Ryujinx-SDL/src/render
Ryan C. Gordon 01c5554f0e
opengles2: SDL_GL_BindTexture() should bind all YUV textures.
This matches what the non-GLES OpenGL renderer does.

Fixes #6070.
2022-10-03 11:57:10 -04:00
..
direct3d Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
direct3d11 Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
direct3d12 Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
metal Fixed runaway CPU usage in the metal renderer when the window is minimized 2022-09-16 09:55:20 -07:00
opengl Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
opengles Fix potential memory leak in GLES_CreateTexture 2022-09-20 20:14:01 -07:00
opengles2 opengles2: SDL_GL_BindTexture() should bind all YUV textures. 2022-10-03 11:57:10 -04:00
ps2 Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
psp Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
software Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
vitagxm Fix memory leak in VITA_GXM_CreateRenderer 2022-09-29 14:32:56 +03:00
SDL_d3dmath.c DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_d3dmath.h Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
SDL_render.c Calculate simulated vsync interval based on display refresh rate 2022-09-16 07:44:40 -07:00
SDL_sysrender.h Calculate simulated vsync interval based on display refresh rate 2022-09-16 07:44:40 -07:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00