Fix a few things, 64 byte block fast copy.

This commit is contained in:
riperiperi 2020-05-24 16:57:29 +01:00
parent 8a7e25de71
commit 36211f2caa
4 changed files with 153 additions and 173 deletions

View File

@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
else
{
unsafe int Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
{
fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
{
@ -91,10 +91,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
}
return 1;
return true;
}
int _ = srcBpp switch
bool _ = srcBpp switch
{
1 => Convert<byte>(dstSpan, srcSpan),
2 => Convert<ushort>(dstSpan, srcSpan),

View File

@ -35,6 +35,7 @@ namespace Ryujinx.Graphics.Texture
// Variables for built in iteration.
private int _yPart;
private int _yzPart;
private int _zPart;
public BlockLinearLayout(
@ -105,13 +106,14 @@ namespace Ryujinx.Graphics.Texture
public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
{
// Justification:
// The offset is a combination of separate x and y parts.
// The 2D offset is a combination of separate x and y parts.
// Both components increase with input and never overlap bits.
// Therefore for each component, the minimum input value is the lowest that component can go. Opposite goes for maximum.
// Therefore for each component, the minimum input value is the lowest that component can go.
// Minimum total value is minimum X component + minimum Y component. Similar goes for maximum.
int start = GetOffset(x, y, 0);
int end = GetOffset(x + width, y + height, 0);
return (start, (end - start) + _texBpp);
int end = GetOffset(x + width - 1, y + height - 1, 0) + _texBpp; // Cover the last pixel.
return (start, end - start);
}
public bool LayoutMatches(BlockLinearLayout other)
@ -134,6 +136,7 @@ namespace Ryujinx.Graphics.Texture
offset += ((y & 0x01) >> 0) << 4;
_yPart = offset;
_yzPart = offset + _zPart;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -144,24 +147,45 @@ namespace Ryujinx.Graphics.Texture
offset += ((z & _bdMask) * GobSize) << _bhShift;
_zPart = offset;
_yzPart = offset + _yPart;
}
/// <summary>
/// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 16.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffsetWithLineOffset16(int x)
{
int offset = (x / GobStride) << _xShift;
offset += ((x & 0x3f) >> 5) << 8;
offset += ((x & 0x1f) >> 4) << 5;
return offset + _yzPart;
}
/// <summary>
/// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 64.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffsetWithLineOffset64(int x)
{
int offset = (x / GobStride) << _xShift;
return offset + _yzPart;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffsetWithLineOffset(int x)
public int GetOffset(int x)
{
x <<= _bppShift;
int offset = (x / GobStride) << _xShift;
offset += ((x & 0x3f) >> 5) << 8;
offset += ((x & 0x1f) >> 4) << 5;
offset += (x & 0x0f);
return offset + _yPart + _zPart;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffset(int x)
{
return GetOffsetWithLineOffset(x << _bppShift);
return offset + _yzPart;
}
}
}

View File

@ -65,10 +65,14 @@ namespace Ryujinx.Graphics.Texture
int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
int strideTrunc64 = BitUtils.AlignDown(w * bytesPerPixel, 64);
int xStart = strideTrunc / bytesPerPixel;
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
int outStrideGap = stride - w * bytesPerPixel;
int alignment = gobWidth;
if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
@ -86,13 +90,14 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ,
bytesPerPixel);
unsafe void Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
fixed (byte* outputBPtr = output, dataBPtr = data)
fixed (byte* outputPtr = output, dataPtr = data)
{
byte* outPtr = outputPtr + outOffs;
for (int layer = 0; layer < layers; layer++)
{
int inBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
byte* inBaseOffset = dataPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
for (int z = 0; z < d; z++)
{
@ -100,51 +105,58 @@ namespace Ryujinx.Graphics.Texture
for (int y = 0; y < h; y++)
{
layoutConverter.SetY(y);
for (int x = 0; x < strideTrunc; x += 16)
{
int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x);
*(Vector128<byte>*)(outputBPtr + outOffs + x) = *(Vector128<byte>*)(dataBPtr + offset);
for (int x = 0; x < strideTrunc64; x += 64, outPtr += 64)
{
byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
byte* offset2 = offset + 0x20;
byte* offset3 = offset + 0x100;
byte* offset4 = offset + 0x120;
Vector128<byte> value = *(Vector128<byte>*)offset;
Vector128<byte> value2 = *(Vector128<byte>*)offset2;
Vector128<byte> value3 = *(Vector128<byte>*)offset3;
Vector128<byte> value4 = *(Vector128<byte>*)offset4;
*(Vector128<byte>*)outPtr = value;
*(Vector128<byte>*)(outPtr + 16) = value2;
*(Vector128<byte>*)(outPtr + 32) = value3;
*(Vector128<byte>*)(outPtr + 48) = value4;
}
for (int x = xStart; x < w; x++)
for (int x = strideTrunc64; x < strideTrunc; x += 16, outPtr += 16)
{
int offset = inBaseOffset + layoutConverter.GetOffset(x);
byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
((T*)(outputBPtr + outOffs))[x] = *(T*)(dataBPtr + offset);
*(Vector128<byte>*)outPtr = *(Vector128<byte>*)offset;
}
outOffs += stride;
for (int x = xStart; x < w; x++, outPtr += bytesPerPixel)
{
byte* offset = inBaseOffset + layoutConverter.GetOffset(x);
*(T*)outPtr = *(T*)offset;
}
outPtr += outStrideGap;
}
}
}
outOffs += stride * h * d * layers;
}
return true;
}
switch (bytesPerPixel)
bool _ = bytesPerPixel switch
{
case 1:
Convert<byte>(output, data);
break;
case 2:
Convert<ushort>(output, data);
break;
case 4:
Convert<uint>(output, data);
break;
case 8:
Convert<ulong>(output, data);
break;
case 12:
Convert<Bpp12Pixel>(output, data);
break;
case 16:
Convert<Vector128<byte>>(output, data);
break;
default:
throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.");
}
1 => Convert<byte>(output, data),
2 => Convert<ushort>(output, data),
4 => Convert<uint>(output, data),
8 => Convert<ulong>(output, data),
12 => Convert<Bpp12Pixel>(output, data),
16 => Convert<Vector128<byte>>(output, data),
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
};
}
return output;
}
@ -162,52 +174,19 @@ namespace Ryujinx.Graphics.Texture
int h = BitUtils.DivRoundUp(height, blockHeight);
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
int lineSize = w * bytesPerPixel;
Span<byte> output = new byte[h * outStride];
int outOffs = 0;
int inOffs = 0;
unsafe void Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
for (int y = 0; y < h; y++)
{
fixed (byte* outputBPtr = output, dataBPtr = data)
{
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
int offset = y * stride + x * bytesPerPixel;
data.Slice(inOffs, lineSize).CopyTo(output.Slice(outOffs, lineSize));
((T*)(outputBPtr + outOffs))[x] = *(T*)(dataBPtr + offset);
}
outOffs += outStride;
}
}
}
switch (bytesPerPixel)
{
case 1:
Convert<byte>(output, data);
break;
case 2:
Convert<ushort>(output, data);
break;
case 4:
Convert<uint>(output, data);
break;
case 8:
Convert<ulong>(output, data);
break;
case 12:
Convert<Bpp12Pixel>(output, data);
break;
case 16:
Convert<Vector128<byte>>(output, data);
break;
default:
throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.");
inOffs += stride;
outOffs += outStride;
}
return output;
@ -257,8 +236,16 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ >>= 1;
}
int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
int strideTrunc64 = BitUtils.AlignDown(w * bytesPerPixel, 64);
int xStart = strideTrunc / bytesPerPixel;
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
int inStrideGap = stride - w * bytesPerPixel;
int alignment = gobWidth;
if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
@ -276,13 +263,14 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ,
bytesPerPixel);
unsafe void Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
fixed (byte* outputBPtr = output, dataBPtr = data)
fixed (byte* outputPtr = output, dataPtr = data)
{
byte* inPtr = dataPtr + inOffs;
for (int layer = 0; layer < layers; layer++)
{
int outBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
byte* outBaseOffset = outputPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
for (int z = 0; z < d; z++)
{
@ -290,44 +278,58 @@ namespace Ryujinx.Graphics.Texture
for (int y = 0; y < h; y++)
{
layoutConverter.SetY(y);
for (int x = 0; x < w; x++)
{
int offset = outBaseOffset + layoutConverter.GetOffset(x);
*(T*)(outputBPtr + offset) = ((T*)(dataBPtr + inOffs))[x];
for (int x = 0; x < strideTrunc64; x += 64, inPtr += 64)
{
byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
byte* offset2 = offset + 0x20;
byte* offset3 = offset + 0x100;
byte* offset4 = offset + 0x120;
Vector128<byte> value = *(Vector128<byte>*)inPtr;
Vector128<byte> value2 = *(Vector128<byte>*)(inPtr + 16);
Vector128<byte> value3 = *(Vector128<byte>*)(inPtr + 32);
Vector128<byte> value4 = *(Vector128<byte>*)(inPtr + 48);
*(Vector128<byte>*)offset = value;
*(Vector128<byte>*)offset2 = value2;
*(Vector128<byte>*)offset3 = value3;
*(Vector128<byte>*)offset4 = value4;
}
inOffs += stride;
for (int x = 0; x < strideTrunc; x += 16, inPtr += 16)
{
byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
*(Vector128<byte>*)offset = *(Vector128<byte>*)inPtr;
}
for (int x = xStart; x < w; x++, inPtr += bytesPerPixel)
{
byte* offset = outBaseOffset + layoutConverter.GetOffset(x);
*(T*)offset = *(T*)inPtr;
}
inPtr += inStrideGap;
}
}
}
inOffs += stride * h * d * layers;
}
return true;
}
switch (bytesPerPixel)
bool _ = bytesPerPixel switch
{
case 1:
Convert<byte>(output, data);
break;
case 2:
Convert<ushort>(output, data);
break;
case 4:
Convert<uint>(output, data);
break;
case 8:
Convert<ulong>(output, data);
break;
case 12:
Convert<Bpp12Pixel>(output, data);
break;
case 16:
Convert<Vector128<byte>>(output, data);
break;
default:
throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.");
}
1 => Convert<byte>(output, data),
2 => Convert<ushort>(output, data),
4 => Convert<uint>(output, data),
8 => Convert<ulong>(output, data),
12 => Convert<Bpp12Pixel>(output, data),
16 => Convert<Vector128<byte>>(output, data),
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
};
}
return output;
@ -342,56 +344,23 @@ namespace Ryujinx.Graphics.Texture
int bytesPerPixel,
ReadOnlySpan<byte> data)
{
int w = BitUtils.DivRoundUp(width, blockWidth);
int w = BitUtils.DivRoundUp(width, blockWidth);
int h = BitUtils.DivRoundUp(height, blockHeight);
int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
int lineSize = width * bytesPerPixel;
Span<byte> output = new byte[h * stride];
int inOffs = 0;
int outOffs = 0;
unsafe void Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
for (int y = 0; y < h; y++)
{
fixed (byte* outputBPtr = output, dataBPtr = data)
{
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
int offset = y * stride + x * bytesPerPixel;
data.Slice(inOffs, lineSize).CopyTo(output.Slice(outOffs, lineSize));
*(T*)(outputBPtr + offset) = ((T*)(dataBPtr + inOffs))[x];
}
inOffs += inStride;
}
}
}
switch (bytesPerPixel)
{
case 1:
Convert<byte>(output, data);
break;
case 2:
Convert<ushort>(output, data);
break;
case 4:
Convert<uint>(output, data);
break;
case 8:
Convert<ulong>(output, data);
break;
case 12:
Convert<Bpp12Pixel>(output, data);
break;
case 16:
Convert<Vector128<byte>>(output, data);
break;
default:
throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.");
inOffs += inStride;
outOffs += stride;
}
return output;

View File

@ -84,24 +84,11 @@ namespace Ryujinx.Graphics.Texture
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffsetWithLineOffset(int x)
{
if (_isLinear)
{
return x + _yPart;
}
else
{
return _layoutConverter.GetOffsetWithLineOffset(x);
}
}
public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
{
if (_isLinear)
{
return (y * _stride + x, height * _stride);
return (y * _stride + x * _bytesPerPixel, height * _stride);
}
else
{