mirror of
https://github.com/Maschell/StreamingPluginWiiU.git
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66 lines
3.3 KiB
Markdown
66 lines
3.3 KiB
Markdown
# ScreenStreaming for the Wii U [](https://travis-ci.org/Maschell/StreamingPluginWiiU)
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## Still an early PROOF OF CONCEPT. DON'T EXPECT MAGIC.
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This is just a simple plugin that allows you to stream the content of the Gamepad or TV screen to your Computer. With default settings streams in a resolution of 428x240 with selft adjusting quality and tries to achieve as much fps as possible.
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It's possible to adjust the resolution via the config menu (Press **L, DPAD DOWN and MINUS** on your Wii U Gamepad whenever using the home menu is allowed).
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But general notes:
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- This is still an early PoC.
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- Encoding is done in software, not hardware.
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- It probably affects gameplay. Loading times are increased, games could lag. I wouldn't recommend you to play online.
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- All settings are hardcoded. In the future it will (hopefully) be possible to choose the screen to stream (TV or DRC), at which resolution and which quality.
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- No streaming of the home menu.
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- Probably unstable.
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- Some games might be too dark, some might be too bright, some doesn't work at all.
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- Currently streaming is achieved via a custom Java client.
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## Configuration
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While the plugin is running, is possible to configure certain parameters. To open the config menu press **L, DPAD DOWN and MINUS** on your Wii U Gamepad. For more information check the [Wii U Plugin System](https://github.com/Maschell/WiiUPluginSystem).
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Currently the following options are available:
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- Change the resolution, possible options: 240p, 360p and 480p
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- Choose the screen to stream, possible options: Gamepad, TV.
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# Usage
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Simply load the plugin with the plugin loader, after that start the [StreamingPluginClient](https://github.com/Maschell/StreamingPluginClient). The StreamingPluginClient requires a computer with Java 8. Double click on the `.jar` and enter the IP address of your Wii U console.
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If you don't know the IP of your Wii U, you can start for example [ftpiiu](https://github.com/dimok789/ftpiiu) which shows the IP when running.
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## Wii U Plugin System
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This is a plugin for the [Wii U Plugin System (WUPS)](https://github.com/Maschell/WiiUPluginSystem/). To be able to use this plugin you have to place the resulting `.mod` file into the following folder:
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```
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sd:/wiiu/plugins
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```
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When the file is placed on the SDCard you can load it with [plugin loader](https://github.com/Maschell/WiiUPluginSystem/).
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## Building
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For building you need:
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- [wups](https://github.com/Maschell/WiiUPluginSystem)
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- [wut](https://github.com/decaf-emu/wut)
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- [libutilswut](https://github.com/Maschell/libutils/tree/wut) (WUT version) for common functions.
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Install them (in this order) according to their READMEs. Don't forget the dependencies of the libs itself.
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Other external libraries are already located in the `libs` folder.
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- libjpeg
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- [libturbojpeg](https://libjpeg-turbo.org/)
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### Building using the Dockerfile
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It's possible to use a docker image for building. This way you don't need anything installed on your host system.
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```
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# Build docker image (only needed once
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docker build . -t screenstreamer-builder
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# make
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docker run -it --rm -v ${PWD}:/project screenstreamer-builder make
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# make clean
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docker run -it --rm -v ${PWD}:/project screenstreamer-builder make clean
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```
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