StreamingPluginWiiU/src/MJPEGStreamServerUDP.hpp

87 lines
2.4 KiB
C++

/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _UDPCLIENT_WINDOW_H_
#define _UDPCLIENT_WINDOW_H_
#define DEFAULT_UDP_CLIENT_PORT 9445
#include <coreinit/messagequeue.h>
#include <coreinit/cache.h>
#include <utils/logger.h>
#include <system/CThread.h>
#include <nsysnet/socket.h>
#include "crc32.h"
#include "JpegInformation.h"
#include "MJPEGStreamServer.hpp"
#define DATA_SEND_QUEUE_MESSAGE_COUNT 1
class MJPEGStreamServerUDP : public MJPEGStreamServer {
public:
~MJPEGStreamServerUDP();
static MJPEGStreamServerUDP *createInstance(int32_t ip, int32_t port) {
return new MJPEGStreamServerUDP(ip, port);
}
void StartAsyncThread();
static void DoAsyncThread(CThread *thread, void *arg);
void DoAsyncThreadInternal(CThread *thread);
void StopAsyncThread() {
DEBUG_FUNCTION_LINE("StopAsyncThread\n");
shouldExit = true;
DCFlushRange((void*) &shouldExit,sizeof(shouldExit));
}
void setThreadPriority(int priority) {
if(pThread != NULL) {
pThread->setThreadPriority(priority);
}
}
void proccessData(CThread *thread, void *arg);
bool streamJPEG(JpegInformation * info);
bool streamJPEGThreaded(JpegInformation * info);
void sendJPEG(uint8_t * buffer, uint64_t size);
bool sendData(uint8_t * data,int32_t length);
volatile int32_t sockfd = -1;
static MJPEGStreamServerUDP *instance;
crc32_t crc32Buffer;
private:
MJPEGStreamServerUDP(uint32_t ip,int32_t port);
bool shouldExit = false;
CThread * pThread = NULL;
OSMessageQueue dataQueue;
OSMessage dataQueueMessages[DATA_SEND_QUEUE_MESSAGE_COUNT];
};
#endif //_UDPClient_WINDOW_H_