SDL2_Playground/src/gui/GuiSound.cpp

79 lines
1.7 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiSound.h"
#include "../logger.h"
GuiSound::GuiSound(const char *filepath) {
Load(filepath);
}
GuiSound::~GuiSound() {
if(music){
Mix_FreeChunk(music);
}
}
bool GuiSound::Load(const char *filepath) {
music = Mix_LoadWAV(filepath);
DEBUG_FUNCTION_LINE("load %s %d", filepath, music);
return music != nullptr;
}
void GuiSound::Play() {
playedOn = Mix_PlayChannel(-1,music, loops);
}
void GuiSound::Stop() {
Pause();
}
void GuiSound::Pause() {
Mix_HaltChannel(playedOn);
}
void GuiSound::Resume() {
Play();
}
bool GuiSound::IsPlaying() {
if(playedOn == -1){
return false;
}
return Mix_Playing(playedOn);
}
void GuiSound::SetVolume(uint32_t vol) {
if(music != nullptr){
Mix_VolumeChunk(music, vol);
}
}
void GuiSound::SetLoop(bool l) {
if(l){
loops = -1;
}else{
loops = 1;
}
}
void GuiSound::Rewind() {
Stop();
}