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-Some minor notes and improvements to thread.c
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@ -6,15 +6,15 @@
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#include "thread.h"
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#include "gui.h"
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#define STACKSIZE (1024 * 64) // 64KB
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#define PRIORITY 50 // Medium-ish
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#define STACKSIZE (1024 * 64) // 64KB of dedicated memory for thread
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#define PRIORITY 50 // Medium-ish (0-127 accepted)
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lwp_t Cog_Thread;
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u8 stack[STACKSIZE] ATTRIBUTE_ALIGN (32);
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vu8 done = 0;
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void * DrawCogThread(void *arg) {
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while(!done) {
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while(!done) { // Keep the thread running until done != 0
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GRRLIB_DrawImg(0, 0, tex_ScreenBuf, 0, 1, 1, HEX_WHITE);
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if (CheckTime(Last_Cog_Turn, 25)) {
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Cog_Num++;
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@ -34,15 +34,16 @@ inline void InitThread(void) {
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}
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inline s32 PauseThread(void) {
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//if(!LWP_ThreadIsSuspended(Cog_Thread)) return 0;
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if(LWP_ThreadIsSuspended(Cog_Thread) == LWP_ALREADY_SUSPENDED) return LWP_ALREADY_SUSPENDED;
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return LWP_SuspendThread(Cog_Thread);
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}
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inline s32 ResumeThread(void) {
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//if(LWP_ThreadIsSuspended(Cog_Thread)) return 0;
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if(LWP_ThreadIsSuspended(Cog_Thread) == LWP_NOT_SUSPENDED) return LWP_NOT_SUSPENDED;
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return LWP_ResumeThread(Cog_Thread);
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}
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// Have yet to test this
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inline s32 StopThread(void) {
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done = 1;
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ResumeThread();
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