WiiFlow_Lite/source/menu/menu_code.cpp

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#include "menu.hpp"
void CMenu::_hideCode(bool instant)
{
for(u8 i = 0; i < 10; ++i)
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m_btnMgr.hide(m_codeBtnKey[i], instant);
m_btnMgr.hide(m_codeBtnBack, instant);
m_btnMgr.hide(m_codeBtnErase, instant);
m_btnMgr.hide(m_codeLblTitle, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_codeLblUser); ++i)
if(m_codeLblUser[i] != -1)
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m_btnMgr.hide(m_codeLblUser[i], instant);
}
void CMenu::_showCode(void)
{
_setBg(m_codeBg, m_codeBg);
for(u8 i = 0; i < 10; ++i)
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m_btnMgr.show(m_codeBtnKey[i]);
m_btnMgr.show(m_codeBtnBack);
m_btnMgr.show(m_codeLblTitle);
for(u8 i = 0; i < ARRAY_SIZE(m_codeLblUser); ++i)
if(m_codeLblUser[i] != -1)
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m_btnMgr.show(m_codeLblUser[i]);
}
bool CMenu::_code(char code[4], bool erase)
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{
u32 n = 0;
wchar_t codeLbl[] = L"_ _ _ _";
SetupInput();
memset(code, 0, 4);
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m_btnMgr.setText(m_codeLblTitle, codeLbl);
_showCode();
if(erase)// only for setting code and erase btn clears the code so you no longer need to unlock wiiflow
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m_btnMgr.show(m_codeBtnErase);
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while(!m_exit)
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{
_mainLoopCommon();
if(BTN_HOME_PRESSED)
break;
else if(ShowPointer())//wpad ir any or controller left stick to show pointer
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{
if(BTN_B_PRESSED)
break;
else if(BTN_UP_PRESSED)
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m_btnMgr.up();
else if(BTN_DOWN_PRESSED)
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m_btnMgr.down();
if(BTN_A_PRESSED)
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{
if(!m_locked && m_btnMgr.selected(m_codeBtnErase))
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{
memset(code, 0, 4);
m_cfg.remove("GENERAL", "parent_code");
n = 0;
m_locked = false;
break;
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}
if(m_btnMgr.selected(m_codeBtnBack))
break;
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else
for(int i = 0; i < 10; ++i)
if(m_btnMgr.selected(m_codeBtnKey[i]))
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{
codeLbl[n * 2] = 'X';
code[n++] = '0' + i;
m_btnMgr.setText(m_codeLblTitle, codeLbl);
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break;
}
}
}
else
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{
// Map buttons to numbers
int c = -1;
if(BTN_UP_PRESSED) c = 0;
else if(BTN_LEFT_PRESSED) c = 1;
else if(BTN_RIGHT_PRESSED) c = 2;
else if(BTN_DOWN_PRESSED) c = 3;
else if(BTN_MINUS_PRESSED) c = 4;
else if(BTN_PLUS_PRESSED) c = 5;
else if(BTN_A_PRESSED) c = 6;
else if(BTN_B_PRESSED) c = 7;
else if(BTN_1_PRESSED) c = 8;
else if(BTN_2_PRESSED) c = 9;
if(c != -1)
{
codeLbl[n * 2] = 'X';
code[n++] = '0' + c;
m_btnMgr.setText(m_codeLblTitle, codeLbl);
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}
}
}
_hideCode();
return n == 4;
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}
void CMenu::_initCodeMenu()
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{
_addUserLabels(m_codeLblUser, ARRAY_SIZE(m_codeLblUser), "CODE");
m_codeBg = _texture("CODE/BG", "texture", theme.bg, false);
m_codeLblTitle = _addLabel("CODE/CODE", theme.titleFont, L"_ _ _ _", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_codeBtnKey[0] = _addButton("CODE/0_BTN", theme.btnFont, L"0", 270, 320, 100, 50, theme.btnFontColor);
m_codeBtnErase = _addButton("CODE/ERASE_BTN", theme.btnFont, L"", 20, 400, 200, 48, theme.btnFontColor);
m_codeBtnBack = _addButton("CODE/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
for(int i = 0; i < 10; ++i)
{
char *codeText = fmt_malloc("CODE/%i_BTN", i);
if(codeText == NULL) continue;
if(i > 0)
{
int x = i - 1;
int y = x / 3;
x %= 3;
x = 160 + x * 110;
y = 240 - y * 80;
m_codeBtnKey[i] = _addButton(codeText, theme.btnFont, wfmt(L"%i", i), x, y, 100, 50, theme.btnFontColor);
}
_setHideAnim(m_codeBtnKey[i], codeText, 0, 0, 0.f, 0.f);
MEM2_free(codeText);
}
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_setHideAnim(m_codeBtnErase, "CODE/ERASE_BTN", 0, 0, -2.f, 0.f);
_setHideAnim(m_codeBtnBack, "CODE/BACK_BTN", 0, 0, 1.f, -1.f);
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_hideCode(true);
_textCode();
}
void CMenu::_textCode(void)
{
m_btnMgr.setText(m_codeBtnBack, _t("cd1", L"Back"));
m_btnMgr.setText(m_codeBtnErase, _t("cd2", L"Erase"));
m_btnMgr.setText(m_codeLblTitle, L"_ _ _ _");
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}