mirror of
https://github.com/Maschell/SDL2_Playground.git
synced 2024-06-02 23:48:46 +02:00
79 lines
1.7 KiB
C++
79 lines
1.7 KiB
C++
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "GuiSound.h"
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#include "../logger.h"
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GuiSound::GuiSound(const char *filepath) {
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Load(filepath);
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}
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GuiSound::~GuiSound() {
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if(music){
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Mix_FreeChunk(music);
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}
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}
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bool GuiSound::Load(const char *filepath) {
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music = Mix_LoadWAV(filepath);
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DEBUG_FUNCTION_LINE("load %s %d", filepath, music);
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return music != nullptr;
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}
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void GuiSound::Play() {
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playedOn = Mix_PlayChannel(-1,music, loops);
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}
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void GuiSound::Stop() {
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Pause();
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}
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void GuiSound::Pause() {
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Mix_HaltChannel(playedOn);
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}
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void GuiSound::Resume() {
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Play();
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}
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bool GuiSound::IsPlaying() {
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if(playedOn == -1){
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return false;
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}
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return Mix_Playing(playedOn);
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}
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void GuiSound::SetVolume(uint32_t vol) {
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if(music != nullptr){
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Mix_VolumeChunk(music, vol);
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}
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}
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void GuiSound::SetLoop(bool l) {
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if(l){
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loops = -1;
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}else{
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loops = 1;
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}
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}
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void GuiSound::Rewind() {
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Stop();
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}
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