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2.2 KiB
2.2 KiB
Screenshot Plugin
This is just a simple plugin that takes screenshots of the TV and GamePad screens.
The screenshots will be saved on the SD card in the folder sd:/wiiu/screenshots
Installation
([ENVIRONMENT]
is a placeholder for the actual environment name.)
- Copy the file
screenshot.wps
intosd:/wiiu/environments/[ENVIRONMENT]/plugins
. - Requires the WiiUPluginLoaderBackend in
sd:/wiiu/environments/[ENVIRONMENT]/modules
. - Requires the MemoryMappingModule in
sd:/wiiu/environments/[ENVIRONMENT]/modules
.
Usage
Press ZL + L + ZR + R on the GamePad to take a screenshot.
Via the plugin config menu (press L, DPAD Down and Minus on the GamePad, Pro Controller or Classic Controller) you can configure the plugin. The available options are the following:
- Settings:
- Enabled: (Default is true)
- Enables or disables the screenshot plugin.
- Screen: (Default is TV and GamePad)
- Determines from which screen a screenshot should be taken. Possible options: TV & GamePad, TV only, GamePad only.
- Output format: (Default is JPEG)
- Determines which file is used. Currently saving screens as .jpg, .png and .bmp is supported.
- JPEG quality: (Default is 90)
- Determines the quality when saving as JPEG. Lowest possible quality is 10, highest 100.
- Enabled: (Default is true)
Building
For building you need:
- wups
- wut
- libmappedmemory
- PPC versions of zlib, libgd, libpng, libjpeg (install via
pacman -Syu ppc-zlib ppc-libgd ppc-libpng ppc-libjpeg-turbo
)
Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
# Build docker image (only needed once)
docker build . -t screenshot-plugin-builder
# make
docker run -it --rm -v ${PWD}:/project screenshot-plugin-builder make
# make clean
docker run -it --rm -v ${PWD}:/project screenshot-plugin-builder make clean
Format the code via docker
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src -i