Ryujinx-SDL/src
Ryan C. Gordon 0a70590118 render: Prefer the Metal renderer over OpenGL.
This is the best option for macOS and iOS, the only platforms with Metal.

Pre-Metal versions of these platforms will fall back to OpenGL (ES), as
appropriate.

Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the
Metal renderer to such a high-quality state!
2018-12-19 18:10:02 -05:00
..
atomic SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. 2018-09-27 11:55:02 +03:00
audio android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h> 2018-12-04 12:34:45 +01:00
core Fix warnings detected on Android build 2018-12-06 15:46:40 +01:00
cpuinfo Windows: NEON detection and intrinsic includes on Visual Studio 2018-12-04 16:50:31 +01:00
dynapi Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). 2018-11-10 16:15:48 -04:00
events Gesture: remove warnings when ENABLE_DOLLAR is undefined. 2018-12-16 11:15:21 +01:00
file Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
filesystem revert the recent typecast assignment changes (see bug #4079) 2018-02-12 17:00:00 +03:00
haptic Linux Haptic: Fix periodic.magnitude value 2018-12-06 14:26:18 -05:00
hidapi Don't build SDL_JOYSTICK_HIDAPI by default on iOS 2018-10-26 09:27:31 -07:00
joystick emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index. 2018-12-15 09:57:05 -05:00
libm libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. 2018-11-18 11:50:20 +03:00
loadso Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
main winmain: Patched to compile on C89 compilers. 2018-10-29 20:18:50 -04:00
power SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array 2018-10-15 11:01:00 +03:00
render render: Prefer the Metal renderer over OpenGL. 2018-12-19 18:10:02 -05:00
sensor Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 2018-11-19 21:17:00 -08:00
stdlib os/2 bits for SDL_malloc.c -- from libffi 2018-11-18 19:28:20 +03:00
test Fix warnings detected on Android build 2018-12-06 09:22:00 +01:00
thread Fix warnings detected on Android build 2018-12-06 09:22:00 +01:00
timer Fix warnings detected on Android build 2018-12-06 15:46:40 +01:00
video cocoa: Implement OpenGL swap interval support with CVDisplayLink. 2018-12-16 01:03:17 -05:00
SDL_assert_c.h Add and update include guards 2018-10-28 21:36:48 +01:00
SDL_assert.c Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
SDL_dataqueue.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_dataqueue.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_error_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_error.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_hints.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_internal.h Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
SDL_log.c Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
SDL.c Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 2018-11-19 21:17:00 -08:00