-Some minor notes and improvements to thread.c

This commit is contained in:
Joostinonline 2013-10-29 18:20:39 +00:00
parent 4a2bbe92ae
commit a02438750b

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@ -6,15 +6,15 @@
#include "thread.h"
#include "gui.h"
#define STACKSIZE (1024 * 64) // 64KB
#define PRIORITY 50 // Medium-ish
#define STACKSIZE (1024 * 64) // 64KB of dedicated memory for thread
#define PRIORITY 50 // Medium-ish (0-127 accepted)
lwp_t Cog_Thread;
u8 stack[STACKSIZE] ATTRIBUTE_ALIGN (32);
vu8 done = 0;
void * DrawCogThread(void *arg) {
while(!done) {
while(!done) { // Keep the thread running until done != 0
GRRLIB_DrawImg(0, 0, tex_ScreenBuf, 0, 1, 1, HEX_WHITE);
if (CheckTime(Last_Cog_Turn, 25)) {
Cog_Num++;
@ -34,15 +34,16 @@ inline void InitThread(void) {
}
inline s32 PauseThread(void) {
//if(!LWP_ThreadIsSuspended(Cog_Thread)) return 0;
if(LWP_ThreadIsSuspended(Cog_Thread) == LWP_ALREADY_SUSPENDED) return LWP_ALREADY_SUSPENDED;
return LWP_SuspendThread(Cog_Thread);
}
inline s32 ResumeThread(void) {
//if(LWP_ThreadIsSuspended(Cog_Thread)) return 0;
if(LWP_ThreadIsSuspended(Cog_Thread) == LWP_NOT_SUSPENDED) return LWP_NOT_SUSPENDED;
return LWP_ResumeThread(Cog_Thread);
}
// Have yet to test this
inline s32 StopThread(void) {
done = 1;
ResumeThread();