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https://github.com/Maschell/SDL2_Playground.git
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Add a makefile for windows
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.gitignore
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vendored
@ -4,3 +4,4 @@ cmake-build-debug/
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cmake/
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cmake/
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*.elf
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*.elf
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*.rpx
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*.rpx
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*.exe
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140
Makefile.pc-win
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140
Makefile.pc-win
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@ -0,0 +1,140 @@
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#-------------------------------------------------------------------------------
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.SUFFIXES:
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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CXX := $(DEVKITPRO)/msys2/mingw64/bin/g++
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C := $(DEVKITPRO)/msys2/mingw64/bin/gcc
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PREFIX := $(DEVKITPRO)/msys2/mingw64/bin/
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#-------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#-------------------------------------------------------------------------------
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TARGET := SDL2_Playground
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BUILD := build
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SOURCES := src \
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src/gui
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DATA := data
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INCLUDES := source
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#-------------------------------------------------------------------------------
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# options for code generation
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#-------------------------------------------------------------------------------
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+CFLAGS := -g -Wall -O2 -ffunction-sections `$(PREFIX)pkg-config --cflags SDL2_mixer SDL2_ttf SDL2_image` \
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$(MACHDEP)
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CFLAGS += $(INCLUDE)
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CXXFLAGS := $(CFLAGS) -std=c++20
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -g $(ARCH)
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LIBS := `$(PREFIX)pkg-config --libs SDL2_mixer SDL2_ttf SDL2_image`
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#-------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level
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# containing include and lib
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#-------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS)
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#-------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#-------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#-------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#-------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#-------------------------------------------------------------------------------
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export LD := $(CC)
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#-------------------------------------------------------------------------------
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else
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#-------------------------------------------------------------------------------
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export LD := $(CXX)
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#-------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean all
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#-------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.pc-win
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#-------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
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#-------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#-------------------------------------------------------------------------------
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# main targets
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#-------------------------------------------------------------------------------
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all : $(OUTPUT).exe
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$(OUTPUT).exe : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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$(OUTPUT).exe:
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@echo linking ... $(notdir $@)
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@$(CXX) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ $(ERROR_FILTER)
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%.o: %.cpp
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@echo "$(notdir $<)"
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@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)
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clean:
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rm -f $(OBJS) $(OBJ_NAME) $(MINIZIP_O)
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-include $(DEPENDS)
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#-------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------
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@ -14,9 +14,7 @@ pacman -S git mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-SDL2 mingw64/m
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```
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```
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```
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```
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mkdir build && cd build
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make -f .\Makefile.pc-win
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C:\devkitPro\msys2\mingw64\bin\cmake.exe -DSDL2_PATH=C:/devkitPro/msys2/mingw64 -Wno-dev -G "Unix Makefiles" -DCMAKE_CXX_COMPILER=C:/devkitPro/msys2/mingw64/bin/g++.exe DCMAKE_C_COMPILER=C:/devkitPro/msys2/mingw64/bin/gcc.exe ../
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make
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```
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```
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## Wii U
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## Wii U
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