Ryujinx/Ryujinx.Graphics/Gal/OpenGL
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
ImageHandler.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLCachedResource.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLConstBuffer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLExtension.cs Use mirrored texture wraps when available (#361) 2018-08-25 16:39:08 -03:00
OGLPipeline.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLRasterizer.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLRenderer.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLShader.cs Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLTexture.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00