Ryujinx-SDL/src/dynapi
Ryan C. Gordon 3bdaf4c611 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
This is currently implemented for X11, Cocoa, Windows, and DirectFB.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:46:10 -05:00
..
gendynapi.pl Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_dynapi_overrides.h Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). 2016-01-05 02:46:10 -05:00
SDL_dynapi_procs.h Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). 2016-01-05 02:46:10 -05:00
SDL_dynapi.c Remove almost all instances of "volatile" keyword. 2016-01-03 06:50:50 -05:00
SDL_dynapi.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00