12:11:34 -07:00
Sam Lantinga
52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
Sam Lantinga
f810dede16 Fixed comment so script processing works correctly 2022-08-06 09:50:13 -07:00
Ryan C. Gordon
f600364b8a
wayland: Mark window as MOUSE_CAPTURE while a mouse button is down.
Wayland works like SDL's "auto capture" feature already, tracking the mouse
globally only while a drag is occuring, and this is the only way to get mouse
input outside the window.

Setting this flag ourselves lets SDL_CaptureMouse() work in the most common
use case without actually implementing CaptureMouse for the backend, including
SDL's auto capture feature.

Fixes #6010.
2022-08-06 09:19:52 -04:00
Ryan C. Gordon
a6179e85c0
wayland: Don't double-free clipboard sources if ours gets cancelled.
Fixes #6007.
2022-08-05 21:25:00 -04:00
Francisco Javier Trujillo Mata
3da131c1c6 Check if port if closed and open it again 2022-08-05 17:44:59 -07:00
Sam Lantinga
5858c7dfce Fixed OpenGL ES Shaders for systems that don't understand precision keywords 2022-08-05 16:17:10 -07:00
Frank Praznik
3685c64ed1 wayland: Round trip after window show/hide operations.
Perform a round trip after showing/hiding the window to avoid protocol errors when ShowWindow() is called immediately after HideWindow().
2022-08-05 15:03:54 -07:00
Sam Lantinga
d6a8b43cf7 Added support for the HORIPAD FPS for Nintendo Switch 2022-08-05 10:37:38 -07:00
Francisco Javier Trujillo Mata
a2d3be904b Implement create windows method 2022-08-04 15:41:43 -07:00
Sam Lantinga
4a9ceb7be9 The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have. 2022-08-04 11:33:36 -07:00
Sam Lantinga
28c01955bc Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
2022-08-04 10:46:37 -07:00
Sam Lantinga
40b7143180 Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
2022-08-04 10:26:10 -07:00
David Carlier
16e699a761 Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga
43b90484c9 Retry a little longer when writing to the Nintendo Joy-Con Charging Grip 2022-08-04 00:40:38 -07:00
Ozkan Sezer
293d29b78a SDL_x11xinput2.c: fix build for macOS 2022-08-04 10:11:02 +03:00
Ryan C. Gordon
5907db56f1
x11: Attempt to deal with XInput2 devices with absolute coordinates.
This is untested!

Reference Issue #1836.
2022-08-04 02:12:46 -04:00
Sam Lantinga
dfd2c574d7 Removed unused variable 2022-08-03 22:27:43 -07:00
Sam Lantinga
a2b4f4406f The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint 2022-08-03 22:27:42 -07:00
Sam Lantinga
c84dea0943 Fixed detecting the controller type of controllers over USB 2022-08-03 22:12:21 -07:00
Sam Lantinga
ba297f12cd Use the Nintendo controller type to determine whether to always use button labels 2022-08-03 21:46:01 -07:00
Sam Lantinga
946f4777f6 Don't set Bluetooth controllers to wired power level 2022-08-03 21:33:38 -07:00
Sam Lantinga
57c3b2c950 Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.

Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
2022-08-03 21:31:12 -07:00
Sam Lantinga
b6aadb16b9 Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType 2022-08-03 20:38:33 -07:00
Sam Lantinga
bdfb32de3c Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType 2022-08-03 20:30:58 -07:00
Sam Lantinga
ea7fbf7947 Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
2022-08-03 19:39:37 -07:00
Sam Lantinga
5d50fa52df Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
2022-08-03 19:39:36 -07:00
Sam Lantinga
29cdb2c9c9 Added support for the Nintendo Switch Joy-Con Charging Grip 2022-08-03 18:01:10 -07:00
Sam Lantinga
a8120104ad The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers 2022-08-03 13:53:49 -07:00
Sam Lantinga
6e1ee1d4a5 sort the controller names 2022-08-03 13:51:25 -07:00
Sam Lantinga
8ab9dc8b2b Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open 2022-08-03 13:18:00 -07:00
Sam Lantinga
bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast
60d1944e46 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR 2022-08-02 15:45:30 -07:00
Frank Praznik
0b9868b026 wayland: Use D-Bus to retrieve the cursor size and theme on GNOME
GNOME exposes the cursor size and theme via the org.freedesktop.portal.Settings interface of the xdg-desktop portal, so query these values via D-Bus, if available.

The XCURSOR_SIZE/XCURSOR_THEME envvars will be tried first, so as not to override any user specified sizes or themes, then D-Bus, then, failing that, it will fall back to default values.
2022-08-02 14:52:01 -07:00
Francisco Javier Trujillo Mata
944111dbcf Cleaning up video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3f7dda8c72 Remove deinit of video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
83c1179744 Adding SetViewPortCommand 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
a9f4cda3f9 Adding setcliprect command 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
fb1a205e70 Implement blend modes 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
075f9016fa Remove some unnecessary comments 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
ed301b123b Updating supported format 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
1d1965b6ee Removing the BGR_888 from texture supported 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f75c35c071 Add invalidate texture when it changes 2022-08-02 11:40:31 -07:00
Daniel Santos
5bb965be3d Implement RenderLines 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
0f0e5b44dc Increase size of pool for gsKit events 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f758cad81a Remove non needed FillRects function 2022-08-02 11:40:31 -07:00
Daniel Santos
3cb124b98e Implement RenderPoints 2022-08-02 11:40:31 -07:00
Daniel Santos
df6ebc2562 Implement FillRect 2022-08-02 11:40:31 -07:00
Daniel Santos
a152e467b1 Fix "implicit declaration" with memalign 2022-08-02 11:40:31 -07:00
Daniel Santos
33cbf9acbe Fix some mixed declaration warnings 2022-08-02 11:40:31 -07:00
Daniel Santos
acf48f14ac Vertex pointer revision
Now triangles are fully working
2022-08-02 11:40:31 -07:00
Daniel Santos
726180445e Add textured triangle prim 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
2a70d492f0 Destroy texture properly 2022-08-02 11:40:31 -07:00
Daniel Santos
7b0486d490 Try triangles 2022-08-02 11:40:31 -07:00
Daniel Santos
d5305ee098 Do properly color assign 2022-08-02 11:40:31 -07:00
Daniel Santos
b48c74a316 Add GeometryQueue 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3bfc8f554e Removing some of the QueueCopy functions because they are legacy 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
be1219bd4e Implement setDrawColor 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f1699ce735 Implementing Clear command and texture Update 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
c472b8dd45 Whole clean around render and video driver 2022-08-02 11:40:31 -07:00
Daniel Santos
cdf89fde91 Add triangle prim support
Improve line support
Add initial texture support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
88e64f9ae1 Add natively supported colors 2022-08-02 11:40:31 -07:00
Daniel Santos
90e0e5c29d Add point, line and rect support 2022-08-02 11:40:31 -07:00
Daniel Santos
147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
2660449c6c Add dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
a81aa99298 Add prim video support 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
Mathieu Eyraud
f1390780ca Fix use after free when removing Windows audio device 2022-08-02 10:24:11 -04:00
Mathieu Eyraud
59a104b803 Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
2022-08-02 06:38:51 -07:00
Mathieu Eyraud
42b2320756 Fix memory leak of children for combined JoyCon 2022-08-02 06:33:18 -07:00
Sam Lantinga
602b7dd0f4 Made the window ICMProfile filename per-window
The event no longer spams each time a window gets focus if there are windows on monitors with different color profiles.

This also has the side effect that you no longer get a color profile event at window creation, which is consistent with other events that communicate state changes.
2022-08-01 17:47:26 -07:00
Sam Lantinga
cb107bef58 Fixed crash if all displays have been disconnected
Fixes https://github.com/libsdl-org/SDL/issues/5867
2022-08-01 14:23:50 -07:00
Sam Lantinga
12aa4d5653 Added header needed for SDL_Delay() 2022-08-01 11:11:25 -07:00
Sam Lantinga
aeb275149a Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
Sam Lantinga
3a6cb7e7c5 Convert XLookupString Latin-1 text to UTF-8
Fixes bug https://github.com/libsdl-org/SDL/issues/4699
2022-08-01 10:28:29 -07:00
Sam Lantinga
0cd5b08bfe Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text 2022-08-01 09:55:53 -07:00
Sam Lantinga
15bcf58d77 Fixed memory leak in the Windows driver 2022-08-01 08:14:54 -07:00
Ryan C. Gordon
cf63af8ae2
events: Don't lose window RESIZED events during SIZED_CHANGED processing.
Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would
filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't
overflow the queue with obsolete data, but any RESIZED events would be
lost in this process.

Now we note if there was a RESIZED pending and replace it with a new
event using the same dimensions as the new SIZED_CHANGED event. This fixes
cases where an app is only listening for RESIZED events and thus might
lose important information in some cases.

Fixes #5925.
2022-07-31 22:10:45 -04:00
Cameron Gutman
17f36c105c keyboard: Remove no-op calls to SDL_SetKeymap() 2022-07-31 15:46:35 -07:00
Cameron Gutman
9515fb2501 keyboard: Use SDL_SetKeymap() to set the default keymap
This ensures the AZERTY workaround is applied for backends that
never call SDL_SetKeymap() themselves.
2022-07-31 15:46:35 -07:00
Cameron Gutman
8b438f7b51 keyboard: Only send SDL_KEYMAPCHANGED when the keymap actually changes 2022-07-31 14:02:28 -07:00
Cameron Gutman
a10c57dfe4 evdev: Report touchpad events with the correct device type 2022-07-31 14:18:44 -05:00
Cameron Gutman
9a33c62e13 evdev: Use SDL_bool for boolean types 2022-07-31 14:06:59 -05:00
Cameron Gutman
f9d1f34b6c evdev: Report a unique ID for each mouse device 2022-07-31 13:10:43 -05:00
Cameron Gutman
574db63c8e evdev: Batch mouse axis updates until SYN_REPORT
This is necessary for consistent position reports with absolute mice
and improves application performance with relative mice by cutting the
number of reported mouse motion events roughly in half.
2022-07-31 12:36:11 -05:00
Sam Lantinga
7f42fb54ad Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
2022-07-30 16:34:40 -07:00
Sam Lantinga
21100006ad Don't conflict with usage of stdout as a stdio macro
Patch inspired by http://cvsweb.netbsd.org/bsdweb.cgi/~checkout~/pkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandmessagebox.c?rev=1.1&content-type=text/plain
2022-07-30 16:22:24 -07:00
Frank Praznik
22f25b03d9 core: linux: Favor xdg-desktop-portal for elevating thread priority
Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads.  This portal allows for the use of rtkit within containers such as Flatpak.  It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
2022-07-30 08:38:22 -07:00
Sam Lantinga
2241bd669f Added a command line option --info event_motion to show mouse and finger motion events 2022-07-29 20:37:38 -07:00
Sam Lantinga
13e0c40ec2 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux 2022-07-29 17:28:36 -07:00
Sam Lantinga
62c831661c Added mapping for the 8BitDo Pro 2 controller in DirectInput mode 2022-07-29 17:14:55 -07:00
Sam Lantinga
41c363f7d6 Note that the PDP Versus Fighting Pad is an arcade fighting pad 2022-07-29 16:29:25 -07:00
Anonymous Maarten
36dfbe5d66 stdlib: exclude mslibc functions using SDL_STATIC_LIB macro 2022-07-29 15:05:19 +02:00
Sam Lantinga
f3c1194c0f Removed obsolete comment 2022-07-28 21:50:41 -07:00
Sam Lantinga
aee179e46f Removed debug output 2022-07-28 21:50:20 -07:00
Sam Lantinga
d8fd78736b Added entry for the Nintendo Switch Joy-Con controller pair 2022-07-28 21:44:23 -07:00
Sam Lantinga
875b737c64 Added support for the Nintendo Online NES Controllers to the HIDAPI driver 2022-07-28 21:40:01 -07:00
Sam Lantinga
ab967475c6 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:38:38 -07:00
Sam Lantinga
dfed862a66 Fixed variable shadow warning 2022-07-28 19:35:46 -07:00
Sam Lantinga
2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00