Fix sub-image copies on intel GPUs (#2198)

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gdkchan 2021-04-12 22:09:42 -03:00 committed by GitHub
parent b662a26c7e
commit 001005b3d5
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5 changed files with 47 additions and 19 deletions

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@ -5,6 +5,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
interface ITextureInfo interface ITextureInfo
{ {
int Handle { get; } int Handle { get; }
int StorageHandle { get; }
int FirstLayer => 0;
int FirstLevel => 0;
TextureCreateInfo Info { get; } TextureCreateInfo Info { get; }
} }
} }

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@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
{ {
class TextureBase : ITextureInfo class TextureBase
{ {
public int Handle { get; protected set; } public int Handle { get; protected set; }

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@ -205,22 +205,44 @@ namespace Ryujinx.Graphics.OpenGL.Image
int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width; int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height; int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
GL.CopyImageSubData( if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
srcHandle, {
srcInfo.Target.ConvertToImageTarget(), GL.CopyImageSubData(
srcLevel + level, src.StorageHandle,
0, srcInfo.Target.ConvertToImageTarget(),
0, src.FirstLevel + srcLevel + level,
srcLayer, 0,
dstHandle, 0,
dstInfo.Target.ConvertToImageTarget(), src.FirstLayer + srcLayer,
dstLevel + level, dst.StorageHandle,
0, dstInfo.Target.ConvertToImageTarget(),
0, dst.FirstLevel + dstLevel + level,
dstLayer, 0,
copyWidth, 0,
copyHeight, dst.FirstLayer + dstLayer,
depth); copyWidth,
copyHeight,
depth);
}
else
{
GL.CopyImageSubData(
srcHandle,
srcInfo.Target.ConvertToImageTarget(),
srcLevel + level,
0,
0,
srcLayer,
dstHandle,
dstInfo.Target.ConvertToImageTarget(),
dstLevel + level,
0,
0,
dstLayer,
copyWidth,
copyHeight,
depth);
}
} }
width = Math.Max(1, width >> 1); width = Math.Max(1, width >> 1);

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@ -1,13 +1,13 @@
using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
{ {
class TextureStorage : ITextureInfo class TextureStorage : ITextureInfo
{ {
public int Handle { get; private set; } public int Handle { get; private set; }
public int StorageHandle => Handle;
public float ScaleFactor { get; private set; } public float ScaleFactor { get; private set; }
public TextureCreateInfo Info { get; } public TextureCreateInfo Info { get; }

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@ -4,12 +4,14 @@ using System;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
{ {
class TextureView : TextureBase, ITexture class TextureView : TextureBase, ITexture, ITextureInfo
{ {
private readonly Renderer _renderer; private readonly Renderer _renderer;
private readonly TextureStorage _parent; private readonly TextureStorage _parent;
public int StorageHandle => _parent.Handle;
private TextureView _incompatibleFormatView; private TextureView _incompatibleFormatView;
public int FirstLayer { get; private set; } public int FirstLayer { get; private set; }