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https://github.com/Polprzewodnikowy/SummerCart64.git
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107 lines
5.7 KiB
Markdown
107 lines
5.7 KiB
Markdown
- [First time setup](#first-time-setup)
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- [Standalone mode (Running menu and games on the N64)](#standalone-mode-running-menu-and-games-on-the-n64)
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- [Developer mode (Uploading ROMs from the PC, and more)](#developer-mode-uploading-roms-from-the-pc-and-more)
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- [Uploading game and/or save from PC](#uploading-game-andor-save-from-pc)
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- [Downloading save to PC](#downloading-save-to-pc)
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- [Running 64DD games from PC](#running-64dd-games-from-pc)
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- [Direct boot option](#direct-boot-option)
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- [Debug terminal on PC](#debug-terminal-on-pc)
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- [Firmware backup/update](#firmware-backupupdate)
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- [LED blink patters](#led-blink-patters)
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---
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# First time setup
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## Standalone mode (Running menu and games on the N64)
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Menu, as known from 64drive or EverDrive-64, is developed in another repository: [N64FlashcartMenu](https://github.com/Polprzewodnikowy/N64FlashcartMenu).
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Download latest version from [here](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases) and put `sc64menu.n64` file in the root directory of the SD card.
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Additionally, follow the instructions in the N64FlashcartMenu repository for more information about thr SD card setup and extra functionality.
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When N64 is powered on menu is automatically loaded from the SD card. Supported file system formats are FAT32 and exFAT.
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---
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## Developer mode (Uploading ROMs from the PC, and more)
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**Windows platform: replace `./sc64deployer` in examples below with `sc64deployer.exe`**
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1. Download the latest deployer tool (`sc64-deployer-{os}-{version}.{ext}`) from the GitHub releases page
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2. Extract deployer tool package contents to a folder
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3. Connect SC64 device to your computer with USB type C cable
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4. Run `./sc64deployer list` to check if device is detected in the system
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5. Follow instructions below for specific use cases
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### Uploading game and/or save from PC
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`./sc64deployer upload path_to_rom.n64 --save-type eeprom4k --save path_to_save.sav`
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Replace `path_to_rom.n64` / `eeprom4k` / `path_to_save.sav` with appropriate values for desired game.
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Application will try to autodetect used save type so explicitly setting save type usually isn't needed.
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Check included help in the application to list available save types.
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Arguments `--save-type` and/or `--save` can be omitted if game doesn't require any save or you want to start with fresh save file.
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### Downloading save to PC
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`./sc64deployer download save path_to_save.sav`
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Replace `path_to_save.sav` with appropriate value.
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Command will raise error when no save type is currently enabled in the SC64 device.
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### Running 64DD games from PC
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64DD games require DDIPL ROM and disk images.
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To run disk game type `./sc64deployer 64dd path_to_ddipl.n64 path_to_disk_1.ndd path_to_disk_2.ndd`.
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Replace `path_to_ddipl.n64` / `path_to_disk_x.ndd` with appropriate values.
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Multiple disk files can be passed to the command.
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Only `.ndd` disk format is supported.
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To change inserted disk press button on the back of SC64 device.
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Make sure retail and development disks formats aren't mixed together.
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64DD IPL can handle only one drive type at a time.
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If disk game supports running in conjunction with cartridge game then `--rom path_to_rom.n64` argument can be added to command above.
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N64 will boot cartridge game instead of 64DD IPL.
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### Direct boot option
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If booting game through included bootloader isn't a desired option then flashcart can be put in special mode that omits this step.
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Pass `--direct` option in `upload` or `64dd` command to disable bootloader during boot and console reset.
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This option is useful only for very specific cases (e.g. testing custom IPL3 or running SC64 on top of GameShark).
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TV type cannot be forced when direct boot mode is enabled.
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### Debug terminal on PC
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`sc64deployer` application supports UNFLoader protocol and has same functionality implemented as aforementioned program.
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Type `./sc64deployer debug` to activate it.
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### Firmware backup/update
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Keeping SC64 firmware up to date is strongly recommended.
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`sc64deployer` application is tightly coupled with specific firmware versions and will error out when it detects unsupported firmware version.
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To download and backup current version of the SC64 firmware run `./sc64deployer firmware backup sc64-firmware-backup.bin`
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To update SC64 firmware run `./sc64deployer firmware update sc64-firmware-{version}.bin`
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To print firmware metadata run `./sc64deployer firmware info sc64-firmware-{version}.bin`
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---
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# LED blink patters
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LED on SC64 board can blink in certain situations. Most of them during normal use are related to SD card access. Here's list of blink patterns:
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| Pattern | Meaning |
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| ------------------------------------ | ------------------------------------------------------------------------------------------------------------ |
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| Irregular | SD card access is in progress (initialization or data read/write) or save writeback was finished |
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| Nx [Medium ON - Long OFF] | CIC region did not match, please power off console and power on again |
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| 2x [Very short ON - Short OFF] | Pattern used during firmware update process, it means that specific part of firmware has started programming |
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| 10x [Very short ON - Very short OFF] | Firmware has been successfully updated |
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| 30x [Long ON - Long OFF] | There was serious problem during firmware update, device is most likely bricked |
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Nx means that blink count is varied.
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LED blinking on SD card access can be disabled through `sc64deployer` application.
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Please refer to the included help for option to change the LED behavior.
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