mirror of
https://github.com/Polprzewodnikowy/SummerCart64.git
synced 2024-11-24 22:56:52 +01:00
116 lines
5.6 KiB
Markdown
116 lines
5.6 KiB
Markdown
- [First time setup on PC](#first-time-setup-on-pc)
|
|
- [Firmware backup/update](#firmware-backupupdate)
|
|
- [Running menu in standalone mode](#running-menu-in-standalone-mode)
|
|
- [Uploading game and/or save from PC](#uploading-game-andor-save-from-pc)
|
|
- [Downloading save to PC](#downloading-save-to-pc)
|
|
- [Running 64DD games from PC](#running-64dd-games-from-pc)
|
|
- [Direct boot option](#direct-boot-option)
|
|
- [Debug terminal on PC](#debug-terminal-on-pc)
|
|
- [LED blink patters](#led-blink-patters)
|
|
|
|
---
|
|
|
|
## First time setup on PC
|
|
|
|
**Windows platform: replace `./sc64deployer` in examples below with `sc64deployer.exe`**
|
|
|
|
1. Download the latest deployer tool (`sc64-deployer-{os}-{version}.{ext}`) and firmware (`sc64-firmware-{version}.bin`) from GitHub releases page
|
|
2. Extract deployer tool package contents to a folder and place firmware file inside it
|
|
3. Connect SC64 device to your computer with USB type C cable
|
|
4. Run `./sc64deployer list` to check if device is detected in the system
|
|
5. Update SC64 firmware to the latest version with `./sc64deployer firmware update sc64-firmware-{version}.bin`
|
|
6. Run `./sc64deployer info` to check if update process finished successfully and SC64 is detected correctly
|
|
|
|
---
|
|
|
|
## Firmware backup/update
|
|
|
|
Keeping SC64 firmware up to date is highly recommended.
|
|
`sc64deployer` application is tightly coupled with specific firmware versions and will error out when it detects unsupported firmware version.
|
|
|
|
To download and backup current version of the SC64 firmware run `./sc64deployer firmware backup sc64-firmware-backup.bin`
|
|
|
|
To update SC64 firmware run `./sc64deployer firmware update sc64-firmware-{version}.bin`
|
|
|
|
To print firmware metadata run `./sc64deployer firmware info sc64-firmware-{version}.bin`
|
|
|
|
---
|
|
|
|
## Running menu in standalone mode
|
|
|
|
Menu, as known from 64drive or EverDrive-64, is developed in another repository: [N64FlashcartMenu](https://github.com/Polprzewodnikowy/N64FlashcartMenu).
|
|
Download latest version from [here](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases) and put `sc64menu.n64` file in the root directory of the SD card.
|
|
When N64 is powered on menu is automatically loaded from the SD card. Supported file system formats are FAT32 and exFAT.
|
|
|
|
---
|
|
|
|
## Uploading game and/or save from PC
|
|
|
|
`./sc64deployer upload path_to_rom.n64 --save-type eeprom4k --save path_to_save.sav`
|
|
|
|
Replace `path_to_rom.n64` / `eeprom4k` / `path_to_save.sav` with appropriate values for desired game.
|
|
Application will try to autodetect used save type so explicitly setting save type usually isn't needed.
|
|
Check included help in the application to list available save types.
|
|
Arguments `--save-type` and/or `--save` can be omitted if game doesn't require any save or you want to start with fresh save file.
|
|
|
|
---
|
|
|
|
## Downloading save to PC
|
|
|
|
`./sc64deployer download save path_to_save.sav`
|
|
|
|
Replace `path_to_save.sav` with appropriate value.
|
|
Command will raise error when no save type is currently enabled in the SC64 device.
|
|
|
|
---
|
|
|
|
## Running 64DD games from PC
|
|
|
|
64DD games require DDIPL ROM and disk images.
|
|
To run disk game type `./sc64deployer 64dd path_to_ddipl.n64 path_to_disk_1.ndd path_to_disk_2.ndd`.
|
|
|
|
Replace `path_to_ddipl.n64` / `path_to_disk_x.ndd` with appropriate values.
|
|
Multiple disk files can be passed to the command.
|
|
Only `.ndd` disk format is supported.
|
|
To change inserted disk press button on the back of SC64 device.
|
|
Make sure retail and development disks formats aren't mixed together.
|
|
64DD IPL can handle only one drive type at a time.
|
|
|
|
If disk game supports running in conjunction with cartridge game then `--rom path_to_rom.n64` argument can be added to command above.
|
|
N64 will boot cartridge game instead of 64DD IPL.
|
|
|
|
---
|
|
|
|
## Direct boot option
|
|
|
|
If booting game through included bootloader isn't a desired option then flashcart can be put in special mode that omits this step.
|
|
Pass `--direct` option in `upload` or `64dd` command to disable bootloader during boot and console reset.
|
|
This option is useful only for very specific cases (e.g. testing custom IPL3 or running SC64 on top of GameShark).
|
|
TV type cannot be forced when direct boot mode is enabled.
|
|
|
|
---
|
|
|
|
## Debug terminal on PC
|
|
|
|
`sc64deployer` application supports UNFLoader protocol and has same functionality implemented as aforementioned program.
|
|
Type `./sc64deployer debug` to activate it.
|
|
|
|
---
|
|
|
|
## LED blink patters
|
|
|
|
LED on SC64 board can blink in certain situations. Most of them during normal use are related to SD card access. Here's list of blink patterns:
|
|
|
|
| Pattern | Meaning |
|
|
| ------------------------------------ | ------------------------------------------------------------------------------------------------------------ |
|
|
| Nx [Short ON - Short OFF] | SD card access is in progress (initialization or data read/write) or save writeback is in progress |
|
|
| Nx [Medium ON - Long OFF] | CIC region did not match, please power off console and power on again |
|
|
| 2x [Very short ON - Short OFF] | Pattern used during firmware update process, it means that specific part of firmware has started programming |
|
|
| 10x [Very short ON - Very short OFF] | Firmware has been successfully updated |
|
|
| 30x [Long ON - Long OFF] | There was serious problem during firmware update, device is most likely bricked |
|
|
|
|
Nx means that blink count is varied.
|
|
|
|
LED blinking on SD card access can be disabled through `sc64deployer` application.
|
|
Please refer to included help for option to change the LED behavior.
|