Ryujinx/Ryujinx.HLE/HOS/Services/Aud/AudioOut/IAudioOut.cs
Ac_K 560ccbeb2d Refactoring commands handling (#728)
* Refactoring commands handling

- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.

* Fix order in IProfile
2019-07-11 22:13:43 -03:00

163 lines
4.7 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Audio;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
{
class IAudioOut : IpcService, IDisposable
{
private IAalOutput _audioOut;
private KEvent _releaseEvent;
private int _track;
public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
{
_audioOut = audioOut;
_releaseEvent = releaseEvent;
_track = track;
}
[Command(0)]
// GetAudioOutState() -> u32 state
public long GetAudioOutState(ServiceCtx context)
{
context.ResponseData.Write((int)_audioOut.GetState(_track));
return 0;
}
[Command(1)]
// StartAudioOut()
public long StartAudioOut(ServiceCtx context)
{
_audioOut.Start(_track);
return 0;
}
[Command(2)]
// StopAudioOut()
public long StopAudioOut(ServiceCtx context)
{
_audioOut.Stop(_track);
return 0;
}
[Command(3)]
// AppendAudioOutBuffer(u64 tag, buffer<nn::audio::AudioOutBuffer, 5>)
public long AppendAudioOutBuffer(ServiceCtx context)
{
return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
}
[Command(4)]
// RegisterBufferEvent() -> handle<copy>
public long RegisterBufferEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
return 0;
}
[Command(5)]
// GetReleasedAudioOutBuffer() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 6>)
public long GetReleasedAudioOutBuffer(ServiceCtx context)
{
long position = context.Request.ReceiveBuff[0].Position;
long size = context.Request.ReceiveBuff[0].Size;
return GetReleasedAudioOutBufferImpl(context, position, size);
}
[Command(6)]
// ContainsAudioOutBuffer(u64 tag) -> b8
public long ContainsAudioOutBuffer(ServiceCtx context)
{
long tag = context.RequestData.ReadInt64();
context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
return 0;
}
[Command(7)] // 3.0.0+
// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
public long AppendAudioOutBufferAuto(ServiceCtx context)
{
(long position, long size) = context.Request.GetBufferType0x21();
return AppendAudioOutBufferImpl(context, position);
}
public long AppendAudioOutBufferImpl(ServiceCtx context, long position)
{
long tag = context.RequestData.ReadInt64();
AudioOutData data = MemoryHelper.Read<AudioOutData>(
context.Memory,
position);
byte[] buffer = context.Memory.ReadBytes(
data.SampleBufferPtr,
data.SampleBufferSize);
_audioOut.AppendBuffer(_track, tag, buffer);
return 0;
}
[Command(8)] // 3.0.0+
// GetReleasedAudioOutBufferAuto() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 0x22>)
public long GetReleasedAudioOutBufferAuto(ServiceCtx context)
{
(long position, long size) = context.Request.GetBufferType0x22();
return GetReleasedAudioOutBufferImpl(context, position, size);
}
public long GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
{
uint count = (uint)((ulong)size >> 3);
long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
for (uint index = 0; index < count; index++)
{
long tag = 0;
if (index < releasedBuffers.Length)
{
tag = releasedBuffers[index];
}
context.Memory.WriteInt64(position + index * 8, tag);
}
context.ResponseData.Write(releasedBuffers.Length);
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_audioOut.CloseTrack(_track);
}
}
}
}